123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 |
- /*
- * GameLibrary.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GameLibrary.h"
- #include "CBonusTypeHandler.h"
- #include "CCreatureHandler.h"
- #include "CConfigHandler.h"
- #include "RoadHandler.h"
- #include "RiverHandler.h"
- #include "TerrainHandler.h"
- #include "spells/CSpellHandler.h"
- #include "spells/SpellSchoolHandler.h"
- #include "spells/effects/Registry.h"
- #include "CSkillHandler.h"
- #include "entities/artifact/CArtHandler.h"
- #include "entities/faction/CTownHandler.h"
- #include "entities/hero/CHeroClassHandler.h"
- #include "entities/hero/CHeroHandler.h"
- #include "texts/CGeneralTextHandler.h"
- #include "campaign/CampaignRegionsHandler.h"
- #include "mapping/MapFormatSettings.h"
- #include "modding/CModHandler.h"
- #include "modding/IdentifierStorage.h"
- #include "modding/CModVersion.h"
- #include "CStopWatch.h"
- #include "VCMIDirs.h"
- #include "filesystem/Filesystem.h"
- #include "rmg/CRmgTemplateStorage.h"
- #include "mapObjectConstructors/CObjectClassesHandler.h"
- #include "mapObjects/CObjectHandler.h"
- #include "mapObjects/ObstacleSetHandler.h"
- #include "mapping/CMapEditManager.h"
- #include "ScriptHandler.h"
- #include "BattleFieldHandler.h"
- #include "ObstacleHandler.h"
- #include "GameSettings.h"
- VCMI_LIB_NAMESPACE_BEGIN
- GameLibrary * LIBRARY = nullptr;
- const ArtifactService * GameLibrary::artifacts() const
- {
- return arth.get();
- }
- const CreatureService * GameLibrary::creatures() const
- {
- return creh.get();
- }
- const FactionService * GameLibrary::factions() const
- {
- return townh.get();
- }
- const HeroClassService * GameLibrary::heroClasses() const
- {
- return heroclassesh.get();
- }
- const HeroTypeService * GameLibrary::heroTypes() const
- {
- return heroh.get();
- }
- #if SCRIPTING_ENABLED
- const scripting::Service * GameLibrary::scripts() const
- {
- return scriptHandler.get();
- }
- #endif
- const spells::Service * GameLibrary::spells() const
- {
- return spellh.get();
- }
- const SkillService * GameLibrary::skills() const
- {
- return skillh.get();
- }
- const IBonusTypeHandler * GameLibrary::getBth() const
- {
- return bth.get();
- }
- const CIdentifierStorage * GameLibrary::identifiers() const
- {
- return identifiersHandler.get();
- }
- const spells::effects::Registry * GameLibrary::spellEffects() const
- {
- return spells::effects::GlobalRegistry::get();
- }
- spells::effects::Registry * GameLibrary::spellEffects()
- {
- return spells::effects::GlobalRegistry::get();
- }
- const BattleFieldService * GameLibrary::battlefields() const
- {
- return battlefieldsHandler.get();
- }
- const ObstacleService * GameLibrary::obstacles() const
- {
- return obstacleHandler.get();
- }
- const IGameSettings * GameLibrary::engineSettings() const
- {
- return settingsHandler.get();
- }
- void GameLibrary::loadFilesystem(bool extractArchives)
- {
- CStopWatch loadTime;
- CResourceHandler::initialize();
- logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
- CResourceHandler::load("config/filesystem.json", extractArchives);
- logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
- }
- void GameLibrary::loadModFilesystem()
- {
- CStopWatch loadTime;
- modh = std::make_unique<CModHandler>();
- identifiersHandler = std::make_unique<CIdentifierStorage>();
- logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
- modh->loadModFilesystems();
- logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
- }
- template <class Handler>
- void createHandler(std::unique_ptr<Handler> & handler)
- {
- handler = std::make_unique<Handler>();
- }
- void GameLibrary::initializeFilesystem(bool extractArchives)
- {
- loadFilesystem(extractArchives);
- settings.init("config/settings.json", "vcmi:settings");
- persistentStorage.init("config/persistentStorage.json", "");
- loadModFilesystem();
- }
- void GameLibrary::initializeLibrary()
- {
- createHandler(settingsHandler);
- modh->initializeConfig();
- createHandler(generaltexth);
- createHandler(bth);
- createHandler(roadTypeHandler);
- createHandler(riverTypeHandler);
- createHandler(terrainTypeHandler);
- createHandler(heroh);
- createHandler(heroclassesh);
- createHandler(arth);
- createHandler(creh);
- createHandler(townh);
- createHandler(biomeHandler);
- createHandler(objh);
- createHandler(objtypeh);
- createHandler(spellSchoolHandler);
- createHandler(spellh);
- createHandler(skillh);
- createHandler(terviewh);
- createHandler(campaignRegions);
- createHandler(tplh); //templates need already resolved identifiers (refactor?)
- #if SCRIPTING_ENABLED
- createHandler(scriptHandler);
- #endif
- createHandler(battlefieldsHandler);
- createHandler(obstacleHandler);
- modh->load();
- modh->afterLoad();
- createHandler(mapFormat);
- }
- #if SCRIPTING_ENABLED
- void GameLibrary::scriptsLoaded()
- {
- scriptHandler->performRegistration(this);
- }
- #endif
- GameLibrary::GameLibrary() = default;
- GameLibrary::~GameLibrary() = default;
- VCMI_LIB_NAMESPACE_END
|