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							- /*
 
-  * MapComparer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapComparer.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/mapObjects/ObjectTemplate.h"
 
- #define VCMI_CHECK_FIELD_EQUAL_P(field) EXPECT_EQ(actual->field, expected->field)
 
- #define VCMI_CHECK_FIELD_EQUAL(field) EXPECT_EQ(actual.field, expected.field)
 
- #define VCMI_REQUIRE_FIELD_EQUAL_P(field) ASSERT_EQ(actual->field, expected->field)
 
- #define VCMI_REQUIRE_FIELD_EQUAL(field) ASSERT_EQ(actual.field, expected.field)
 
- template <class T>
 
- void checkEqual(const T & actual, const T & expected)
 
- {
 
- 	EXPECT_EQ(actual, expected)	;
 
- }
 
- void checkEqual(const std::vector<bool> & actual, const std::vector<bool> & expected)
 
- {
 
- 	EXPECT_EQ(actual.size(), expected.size());
 
- 	for(auto actualIt = actual.begin(), expectedIt = expected.begin(); actualIt != actual.end() && expectedIt != expected.end(); actualIt++, expectedIt++)
 
- 	{
 
- 		checkEqual(*actualIt, *expectedIt);
 
- 	}
 
- }
 
- template <class Element>
 
- void checkEqual(const std::vector<Element> & actual, const std::vector<Element> & expected)
 
- {
 
- 	EXPECT_EQ(actual.size(), expected.size());
 
- 	for(auto actualIt = actual.begin(), expectedIt = expected.begin(); actualIt != actual.end() && expectedIt != expected.end(); actualIt++, expectedIt++)
 
- 	{
 
- 		checkEqual(*actualIt, *expectedIt);
 
- 	}
 
- }
 
- template <class Element>
 
- void checkEqual(const std::set<Element> & actual, const std::set<Element> & expected)
 
- {
 
- 	EXPECT_EQ(actual.size(), expected.size());
 
- 	for(auto elem : expected)
 
- 	{
 
- 		if(!vstd::contains(actual, elem))
 
- 			FAIL() << "Required element not found "+std::to_string(elem);
 
- 	}
 
- }
 
- void checkEqual(const SHeroName & actual, const SHeroName & expected)
 
- {
 
- 	VCMI_CHECK_FIELD_EQUAL(heroId);
 
- 	VCMI_CHECK_FIELD_EQUAL(heroName);
 
- }
 
- void checkEqual(const PlayerInfo & actual, const PlayerInfo & expected)
 
- {
 
- 	VCMI_CHECK_FIELD_EQUAL(canHumanPlay);
 
- 	VCMI_CHECK_FIELD_EQUAL(canComputerPlay);
 
- 	VCMI_CHECK_FIELD_EQUAL(aiTactic);
 
- 	checkEqual(actual.allowedFactions, expected.allowedFactions);
 
- 	VCMI_CHECK_FIELD_EQUAL(isFactionRandom);
 
- 	VCMI_CHECK_FIELD_EQUAL(mainCustomHeroPortrait);
 
- 	VCMI_CHECK_FIELD_EQUAL(mainCustomHeroName);
 
- 	VCMI_CHECK_FIELD_EQUAL(mainCustomHeroId);
 
- 	checkEqual(actual.heroesNames, expected.heroesNames);
 
- 	VCMI_CHECK_FIELD_EQUAL(hasMainTown);
 
- 	VCMI_CHECK_FIELD_EQUAL(generateHeroAtMainTown);
 
- 	VCMI_CHECK_FIELD_EQUAL(posOfMainTown);
 
- 	//VCMI_CHECK_FIELD_EQUAL(team); //TODO: smart team checking, for now team checking is useless, because random team is assigned for single-member teams
 
- 	VCMI_CHECK_FIELD_EQUAL(hasRandomHero);
 
- }
 
- void checkEqual(const EventExpression & actual, const EventExpression & expected)
 
- {
 
- 	//todo: checkEventExpression
 
- }
 
- void checkEqual(const TriggeredEvent & actual, const TriggeredEvent & expected)
 
- {
 
- 	VCMI_CHECK_FIELD_EQUAL(identifier);
 
- 	VCMI_CHECK_FIELD_EQUAL(description);
 
- 	VCMI_CHECK_FIELD_EQUAL(onFulfill);
 
- 	VCMI_CHECK_FIELD_EQUAL(effect.type);
 
- 	VCMI_CHECK_FIELD_EQUAL(effect.toOtherMessage);
 
- 	checkEqual(actual.trigger, expected.trigger);
 
- }
 
- void checkEqual(const Rumor & actual, const Rumor & expected)
 
- {
 
- 	VCMI_CHECK_FIELD_EQUAL(name);
 
- 	VCMI_CHECK_FIELD_EQUAL(text);
 
- }
 
- void checkEqual(const DisposedHero & actual, const DisposedHero & expected)
 
- {
 
- 	VCMI_CHECK_FIELD_EQUAL(heroId);
 
- 	VCMI_CHECK_FIELD_EQUAL(portrait);
 
- 	VCMI_CHECK_FIELD_EQUAL(name);
 
- 	VCMI_CHECK_FIELD_EQUAL(players);
 
- }
 
- void checkEqual(const ObjectTemplate & actual, const ObjectTemplate & expected)
 
- {
 
- 	VCMI_CHECK_FIELD_EQUAL(id);
 
- 	VCMI_CHECK_FIELD_EQUAL(subid);
 
- 	VCMI_CHECK_FIELD_EQUAL(printPriority);
 
- 	VCMI_CHECK_FIELD_EQUAL(animationFile);
 
- 	//VCMI_CHECK_FIELD_EQUAL(stringID);
 
- }
 
- void checkEqual(const TerrainTile & actual, const TerrainTile & expected)
 
- {
 
- 	//fatal fail here on any error
 
- 	VCMI_REQUIRE_FIELD_EQUAL(terType);
 
- 	VCMI_REQUIRE_FIELD_EQUAL(terView);
 
- 	VCMI_REQUIRE_FIELD_EQUAL(riverType);
 
- 	VCMI_REQUIRE_FIELD_EQUAL(riverDir);
 
- 	VCMI_REQUIRE_FIELD_EQUAL(roadType);
 
- 	VCMI_REQUIRE_FIELD_EQUAL(roadDir);
 
- 	VCMI_REQUIRE_FIELD_EQUAL(extTileFlags);
 
- 	ASSERT_EQ(actual.blockingObjects.size(), expected.blockingObjects.size());
 
- 	ASSERT_EQ(actual.visitableObjects.size(), expected.visitableObjects.size());
 
- 	VCMI_REQUIRE_FIELD_EQUAL(visitable);
 
- 	VCMI_REQUIRE_FIELD_EQUAL(blocked);
 
- }
 
- //MapComparer
 
- void MapComparer::compareHeader()
 
- {
 
- 	//map size parameters are vital for further checks
 
- 	VCMI_REQUIRE_FIELD_EQUAL_P(height);
 
- 	VCMI_REQUIRE_FIELD_EQUAL_P(width);
 
- 	VCMI_REQUIRE_FIELD_EQUAL_P(twoLevel);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(name);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(description);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(difficulty);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(levelLimit);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(victoryMessage);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(defeatMessage);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(victoryIconIndex);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(defeatIconIndex);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(howManyTeams);
 
- 	checkEqual(actual->players, expected->players);
 
- 	checkEqual(actual->allowedHeroes, expected->allowedHeroes);
 
- 	std::vector<TriggeredEvent> actualEvents = actual->triggeredEvents;
 
- 	std::vector<TriggeredEvent> expectedEvents = expected->triggeredEvents;
 
- 	auto sortByIdentifier = [](const TriggeredEvent & lhs, const TriggeredEvent & rhs) -> bool
 
- 	{
 
- 		return lhs.identifier < rhs.identifier;
 
- 	};
 
- 	boost::sort (actualEvents, sortByIdentifier);
 
- 	boost::sort (expectedEvents, sortByIdentifier);
 
- 	checkEqual(actualEvents, expectedEvents);
 
- }
 
- void MapComparer::compareOptions()
 
- {
 
- 	checkEqual(actual->rumors, expected->rumors);
 
- 	checkEqual(actual->disposedHeroes, expected->disposedHeroes);
 
- 	//todo: compareOptions predefinedHeroes
 
- 	checkEqual(actual->allowedAbilities, expected->allowedAbilities);
 
- 	checkEqual(actual->allowedArtifact, expected->allowedArtifact);
 
- 	checkEqual(actual->allowedSpells, expected->allowedSpells);
 
- 	//todo: compareOptions events
 
- }
 
- void MapComparer::compareObject(const CGObjectInstance * actual, const CGObjectInstance * expected)
 
- {
 
- 	EXPECT_EQ(actual->instanceName, expected->instanceName);
 
- 	EXPECT_EQ(typeid(actual).name(), typeid(expected).name());//todo: remove and use just comparison
 
- 	std::string actualFullID = boost::str(boost::format("%s(%d)|%s(%d) %d") % actual->typeName % actual->ID % actual->subTypeName % actual->subID % actual->tempOwner);
 
- 	std::string expectedFullID = boost::str(boost::format("%s(%d)|%s(%d) %d") % expected->typeName % expected->ID % expected->subTypeName % expected->subID % expected->tempOwner);
 
- 	EXPECT_EQ(actualFullID, expectedFullID);
 
- 	VCMI_CHECK_FIELD_EQUAL_P(pos);
 
- 	checkEqual(*actual->appearance, *expected->appearance);
 
- }
 
- void MapComparer::compareObjects()
 
- {
 
- 	EXPECT_EQ(actual->objects.size(), expected->objects.size());
 
- 	for(size_t idx = 0; idx < expected->objects.size(); idx++)
 
- 	{
 
- 		auto expectedObject = expected->objects[idx];
 
- 		ASSERT_EQ(idx, expectedObject->id.getNum());
 
- 		{
 
- 			auto it = expected->instanceNames.find(expectedObject->instanceName);
 
- 			ASSERT_NE(it, expected->instanceNames.end());
 
- 		}
 
- 		{
 
- 			auto it = actual->instanceNames.find(expectedObject->instanceName);
 
- 			ASSERT_NE(it, actual->instanceNames.end());
 
- 			auto actualObject = it->second;
 
- 			compareObject(actualObject, expectedObject);
 
- 		}
 
- 	}
 
- }
 
- void MapComparer::compareTerrain()
 
- {
 
- 	//assume map dimensions check passed
 
- 	//todo: separate check for underground
 
- 	for(int x = 0; x < expected->width; x++)
 
- 		for(int y = 0; y < expected->height; y++)
 
- 		{
 
- 			int3 coord(x,y,0);
 
- 			SCOPED_TRACE(coord.toString());
 
- 			checkEqual(actual->getTile(coord), expected->getTile(coord));
 
- 		}
 
- }
 
- void MapComparer::compare()
 
- {
 
- 	ASSERT_NE((void *) actual, (void *) expected); //should not point to the same object
 
- 	ASSERT_TRUE(actual != nullptr) << "Actual map is not defined";
 
- 	ASSERT_TRUE(expected != nullptr) << "Expected map is not defined";
 
- 	compareHeader();
 
- 	compareOptions();
 
- 	compareObjects();
 
- 	compareTerrain();
 
- }
 
- void MapComparer::operator() (const std::unique_ptr<CMap>& actual, const std::unique_ptr<CMap>& expected)
 
- {
 
- 	this->actual = actual.get();
 
- 	this->expected = expected.get();
 
- 	compare();
 
- }
 
 
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