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							- #include "StdInc.h"
 
- #include "../lib/NetPacks.h"
 
- #include "../lib/Filesystem/CResourceLoader.h"
 
- #include "../lib/Filesystem/CFileInfo.h"
 
- #include "../CCallback.h"
 
- #include "Client.h"
 
- #include "CPlayerInterface.h"
 
- #include "CGameInfo.h"
 
- #include "../lib/Connection.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CDefObjInfoHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/Map/CMap.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "CSoundBase.h"
 
- #include "mapHandler.h"
 
- #include "GUIClasses.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "UIFramework/SDL_Extensions.h"
 
- #include "BattleInterface/CBattleInterface.h"
 
- #include "../lib/Map/CCampaignHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/GameConstants.h"
 
- #include "UIFramework/CGuiHandler.h"
 
- //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
 
- //awaiting variadic templates...
 
- #define CALL_IN_PRIVILAGED_INTS(function, ...)										\
 
- 	do																				\
 
- 	{																				\
 
- 		BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers)	\
 
- 			ger->function(__VA_ARGS__);												\
 
- 	} while(0)
 
- #define CALL_ONLY_THAT_INTERFACE(player, function, ...)		\
 
- 		do													\
 
- 		{													\
 
- 		if(vstd::contains(cl->playerint,player))			\
 
- 			cl->playerint[player]->function(__VA_ARGS__);	\
 
- 		}while(0)
 
- #define INTERFACE_CALL_IF_PRESENT(player,function,...) 				\
 
- 		do															\
 
- 		{															\
 
- 			CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
 
- 			CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__);			\
 
- 		} while(0)
 
- #define CALL_ONLY_THT_BATTLE_INTERFACE(player,function, ...) 	\
 
- 	do															\
 
- 	{															\
 
- 		if(vstd::contains(cl->battleints,player))				\
 
- 			cl->battleints[player]->function(__VA_ARGS__);		\
 
- 	} while (0);
 
- #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) 	\
 
- 	do															\
 
- 	{															\
 
- 		BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\
 
- 			ber->function(__VA_ARGS__);							\
 
- 	} while(0)
 
- #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) 	\
 
- 	do															\
 
- 	{															\
 
- 		CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
 
- 		BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__);	\
 
- 	} while(0)
 
- //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
 
- #define CALL_IN_ALL_INTERFACES(function, ...)							\
 
- 	do																	\
 
- 	{																	\
 
- 		std::map<ui8, CGameInterface*> ints = cl->playerint;			\
 
- 		for(std::map<ui8, CGameInterface*>::iterator i = ints.begin(); i != ints.end(); i++)\
 
- 			CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__);	\
 
- 	} while(0)
 
- #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) 				\
 
- 	CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__)	\
 
- 	CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__)	\
 
- 	BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
 
- /*
 
-  * NetPacksClient.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- void SetResources::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
 
- }
 
- void SetResource::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
 
- }
 
- void SetPrimSkill::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	if(!h)
 
- 	{
 
- 		tlog1 << "Cannot find hero with ID " << id << std::endl;
 
- 		return;
 
- 	}
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
 
- }
 
- void SetSecSkill::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	if(!h)
 
- 	{
 
- 		tlog1 << "Cannot find hero with ID " << id << std::endl;
 
- 		return;
 
- 	}
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
 
- }
 
- void HeroVisitCastle::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	if(start())
 
- 	{
 
- 		INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
 
- 	}
 
- }
 
- void ChangeSpells::applyCl( CClient *cl )
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void SetMana::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
 
- }
 
- void SetMovePoints::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	cl->invalidatePaths(h);
 
- 	INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
 
- }
 
- void FoWChange::applyCl( CClient *cl )
 
- {
 
- 	BOOST_FOREACH(auto &i, cl->playerint)
 
- 		if(cl->getPlayerRelations(i.first, player) > 0) //ally or the same player 
 
- 		{
 
- 			if(mode)
 
- 				i.second->tileRevealed(tiles);
 
- 			else
 
- 				i.second->tileHidden(tiles);
 
- 		}
 
- 	cl->invalidatePaths();
 
- }
 
- void SetAvailableHeroes::applyCl( CClient *cl )
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void ChangeStackCount::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
 
- }
 
- void SetStackType::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
 
- }
 
- void EraseStack::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
 
- }
 
- void SwapStacks::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
 
- 	if(sl1.army->tempOwner != sl2.army->tempOwner)
 
- 		INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
 
- }
 
- void InsertNewStack::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
 
- }
 
- void RebalanceStacks::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
 
- 	if(src.army->tempOwner != dst.army->tempOwner)
 
- 		INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
 
- }
 
- void PutArtifact::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
 
- }
 
- void EraseArtifact::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
 
- }
 
- void MoveArtifact::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
 
- 	if(src.owningPlayer() != dst.owningPlayer())
 
- 		INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
 
- }
 
- void AssembledArtifact::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
 
- }
 
- void DisassembledArtifact::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
 
- }
 
- void HeroVisit::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
 
- }
 
- void NewTurn::applyCl( CClient *cl )
 
- {
 
- 	cl->invalidatePaths();
 
- }
 
- void GiveBonus::applyCl( CClient *cl )
 
- {
 
- 	cl->invalidatePaths();
 
- 	switch(who)
 
- 	{
 
- 	case HERO:
 
- 		{
 
- 			const CGHeroInstance *h = GS(cl)->getHero(id);
 
- 			INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
 
- 		}
 
- 		break;
 
- 	case PLAYER:
 
- 		{
 
- 			const PlayerState *p = GS(cl)->getPlayer(id);
 
- 			INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->getBonusList().back(), true);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void ChangeObjPos::applyFirstCl( CClient *cl )
 
- {
 
- 	CGObjectInstance *obj = GS(cl)->map->objects[objid];
 
- 	if(flags & 1)
 
- 		CGI->mh->hideObject(obj);
 
- }
 
- void ChangeObjPos::applyCl( CClient *cl )
 
- {
 
- 	CGObjectInstance *obj = GS(cl)->map->objects[objid];
 
- 	if(flags & 1)
 
- 		CGI->mh->printObject(obj);
 
- 	cl->invalidatePaths();
 
- }
 
- void PlayerEndsGame::applyCl( CClient *cl )
 
- {
 
- 	CALL_IN_ALL_INTERFACES(gameOver, player, victory);
 
- }
 
- void RemoveBonus::applyCl( CClient *cl )
 
- {
 
- 	cl->invalidatePaths();
 
- 	switch(who)
 
- 	{
 
- 	case HERO:
 
- 		{
 
- 			const CGHeroInstance *h = GS(cl)->getHero(id);
 
- 			INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
 
- 		}
 
- 		break;
 
- 	case PLAYER:
 
- 		{
 
- 			//const PlayerState *p = GS(cl)->getPlayer(id);
 
- 			INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, bonus, false);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void UpdateCampaignState::applyCl( CClient *cl )
 
- {
 
- 	cl->stopConnection();
 
- 	if(camp->mapsRemaining.size())
 
- 		cl->proposeNextMission(camp);
 
- 	else
 
- 		cl->finishCampaign(camp);
 
- }
 
- void RemoveObject::applyFirstCl( CClient *cl )
 
- {
 
- 	const CGObjectInstance *o = cl->getObj(id);
 
- 	CGI->mh->hideObject(o);
 
- 	int3 pos = o->visitablePos();
 
- 	//notify interfaces about removal
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		if(GS(cl)->isVisible(o, i->first))
 
- 			i->second->objectRemoved(o);
 
- 	}
 
- }
 
- void RemoveObject::applyCl( CClient *cl )
 
- {
 
- 	cl->invalidatePaths();
 
- }
 
- void TryMoveHero::applyFirstCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	//check if playerint will have the knowledge about movement - if not, directly update maphandler
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		if(i->first >= GameConstants::PLAYER_LIMIT)
 
- 			continue;
 
- 		TeamState *t = GS(cl)->getPlayerTeam(i->first);
 
- 		if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
 
- 				&& GS(cl)->getPlayer(i->first)->human)
 
- 			humanKnows = true;
 
- 	}
 
- 	if(result == TELEPORTATION  ||  result == EMBARK  ||  result == DISEMBARK  ||  !humanKnows)
 
- 		CGI->mh->removeObject(h);
 
- 	if(result == DISEMBARK)
 
- 		CGI->mh->printObject(h->boat);
 
- }
 
- void TryMoveHero::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	cl->invalidatePaths();
 
- 	if(result == TELEPORTATION  ||  result == EMBARK  ||  result == DISEMBARK)
 
- 	{
 
- 		CGI->mh->printObject(h);
 
- 	}
 
- 	if(result == EMBARK)
 
- 		CGI->mh->hideObject(h->boat);
 
- 	int player = h->tempOwner;
 
- 	BOOST_FOREACH(auto &i, cl->playerint)
 
- 		if(cl->getPlayerRelations(i.first, player) > 0) //ally or the same player 
 
- 			i.second->tileRevealed(fowRevealed);
 
- 	//notify interfaces about move
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		if(i->first >= GameConstants::PLAYER_LIMIT) continue;
 
- 		TeamState *t = GS(cl)->getPlayerTeam(i->first);
 
- 		if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
 
- 		{
 
- 			i->second->heroMoved(*this);
 
- 		}
 
- 	}
 
- 	if(!humanKnows) //maphandler didn't get update from playerint, do it now
 
- 	{				//TODO: restructure nicely
 
- 		CGI->mh->printObject(h);
 
- 	}
 
- }
 
- void NewStructures::applyCl( CClient *cl )
 
- {
 
- 	CGTownInstance *town = GS(cl)->getTown(tid);
 
- 	BOOST_FOREACH(si32 id, bid)
 
- 	{
 
- 		if(id== EBuilding::CAPITOL) //fort or capitol
 
- 		{
 
- 			town->defInfo = GS(cl)->capitols[town->subID];
 
- 		}
 
- 		if(id == EBuilding::FORT)
 
- 		{
 
- 			town->defInfo = GS(cl)->forts[town->subID];
 
- 		}
 
- 		if(vstd::contains(cl->playerint,town->tempOwner))
 
- 			cl->playerint[town->tempOwner]->buildChanged(town,id,1);
 
- 	}
 
- }
 
- void RazeStructures::applyCl (CClient *cl)
 
- {
 
- 	CGTownInstance *town = GS(cl)->getTown(tid);
 
- 	BOOST_FOREACH(si32 id, bid)
 
- 	{
 
- 		if (id == 13) //fort or capitol
 
- 		{
 
- 			town->defInfo = GS(cl)->forts[town->subID];
 
- 		}
 
- 		if(vstd::contains (cl->playerint,town->tempOwner))
 
- 			cl->playerint[town->tempOwner]->buildChanged (town,id,2);
 
- 	}
 
- }
 
- void SetAvailableCreatures::applyCl( CClient *cl )
 
- {
 
- 	const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
 
- 	//inform order about the change
 
- 	int p = -1;
 
- 	if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
 
- 		p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
 
- 	else
 
- 		p = dw->tempOwner;
 
- 	INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
 
- }
 
- void SetHeroesInTown::applyCl( CClient *cl )
 
- {
 
- 	CGTownInstance *t = GS(cl)->getTown(tid);
 
- 	if(vstd::contains(cl->playerint,t->tempOwner))
 
- 		cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
 
- }
 
- // void SetHeroArtifacts::applyCl( CClient *cl )
 
- // {
 
- // 	tlog1 << "SetHeroArtifacts :(\n";
 
- // //
 
- // // 	CGHeroInstance *h = GS(cl)->getHero(hid);
 
- // // 	CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
 
- // // 	if(!player)
 
- // // 		return;
 
- //
 
- // 	//h->recreateArtBonuses();
 
- // 	//player->heroArtifactSetChanged(h);
 
- //
 
- // // 	BOOST_FOREACH(Bonus bonus, gained)
 
- // // 	{
 
- // // 		player->heroBonusChanged(h,bonus,true);
 
- // // 	}
 
- // // 	BOOST_FOREACH(Bonus bonus, lost)
 
- // // 	{
 
- // // 		player->heroBonusChanged(h,bonus,false);
 
- // // 	}
 
- // }
 
- void HeroRecruited::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->map->heroes.back();
 
- 	if(h->subID != hid)
 
- 	{
 
- 		tlog1 << "Something wrong with hero recruited!\n";
 
- 	}
 
- 	CGI->mh->initHeroDef(h);
 
- 	CGI->mh->printObject(h);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 	{
 
- 		cl->playerint[h->tempOwner]->heroCreated(h);
 
- 		if(const CGTownInstance *t = GS(cl)->getTown(tid))
 
- 			cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
 
- 	}
 
- }
 
- void GiveHero::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	CGI->mh->initHeroDef(h);
 
- 	CGI->mh->printObject(h);
 
- 	cl->playerint[h->tempOwner]->heroCreated(h);
 
- }
 
- void GiveHero::applyFirstCl( CClient *cl )
 
- {
 
- 	CGI->mh->hideObject(GS(cl)->getHero(id));
 
- }
 
- void InfoWindow::applyCl( CClient *cl )
 
- {
 
- 	std::vector<Component*> comps;
 
- 	for(size_t i=0;i<components.size();i++)
 
- 	{
 
- 		comps.push_back(&components[i]);
 
- 	}
 
- 	std::string str;
 
- 	text.toString(str);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
 
- 	else
 
- 		tlog2 << "We received InfoWindow for not our player...\n";
 
- }
 
- void SetObjectProperty::applyCl( CClient *cl )
 
- {
 
- 	//inform all players that see this object
 
- 	for(std::map<ui8,CGameInterface *>::const_iterator it = cl->playerint.begin(); it != cl->playerint.end(); ++it)
 
- 	{
 
- 		if(GS(cl)->isVisible(GS(cl)->map->objects[id], it->first))
 
- 			INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
 
- 	}
 
- }
 
- void HeroLevelUp::applyCl( CClient *cl )
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(heroid);
 
- 	//INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 	{
 
- 		cl->playerint[h->tempOwner]->heroGotLevel(h, static_cast<int>(primskill), skills, queryID);
 
- 	}
 
- }
 
- void CommanderLevelUp::applyCl( CClient *cl )
 
- {
 
- 	CCommanderInstance * commander = GS(cl)->getHero(heroid)->commander;
 
- 	assert (commander);
 
- 	ui8 player = commander->armyObj->tempOwner;
 
- 	if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
 
- 	{
 
- 		cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
 
- 	}
 
- }
 
- void BlockingDialog::applyCl( CClient *cl )
 
- {
 
- 	std::string str;
 
- 	text.toString(str);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint[player]->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
 
- 	else
 
- 		tlog2 << "We received YesNoDialog for not our player...\n";
 
- }
 
- void GarrisonDialog::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(hid);
 
- 	const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
 
- 	if(!vstd::contains(cl->playerint,h->getOwner()))
 
- 		return;
 
- 	cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,queryID);
 
- }
 
- void BattleStart::applyCl( CClient *cl )
 
- {
 
- 	cl->battleStarted(info);
 
- }
 
- void BattleNextRound::applyFirstCl(CClient *cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
 
- }
 
- void BattleNextRound::applyCl( CClient *cl )
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
 
- }
 
- void BattleSetActiveStack::applyCl( CClient *cl )
 
- {
 
- 	if(!askPlayerInterface)
 
- 		return;
 
- 	const CStack * activated = GS(cl)->curB->battleGetStackByID(stack);
 
- 	int playerToCall = -1; //player that will move activated stack
 
- 	if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
 
- 	{
 
- 		playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
 
- 	}
 
- 	else
 
- 	{
 
- 		playerToCall = activated->owner;
 
- 	}
 
- 	if( vstd::contains(cl->battleints, playerToCall) )
 
- 		boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
 
- }
 
- void BattleTriggerEffect::applyCl(CClient * cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
 
- }
 
- void BattleObstaclePlaced::applyCl(CClient * cl)
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
 
- }
 
- void BattleResult::applyFirstCl( CClient *cl )
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
 
- 	cl->battleFinished();
 
- }
 
- void BattleStackMoved::applyFirstCl( CClient *cl )
 
- {
 
- 	const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
 
- }
 
- //void BattleStackAttacked::( CClient *cl )
 
- void BattleStackAttacked::applyFirstCl( CClient *cl )
 
- {
 
- 	std::vector<BattleStackAttacked> bsa;
 
- 	bsa.push_back(*this);
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
 
- }
 
- void BattleAttack::applyFirstCl( CClient *cl )
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
 
- 	for (int g=0; g<bsa.size(); ++g)
 
- 	{
 
- 		for (int z=0; z<bsa[g].healedStacks.size(); ++z)
 
- 		{
 
- 			bsa[g].healedStacks[z].applyCl(cl);
 
- 		}
 
- 	}
 
- }
 
- void BattleAttack::applyCl( CClient *cl )
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
 
- }
 
- void StartAction::applyFirstCl( CClient *cl )
 
- {
 
- 	cl->curbaction = new BattleAction(ba);
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, &ba);
 
- }
 
- void BattleSpellCast::applyCl( CClient *cl )
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
 
- }
 
- void SetStackEffect::applyCl( CClient *cl )
 
- {
 
- 	//informing about effects
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
 
- }
 
- void StacksInjured::applyCl( CClient *cl )
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
 
- }
 
- void BattleResultsApplied::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
 
- 	INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
 
- 	INTERFACE_CALL_IF_PRESENT(254, battleResultsApplied);
 
- 	if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
 
- 	{
 
- 		cl->terminate = true;
 
- 		CloseServer cs;
 
- 		*cl->serv << &cs;
 
- 	}
 
- }
 
- void StacksHealedOrResurrected::applyCl( CClient *cl )
 
- {
 
- 	std::vector<std::pair<ui32, ui32> > shiftedHealed;
 
- 	for(int v=0; v<healedStacks.size(); ++v)
 
- 	{
 
- 		shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
 
- 	}
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
 
- }
 
- void ObstaclesRemoved::applyCl( CClient *cl )
 
- {
 
- 	//inform interfaces about removed obstacles
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
 
- }
 
- void CatapultAttack::applyCl( CClient *cl )
 
- {
 
- 	//inform interfaces about catapult attack
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
 
- }
 
- void BattleStacksRemoved::applyCl( CClient *cl )
 
- {
 
- 	//inform interfaces about removed stacks
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
 
- }
 
- void BattleStackAdded::applyCl( CClient *cl )
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
 
- }
 
- CGameState* CPackForClient::GS( CClient *cl )
 
- {
 
- 	return cl->gs;
 
- }
 
- void EndAction::applyCl( CClient *cl )
 
- {
 
- 	BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, cl->curbaction);
 
- 	delete cl->curbaction;
 
- 	cl->curbaction = NULL;
 
- }
 
- void PackageApplied::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
 
- 	if(!cl->waitingRequest.tryRemovingElement(requestID))
 
- 		tlog3 << "Surprising server message!\n";
 
- }
 
- void SystemMessage::applyCl( CClient *cl )
 
- {
 
- 	std::ostringstream str;
 
- 	str << "System message: " << text;
 
- 	tlog4 << str.str() << std::endl;
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->cingconsole->print(str.str());
 
- }
 
- void PlayerBlocked::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
 
- }
 
- void YourTurn::applyCl( CClient *cl )
 
- {
 
- 	CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
 
- 	CALL_ONLY_THAT_INTERFACE(player,yourTurn);
 
- }
 
- void SaveGame::applyCl(CClient *cl)
 
- {
 
- 	CFileInfo info(fname);
 
- 	CResourceHandler::get()->createResource(info.getStem() + ".vcgm1");
 
- 	//FIXME: Workaround for a file that was created by server and in future should be used only by server
 
- 	CResourceHandler::get()->createResource(info.getStem() + ".vlgm1");
 
- 	try
 
- 	{
 
- 		CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
 
- 		save << *cl;
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		tlog1 << "Failed to save game:" << e.what() << std::endl;
 
- 	}
 
- }
 
- void PlayerMessage::applyCl(CClient *cl)
 
- {
 
- 	std::ostringstream str;
 
- 	str << "Player "<<(int)player<<" sends a message: " << text;
 
- 	tlog4 << str.str() << std::endl;
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->cingconsole->print(str.str());
 
- }
 
- void SetSelection::applyCl(CClient *cl)
 
- {
 
- 	const CGHeroInstance *h = cl->getHero(id);
 
- 	if(!h)
 
- 		return;
 
- 	//CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
 
- }
 
- void ShowInInfobox::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
 
- }
 
- void AdvmapSpellCast::applyCl(CClient *cl)
 
- {
 
- 	cl->invalidatePaths();
 
- 	//consider notifying other interfaces that see hero?
 
- 	INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
 
- }
 
- void OpenWindow::applyCl(CClient *cl)
 
- {
 
- 	switch(window)
 
- 	{
 
- 	case EXCHANGE_WINDOW:
 
- 		{
 
- 			const CGHeroInstance *h = cl->getHero(id1);
 
- 			const CGObjectInstance *h2 = cl->getHero(id2);
 
- 			assert(h && h2);
 
- 			INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
 
- 		}
 
- 		break;
 
- 	case RECRUITMENT_FIRST:
 
- 	case RECRUITMENT_ALL:
 
- 		{
 
- 			const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
 
- 			const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(id2));
 
- 			INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
 
- 		}
 
- 		break;
 
- 	case SHIPYARD_WINDOW:
 
- 		{
 
- 			const IShipyard *sy = IShipyard::castFrom(cl->getObj(id1));
 
- 			INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
 
- 		}
 
- 		break;
 
- 	case THIEVES_GUILD:
 
- 		{
 
- 			//displays Thieves' Guild window (when hero enters Den of Thieves)
 
- 			const CGObjectInstance *obj = cl->getObj(id2);
 
- 			INTERFACE_CALL_IF_PRESENT(id1, showThievesGuildWindow, obj);
 
- 		}
 
- 		break;
 
- 	case UNIVERSITY_WINDOW:
 
- 		{
 
- 			//displays University window (when hero enters University on adventure map)
 
- 			const IMarket *market = IMarket::castFrom(cl->getObj(id1));
 
- 			const CGHeroInstance *hero = cl->getHero(id2);
 
- 			INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
 
- 		}
 
- 		break;
 
- 	case MARKET_WINDOW:
 
- 		{
 
- 			//displays Thieves' Guild window (when hero enters Den of Thieves)
 
- 			const CGObjectInstance *obj = cl->getObj(id1);
 
- 			const CGHeroInstance *hero = cl->getHero(id2);
 
- 			const IMarket *market = IMarket::castFrom(obj);
 
- 			INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
 
- 		}
 
- 		break;
 
- 	case HILL_FORT_WINDOW:
 
- 		{
 
- 			//displays Hill fort window
 
- 			const CGObjectInstance *obj = cl->getObj(id1);
 
- 			const CGHeroInstance *hero = cl->getHero(id2);
 
- 			INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
 
- 		}
 
- 		break;
 
- 	case PUZZLE_MAP:
 
- 		{
 
- 			INTERFACE_CALL_IF_PRESENT(id1, showPuzzleMap);
 
- 		}
 
- 		break;
 
- 	case TAVERN_WINDOW:
 
- 		const CGObjectInstance *obj1 = cl->getObj(id1),
 
- 								*obj2 = cl->getObj(id2);
 
- 		INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
 
- 		break;
 
- 	}
 
- }
 
- void CenterView::applyCl(CClient *cl)
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
 
- }
 
- void NewObject::applyCl(CClient *cl)
 
- {
 
- 	cl->updatePaths();
 
- 	const CGObjectInstance *obj = cl->getObj(id);
 
- 	CGI->mh->printObject(obj);
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		if(GS(cl)->isVisible(obj, i->first))
 
- 			i->second->newObject(obj);
 
- 	}
 
- }
 
- void SetAvailableArtifacts::applyCl(CClient *cl)
 
- {
 
- 	if(id < 0) //artifact merchants globally
 
- 	{
 
- 		for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 			i->second->availableArtifactsChanged(NULL);
 
- 	}
 
- 	else
 
- 	{
 
- 		const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(id));
 
- 		assert(bm);
 
- 		INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
 
- 	}
 
- }
 
- void TradeComponents::applyCl(CClient *cl)
 
- {///Shop handler
 
- 	switch (CGI->mh->map->objects[objectid]->ID)
 
- 	{
 
- 	case Obj::BLACK_MARKET:
 
- 		break;
 
- 	case Obj::TAVERN:
 
- 		break;
 
- 	case Obj::DEN_OF_THIEVES:
 
- 		break;
 
- 	case Obj::TRADING_POST_SNOW:
 
- 		break;
 
- 	default:
 
- 		tlog2 << "Shop type not supported! \n";
 
- 	}
 
- }
 
 
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