ExchangeSwapTownHeroes.cpp 2.4 KB

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  1. /*
  2. * ExchangeSwapTownHeroes.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ExchangeSwapTownHeroes.h"
  12. #include "ExecuteHeroChain.h"
  13. #include "../AIGateway.h"
  14. #include "../Engine/Nullkiller.h"
  15. namespace NKAI
  16. {
  17. using namespace Goals;
  18. ExchangeSwapTownHeroes::ExchangeSwapTownHeroes(
  19. const CGTownInstance * town,
  20. const CGHeroInstance * garrisonHero,
  21. HeroLockedReason lockingReason)
  22. :ElementarGoal(Goals::EXCHANGE_SWAP_TOWN_HEROES), town(town), garrisonHero(garrisonHero), lockingReason(lockingReason)
  23. {
  24. }
  25. std::string ExchangeSwapTownHeroes::toString() const
  26. {
  27. return "Exchange and swap heroes of " + town->getNameTranslated();
  28. }
  29. bool ExchangeSwapTownHeroes::operator==(const ExchangeSwapTownHeroes & other) const
  30. {
  31. return town == other.town;
  32. }
  33. void ExchangeSwapTownHeroes::accept(AIGateway * ai)
  34. {
  35. if(!garrisonHero)
  36. {
  37. auto currentGarrisonHero = town->garrisonHero;
  38. if(!currentGarrisonHero)
  39. throw cannotFulfillGoalException("Invalid configuration. There is no hero in town garrison.");
  40. cb->swapGarrisonHero(town);
  41. if(currentGarrisonHero.get() != town->visitingHero.get())
  42. {
  43. logAi->error("VisitingHero is empty, expected %s", currentGarrisonHero->getNameTranslated());
  44. return;
  45. }
  46. ai->buildArmyIn(town);
  47. ai->nullkiller->unlockHero(currentGarrisonHero.get());
  48. logAi->debug("Extracted hero %s from garrison of %s", currentGarrisonHero->getNameTranslated(), town->getNameTranslated());
  49. return;
  50. }
  51. if(town->visitingHero && town->visitingHero.get() != garrisonHero)
  52. cb->swapGarrisonHero(town);
  53. ai->makePossibleUpgrades(town);
  54. ai->moveHeroToTile(town->visitablePos(), garrisonHero);
  55. auto upperArmy = town->getUpperArmy();
  56. if(!town->garrisonHero)
  57. {
  58. while(upperArmy->stacksCount() != 0)
  59. {
  60. cb->dismissCreature(upperArmy, upperArmy->Slots().begin()->first);
  61. }
  62. }
  63. cb->swapGarrisonHero(town);
  64. if(lockingReason != HeroLockedReason::NOT_LOCKED)
  65. {
  66. ai->nullkiller->lockHero(garrisonHero, lockingReason);
  67. }
  68. if(town->visitingHero && town->visitingHero != garrisonHero)
  69. {
  70. ai->nullkiller->unlockHero(town->visitingHero.get());
  71. ai->makePossibleUpgrades(town->visitingHero);
  72. }
  73. logAi->debug("Put hero %s to garrison of %s", garrisonHero->getNameTranslated(), town->getNameTranslated());
  74. }
  75. }