QuestArtifactPlacer.cpp 4.2 KB

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  1. /*
  2. * QuestArtifact.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "QuestArtifactPlacer.h"
  12. #include "../CMapGenerator.h"
  13. #include "../RmgMap.h"
  14. #include "TreasurePlacer.h"
  15. #include "../CZonePlacer.h"
  16. #include "../../VCMI_Lib.h"
  17. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../../mapObjects/MapObjects.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. void QuestArtifactPlacer::process()
  22. {
  23. findZonesForQuestArts();
  24. placeQuestArtifacts(zone.getRand());
  25. }
  26. void QuestArtifactPlacer::init()
  27. {
  28. DEPENDENCY_ALL(TreasurePlacer);
  29. }
  30. void QuestArtifactPlacer::addQuestArtZone(std::shared_ptr<Zone> otherZone)
  31. {
  32. RecursiveLock lock(externalAccessMutex);
  33. questArtZones.push_back(otherZone);
  34. }
  35. void QuestArtifactPlacer::addQuestArtifact(const ArtifactID& id)
  36. {
  37. RecursiveLock lock(externalAccessMutex);
  38. logGlobal->info("Need to place quest artifact artifact %s", VLC->artifacts()->getById(id)->getNameTranslated());
  39. questArtifactsToPlace.emplace_back(id);
  40. }
  41. void QuestArtifactPlacer::rememberPotentialArtifactToReplace(CGObjectInstance* obj)
  42. {
  43. RecursiveLock lock(externalAccessMutex);
  44. artifactsToReplace.push_back(obj);
  45. }
  46. std::vector<CGObjectInstance*> QuestArtifactPlacer::getPossibleArtifactsToReplace() const
  47. {
  48. RecursiveLock lock(externalAccessMutex);
  49. return artifactsToReplace;
  50. }
  51. void QuestArtifactPlacer::findZonesForQuestArts()
  52. {
  53. const auto& distances = generator.getZonePlacer()->getDistanceMap().at(zone.getId());
  54. for (auto const& connectedZone : distances)
  55. {
  56. // Choose zones that are 1 or 2 connections away
  57. if (vstd::iswithin(connectedZone.second, 1, 2))
  58. {
  59. addQuestArtZone(map.getZones().at(connectedZone.first));
  60. }
  61. }
  62. logGlobal->info("Number of nearby zones suitable for quest artifacts: %d", questArtZones.size());
  63. }
  64. void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator & rand)
  65. {
  66. for (const auto & artifactToPlace : questArtifactsToPlace)
  67. {
  68. RandomGeneratorUtil::randomShuffle(questArtZones, rand);
  69. for (auto zone : questArtZones)
  70. {
  71. auto* qap = zone->getModificator<QuestArtifactPlacer>();
  72. std::vector<CGObjectInstance *> artifactsToReplace = qap->getPossibleArtifactsToReplace();
  73. if (artifactsToReplace.empty())
  74. continue;
  75. auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, rand);
  76. logGlobal->info("Replacing %s at %s with the quest artifact %s",
  77. artifactToReplace->getObjectName(),
  78. artifactToReplace->getPosition().toString(),
  79. VLC->artifacts()->getById(artifactToPlace)->getNameTranslated());
  80. //Update appearance. Terrain is irrelevant.
  81. auto handler = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, artifactToPlace);
  82. auto newObj = handler->create();
  83. auto templates = handler->getTemplates();
  84. //artifactToReplace->appearance = templates.front();
  85. newObj->appearance = templates.front();
  86. newObj->pos = artifactToReplace->pos;
  87. mapProxy->insertObject(newObj);
  88. for (auto z : map.getZones())
  89. {
  90. //Every qap has its OWN collection of artifacts
  91. auto * localQap = zone->getModificator<QuestArtifactPlacer>();
  92. if (localQap)
  93. {
  94. localQap->dropReplacedArtifact(artifactToReplace);
  95. }
  96. }
  97. mapProxy->removeObject(artifactToReplace);
  98. break;
  99. }
  100. }
  101. }
  102. void QuestArtifactPlacer::dropReplacedArtifact(CGObjectInstance* obj)
  103. {
  104. RecursiveLock lock(externalAccessMutex);
  105. boost::remove(artifactsToReplace, obj);
  106. }
  107. size_t QuestArtifactPlacer::getMaxQuestArtifactCount() const
  108. {
  109. RecursiveLock lock(externalAccessMutex);
  110. return questArtifacts.size();
  111. }
  112. ArtifactID QuestArtifactPlacer::drawRandomArtifact()
  113. {
  114. RecursiveLock lock(externalAccessMutex);
  115. if (!questArtifacts.empty())
  116. {
  117. ArtifactID ret = questArtifacts.back();
  118. questArtifacts.pop_back();
  119. RandomGeneratorUtil::randomShuffle(questArtifacts, zone.getRand());
  120. return ret;
  121. }
  122. else
  123. {
  124. throw rmgException("No quest artifacts left for this zone!");
  125. }
  126. }
  127. void QuestArtifactPlacer::addRandomArtifact(ArtifactID artid)
  128. {
  129. RecursiveLock lock(externalAccessMutex);
  130. questArtifacts.push_back(artid);
  131. }
  132. VCMI_LIB_NAMESPACE_END