BattleAI.cbp 3.4 KB

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  9. <Target title="Debug-win32">
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  15. <Compiler>
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  24. <Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
  25. <Option object_output="obj/Release/x86/" />
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  36. <Target title="Debug-win64">
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  50. <Compiler>
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  52. <Add option="-Wextra" />
  53. <Add option="-Wall" />
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  55. <Add option="-fexceptions" />
  56. <Add option="-Wpointer-arith" />
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  70. <Add option="-lboost_system$(#boost.libsuffix)" />
  71. <Add option="-lVCMI_lib" />
  72. <Add directory="../.." />
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  74. <Unit filename="AttackPossibility.cpp" />
  75. <Unit filename="AttackPossibility.h" />
  76. <Unit filename="BattleAI.cpp" />
  77. <Unit filename="BattleAI.h" />
  78. <Unit filename="CMakeLists.txt" />
  79. <Unit filename="EnemyInfo.cpp" />
  80. <Unit filename="EnemyInfo.h" />
  81. <Unit filename="PossibleSpellcast.cpp" />
  82. <Unit filename="PossibleSpellcast.h" />
  83. <Unit filename="PotentialTargets.cpp" />
  84. <Unit filename="PotentialTargets.h" />
  85. <Unit filename="StackWithBonuses.cpp" />
  86. <Unit filename="StackWithBonuses.h" />
  87. <Unit filename="StdInc.h">
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  91. <Unit filename="ThreatMap.cpp" />
  92. <Unit filename="ThreatMap.h" />
  93. <Unit filename="common.cpp" />
  94. <Unit filename="common.h" />
  95. <Unit filename="main.cpp" />
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