AssetGenerator.cpp 28 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../GameEngine.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../render/Colors.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameSettings.h"
  23. #include "../lib/IGameSettings.h"
  24. #include "../lib/json/JsonNode.h"
  25. #include "../lib/VCMIDirs.h"
  26. #include "../lib/GameLibrary.h"
  27. #include "../lib/RiverHandler.h"
  28. #include "../lib/RoadHandler.h"
  29. #include "../lib/TerrainHandler.h"
  30. void AssetGenerator::initialize()
  31. {
  32. // clear to avoid non updated sprites after mod change (if base imnages are used)
  33. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  34. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  35. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  36. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  40. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  41. imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
  42. imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
  43. imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
  44. imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
  45. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
  46. imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
  47. for (PlayerColor color(-1); color < PlayerColor::PLAYER_LIMIT; ++color)
  48. {
  49. std::string name = "ResBarElement" + (color == -1 ? "" : "-" + color.toString());
  50. imageFiles[ImagePath::builtin(name)] = [this, color](){ return createResBarElement(std::max(PlayerColor(0), color));};
  51. }
  52. imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);};
  53. imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);};
  54. imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);};
  55. imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);};
  56. imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);};
  57. imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);};
  58. imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);};
  59. imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);};
  60. imageFiles[ImagePath::builtin("questDialog.png")] = [this](){ return createQuestWindow();};
  61. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  62. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  63. for(int i = 1; i < 9; i++)
  64. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  65. animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"));
  66. createPaletteShiftedSprites();
  67. }
  68. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  69. {
  70. if (imageFiles.count(image))
  71. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  72. else
  73. return nullptr;
  74. }
  75. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  76. {
  77. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  78. for (const auto & entry : imageFiles)
  79. result[entry.first] = entry.second()->toSharedImage();
  80. return result;
  81. }
  82. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  83. {
  84. return animationFiles;
  85. }
  86. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  87. {
  88. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  89. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  90. auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  91. Canvas canvas = image->getCanvas();
  92. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  93. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  94. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  95. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  96. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  97. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  98. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  99. return image;
  100. }
  101. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  102. {
  103. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  104. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  105. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  106. Canvas canvas = image->getCanvas();
  107. // edges
  108. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  109. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  110. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  111. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  112. // left / right
  113. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  114. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  115. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  116. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  117. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  118. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  119. // top / bottom
  120. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  121. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  122. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  123. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  124. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  125. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  126. // middle
  127. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  128. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  129. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  130. // carpet
  131. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  132. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  133. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  134. // remove bookmarks
  135. for (int i = 0; i < 56; i++)
  136. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  137. for (int i = 0; i < 56; i++)
  138. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  139. for (int i = 0; i < 57; i++)
  140. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  141. for (int i = 0; i < 56; i++)
  142. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  143. // draw bookmarks
  144. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  145. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  146. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  147. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  148. return image;
  149. }
  150. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  151. {
  152. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  153. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  154. // transform to make color of brown DIBOX.PCX texture match color of specified player
  155. auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  156. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  157. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  158. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  159. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  160. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  161. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  162. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  163. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  164. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  165. };
  166. assert(player.isValidPlayer());
  167. if (!player.isValidPlayer())
  168. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  169. texture->adjustPalette(filters[player.getNum()], 0);
  170. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  171. Canvas canvas = image->getCanvas();
  172. canvas.draw(texture, Point(0,0));
  173. return image;
  174. }
  175. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  176. {
  177. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  178. locator.layer = EImageBlitMode::OPAQUE;
  179. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  180. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  181. // do not change border color
  182. static const int32_t ignoredMask = 1 << 26;
  183. texture->adjustPalette(shifter, ignoredMask);
  184. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  185. Canvas canvas = image->getCanvas();
  186. canvas.draw(texture, Point(0,0));
  187. return image;
  188. }
  189. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
  190. {
  191. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  192. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  193. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  194. Canvas canvas = image->getCanvas();
  195. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  196. // BigBlock section
  197. auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  198. Rect bigBlockRegion(292, 74, 248, 114);
  199. Canvas croppedBigBlock = bigBlock->getCanvas();
  200. croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
  201. Point bigBlockSize(200, 114);
  202. // SmallBlock section
  203. auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  204. Canvas croppedSmallBlock = smallBlock->getCanvas();
  205. croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
  206. Point smallBlockSize(134, 114);
  207. // Tripple block section
  208. auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
  209. Rect trippleBlockSection(512, 246, 72, 116);
  210. Canvas croppedTrippleBlock = trippleBlock->getCanvas();
  211. croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
  212. Point trippleBlockSize(70, 114);
  213. // First campaigns line
  214. if (selection > 7)
  215. {
  216. // Rebuild 1. campaigns line from 2 to 3 fields
  217. canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
  218. canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
  219. canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
  220. canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
  221. canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
  222. canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
  223. }
  224. else
  225. {
  226. // Empty 1 + 2. field
  227. canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
  228. canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
  229. }
  230. // Second campaigns line
  231. // 3. Field
  232. canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
  233. if (selection == 4)
  234. {
  235. // Disabled 4. field
  236. canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
  237. canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
  238. }
  239. else
  240. {
  241. // Empty 4. field
  242. canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
  243. }
  244. // 5. Field
  245. canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
  246. // Third campaigns line
  247. // 6. Field
  248. if (selection >= 6)
  249. {
  250. canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
  251. }
  252. else
  253. {
  254. canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
  255. canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
  256. }
  257. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  258. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  259. if (selection >= 7)
  260. {
  261. // Only skull part
  262. canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
  263. canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
  264. }
  265. else
  266. {
  267. // Original disabled field with skull and stone for 8. field
  268. Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
  269. canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
  270. canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
  271. }
  272. return image;
  273. }
  274. AssetGenerator::CanvasPtr AssetGenerator::createResBarElement(const PlayerColor & player) const
  275. {
  276. auto locator = ImageLocator(ImagePath::builtin("ARESBAR"), EImageBlitMode::COLORKEY);
  277. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  278. img->playerColored(player);
  279. auto image = ENGINE->renderHandler().createImage(Point(84, 22), CanvasScalingPolicy::IGNORE);
  280. Canvas canvas = image->getCanvas();
  281. canvas.draw(img, Point(0, 0), Rect(2, 0, 84, 22));
  282. canvas.draw(img, Point(4, 0), Rect(29, 0, 22, 22));
  283. return image;
  284. }
  285. AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
  286. {
  287. auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
  288. auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
  289. auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
  290. Canvas canvas = image->getCanvas();
  291. canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
  292. canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
  293. return image;
  294. }
  295. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  296. {
  297. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  298. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  299. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  300. auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  301. Canvas canvas = image->getCanvas();
  302. std::array sourceRect = {
  303. Rect(149, 144, 200, 116),
  304. Rect(156, 150, 200, 116),
  305. Rect(171, 153, 200, 116),
  306. Rect(35, 358, 200, 116),
  307. Rect(216, 248, 200, 116),
  308. Rect(58, 234, 200, 116),
  309. Rect(184, 219, 200, 116),
  310. Rect(268, 210, 200, 116),
  311. };
  312. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  313. if (chronicle == 8)
  314. {
  315. //skull
  316. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  317. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  318. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  319. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  320. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  321. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  322. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  323. }
  324. return image;
  325. }
  326. void AssetGenerator::createPaletteShiftedSprites()
  327. {
  328. for(auto entity : LIBRARY->terrainTypeHandler->objects)
  329. {
  330. if(entity->paletteAnimation.empty())
  331. continue;
  332. std::vector<PaletteAnimation> paletteShifts;
  333. for(auto & animEntity : entity->paletteAnimation)
  334. paletteShifts.push_back({animEntity.start, animEntity.length});
  335. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  336. }
  337. for(auto entity : LIBRARY->riverTypeHandler->objects)
  338. {
  339. if(entity->paletteAnimation.empty())
  340. continue;
  341. std::vector<PaletteAnimation> paletteShifts;
  342. for(auto & animEntity : entity->paletteAnimation)
  343. paletteShifts.push_back({animEntity.start, animEntity.length});
  344. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  345. }
  346. }
  347. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  348. {
  349. AnimationLayoutMap layout;
  350. auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  351. int paletteTransformLength = 1;
  352. for (const auto & transform : paletteAnimations)
  353. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  354. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  355. {
  356. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  357. {
  358. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  359. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  360. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  361. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  362. };
  363. }
  364. }
  365. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  366. animationFiles[shiftedPath] = layout;
  367. }
  368. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  369. {
  370. auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  371. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  372. auto img = ENGINE->renderHandler().loadImage(imgLoc);
  373. for(const auto & element : palette)
  374. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  375. auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  376. Canvas canvas = image->getCanvas();
  377. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  378. return image;
  379. }
  380. void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
  381. {
  382. auto image = dst->getCanvas();
  383. for(int x = 0; x < dst->width(); x++)
  384. for(int y = 0; y < dst->height(); y++)
  385. {
  386. int sumR = 0;
  387. int sumG = 0;
  388. int sumB = 0;
  389. int sumA = 0;
  390. for(auto & img : images)
  391. {
  392. auto color = img.getPixel(Point(x, y));
  393. sumR += color.r;
  394. sumG += color.g;
  395. sumB += color.b;
  396. sumA += color.a;
  397. }
  398. int ct = images.size();
  399. image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
  400. }
  401. }
  402. AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player) const
  403. {
  404. auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
  405. std::vector<Canvas> images;
  406. CanvasPtr dst = nullptr;
  407. for(auto & imageName : imageNames)
  408. {
  409. auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
  410. animation->playerColored(player);
  411. auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  412. if(!dst)
  413. dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  414. Canvas canvas = image->getCanvas();
  415. canvas.draw(animation->getImage(2), Point(0, 0));
  416. images.push_back(image->getCanvas());
  417. }
  418. meanImage(dst, images);
  419. return dst;
  420. }
  421. AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay)
  422. {
  423. std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
  424. auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
  425. Canvas overlayCanvas = overlayCanvasImg->getCanvas();
  426. overlayCanvas.draw(overlayImg, Point(0, 0));
  427. AnimationLayoutMap layout;
  428. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  429. {
  430. auto clearButtonImg = createAdventureMapButtonClear(color);
  431. for(int i = 0; i < 4; i++)
  432. {
  433. ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
  434. ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
  435. imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i](){
  436. auto newImg = ENGINE->renderHandler().createImage(overlayCanvasImg->dimensions(), CanvasScalingPolicy::IGNORE);
  437. auto canvas = newImg->getCanvas();
  438. canvas.draw(clearButtonImg, Point(0, 0));
  439. switch (i)
  440. {
  441. case 0:
  442. canvas.draw(overlayCanvasImg, Point(0, 0));
  443. return newImg;
  444. case 1:
  445. canvas.draw(clearButtonImg, Point(1, 1));
  446. canvas.draw(overlayCanvasImg, Point(1, 1));
  447. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  448. canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  449. canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
  450. canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
  451. return newImg;
  452. case 2:
  453. canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(0, 0), 0.25);
  454. return newImg;
  455. default:
  456. canvas.draw(overlayCanvasImg, Point(0, 0));
  457. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  458. canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  459. canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  460. canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  461. return newImg;
  462. }
  463. };
  464. if(color == PlayerColor(0))
  465. {
  466. layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  467. imageFiles[spriteName] = imageFiles[spriteNameColor];
  468. }
  469. }
  470. }
  471. return layout;
  472. }
  473. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
  474. {
  475. Point size(438, 187);
  476. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  477. Canvas canvas = image->getCanvas();
  478. Rect r(4, 40, 102, 132);
  479. canvas.drawColor(r, Colors::BLACK);
  480. canvas.drawBorder(r, Colors::YELLOW);
  481. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  482. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  483. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  484. r = Rect(60, 3, 315, 21);
  485. canvas.drawColorBlended(r, rectangleColor);
  486. canvas.drawBorder(r, borderColor);
  487. for(int i = 0; i < 8; i++)
  488. {
  489. Rect r(114, 30 + i * 19, 24, 20);
  490. canvas.drawColorBlended(r, rectangleColor);
  491. canvas.drawBorder(r, borderColor);
  492. r.x += 23;
  493. r.w = 173;
  494. canvas.drawColorBlended(r, rectangleColor);
  495. canvas.drawBorder(r, borderColor);
  496. }
  497. std::vector<Rect> redRects = {
  498. Rect(319, 30, 45, 45),
  499. Rect(373, 30, 45, 45)
  500. };
  501. std::vector<Rect> darkRects = {};
  502. if(boxesAmount == 3)
  503. {
  504. redRects.push_back(Rect(347, 109, 45, 45));
  505. darkRects.push_back(Rect(347, 156, 45, 19));
  506. }
  507. else if(boxesAmount == 4)
  508. {
  509. redRects.push_back(Rect(319, 109, 45, 45));
  510. redRects.push_back(Rect(373, 109, 45, 45));
  511. darkRects.push_back(Rect(319, 156, 45, 19));
  512. darkRects.push_back(Rect(373, 156, 45, 19));
  513. }
  514. for(auto & rect : darkRects)
  515. {
  516. canvas.drawColorBlended(rect, rectangleColor);
  517. canvas.drawBorder(rect, borderColor);
  518. }
  519. for(auto & rect : redRects)
  520. {
  521. canvas.drawColorBlended(rect, rectangleColorRed);
  522. canvas.drawBorder(rect, borderColor);
  523. }
  524. return image;
  525. }
  526. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
  527. {
  528. std::map<CreatureInfoPanelElement, Point> size {
  529. {BONUS_EFFECTS, Point(438, 59)},
  530. {SPELL_EFFECTS, Point(438, 42)},
  531. {BUTTON_PANEL, Point(438, 43)},
  532. {COMMANDER_BACKGROUND, Point(438, 177)},
  533. {COMMANDER_ABILITIES, Point(438, 59)}
  534. };
  535. auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
  536. Canvas canvas = image->getCanvas();
  537. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  538. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  539. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  540. switch (element)
  541. {
  542. case BONUS_EFFECTS:
  543. for(int i = 0; i < 2; i++)
  544. {
  545. Rect r(4 + i * 208, 0, 54, 54);
  546. canvas.drawColorBlended(r, rectangleColorRed);
  547. canvas.drawBorder(r, borderColor);
  548. r = Rect(61 + i * 208, 0, 144, 54);
  549. canvas.drawColorBlended(r, rectangleColor);
  550. canvas.drawBorder(r, borderColor);
  551. }
  552. break;
  553. case SPELL_EFFECTS:
  554. for(int i = 0; i < 8; i++)
  555. {
  556. Rect r(6 + i * 54, 2, 48, 36);
  557. canvas.drawColorBlended(r, rectangleColor);
  558. canvas.drawBorder(r, borderColor);
  559. }
  560. break;
  561. case BUTTON_PANEL:
  562. canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK);
  563. break;
  564. case COMMANDER_BACKGROUND:
  565. for(int x = 0; x < 3; x++)
  566. {
  567. for(int y = 0; y < 3; y++)
  568. {
  569. Rect r(269 + x * 52, 21 + y * 52, 44, 44);
  570. canvas.drawColorBlended(r, rectangleColorRed);
  571. canvas.drawBorder(r, borderColor);
  572. }
  573. }
  574. for(int x = 0; x < 3; x++)
  575. {
  576. for(int y = 0; y < 2; y++)
  577. {
  578. Rect r(10 + x * 80, 20 + y * 80, 70, 70);
  579. canvas.drawColor(r, Colors::BLACK);
  580. }
  581. }
  582. break;
  583. case COMMANDER_ABILITIES:
  584. for(int i = 0; i < 6; i++)
  585. {
  586. Rect r(37 + i * 63, 2, 54, 54);
  587. canvas.drawColorBlended(r, rectangleColorRed);
  588. canvas.drawBorder(r, borderColor);
  589. }
  590. for(int i = 0; i < 2; i++)
  591. {
  592. Rect r(10 + i * 401, 6, 22, 46);
  593. canvas.drawColor(r, Colors::BLACK);
  594. }
  595. break;
  596. }
  597. return image;
  598. }
  599. AssetGenerator::CanvasPtr AssetGenerator::createQuestWindow() const
  600. {
  601. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  602. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  603. Point size(612, 438);
  604. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  605. Canvas canvas = image->getCanvas();
  606. for (int y = 0; y < size.y; y += img->height())
  607. for (int x = 0; x < size.x; x += img->width())
  608. canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
  609. Rect r(11, 11, 171, 171);
  610. canvas.drawColor(r, Colors::BLACK);
  611. canvas.drawBorder(r, Colors::YELLOW);
  612. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  613. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  614. for(int i = 0; i < 6; i++)
  615. {
  616. Rect r(11, 194 + i * 32, 155, 33);
  617. canvas.drawColorBlended(r, rectangleColor);
  618. canvas.drawBorder(r, borderColor);
  619. }
  620. r = Rect(165, 194, 18, 193);
  621. canvas.drawColor(r, Colors::BLACK);
  622. canvas.drawBorder(r, borderColor);
  623. r = Rect(193, 11, 408, 376);
  624. canvas.drawColorBlended(r, rectangleColor);
  625. canvas.drawBorder(r, borderColor);
  626. return image;
  627. }