CModHandler.cpp 39 KB

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  1. /*
  2. * CModHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CModHandler.h"
  12. #include "mapObjects/CObjectClassesHandler.h"
  13. #include "filesystem/FileStream.h"
  14. #include "filesystem/AdapterLoaders.h"
  15. #include "filesystem/CFilesystemLoader.h"
  16. #include "CCreatureHandler.h"
  17. #include "CArtHandler.h"
  18. #include "CTownHandler.h"
  19. #include "CHeroHandler.h"
  20. #include "mapObjects/CObjectHandler.h"
  21. #include "StringConstants.h"
  22. #include "CStopWatch.h"
  23. #include "IHandlerBase.h"
  24. #include "spells/CSpellHandler.h"
  25. #include "CSkillHandler.h"
  26. #include "ScriptHandler.h"
  27. #include "BattleFieldHandler.h"
  28. #include "ObstacleHandler.h"
  29. #include <vstd/StringUtils.h>
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. CIdentifierStorage::CIdentifierStorage():
  32. state(LOADING)
  33. {
  34. }
  35. CIdentifierStorage::~CIdentifierStorage()
  36. {
  37. }
  38. void CIdentifierStorage::checkIdentifier(std::string & ID)
  39. {
  40. if (boost::algorithm::ends_with(ID, "."))
  41. logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
  42. else
  43. {
  44. size_t pos = 0;
  45. do
  46. {
  47. if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
  48. {
  49. logMod->warn("Warning: identifier %s is not in camelCase!", ID);
  50. ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
  51. }
  52. pos = ID.find('.', pos);
  53. }
  54. while(pos++ != std::string::npos);
  55. }
  56. }
  57. CIdentifierStorage::ObjectCallback::ObjectCallback(
  58. std::string localScope, std::string remoteScope, std::string type,
  59. std::string name, const std::function<void(si32)> & callback,
  60. bool optional):
  61. localScope(localScope),
  62. remoteScope(remoteScope),
  63. type(type),
  64. name(name),
  65. callback(callback),
  66. optional(optional)
  67. {}
  68. void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
  69. {
  70. checkIdentifier(callback.type);
  71. checkIdentifier(callback.name);
  72. assert(!callback.localScope.empty());
  73. if (state != FINISHED) // enqueue request if loading is still in progress
  74. scheduledRequests.push_back(callback);
  75. else // execute immediately for "late" requests
  76. resolveIdentifier(callback);
  77. }
  78. void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  79. {
  80. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  81. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false));
  82. }
  83. void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
  84. {
  85. auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
  86. auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
  87. requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
  88. }
  89. void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  90. {
  91. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  92. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false));
  93. }
  94. void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
  95. {
  96. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>
  97. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  98. requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false));
  99. }
  100. void CIdentifierStorage::tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
  101. {
  102. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  103. requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true));
  104. }
  105. void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
  106. {
  107. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  108. requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));
  109. }
  110. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string type, std::string name, bool silent)
  111. {
  112. auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name
  113. auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, type, pair.second, std::function<void(si32)>(), silent));
  114. if (idList.size() == 1)
  115. return idList.front().id;
  116. if (!silent)
  117. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);
  118. return boost::optional<si32>();
  119. }
  120. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
  121. {
  122. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name
  123. auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
  124. if (idList.size() == 1)
  125. return idList.front().id;
  126. if (!silent)
  127. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);
  128. return boost::optional<si32>();
  129. }
  130. boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
  131. {
  132. auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>
  133. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  134. auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
  135. if (idList.size() == 1)
  136. return idList.front().id;
  137. if (!silent)
  138. logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), pair2.first, name.meta);
  139. return boost::optional<si32>();
  140. }
  141. boost::optional<si32> CIdentifierStorage::getIdentifier(std::string scope, std::string fullName, bool silent)
  142. {
  143. auto pair = vstd::splitStringToPair(fullName, ':'); // remoteScope:<type.name>
  144. auto pair2 = vstd::splitStringToPair(pair.second, '.'); // type.name
  145. auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
  146. if (idList.size() == 1)
  147. return idList.front().id;
  148. if (!silent)
  149. logMod->error("Failed to resolve identifier %s of type %s from mod %s", fullName, pair2.first, scope);
  150. return boost::optional<si32>();
  151. }
  152. void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
  153. {
  154. ObjectData data;
  155. data.scope = scope;
  156. data.id = identifier;
  157. std::string fullID = type + '.' + name;
  158. checkIdentifier(fullID);
  159. std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
  160. if(!vstd::containsMapping(registeredObjects, mapping))
  161. {
  162. logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
  163. registeredObjects.insert(mapping);
  164. }
  165. }
  166. std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
  167. {
  168. std::set<std::string> allowedScopes;
  169. bool isValidScope = true;
  170. // called have not specified destination mod explicitly
  171. if (request.remoteScope.empty())
  172. {
  173. // special scope that should have access to all in-game objects
  174. if (request.localScope == CModHandler::scopeGame())
  175. {
  176. for (auto const & modName : VLC->modh->getActiveMods())
  177. allowedScopes.insert(modName);
  178. }
  179. // normally ID's from all required mods, own mod and virtual built-in mod are allowed
  180. else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty())
  181. {
  182. allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
  183. if(!isValidScope)
  184. return std::vector<ObjectData>();
  185. allowedScopes.insert(request.localScope);
  186. }
  187. // all mods can access built-in mod
  188. allowedScopes.insert(CModHandler::scopeBuiltin());
  189. }
  190. else
  191. {
  192. //if destination mod was specified explicitly, restrict lookup to this mod
  193. if(request.remoteScope == CModHandler::scopeBuiltin() )
  194. {
  195. //built-in mod is an implicit dependency for all mods, allow access into it
  196. allowedScopes.insert(request.remoteScope);
  197. }
  198. else if ( request.localScope == CModHandler::scopeGame() )
  199. {
  200. // allow access, this is special scope that should have access to all in-game objects
  201. allowedScopes.insert(request.remoteScope);
  202. }
  203. else if(request.remoteScope == request.localScope )
  204. {
  205. // allow self-access
  206. allowedScopes.insert(request.remoteScope);
  207. }
  208. else
  209. {
  210. // allow access only if mod is in our dependencies
  211. auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
  212. if(!isValidScope)
  213. return std::vector<ObjectData>();
  214. if(myDeps.count(request.remoteScope))
  215. allowedScopes.insert(request.remoteScope);
  216. }
  217. }
  218. std::string fullID = request.type + '.' + request.name;
  219. auto entries = registeredObjects.equal_range(fullID);
  220. if (entries.first != entries.second)
  221. {
  222. std::vector<ObjectData> locatedIDs;
  223. for (auto it = entries.first; it != entries.second; it++)
  224. {
  225. if (vstd::contains(allowedScopes, it->second.scope))
  226. {
  227. locatedIDs.push_back(it->second);
  228. }
  229. }
  230. return locatedIDs;
  231. }
  232. return std::vector<ObjectData>();
  233. }
  234. bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
  235. {
  236. auto identifiers = getPossibleIdentifiers(request);
  237. if (identifiers.size() == 1) // normally resolved ID
  238. {
  239. request.callback(identifiers.front().id);
  240. return true;
  241. }
  242. if (request.optional && identifiers.empty()) // failed to resolve optinal ID
  243. {
  244. return true;
  245. }
  246. // error found. Try to generate some debug info
  247. if (identifiers.size() == 0)
  248. logMod->error("Unknown identifier!");
  249. else
  250. logMod->error("Ambiguous identifier request!");
  251. logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);
  252. for (auto id : identifiers)
  253. {
  254. logMod->error("\tID is available in mod %s", id.scope);
  255. }
  256. return false;
  257. }
  258. void CIdentifierStorage::finalize()
  259. {
  260. state = FINALIZING;
  261. bool errorsFound = false;
  262. while ( !scheduledRequests.empty() )
  263. {
  264. // Use local copy since new requests may appear during resolving, invalidating any iterators
  265. auto request = scheduledRequests.back();
  266. scheduledRequests.pop_back();
  267. if (!resolveIdentifier(request))
  268. errorsFound = true;
  269. }
  270. if (errorsFound)
  271. {
  272. for(auto object : registeredObjects)
  273. {
  274. logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
  275. }
  276. logMod->error("All known identifiers were dumped into log file");
  277. }
  278. assert(errorsFound == false);
  279. state = FINISHED;
  280. }
  281. ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
  282. handler(handler),
  283. objectName(objectName),
  284. originalData(handler->loadLegacyData((size_t)VLC->modh->settings.data["textData"][objectName].Float()))
  285. {
  286. for(auto & node : originalData)
  287. {
  288. node.setMeta(CModHandler::scopeBuiltin());
  289. }
  290. }
  291. bool ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
  292. {
  293. bool result;
  294. JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
  295. data.setMeta(modName);
  296. ModInfo & modInfo = modData[modName];
  297. for(auto entry : data.Struct())
  298. {
  299. size_t colon = entry.first.find(':');
  300. if (colon == std::string::npos)
  301. {
  302. // normal object, local to this mod
  303. modInfo.modData[entry.first].swap(entry.second);
  304. }
  305. else
  306. {
  307. std::string remoteName = entry.first.substr(0, colon);
  308. std::string objectName = entry.first.substr(colon + 1);
  309. // patching this mod? Send warning and continue - this situation can be handled normally
  310. if (remoteName == modName)
  311. logMod->warn("Redundant namespace definition for %s", objectName);
  312. logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
  313. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  314. JsonUtils::merge(remoteConf, entry.second);
  315. }
  316. }
  317. return result;
  318. }
  319. bool ContentTypeHandler::loadMod(std::string modName, bool validate)
  320. {
  321. ModInfo & modInfo = modData[modName];
  322. bool result = true;
  323. auto performValidate = [&,this](JsonNode & data, const std::string & name){
  324. handler->beforeValidate(data);
  325. if (validate)
  326. result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
  327. };
  328. // apply patches
  329. if (!modInfo.patches.isNull())
  330. JsonUtils::merge(modInfo.modData, modInfo.patches);
  331. for(auto & entry : modInfo.modData.Struct())
  332. {
  333. const std::string & name = entry.first;
  334. JsonNode & data = entry.second;
  335. if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
  336. {
  337. if (modName != "core")
  338. logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);
  339. // try to add H3 object data
  340. size_t index = static_cast<size_t>(data["index"].Float());
  341. if(originalData.size() > index)
  342. {
  343. logMod->trace("found original data in loadMod(%s) at index %d", name, index);
  344. JsonUtils::merge(originalData[index], data);
  345. std::swap(originalData[index], data);
  346. originalData[index].clear(); // do not use same data twice (same ID)
  347. }
  348. else
  349. {
  350. logMod->trace("no original data in loadMod(%s) at index %d", name, index);
  351. }
  352. performValidate(data, name);
  353. handler->loadObject(modName, name, data, index);
  354. }
  355. else
  356. {
  357. // normal new object
  358. logMod->trace("no index in loadMod(%s)", name);
  359. performValidate(data,name);
  360. handler->loadObject(modName, name, data);
  361. }
  362. }
  363. return result;
  364. }
  365. void ContentTypeHandler::loadCustom()
  366. {
  367. handler->loadCustom();
  368. }
  369. void ContentTypeHandler::afterLoadFinalization()
  370. {
  371. handler->afterLoadFinalization();
  372. }
  373. CContentHandler::CContentHandler()
  374. {
  375. }
  376. void CContentHandler::init()
  377. {
  378. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
  379. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
  380. handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
  381. handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
  382. handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
  383. handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
  384. handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
  385. handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
  386. handlers.insert(std::make_pair("templates", ContentTypeHandler((IHandlerBase *)VLC->tplh, "template")));
  387. #if SCRIPTING_ENABLED
  388. handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
  389. #endif
  390. handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
  391. handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
  392. //TODO: any other types of moddables?
  393. }
  394. bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
  395. {
  396. bool result = true;
  397. for(auto & handler : handlers)
  398. {
  399. result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
  400. }
  401. return result;
  402. }
  403. bool CContentHandler::loadMod(std::string modName, bool validate)
  404. {
  405. bool result = true;
  406. for(auto & handler : handlers)
  407. {
  408. result &= handler.second.loadMod(modName, validate);
  409. }
  410. return result;
  411. }
  412. void CContentHandler::loadCustom()
  413. {
  414. for(auto & handler : handlers)
  415. {
  416. handler.second.loadCustom();
  417. }
  418. }
  419. void CContentHandler::afterLoadFinalization()
  420. {
  421. for(auto & handler : handlers)
  422. {
  423. handler.second.afterLoadFinalization();
  424. }
  425. }
  426. void CContentHandler::preloadData(CModInfo & mod)
  427. {
  428. bool validate = (mod.validation != CModInfo::PASSED);
  429. // print message in format [<8-symbols checksum>] <modname>
  430. logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
  431. if (validate && mod.identifier != CModHandler::scopeBuiltin())
  432. {
  433. if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
  434. mod.validation = CModInfo::FAILED;
  435. }
  436. if (!preloadModData(mod.identifier, mod.config, validate))
  437. mod.validation = CModInfo::FAILED;
  438. }
  439. void CContentHandler::load(CModInfo & mod)
  440. {
  441. bool validate = (mod.validation != CModInfo::PASSED);
  442. if (!loadMod(mod.identifier, validate))
  443. mod.validation = CModInfo::FAILED;
  444. if (validate)
  445. {
  446. if (mod.validation != CModInfo::FAILED)
  447. logMod->info("\t\t[DONE] %s", mod.name);
  448. else
  449. logMod->error("\t\t[FAIL] %s", mod.name);
  450. }
  451. else
  452. logMod->info("\t\t[SKIP] %s", mod.name);
  453. }
  454. const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
  455. {
  456. return handlers.at(name);
  457. }
  458. static JsonNode loadModSettings(std::string path)
  459. {
  460. if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
  461. {
  462. return JsonNode(ResourceID(path, EResType::TEXT));
  463. }
  464. // Probably new install. Create initial configuration
  465. CResourceHandler::get("local")->createResource(path);
  466. return JsonNode();
  467. }
  468. JsonNode addMeta(JsonNode config, std::string meta)
  469. {
  470. config.setMeta(meta);
  471. return config;
  472. }
  473. CModInfo::Version CModInfo::Version::GameVersion()
  474. {
  475. return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
  476. }
  477. CModInfo::Version CModInfo::Version::fromString(std::string from)
  478. {
  479. int major = 0, minor = 0, patch = 0;
  480. try
  481. {
  482. auto pointPos = from.find('.');
  483. major = std::stoi(from.substr(0, pointPos));
  484. if(pointPos != std::string::npos)
  485. {
  486. from = from.substr(pointPos + 1);
  487. pointPos = from.find('.');
  488. minor = std::stoi(from.substr(0, pointPos));
  489. if(pointPos != std::string::npos)
  490. patch = std::stoi(from.substr(pointPos + 1));
  491. }
  492. }
  493. catch(const std::invalid_argument &)
  494. {
  495. return Version();
  496. }
  497. return Version(major, minor, patch);
  498. }
  499. std::string CModInfo::Version::toString() const
  500. {
  501. return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
  502. }
  503. bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const
  504. {
  505. return (major == other.major &&
  506. (!checkMinor || minor >= other.minor) &&
  507. (!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
  508. }
  509. bool CModInfo::Version::isNull() const
  510. {
  511. return major == 0 && minor == 0 && patch == 0;
  512. }
  513. CModInfo::CModInfo():
  514. checksum(0),
  515. enabled(false),
  516. validation(PENDING)
  517. {
  518. }
  519. CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
  520. identifier(identifier),
  521. name(config["name"].String()),
  522. description(config["description"].String()),
  523. dependencies(config["depends"].convertTo<std::set<std::string> >()),
  524. conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
  525. checksum(0),
  526. enabled(false),
  527. validation(PENDING),
  528. config(addMeta(config, identifier))
  529. {
  530. version = Version::fromString(config["version"].String());
  531. if(!config["compatibility"].isNull())
  532. {
  533. vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String());
  534. vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String());
  535. }
  536. loadLocalData(local);
  537. }
  538. JsonNode CModInfo::saveLocalData() const
  539. {
  540. std::ostringstream stream;
  541. stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
  542. JsonNode conf;
  543. conf["active"].Bool() = enabled;
  544. conf["validated"].Bool() = validation != FAILED;
  545. conf["checksum"].String() = stream.str();
  546. return conf;
  547. }
  548. std::string CModInfo::getModDir(std::string name)
  549. {
  550. return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
  551. }
  552. std::string CModInfo::getModFile(std::string name)
  553. {
  554. return getModDir(name) + "/mod.json";
  555. }
  556. void CModInfo::updateChecksum(ui32 newChecksum)
  557. {
  558. // comment-out next line to force validation of all mods ignoring checksum
  559. if (newChecksum != checksum)
  560. {
  561. checksum = newChecksum;
  562. validation = PENDING;
  563. }
  564. }
  565. void CModInfo::loadLocalData(const JsonNode & data)
  566. {
  567. bool validated = false;
  568. enabled = true;
  569. checksum = 0;
  570. if (data.getType() == JsonNode::JsonType::DATA_BOOL)
  571. {
  572. enabled = data.Bool();
  573. }
  574. if (data.getType() == JsonNode::JsonType::DATA_STRUCT)
  575. {
  576. enabled = data["active"].Bool();
  577. validated = data["validated"].Bool();
  578. checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
  579. }
  580. //check compatibility
  581. bool wasEnabled = enabled;
  582. enabled = enabled && (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin));
  583. enabled = enabled && (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion()));
  584. if(wasEnabled && !enabled)
  585. logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
  586. if (enabled)
  587. validation = validated ? PASSED : PENDING;
  588. else
  589. validation = validated ? PASSED : FAILED;
  590. }
  591. CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
  592. {
  593. modules.COMMANDERS = false;
  594. modules.STACK_ARTIFACT = false;
  595. modules.STACK_EXP = false;
  596. modules.MITHRIL = false;
  597. for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
  598. {
  599. identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
  600. }
  601. for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
  602. {
  603. identifiers.registerObject(CModHandler::scopeBuiltin(), "primSkill", PrimarySkill::names[i], i);
  604. identifiers.registerObject(CModHandler::scopeBuiltin(), "primarySkill", PrimarySkill::names[i], i);
  605. }
  606. }
  607. CModHandler::~CModHandler()
  608. {
  609. }
  610. void CModHandler::loadConfigFromFile (std::string name)
  611. {
  612. std::string paths;
  613. for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
  614. {
  615. paths += p.string() + ", ";
  616. }
  617. paths = paths.substr(0, paths.size() - 2);
  618. logMod->debug("Loading hardcoded features settings from [%s], result:", paths);
  619. settings.data = JsonUtils::assembleFromFiles("config/" + name);
  620. const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
  621. settings.MAX_HEROES_AVAILABLE_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Integer());
  622. logMod->debug("\tMAX_HEROES_AVAILABLE_PER_PLAYER\t%d", settings.MAX_HEROES_AVAILABLE_PER_PLAYER);
  623. settings.MAX_HEROES_ON_MAP_PER_PLAYER = static_cast<int>(hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Integer());
  624. logMod->debug("\tMAX_HEROES_ON_MAP_PER_PLAYER\t%d", settings.MAX_HEROES_ON_MAP_PER_PLAYER);
  625. settings.CREEP_SIZE = static_cast<int>(hardcodedFeatures["CREEP_SIZE"].Integer());
  626. logMod->debug("\tCREEP_SIZE\t%d", settings.CREEP_SIZE);
  627. settings.WEEKLY_GROWTH = static_cast<int>(hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Integer());
  628. logMod->debug("\tWEEKLY_GROWTH\t%d", settings.WEEKLY_GROWTH);
  629. settings.NEUTRAL_STACK_EXP = static_cast<int>(hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Integer());
  630. logMod->debug("\tNEUTRAL_STACK_EXP\t%d", settings.NEUTRAL_STACK_EXP);
  631. settings.MAX_BUILDING_PER_TURN = static_cast<int>(hardcodedFeatures["MAX_BUILDING_PER_TURN"].Integer());
  632. logMod->debug("\tMAX_BUILDING_PER_TURN\t%d", settings.MAX_BUILDING_PER_TURN);
  633. settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
  634. logMod->debug("\tDWELLINGS_ACCUMULATE_CREATURES\t%d", static_cast<int>(settings.DWELLINGS_ACCUMULATE_CREATURES));
  635. settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
  636. logMod->debug("\tALL_CREATURES_GET_DOUBLE_MONTHS\t%d", static_cast<int>(settings.ALL_CREATURES_GET_DOUBLE_MONTHS));
  637. settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
  638. logMod->debug("\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t%d", static_cast<int>(settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS));
  639. settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE = hardcodedFeatures["BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE"].Bool();
  640. logMod->debug("\tBLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE\t%d", static_cast<int>(settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE));
  641. settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS = hardcodedFeatures["NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS"].Bool();
  642. logMod->debug("\tNO_RANDOM_SPECIAL_WEEKS_AND_MONTHS\t%d", static_cast<int>(settings.NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS));
  643. settings.ATTACK_POINT_DMG_MULTIPLIER = hardcodedFeatures["ATTACK_POINT_DMG_MULTIPLIER"].Float();
  644. logMod->debug("\tATTACK_POINT_DMG_MULTIPLIER\t%f", settings.ATTACK_POINT_DMG_MULTIPLIER);
  645. settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["ATTACK_POINTS_DMG_MULTIPLIER_CAP"].Float();
  646. logMod->debug("\tATTACK_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.ATTACK_POINTS_DMG_MULTIPLIER_CAP);
  647. settings.DEFENSE_POINT_DMG_MULTIPLIER = hardcodedFeatures["DEFENSE_POINT_DMG_MULTIPLIER"].Float();
  648. logMod->debug("\tDEFENSE_POINT_DMG_MULTIPLIER\t%f", settings.DEFENSE_POINT_DMG_MULTIPLIER);
  649. settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["DEFENSE_POINTS_DMG_MULTIPLIER_CAP"].Float();
  650. logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
  651. const JsonNode & gameModules = settings.data["modules"];
  652. modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
  653. logMod->debug("\tSTACK_EXP\t%d", static_cast<int>(modules.STACK_EXP));
  654. modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
  655. logMod->debug("\tSTACK_ARTIFACT\t%d", static_cast<int>(modules.STACK_ARTIFACT));
  656. modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
  657. logMod->debug("\tCOMMANDERS\t%d", static_cast<int>(modules.COMMANDERS));
  658. modules.MITHRIL = gameModules["MITHRIL"].Bool();
  659. logMod->debug("\tMITHRIL\t%d", static_cast<int>(modules.MITHRIL));
  660. }
  661. // currentList is passed by value to get current list of depending mods
  662. bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
  663. {
  664. const CModInfo & mod = allMods.at(modID);
  665. // Mod already present? We found a loop
  666. if (vstd::contains(currentList, modID))
  667. {
  668. logMod->error("Error: Circular dependency detected! Printing dependency list:");
  669. logMod->error("\t%s -> ", mod.name);
  670. return true;
  671. }
  672. currentList.insert(modID);
  673. // recursively check every dependency of this mod
  674. for(const TModID & dependency : mod.dependencies)
  675. {
  676. if (hasCircularDependency(dependency, currentList))
  677. {
  678. logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
  679. return true;
  680. }
  681. }
  682. return false;
  683. }
  684. bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
  685. {
  686. for(const TModID & id : input)
  687. {
  688. const CModInfo & mod = allMods.at(id);
  689. for(const TModID & dep : mod.dependencies)
  690. {
  691. if(!vstd::contains(input, dep))
  692. {
  693. logMod->error("Error: Mod %s requires missing %s!", mod.name, dep);
  694. return false;
  695. }
  696. }
  697. for(const TModID & conflicting : mod.conflicts)
  698. {
  699. if(vstd::contains(input, conflicting))
  700. {
  701. logMod->error("Error: Mod %s conflicts with %s!", mod.name, allMods.at(conflicting).name);
  702. return false;
  703. }
  704. }
  705. if(hasCircularDependency(id))
  706. return false;
  707. }
  708. return true;
  709. }
  710. // Returned vector affects the resource loaders call order (see CFilesystemList::load).
  711. // The loaders call order matters when dependent mod overrides resources in its dependencies.
  712. std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
  713. {
  714. // Topological sort algorithm.
  715. // TODO: Investigate possible ways to improve performance.
  716. boost::range::sort(modsToResolve); // Sort mods per name
  717. std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
  718. sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
  719. std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
  720. // Mod is resolved if it has not dependencies or all its dependencies are already resolved
  721. auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
  722. {
  723. if(mod.dependencies.size() > resolvedModIDs.size())
  724. return CModInfo::PENDING;
  725. for(const TModID & dependency : mod.dependencies)
  726. {
  727. if(!vstd::contains(resolvedModIDs, dependency))
  728. return CModInfo::PENDING;
  729. }
  730. return CModInfo::PASSED;
  731. };
  732. while(true)
  733. {
  734. std::set <TModID> resolvedOnCurrentTreeLevel;
  735. for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
  736. {
  737. if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
  738. {
  739. resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
  740. sortedValidMods.push_back(*it);
  741. it = modsToResolve.erase(it);
  742. continue;
  743. }
  744. it++;
  745. }
  746. if(resolvedOnCurrentTreeLevel.size())
  747. {
  748. resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
  749. continue;
  750. }
  751. // If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
  752. break;
  753. }
  754. // Left mods have unresolved dependencies, output all to log.
  755. for(const auto & brokenModID : modsToResolve)
  756. {
  757. const CModInfo & brokenMod = allMods.at(brokenModID);
  758. for(const TModID & dependency : brokenMod.dependencies)
  759. {
  760. if(!vstd::contains(resolvedModIDs, dependency))
  761. logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
  762. }
  763. }
  764. return sortedValidMods;
  765. }
  766. std::vector<std::string> CModHandler::getModList(std::string path)
  767. {
  768. std::string modDir = boost::to_upper_copy(path + "MODS/");
  769. size_t depth = boost::range::count(modDir, '/');
  770. auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
  771. {
  772. if (id.getType() != EResType::DIRECTORY)
  773. return false;
  774. if (!boost::algorithm::starts_with(id.getName(), modDir))
  775. return false;
  776. if (boost::range::count(id.getName(), '/') != depth )
  777. return false;
  778. return true;
  779. });
  780. //storage for found mods
  781. std::vector<std::string> foundMods;
  782. for (auto & entry : list)
  783. {
  784. std::string name = entry.getName();
  785. name.erase(0, modDir.size()); //Remove path prefix
  786. if (!name.empty())
  787. foundMods.push_back(name);
  788. }
  789. return foundMods;
  790. }
  791. bool CModHandler::isScopeReserved(const TModID & scope)
  792. {
  793. static const std::array<TModID, 3> reservedScopes = {
  794. "core", "map", "game"
  795. };
  796. return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();
  797. }
  798. const TModID & CModHandler::scopeBuiltin()
  799. {
  800. static const TModID scope = "core";
  801. return scope;
  802. }
  803. const TModID & CModHandler::scopeGame()
  804. {
  805. static const TModID scope = "game";
  806. return scope;
  807. }
  808. const TModID & CModHandler::scopeMap()
  809. {
  810. //TODO: implement accessing map dependencies for both H3 and VCMI maps
  811. // for now, allow access to any identifiers
  812. static const TModID scope = "game";
  813. return scope;
  814. }
  815. void CModHandler::loadMods(std::string path, std::string parent, const JsonNode & modSettings, bool enableMods)
  816. {
  817. for(std::string modName : getModList(path))
  818. loadOneMod(modName, parent, modSettings, enableMods);
  819. }
  820. void CModHandler::loadOneMod(std::string modName, std::string parent, const JsonNode & modSettings, bool enableMods)
  821. {
  822. boost::to_lower(modName);
  823. std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
  824. if ( isScopeReserved(modFullName))
  825. {
  826. logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
  827. return;
  828. }
  829. if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
  830. {
  831. CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
  832. if (!parent.empty()) // this is submod, add parent to dependencies
  833. mod.dependencies.insert(parent);
  834. allMods[modFullName] = mod;
  835. if (mod.enabled && enableMods)
  836. activeMods.push_back(modFullName);
  837. loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.enabled);
  838. }
  839. }
  840. void CModHandler::loadMods(bool onlyEssential)
  841. {
  842. JsonNode modConfig;
  843. if(onlyEssential)
  844. {
  845. loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
  846. }
  847. else
  848. {
  849. modConfig = loadModSettings("config/modSettings.json");
  850. loadMods("", "", modConfig["activeMods"], true);
  851. }
  852. coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));
  853. coreMod.name = "Original game files";
  854. }
  855. std::vector<std::string> CModHandler::getAllMods()
  856. {
  857. std::vector<std::string> modlist;
  858. for (auto & entry : allMods)
  859. modlist.push_back(entry.first);
  860. return modlist;
  861. }
  862. std::vector<std::string> CModHandler::getActiveMods()
  863. {
  864. return activeMods;
  865. }
  866. static JsonNode genDefaultFS()
  867. {
  868. // default FS config for mods: directory "Content" that acts as H3 root directory
  869. JsonNode defaultFS;
  870. defaultFS[""].Vector().resize(2);
  871. defaultFS[""].Vector()[0]["type"].String() = "zip";
  872. defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
  873. defaultFS[""].Vector()[1]["type"].String() = "dir";
  874. defaultFS[""].Vector()[1]["path"].String() = "/Content";
  875. return defaultFS;
  876. }
  877. static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
  878. {
  879. static const JsonNode defaultFS = genDefaultFS();
  880. if (!conf["filesystem"].isNull())
  881. return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
  882. else
  883. return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
  884. }
  885. static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
  886. {
  887. boost::crc_32_type modChecksum;
  888. // first - add current VCMI version into checksum to force re-validation on VCMI updates
  889. modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
  890. // second - add mod.json into checksum because filesystem does not contains this file
  891. // FIXME: remove workaround for core mod
  892. if (modName != CModHandler::scopeBuiltin())
  893. {
  894. ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
  895. ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
  896. modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
  897. }
  898. // third - add all detected text files from this mod into checksum
  899. auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
  900. {
  901. return resID.getType() == EResType::TEXT &&
  902. ( boost::starts_with(resID.getName(), "DATA") ||
  903. boost::starts_with(resID.getName(), "CONFIG"));
  904. });
  905. for (const ResourceID & file : files)
  906. {
  907. ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
  908. modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
  909. }
  910. return modChecksum.checksum();
  911. }
  912. void CModHandler::loadModFilesystems()
  913. {
  914. activeMods = validateAndSortDependencies(activeMods);
  915. coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin())));
  916. for(std::string & modName : activeMods)
  917. {
  918. CModInfo & mod = allMods[modName];
  919. CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
  920. }
  921. }
  922. std::set<TModID> CModHandler::getModDependencies(TModID modId, bool & isModFound)
  923. {
  924. auto it = allMods.find(modId);
  925. isModFound = (it != allMods.end());
  926. if(isModFound)
  927. return it->second.dependencies;
  928. logMod->error("Mod not found: '%s'", modId);
  929. return std::set<TModID>();
  930. }
  931. void CModHandler::initializeConfig()
  932. {
  933. loadConfigFromFile("defaultMods.json");
  934. }
  935. void CModHandler::load()
  936. {
  937. CStopWatch totalTime, timer;
  938. logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
  939. content->init();
  940. for(const TModID & modName : activeMods)
  941. {
  942. logMod->trace("Generating checksum for %s", modName);
  943. allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
  944. }
  945. // first - load virtual builtin mod that contains all data
  946. // TODO? move all data into real mods? RoE, AB, SoD, WoG
  947. content->preloadData(coreMod);
  948. for(const TModID & modName : activeMods)
  949. content->preloadData(allMods[modName]);
  950. logMod->info("\tParsing mod data: %d ms", timer.getDiff());
  951. content->load(coreMod);
  952. for(const TModID & modName : activeMods)
  953. content->load(allMods[modName]);
  954. #if SCRIPTING_ENABLED
  955. VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
  956. #endif
  957. content->loadCustom();
  958. logMod->info("\tLoading mod data: %d ms", timer.getDiff());
  959. VLC->creh->loadCrExpBon();
  960. VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
  961. identifiers.finalize();
  962. logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
  963. content->afterLoadFinalization();
  964. logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
  965. logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
  966. }
  967. void CModHandler::afterLoad(bool onlyEssential)
  968. {
  969. JsonNode modSettings;
  970. for (auto & modEntry : allMods)
  971. {
  972. std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
  973. modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
  974. }
  975. modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData();
  976. if(!onlyEssential)
  977. {
  978. FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
  979. file << modSettings.toJson();
  980. }
  981. }
  982. std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier)
  983. {
  984. auto p = vstd::splitStringToPair(identifier, ':');
  985. if(p.first.empty())
  986. p.first = scope;
  987. if(p.first == remoteScope)
  988. p.first.clear();
  989. return p.first.empty() ? p.second : p.first + ":" + p.second;
  990. }
  991. void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier)
  992. {
  993. auto p = vstd::splitStringToPair(fullIdentifier, ':');
  994. scope = p.first;
  995. auto p2 = vstd::splitStringToPair(p.second, '.');
  996. if(p2.first != "")
  997. {
  998. type = p2.first;
  999. identifier = p2.second;
  1000. }
  1001. else
  1002. {
  1003. type = p.second;
  1004. identifier.clear();
  1005. }
  1006. }
  1007. std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
  1008. {
  1009. if(type.empty())
  1010. logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);
  1011. std::string actualScope = scope;
  1012. std::string actualName = identifier;
  1013. //ignore scope if identifier is scoped
  1014. auto scopeAndName = vstd::splitStringToPair(identifier, ':');
  1015. if(scopeAndName.first != "")
  1016. {
  1017. actualScope = scopeAndName.first;
  1018. actualName = scopeAndName.second;
  1019. }
  1020. if(actualScope.empty())
  1021. {
  1022. return actualName.empty() ? type : type + "." + actualName;
  1023. }
  1024. else
  1025. {
  1026. return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
  1027. }
  1028. }
  1029. VCMI_LIB_NAMESPACE_END