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CMapService.cpp 72 KB

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  1. #include "StdInc.h"
  2. #include "CMapService.h"
  3. #include "../Filesystem/CResourceLoader.h"
  4. #include "../Filesystem/CBinaryReader.h"
  5. #include "../Filesystem/CCompressedStream.h"
  6. #include "../Filesystem/CMemoryStream.h"
  7. #include "CMap.h"
  8. #include <boost/crc.hpp>
  9. #include "../vcmi_endian.h"
  10. #include "../CStopWatch.h"
  11. #include "../VCMI_Lib.h"
  12. #include "../CSpellHandler.h"
  13. #include "../CCreatureHandler.h"
  14. std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
  15. {
  16. auto stream = getStreamFromFS(name);
  17. return getMapLoader(stream)->loadMap();
  18. }
  19. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
  20. {
  21. auto stream = getStreamFromFS(name);
  22. return getMapLoader(stream)->loadMapHeader();
  23. }
  24. std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
  25. {
  26. auto stream = getStreamFromMem(buffer, size);
  27. return getMapLoader(stream)->loadMap();
  28. }
  29. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
  30. {
  31. auto stream = getStreamFromMem(buffer, size);
  32. return getMapLoader(stream)->loadMapHeader();
  33. }
  34. std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
  35. {
  36. return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
  37. }
  38. std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
  39. {
  40. return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
  41. }
  42. std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
  43. {
  44. // Read map header
  45. CBinaryReader reader(*stream.get());
  46. ui32 header = reader.readUInt32();
  47. reader.getStream()->seek(0);
  48. // Check which map format is used
  49. // gzip header is 3 bytes only in size
  50. switch(header & 0xffffff)
  51. {
  52. // gzip header magic number, reversed for LE
  53. case 0x00088B1F:
  54. stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
  55. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  56. case EMapFormat::WOG :
  57. case EMapFormat::AB :
  58. case EMapFormat::ROE :
  59. case EMapFormat::SOD :
  60. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  61. default :
  62. throw std::runtime_error("Unknown map format");
  63. }
  64. }
  65. const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
  66. CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), mapHeader(nullptr), buffer(nullptr), pos(-1), size(-1)
  67. {
  68. initBuffer(stream);
  69. }
  70. CMapLoaderH3M::~CMapLoaderH3M()
  71. {
  72. delete buffer;
  73. }
  74. void CMapLoaderH3M::initBuffer(CInputStream * stream)
  75. {
  76. // Read map data into memory completely
  77. // TODO Replace with CBinaryReader later... (no need for reading whole
  78. // file in memory at once, storing pos & size separately...)
  79. stream->seek(0);
  80. size = stream->getSize();
  81. buffer = new ui8[size];
  82. stream->read(buffer, size);
  83. }
  84. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  85. {
  86. // Init map object by parsing the input buffer
  87. map = new CMap;
  88. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  89. init();
  90. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
  91. }
  92. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  93. {
  94. // Read header
  95. mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
  96. readHeader();
  97. return std::move(mapHeader);
  98. }
  99. void CMapLoaderH3M::init()
  100. {
  101. // Compute checksum
  102. boost::crc_32_type result;
  103. result.process_bytes(buffer, size);
  104. map->checksum = result.checksum();
  105. CStopWatch sw;
  106. struct MapLoadingTime
  107. {
  108. std::string name;
  109. si64 time;
  110. MapLoadingTime(std::string name, si64 time) : name(name),
  111. time(time)
  112. {
  113. }
  114. };
  115. std::vector<MapLoadingTime> times;
  116. readHeader();
  117. times.push_back(MapLoadingTime("header", sw.getDiff()));
  118. readDisposedHeroes();
  119. times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
  120. readAllowedArtifacts();
  121. times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
  122. readAllowedSpellsAbilities();
  123. times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
  124. readRumors();
  125. times.push_back(MapLoadingTime("rumors", sw.getDiff()));
  126. readPredefinedHeroes();
  127. times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
  128. readTerrain();
  129. times.push_back(MapLoadingTime("terrain", sw.getDiff()));
  130. readDefInfo();
  131. times.push_back(MapLoadingTime("def info", sw.getDiff()));
  132. readObjects();
  133. times.push_back(MapLoadingTime("objects", sw.getDiff()));
  134. readEvents();
  135. times.push_back(MapLoadingTime("events", sw.getDiff()));
  136. // Calculate blocked / visitable positions
  137. for(int f = 0; f < map->objects.size(); ++f)
  138. {
  139. if(!map->objects[f]->defInfo) continue;
  140. addBlockVisibleTiles(map->objects[f]);
  141. }
  142. times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
  143. // Print profiling times
  144. if(IS_PROFILING_ENABLED)
  145. {
  146. BOOST_FOREACH(MapLoadingTime & mlt, times)
  147. {
  148. tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
  149. }
  150. }
  151. }
  152. void CMapLoaderH3M::readHeader()
  153. {
  154. pos = 0;
  155. // Check map for validity
  156. if(size < 50 || !buffer[4])
  157. {
  158. throw std::runtime_error("Corrupted map file.");
  159. }
  160. // Map version
  161. mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
  162. pos += 4;
  163. if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
  164. && mapHeader->version != EMapFormat::WOG)
  165. {
  166. throw std::runtime_error("Invalid map format!");
  167. }
  168. // Read map name, description, dimensions,...
  169. mapHeader->areAnyPLayers = readChar(buffer, pos); // Invalid on some maps
  170. mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
  171. pos += 4;
  172. mapHeader->twoLevel = readChar(buffer, pos);
  173. mapHeader->name = readString(buffer, pos);
  174. mapHeader->description = readString(buffer, pos);
  175. mapHeader->difficulty = readChar(buffer, pos);
  176. if(mapHeader->version != EMapFormat::ROE)
  177. {
  178. mapHeader->levelLimit = readChar(buffer, pos);
  179. }
  180. else
  181. {
  182. mapHeader->levelLimit = 0;
  183. }
  184. readPlayerInfo();
  185. readVictoryLossConditions();
  186. readTeamInfo();
  187. readAllowedHeroes();
  188. }
  189. void CMapLoaderH3M::readPlayerInfo()
  190. {
  191. mapHeader->players.resize(8);
  192. for(int i = 0; i < 8; ++i)
  193. {
  194. mapHeader->players[i].canHumanPlay = buffer[pos++];
  195. mapHeader->players[i].canComputerPlay = buffer[pos++];
  196. // If nobody can play with this player
  197. if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
  198. {
  199. switch(mapHeader->version)
  200. {
  201. case EMapFormat::SOD:
  202. case EMapFormat::WOG:
  203. pos += 13;
  204. break;
  205. case EMapFormat::AB:
  206. pos += 12;
  207. break;
  208. case EMapFormat::ROE:
  209. pos += 6;
  210. break;
  211. }
  212. continue;
  213. }
  214. mapHeader->players[i].AITactic = buffer[pos++];
  215. if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
  216. {
  217. mapHeader->players[i].p7 = buffer[pos++];
  218. }
  219. else
  220. {
  221. mapHeader->players[i].p7 = -1;
  222. }
  223. // Factions this player can choose
  224. ui16 allowedFactions = buffer[pos++];
  225. if(mapHeader->version != EMapFormat::ROE)
  226. {
  227. allowedFactions += (buffer[pos++]) * 256;
  228. }
  229. for(int fact = 0; fact < 16; ++fact)
  230. {
  231. if(allowedFactions & (1 << fact))
  232. {
  233. mapHeader->players[i].allowedFactions.insert(fact);
  234. }
  235. }
  236. mapHeader->players[i].isFactionRandom = buffer[pos++];
  237. mapHeader->players[i].hasMainTown = buffer[pos++];
  238. if(mapHeader->players[i].hasMainTown)
  239. {
  240. if(mapHeader->version != EMapFormat::ROE)
  241. {
  242. mapHeader->players[i].generateHeroAtMainTown = buffer[pos++];
  243. mapHeader->players[i].generateHero = buffer[pos++];
  244. }
  245. else
  246. {
  247. mapHeader->players[i].generateHeroAtMainTown = true;
  248. mapHeader->players[i].generateHero = false;
  249. }
  250. mapHeader->players[i].posOfMainTown.x = buffer[pos++];
  251. mapHeader->players[i].posOfMainTown.y = buffer[pos++];
  252. mapHeader->players[i].posOfMainTown.z = buffer[pos++];
  253. }
  254. mapHeader->players[i].p8 = buffer[pos++];
  255. mapHeader->players[i].p9 = buffer[pos++];
  256. if(mapHeader->players[i].p9 != 0xff)
  257. {
  258. mapHeader->players[i].mainHeroPortrait = buffer[pos++];
  259. mapHeader->players[i].mainHeroName = readString(buffer, pos);
  260. }
  261. if(mapHeader->version != EMapFormat::ROE)
  262. {
  263. mapHeader->players[i].powerPlacehodlers = buffer[pos++]; //unknown byte
  264. int heroCount = buffer[pos++];
  265. pos += 3;
  266. for(int pp = 0; pp < heroCount; ++pp)
  267. {
  268. SheroName vv;
  269. vv.heroID = buffer[pos++];
  270. int hnl = buffer[pos++];
  271. pos += 3;
  272. for(int zz = 0; zz < hnl; ++zz)
  273. {
  274. vv.heroName += buffer[pos++];
  275. }
  276. mapHeader->players[i].heroesNames.push_back(vv);
  277. }
  278. }
  279. }
  280. }
  281. void CMapLoaderH3M::readVictoryLossConditions()
  282. {
  283. mapHeader->victoryCondition.obj = nullptr;
  284. mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
  285. // Specific victory conditions
  286. if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
  287. {
  288. // Read victory conditions
  289. int nr = 0;
  290. switch(mapHeader->victoryCondition.condition)
  291. {
  292. case EVictoryConditionType::ARTIFACT:
  293. {
  294. mapHeader->victoryCondition.ID = buffer[pos + 2];
  295. nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
  296. break;
  297. }
  298. case EVictoryConditionType::GATHERTROOP:
  299. {
  300. mapHeader->victoryCondition.ID = buffer[pos + 2];
  301. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
  302. nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
  303. break;
  304. }
  305. case EVictoryConditionType::GATHERRESOURCE:
  306. {
  307. mapHeader->victoryCondition.ID = buffer[pos + 2];
  308. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
  309. nr = 5;
  310. break;
  311. }
  312. case EVictoryConditionType::BUILDCITY:
  313. {
  314. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  315. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  316. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  317. mapHeader->victoryCondition.count = buffer[pos + 5];
  318. mapHeader->victoryCondition.ID = buffer[pos + 6];
  319. nr = 5;
  320. break;
  321. }
  322. case EVictoryConditionType::BUILDGRAIL:
  323. {
  324. if(buffer[pos + 4] > 2)
  325. {
  326. mapHeader->victoryCondition.pos = int3(-1,-1,-1);
  327. }
  328. else
  329. {
  330. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  331. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  332. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  333. }
  334. nr = 3;
  335. break;
  336. }
  337. case EVictoryConditionType::BEATHERO:
  338. case EVictoryConditionType::CAPTURECITY:
  339. case EVictoryConditionType::BEATMONSTER:
  340. {
  341. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  342. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  343. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  344. nr = 3;
  345. break;
  346. }
  347. case EVictoryConditionType::TAKEDWELLINGS:
  348. case EVictoryConditionType::TAKEMINES:
  349. {
  350. nr = 0;
  351. break;
  352. }
  353. case EVictoryConditionType::TRANSPORTITEM:
  354. {
  355. mapHeader->victoryCondition.ID = buffer[pos + 2];
  356. mapHeader->victoryCondition.pos.x = buffer[pos + 3];
  357. mapHeader->victoryCondition.pos.y = buffer[pos + 4];
  358. mapHeader->victoryCondition.pos.z = buffer[pos + 5];
  359. nr = 4;
  360. break;
  361. }
  362. default:
  363. assert(0);
  364. }
  365. mapHeader->victoryCondition.allowNormalVictory = buffer[pos++];
  366. mapHeader->victoryCondition.appliesToAI = buffer[pos++];
  367. pos += nr;
  368. }
  369. // Read loss conditions
  370. mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
  371. switch(mapHeader->lossCondition.typeOfLossCon)
  372. {
  373. case ELossConditionType::LOSSCASTLE:
  374. case ELossConditionType::LOSSHERO:
  375. {
  376. mapHeader->lossCondition.pos.x = buffer[pos++];
  377. mapHeader->lossCondition.pos.y = buffer[pos++];
  378. mapHeader->lossCondition.pos.z = buffer[pos++];
  379. break;
  380. }
  381. case ELossConditionType::TIMEEXPIRES:
  382. {
  383. mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
  384. pos += 2;
  385. break;
  386. }
  387. }
  388. }
  389. void CMapLoaderH3M::readTeamInfo()
  390. {
  391. mapHeader->howManyTeams = buffer[pos++];
  392. if(mapHeader->howManyTeams > 0)
  393. {
  394. // Teams
  395. for(int i = 0; i < 8; ++i)
  396. {
  397. mapHeader->players[i].team = buffer[pos++];
  398. }
  399. }
  400. else
  401. {
  402. // No alliances
  403. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  404. {
  405. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  406. {
  407. mapHeader->players[i].team = mapHeader->howManyTeams++;
  408. }
  409. }
  410. }
  411. }
  412. void CMapLoaderH3M::readAllowedHeroes()
  413. {
  414. int pom = pos;
  415. mapHeader->allowedHeroes.resize(GameConstants::HEROES_QUANTITY, false);
  416. for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
  417. {
  418. ui8 c = buffer[pos];
  419. for(int yy = 0; yy < 8; ++yy)
  420. {
  421. if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
  422. {
  423. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  424. {
  425. mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = true;
  426. }
  427. }
  428. }
  429. }
  430. // Probably reserved for further heroes
  431. if(mapHeader->version > EMapFormat::ROE)
  432. {
  433. int placeholdersQty = read_le_u32(buffer + pos);
  434. pos += 4;
  435. for(int p = 0; p < placeholdersQty; ++p)
  436. {
  437. mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
  438. }
  439. }
  440. }
  441. void CMapLoaderH3M::readDisposedHeroes()
  442. {
  443. // Reading disposed heroes (20 bytes)
  444. ui8 disp = 0;
  445. if(map->version >= EMapFormat::SOD)
  446. {
  447. disp = buffer[pos++];
  448. map->disposedHeroes.resize(disp);
  449. for(int g = 0; g < disp; ++g)
  450. {
  451. map->disposedHeroes[g].ID = buffer[pos++];
  452. map->disposedHeroes[g].portrait = buffer[pos++];
  453. int lenbuf = read_le_u32(buffer + pos);
  454. pos += 4;
  455. for(int zz = 0; zz < lenbuf; zz++)
  456. {
  457. map->disposedHeroes[g].name += buffer[pos++];
  458. }
  459. map->disposedHeroes[g].players = buffer[pos++];
  460. }
  461. }
  462. //omitting NULLS
  463. pos += 31;
  464. }
  465. void CMapLoaderH3M::readAllowedArtifacts()
  466. {
  467. map->allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  468. for(ui32 x = 0; x < map->allowedArtifact.size(); x++)
  469. {
  470. map->allowedArtifact[x] = true;
  471. }
  472. // Reading allowed artifacts: 17 or 18 bytes
  473. if(map->version != EMapFormat::ROE)
  474. {
  475. // Starting i for loop
  476. int ist = pos;
  477. for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
  478. {
  479. ui8 c = buffer[pos];
  480. for(int yy = 0; yy < 8; ++yy)
  481. {
  482. if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
  483. {
  484. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  485. {
  486. map->allowedArtifact[(pos - ist) * 8 + yy] = false;
  487. }
  488. }
  489. }
  490. }
  491. }
  492. // ban combo artifacts
  493. if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
  494. {
  495. BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
  496. {
  497. // combo
  498. if (artifact->constituents)
  499. {
  500. map->allowedArtifact[artifact->id] = false;
  501. }
  502. }
  503. if (map->version == EMapFormat::ROE)
  504. {
  505. // Armageddon's Blade
  506. map->allowedArtifact[128] = false;
  507. }
  508. }
  509. // Messy, but needed
  510. if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
  511. || map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  512. {
  513. map->allowedArtifact[map->victoryCondition.ID] = false;
  514. }
  515. }
  516. void CMapLoaderH3M::readAllowedSpellsAbilities()
  517. {
  518. // Read allowed spells
  519. map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  520. for(ui32 x = 0; x < map->allowedSpell.size(); x++)
  521. {
  522. map->allowedSpell[x] = true;
  523. }
  524. // Read allowed abilities
  525. map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  526. for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
  527. {
  528. map->allowedAbilities[x] = true;
  529. }
  530. if(map->version >= EMapFormat::SOD)
  531. {
  532. // Reading allowed spells (9 bytes)
  533. int ist = pos;
  534. for(; pos < ist + 9; ++pos)
  535. {
  536. ui8 c = buffer[pos];
  537. for(int yy = 0; yy < 8; ++yy)
  538. {
  539. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  540. {
  541. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  542. {
  543. map->allowedSpell[(pos - ist) * 8 + yy] = false;
  544. }
  545. }
  546. }
  547. }
  548. // Allowed hero's abilities (4 bytes)
  549. ist = pos;
  550. for(; pos < ist + 4; ++pos)
  551. {
  552. ui8 c = buffer[pos];
  553. for(int yy = 0; yy < 8; ++yy)
  554. {
  555. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  556. {
  557. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  558. {
  559. map->allowedAbilities[(pos - ist) * 8 + yy] = false;
  560. }
  561. }
  562. }
  563. }
  564. }
  565. }
  566. void CMapLoaderH3M::readRumors()
  567. {
  568. int rumNr = read_le_u32(buffer + pos);
  569. pos += 4;
  570. for(int it = 0; it < rumNr; it++)
  571. {
  572. Rumor ourRumor;
  573. // Read rumor name and text
  574. int nameL = read_le_u32(buffer + pos);
  575. pos += 4;
  576. for(int zz = 0; zz < nameL; zz++)
  577. {
  578. ourRumor.name += buffer[pos++];
  579. }
  580. nameL = read_le_u32(buffer + pos);
  581. pos += 4;
  582. for(int zz = 0; zz < nameL; zz++)
  583. {
  584. ourRumor.text += buffer[pos++];
  585. }
  586. map->rumors.push_back(ourRumor);
  587. }
  588. }
  589. void CMapLoaderH3M::readPredefinedHeroes()
  590. {
  591. switch(map->version)
  592. {
  593. case EMapFormat::WOG:
  594. case EMapFormat::SOD:
  595. {
  596. // Disposed heroes
  597. for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
  598. {
  599. int custom = buffer[pos++];
  600. if(!custom) continue;
  601. CGHeroInstance * hero = new CGHeroInstance;
  602. hero->ID = Obj::HERO;
  603. hero->subID = z;
  604. // True if hore's experience is greater than 0
  605. if(readChar(buffer, pos))
  606. {
  607. hero->exp = read_le_u32(buffer + pos);
  608. pos += 4;
  609. }
  610. else
  611. {
  612. hero->exp = 0;
  613. }
  614. // True if hero has specified abilities
  615. if(readChar(buffer, pos))
  616. {
  617. int howMany = read_le_u32(buffer + pos);
  618. pos += 4;
  619. hero->secSkills.resize(howMany);
  620. for(int yy = 0; yy < howMany; ++yy)
  621. {
  622. hero->secSkills[yy].first = buffer[pos];
  623. ++pos;
  624. hero->secSkills[yy].second = buffer[pos];
  625. ++pos;
  626. }
  627. }
  628. loadArtifactsOfHero(hero);
  629. // custom bio
  630. if(readChar(buffer, pos))
  631. {
  632. hero->biography = readString(buffer, pos);
  633. }
  634. // 0xFF is default, 00 male, 01 female
  635. hero->sex = buffer[pos++];
  636. // are spells
  637. if(readChar(buffer, pos))
  638. {
  639. int ist = pos;
  640. for(; pos < ist + 9; ++pos)
  641. {
  642. ui8 c = buffer[pos];
  643. for(int yy = 0; yy < 8; ++yy)
  644. {
  645. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  646. {
  647. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  648. {
  649. hero->spells.insert((pos - ist) * 8 + yy);
  650. }
  651. }
  652. }
  653. }
  654. }
  655. // customPrimSkills
  656. if(readChar(buffer, pos))
  657. {
  658. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
  659. {
  660. hero->pushPrimSkill(xx, buffer[pos++]);
  661. }
  662. }
  663. map->predefinedHeroes.push_back(hero);
  664. }
  665. break;
  666. }
  667. case EMapFormat::ROE:
  668. pos+=0;
  669. break;
  670. }
  671. }
  672. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  673. {
  674. bool artSet = buffer[pos];
  675. ++pos;
  676. // True if artifact set is not default (hero has some artifacts)
  677. if(artSet)
  678. {
  679. for(int pom = 0; pom < 16; pom++)
  680. {
  681. loadArtifactToSlot(hero, pom);
  682. }
  683. // misc5 art //17
  684. if(map->version >= EMapFormat::SOD)
  685. {
  686. if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
  687. {
  688. // catapult by default
  689. hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
  690. }
  691. }
  692. loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
  693. // 19 //???what is that? gap in file or what? - it's probably fifth slot..
  694. if(map->version > EMapFormat::ROE)
  695. {
  696. loadArtifactToSlot(hero, ArtifactPosition::MISC5);
  697. }
  698. else
  699. {
  700. ++pos;
  701. }
  702. // bag artifacts //20
  703. // number of artifacts in hero's bag
  704. int amount = read_le_u16(buffer + pos);
  705. pos += 2;
  706. for(int ss = 0; ss < amount; ++ss)
  707. {
  708. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
  709. }
  710. }
  711. }
  712. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  713. {
  714. const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
  715. int aid;
  716. if(map->version == EMapFormat::ROE)
  717. {
  718. aid = buffer[pos];
  719. pos++;
  720. }
  721. else
  722. {
  723. aid = read_le_u16(buffer + pos);
  724. pos += 2;
  725. }
  726. bool isArt = aid != artmask;
  727. if(isArt)
  728. {
  729. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  730. {
  731. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
  732. return false;
  733. }
  734. if(aid == 0 && slot == ArtifactPosition::MISC5)
  735. {
  736. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  737. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
  738. << static_cast<int>(map->version) << ")" << std::endl;
  739. slot = ArtifactPosition::SPELLBOOK;
  740. }
  741. hero->putArtifact(slot, createArtifact(aid));
  742. }
  743. return isArt;
  744. }
  745. CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
  746. {
  747. CArtifactInstance * a = nullptr;
  748. if(aid >= 0)
  749. {
  750. if(spellID < 0)
  751. {
  752. a = CArtifactInstance::createNewArtifactInstance(aid);
  753. }
  754. else
  755. {
  756. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  757. }
  758. }
  759. else
  760. {
  761. a = new CArtifactInstance;
  762. }
  763. addNewArtifactInstance(a);
  764. //TODO make it nicer
  765. if(a->artType && a->artType->constituents)
  766. {
  767. CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
  768. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
  769. {
  770. addNewArtifactInstance(ci.art);
  771. }
  772. }
  773. return a;
  774. }
  775. void CMapLoaderH3M::addNewArtifactInstance(CArtifactInstance * art)
  776. {
  777. art->id = map->artInstances.size();
  778. map->artInstances.push_back(art);
  779. }
  780. void CMapLoaderH3M::readTerrain()
  781. {
  782. // Allocate memory for terrain data
  783. map->terrain = new TerrainTile**[map->width];
  784. for(int ii = 0; ii < map->width; ii++)
  785. {
  786. map->terrain[ii] = new TerrainTile*[map->height];
  787. for(int jj = 0; jj < map->height; jj++)
  788. {
  789. map->terrain[ii][jj] = new TerrainTile[map->twoLevel + 1];
  790. }
  791. }
  792. // Read terrain
  793. for(int a = 0; a < 2; ++a)
  794. {
  795. if(a == 1 && !map->twoLevel)
  796. {
  797. break;
  798. }
  799. for(int c = 0; c < map->width; c++)
  800. {
  801. for(int z = 0; z < map->height; z++)
  802. {
  803. map->terrain[z][c][a].tertype = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
  804. map->terrain[z][c][a].terview = buffer[pos++];
  805. map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
  806. map->terrain[z][c][a].riverDir = buffer[pos++];
  807. map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
  808. map->terrain[z][c][a].roadDir = buffer[pos++];
  809. map->terrain[z][c][a].extTileFlags = buffer[pos++];
  810. map->terrain[z][c][a].blocked = (map->terrain[z][c][a].tertype == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
  811. map->terrain[z][c][a].visitable = 0;
  812. }
  813. }
  814. }
  815. }
  816. void CMapLoaderH3M::readDefInfo()
  817. {
  818. int defAmount = read_le_u32(buffer + pos);
  819. pos += 4;
  820. map->customDefs.reserve(defAmount + 8);
  821. // Read custom defs
  822. for(int idd = 0; idd < defAmount; ++idd)
  823. {
  824. CGDefInfo * defInfo = new CGDefInfo;
  825. // Read name
  826. int nameLength = read_le_u32(buffer + pos);
  827. pos += 4;
  828. defInfo->name.reserve(nameLength);
  829. for(int cd = 0; cd < nameLength; ++cd)
  830. {
  831. defInfo->name += buffer[pos++];
  832. }
  833. std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
  834. ui8 bytes[12];
  835. for(int v = 0; v < 12; ++v)
  836. {
  837. bytes[v] = buffer[pos++];
  838. }
  839. defInfo->terrainAllowed = read_le_u16(buffer + pos);
  840. pos += 2;
  841. defInfo->terrainMenu = read_le_u16(buffer + pos);
  842. pos += 2;
  843. defInfo->id = read_le_u32(buffer + pos);
  844. pos += 4;
  845. defInfo->subid = read_le_u32(buffer + pos);
  846. pos += 4;
  847. defInfo->type = buffer[pos++];
  848. defInfo->printPriority = buffer[pos++];
  849. for(int zi = 0; zi < 6; ++zi)
  850. {
  851. defInfo->blockMap[zi] = reverse(bytes[zi]);
  852. }
  853. for(int zi = 0; zi < 6; ++zi)
  854. {
  855. defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
  856. }
  857. pos += 16;
  858. if(defInfo->id != Obj::HERO && defInfo->id != 70)
  859. {
  860. CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
  861. if(!h)
  862. {
  863. //remove fake entry
  864. VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
  865. if(VLC->dobjinfo->gobjs[defInfo->id].size())
  866. {
  867. VLC->dobjinfo->gobjs.erase(defInfo->id);
  868. }
  869. tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
  870. << defInfo->id << " subID=" << defInfo->subid << std::endl;
  871. }
  872. else
  873. {
  874. defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
  875. }
  876. }
  877. else
  878. {
  879. defInfo->visitDir = 0xff;
  880. }
  881. if(defInfo->id == Obj::EVENT)
  882. {
  883. std::memset(defInfo->blockMap, 255, 6);
  884. }
  885. //calculating coverageMap
  886. defInfo->fetchInfoFromMSK();
  887. map->customDefs.push_back(defInfo);
  888. }
  889. //add holes - they always can appear
  890. for(int i = 0; i < 8 ; ++i)
  891. {
  892. map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
  893. }
  894. }
  895. void CMapLoaderH3M::readObjects()
  896. {
  897. int howManyObjs = read_le_u32(buffer + pos);
  898. pos += 4;
  899. for(int ww = 0; ww < howManyObjs; ++ww)
  900. {
  901. CGObjectInstance * nobj = 0;
  902. int3 objPos;
  903. objPos.x = buffer[pos++];
  904. objPos.y = buffer[pos++];
  905. objPos.z = buffer[pos++];
  906. int defnum = read_le_u32(buffer + pos);
  907. pos += 4;
  908. int idToBeGiven = map->objects.size();
  909. CGDefInfo * defInfo = map->customDefs.at(defnum);
  910. pos += 5;
  911. switch(defInfo->id)
  912. {
  913. case Obj::EVENT:
  914. {
  915. CGEvent * evnt = new CGEvent();
  916. nobj = evnt;
  917. bool guardMess = buffer[pos];
  918. ++pos;
  919. if(guardMess)
  920. {
  921. int messLong = read_le_u32(buffer + pos);
  922. pos += 4;
  923. if(messLong > 0)
  924. {
  925. for(int yy = 0; yy < messLong; ++yy)
  926. {
  927. evnt->message += buffer[pos + yy];
  928. }
  929. pos += messLong;
  930. }
  931. if(buffer[pos++])
  932. {
  933. readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
  934. }
  935. pos += 4;
  936. }
  937. evnt->gainedExp = read_le_u32(buffer + pos);
  938. pos += 4;
  939. evnt->manaDiff = read_le_u32(buffer + pos);
  940. pos += 4;
  941. evnt->moraleDiff = static_cast<char>(buffer[pos]);
  942. ++pos;
  943. evnt->luckDiff = static_cast<char>(buffer[pos]);
  944. ++pos;
  945. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  946. for(int x = 0; x < 7; ++x)
  947. {
  948. evnt->resources[x] = read_le_u32(buffer + pos);
  949. pos += 4;
  950. }
  951. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  952. for(int x = 0; x < 4; ++x)
  953. {
  954. evnt->primskills[x] = buffer[pos];
  955. ++pos;
  956. }
  957. int gabn; // Number of gained abilities
  958. gabn = buffer[pos];
  959. ++pos;
  960. for(int oo = 0; oo < gabn; ++oo)
  961. {
  962. evnt->abilities.push_back(buffer[pos]);
  963. ++pos;
  964. evnt->abilityLevels.push_back(buffer[pos]);
  965. ++pos;
  966. }
  967. int gart = buffer[pos]; // Number of gained artifacts
  968. ++pos;
  969. for(int oo = 0; oo < gart; ++oo)
  970. {
  971. if(map->version == EMapFormat::ROE)
  972. {
  973. evnt->artifacts.push_back(buffer[pos]);
  974. ++pos;
  975. }
  976. else
  977. {
  978. evnt->artifacts.push_back(read_le_u16(buffer + pos));
  979. pos += 2;
  980. }
  981. }
  982. int gspel = buffer[pos]; // Number of gained spells
  983. ++pos;
  984. for(int oo = 0; oo < gspel; ++oo)
  985. {
  986. evnt->spells.push_back(buffer[pos]);
  987. ++pos;
  988. }
  989. int gcre = buffer[pos]; //number of gained creatures
  990. ++pos;
  991. readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
  992. pos += 8;
  993. evnt->availableFor = buffer[pos];
  994. ++pos;
  995. evnt->computerActivate = buffer[pos];
  996. ++pos;
  997. evnt->removeAfterVisit = buffer[pos];
  998. ++pos;
  999. evnt->humanActivate = true;
  1000. pos += 4;
  1001. break;
  1002. }
  1003. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1004. {
  1005. nobj = readHero(idToBeGiven);
  1006. break;
  1007. }
  1008. case 4: //Arena
  1009. case 51: //Mercenary Camp
  1010. case 23: //Marletto Tower
  1011. case 61: // Star Axis
  1012. case 32: // Garden of Revelation
  1013. case 100: //Learning Stone
  1014. case 102: //Tree of Knowledge
  1015. case 41: //Library of Enlightenment
  1016. case 47: //School of Magic
  1017. case 107: //School of War
  1018. {
  1019. nobj = new CGVisitableOPH;
  1020. break;
  1021. }
  1022. case 55: //mystical garden
  1023. case 112://windmill
  1024. case 109://water wheel
  1025. {
  1026. nobj = new CGVisitableOPW;
  1027. break;
  1028. }
  1029. case 43: //teleport
  1030. case 44: //teleport
  1031. case 45: //teleport
  1032. case 103://subterranean gate
  1033. case 111://Whirlpool
  1034. {
  1035. nobj = new CGTeleport;
  1036. break;
  1037. }
  1038. case 12: //campfire
  1039. case 29: //Flotsam
  1040. case 82: //Sea Chest
  1041. case 86: //Shipwreck Survivor
  1042. case 101://treasure chest
  1043. {
  1044. nobj = new CGPickable;
  1045. break;
  1046. }
  1047. case 54: //Monster
  1048. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1049. case 162: case 163: case 164: // Random Monster 5 - 7
  1050. {
  1051. CGCreature * cre = new CGCreature;
  1052. nobj = cre;
  1053. if(map->version > EMapFormat::ROE)
  1054. {
  1055. cre->identifier = read_le_u32(buffer + pos);
  1056. pos += 4;
  1057. map->questIdentifierToId[cre->identifier] = idToBeGiven;
  1058. }
  1059. CStackInstance * hlp = new CStackInstance;
  1060. hlp->count = read_le_u16(buffer + pos);
  1061. pos += 2;
  1062. //type will be set during initialization
  1063. cre->putStack(0, hlp);
  1064. cre->character = buffer[pos];
  1065. ++pos;
  1066. bool isMesTre = buffer[pos]; //true if there is message or treasury
  1067. ++pos;
  1068. if(isMesTre)
  1069. {
  1070. cre->message = readString(buffer, pos);
  1071. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1072. for(int j = 0; j < 7; ++j)
  1073. {
  1074. cre->resources[j] = read_le_u32(buffer + pos);
  1075. pos += 4;
  1076. }
  1077. int artID;
  1078. if (map->version == EMapFormat::ROE)
  1079. {
  1080. artID = buffer[pos];
  1081. ++pos;
  1082. }
  1083. else
  1084. {
  1085. artID = read_le_u16(buffer + pos);
  1086. pos += 2;
  1087. }
  1088. if(map->version == EMapFormat::ROE)
  1089. {
  1090. if(artID != 0xff)
  1091. {
  1092. cre->gainedArtifact = artID;
  1093. }
  1094. else
  1095. {
  1096. cre->gainedArtifact = -1;
  1097. }
  1098. }
  1099. else
  1100. {
  1101. if(artID != 0xffff)
  1102. {
  1103. cre->gainedArtifact = artID;
  1104. }
  1105. else
  1106. {
  1107. cre->gainedArtifact = -1;
  1108. }
  1109. }
  1110. }
  1111. cre->neverFlees = buffer[pos];
  1112. ++pos;
  1113. cre->notGrowingTeam = buffer[pos];
  1114. ++pos;
  1115. pos += 2;
  1116. break;
  1117. }
  1118. case 59: case 91: //ocean bottle and sign
  1119. {
  1120. CGSignBottle * sb = new CGSignBottle;
  1121. nobj = sb;
  1122. sb->message = readString(buffer, pos);
  1123. pos += 4;
  1124. break;
  1125. }
  1126. case 83: //seer's hut
  1127. {
  1128. nobj = readSeerHut();
  1129. addQuest(nobj);
  1130. break;
  1131. }
  1132. case 113: //witch hut
  1133. {
  1134. CGWitchHut * wh = new CGWitchHut;
  1135. nobj = wh;
  1136. // in reo we cannot specify it - all are allowed (I hope)
  1137. if(map->version > EMapFormat::ROE)
  1138. {
  1139. int ist=pos;
  1140. for(; pos < ist + 4; ++pos)
  1141. {
  1142. ui8 c = buffer[pos];
  1143. for(int yy = 0; yy < 8; ++yy)
  1144. {
  1145. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  1146. {
  1147. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  1148. {
  1149. wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
  1150. }
  1151. }
  1152. }
  1153. }
  1154. }
  1155. else
  1156. {
  1157. // RoE map
  1158. for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
  1159. {
  1160. wh->allowedAbilities.push_back(gg);
  1161. }
  1162. }
  1163. break;
  1164. }
  1165. case 81: //scholar
  1166. {
  1167. CGScholar * sch = new CGScholar;
  1168. nobj = sch;
  1169. sch->bonusType = buffer[pos++];
  1170. sch->bonusID = buffer[pos++];
  1171. pos += 6;
  1172. break;
  1173. }
  1174. case 33: case 219: //garrison
  1175. {
  1176. CGGarrison * gar = new CGGarrison;
  1177. nobj = gar;
  1178. nobj->setOwner(buffer[pos++]);
  1179. pos += 3;
  1180. readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
  1181. if(map->version > EMapFormat::ROE)
  1182. {
  1183. gar->removableUnits = buffer[pos];
  1184. ++pos;
  1185. }
  1186. else
  1187. {
  1188. gar->removableUnits = true;
  1189. }
  1190. pos += 8;
  1191. break;
  1192. }
  1193. case 5: //artifact
  1194. case 65: case 66: case 67: case 68: case 69: //random artifact
  1195. case 93: //spell scroll
  1196. {
  1197. int artID = -1;
  1198. int spellID = -1;
  1199. CGArtifact * art = new CGArtifact;
  1200. nobj = art;
  1201. bool areSettings = buffer[pos++];
  1202. if(areSettings)
  1203. {
  1204. art->message = readString(buffer, pos);
  1205. bool areGuards = buffer[pos++];
  1206. if(areGuards)
  1207. {
  1208. readCreatureSet(art, 7, map->version > EMapFormat::ROE);
  1209. }
  1210. pos += 4;
  1211. }
  1212. if(defInfo->id == 93)
  1213. {
  1214. spellID = read_le_u32(buffer + pos);
  1215. pos += 4;
  1216. artID = 1;
  1217. }
  1218. else if(defInfo->id == 5)
  1219. {
  1220. //specific artifact
  1221. artID = defInfo->subid;
  1222. }
  1223. art->storedArtifact = createArtifact(artID, spellID);
  1224. break;
  1225. }
  1226. case 76: case 79: //random resource; resource
  1227. {
  1228. CGResource * res = new CGResource;
  1229. nobj = res;
  1230. bool isMessGuard = buffer[pos];
  1231. ++pos;
  1232. if(isMessGuard)
  1233. {
  1234. res->message = readString(buffer, pos);
  1235. if(buffer[pos++])
  1236. {
  1237. readCreatureSet(res, 7, map->version > EMapFormat::ROE);
  1238. }
  1239. pos += 4;
  1240. }
  1241. res->amount = read_le_u32(buffer + pos);
  1242. pos += 4;
  1243. if(defInfo->subid == 6)
  1244. {
  1245. // Gold is multiplied by 100.
  1246. res->amount *= 100;
  1247. }
  1248. pos += 4;
  1249. break;
  1250. }
  1251. case 77: case 98: //random town; town
  1252. {
  1253. nobj = readTown(defInfo->subid);
  1254. break;
  1255. }
  1256. case 53:
  1257. case 220://mine (?)
  1258. {
  1259. nobj = new CGMine;
  1260. nobj->setOwner(buffer[pos++]);
  1261. pos += 3;
  1262. break;
  1263. }
  1264. case 17: case 18: case 19: case 20: //dwellings
  1265. {
  1266. nobj = new CGDwelling;
  1267. nobj->setOwner(buffer[pos++]);
  1268. pos += 3;
  1269. break;
  1270. }
  1271. case 78: //Refugee Camp
  1272. case 106: //War Machine Factory
  1273. {
  1274. nobj = new CGDwelling;
  1275. break;
  1276. }
  1277. case 88: case 89: case 90: //spell shrine
  1278. {
  1279. CGShrine * shr = new CGShrine;
  1280. nobj = shr;
  1281. shr->spell = buffer[pos];
  1282. pos += 4;
  1283. break;
  1284. }
  1285. case 6: //pandora's box
  1286. {
  1287. CGPandoraBox * box = new CGPandoraBox;
  1288. nobj = box;
  1289. bool messg = buffer[pos];
  1290. ++pos;
  1291. if(messg)
  1292. {
  1293. box->message = readString(buffer, pos);
  1294. if(buffer[pos++])
  1295. {
  1296. readCreatureSet(box, 7, map->version > EMapFormat::ROE);
  1297. }
  1298. pos += 4;
  1299. }
  1300. box->gainedExp = read_le_u32(buffer + pos);
  1301. pos += 4;
  1302. box->manaDiff = read_le_u32(buffer + pos);
  1303. pos += 4;
  1304. box->moraleDiff = static_cast<si8>(buffer[pos]);
  1305. ++pos;
  1306. box->luckDiff = static_cast<si8>(buffer[pos]);
  1307. ++pos;
  1308. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1309. for(int x = 0; x < 7; ++x)
  1310. {
  1311. box->resources[x] = read_le_u32(buffer + pos);
  1312. pos += 4;
  1313. }
  1314. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1315. for(int x = 0; x < 4; ++x)
  1316. {
  1317. box->primskills[x] = buffer[pos];
  1318. ++pos;
  1319. }
  1320. int gabn; //number of gained abilities
  1321. gabn = buffer[pos];
  1322. ++pos;
  1323. for(int oo = 0; oo < gabn; ++oo)
  1324. {
  1325. box->abilities.push_back(buffer[pos]);
  1326. ++pos;
  1327. box->abilityLevels.push_back(buffer[pos]);
  1328. ++pos;
  1329. }
  1330. int gart = buffer[pos]; //number of gained artifacts
  1331. ++pos;
  1332. for(int oo = 0; oo < gart; ++oo)
  1333. {
  1334. if(map->version > EMapFormat::ROE)
  1335. {
  1336. box->artifacts.push_back(read_le_u16(buffer + pos));
  1337. pos += 2;
  1338. }
  1339. else
  1340. {
  1341. box->artifacts.push_back(buffer[pos]);
  1342. ++pos;
  1343. }
  1344. }
  1345. int gspel = buffer[pos]; //number of gained spells
  1346. ++pos;
  1347. for(int oo = 0; oo < gspel; ++oo)
  1348. {
  1349. box->spells.push_back(buffer[pos]);
  1350. ++pos;
  1351. }
  1352. int gcre = buffer[pos]; //number of gained creatures
  1353. ++pos;
  1354. readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
  1355. pos += 8;
  1356. break;
  1357. }
  1358. case 36: //grail
  1359. {
  1360. map->grailPos = objPos;
  1361. map->grailRadious = read_le_u32(buffer + pos);
  1362. pos += 4;
  1363. continue;
  1364. }
  1365. //dwellings
  1366. case 216: //same as castle + level range
  1367. case 217: //same as castle
  1368. case 218: //level range
  1369. {
  1370. nobj = new CGDwelling;
  1371. CSpecObjInfo * spec = nullptr;
  1372. switch(defInfo->id)
  1373. {
  1374. break; case 216: spec = new CCreGenLeveledCastleInfo;
  1375. break; case 217: spec = new CCreGenAsCastleInfo;
  1376. break; case 218: spec = new CCreGenLeveledInfo;
  1377. }
  1378. spec->player = read_le_u32(buffer + pos);
  1379. pos += 4;
  1380. //216 and 217
  1381. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1382. {
  1383. castleSpec->identifier = read_le_u32(buffer + pos);
  1384. pos += 4;
  1385. if(!castleSpec->identifier)
  1386. {
  1387. castleSpec->asCastle = false;
  1388. castleSpec->castles[0] = buffer[pos];
  1389. ++pos;
  1390. castleSpec->castles[1] = buffer[pos];
  1391. ++pos;
  1392. }
  1393. else
  1394. {
  1395. castleSpec->asCastle = true;
  1396. }
  1397. }
  1398. //216 and 218
  1399. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1400. {
  1401. lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
  1402. ++pos;
  1403. lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
  1404. ++pos;
  1405. }
  1406. nobj->setOwner(spec->player);
  1407. static_cast<CGDwelling *>(nobj)->info = spec;
  1408. break;
  1409. }
  1410. case 215:
  1411. {
  1412. CGQuestGuard * guard = new CGQuestGuard;
  1413. addQuest(guard);
  1414. readQuest(guard);
  1415. nobj = guard;
  1416. break;
  1417. }
  1418. case 28: //faerie ring
  1419. case 14: //Swan pond
  1420. case 38: //idol of fortune
  1421. case 30: //Fountain of Fortune
  1422. case 64: //Rally Flag
  1423. case 56: //oasis
  1424. case 96: //temple
  1425. case 110://Watering Hole
  1426. case 31: //Fountain of Youth
  1427. case 11: //Buoy
  1428. case 52: //Mermaid
  1429. case 94: //Stables
  1430. {
  1431. nobj = new CGBonusingObject;
  1432. break;
  1433. }
  1434. case 49: //Magic Well
  1435. {
  1436. nobj = new CGMagicWell;
  1437. break;
  1438. }
  1439. case 15: //Cover of darkness
  1440. case 58: //Redwood Observatory
  1441. case 60: //Pillar of Fire
  1442. {
  1443. nobj = new CGObservatory;
  1444. break;
  1445. }
  1446. case 22: //Corpse
  1447. case 39: //Lean To
  1448. case 105://Wagon
  1449. case 108://Warrior's Tomb
  1450. {
  1451. nobj = new CGOnceVisitable;
  1452. break;
  1453. }
  1454. case 8: //Boat
  1455. {
  1456. nobj = new CGBoat;
  1457. break;
  1458. }
  1459. case 92: //Sirens
  1460. {
  1461. nobj = new CGSirens;
  1462. break;
  1463. }
  1464. case 87: //Shipyard
  1465. {
  1466. nobj = new CGShipyard;
  1467. nobj->setOwner(read_le_u32(buffer + pos));
  1468. pos += 4;
  1469. break;
  1470. }
  1471. case 214: //hero placeholder
  1472. {
  1473. CGHeroPlaceholder * hp = new CGHeroPlaceholder;
  1474. nobj = hp;
  1475. int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
  1476. tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
  1477. int htid = buffer[pos++]; //hero type id
  1478. nobj->subID = htid;
  1479. if(htid == 0xff)
  1480. {
  1481. hp->power = buffer[pos++];
  1482. }
  1483. else
  1484. {
  1485. hp->power = 0;
  1486. }
  1487. break;
  1488. }
  1489. case 10: //Keymaster
  1490. {
  1491. nobj = new CGKeymasterTent;
  1492. break;
  1493. }
  1494. case 9: //Border Guard
  1495. {
  1496. nobj = new CGBorderGuard;
  1497. addQuest(nobj);
  1498. break;
  1499. }
  1500. case 212: //Border Gate
  1501. {
  1502. nobj = new CGBorderGate;
  1503. addQuest (nobj);
  1504. break;
  1505. }
  1506. case 27: case 37: //Eye and Hut of Magi
  1507. {
  1508. nobj = new CGMagi;
  1509. break;
  1510. }
  1511. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1512. {
  1513. nobj = new CBank;
  1514. break;
  1515. }
  1516. case 63: //Pyramid
  1517. {
  1518. nobj = new CGPyramid;
  1519. break;
  1520. }
  1521. case 13: //Cartographer
  1522. {
  1523. nobj = new CCartographer;
  1524. break;
  1525. }
  1526. case 48: //Magic Spring
  1527. {
  1528. nobj = new CGMagicSpring;
  1529. break;
  1530. }
  1531. case 97: //den of thieves
  1532. {
  1533. nobj = new CGDenOfthieves;
  1534. break;
  1535. }
  1536. case 57: //Obelisk
  1537. {
  1538. nobj = new CGObelisk;
  1539. break;
  1540. }
  1541. case 42: //Lighthouse
  1542. {
  1543. nobj = new CGLighthouse;
  1544. nobj->tempOwner = read_le_u32(buffer + pos);
  1545. pos += 4;
  1546. break;
  1547. }
  1548. case 2: //Altar of Sacrifice
  1549. case 99: //Trading Post
  1550. case 213: //Freelancer's Guild
  1551. case 221: //Trading Post (snow)
  1552. {
  1553. nobj = new CGMarket;
  1554. break;
  1555. }
  1556. case 104: //University
  1557. {
  1558. nobj = new CGUniversity;
  1559. break;
  1560. }
  1561. case 7: //Black Market
  1562. {
  1563. nobj = new CGBlackMarket;
  1564. break;
  1565. }
  1566. default: //any other object
  1567. {
  1568. nobj = new CGObjectInstance;
  1569. break;
  1570. }
  1571. }
  1572. nobj->pos = objPos;
  1573. nobj->ID = defInfo->id;
  1574. nobj->id = idToBeGiven;
  1575. if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
  1576. {
  1577. nobj->subID = defInfo->subid;
  1578. }
  1579. nobj->defInfo = defInfo;
  1580. assert(idToBeGiven == map->objects.size());
  1581. map->objects.push_back(nobj);
  1582. if(nobj->ID == Obj::TOWN)
  1583. {
  1584. map->towns.push_back(static_cast<CGTownInstance *>(nobj));
  1585. }
  1586. if(nobj->ID == Obj::HERO)
  1587. {
  1588. map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1589. }
  1590. }
  1591. std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1592. {
  1593. return a->subID < b->subID;
  1594. });
  1595. }
  1596. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
  1597. {
  1598. const int bytesPerCre = version ? 4 : 3;
  1599. const int maxID = version ? 0xffff : 0xff;
  1600. for(int ir = 0; ir < number; ++ir)
  1601. {
  1602. int creID;
  1603. int count;
  1604. if(version)
  1605. {
  1606. creID = read_le_u16(buffer + pos + ir * bytesPerCre);
  1607. count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
  1608. }
  1609. else
  1610. {
  1611. creID = buffer[pos + ir * bytesPerCre];
  1612. count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
  1613. }
  1614. // Empty slot
  1615. if(creID == maxID) continue;
  1616. CStackInstance * hlp = new CStackInstance;
  1617. hlp->count = count;
  1618. if(creID > maxID - 0xf)
  1619. {
  1620. //this will happen when random object has random army
  1621. creID = maxID + 1 - creID + VLC->creh->creatures.size();
  1622. hlp->idRand = creID;
  1623. }
  1624. else
  1625. {
  1626. hlp->setType(creID);
  1627. }
  1628. out->putStack(ir, hlp);
  1629. }
  1630. pos += number * bytesPerCre;
  1631. out->validTypes(true);
  1632. }
  1633. CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
  1634. {
  1635. CGHeroInstance * nhi = new CGHeroInstance;
  1636. int identifier = 0;
  1637. if(map->version > EMapFormat::ROE)
  1638. {
  1639. identifier = read_le_u32(buffer + pos);
  1640. pos += 4;
  1641. map->questIdentifierToId[identifier] = idToBeGiven;
  1642. }
  1643. ui8 owner = buffer[pos++];
  1644. nhi->subID = buffer[pos++];
  1645. for(int j = 0; j < map->predefinedHeroes.size(); ++j)
  1646. {
  1647. if(map->predefinedHeroes[j]->subID == nhi->subID)
  1648. {
  1649. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
  1650. delete nhi;
  1651. nhi = map->predefinedHeroes[j];
  1652. break;
  1653. }
  1654. }
  1655. nhi->setOwner(owner);
  1656. nhi->portrait = nhi->subID;
  1657. for(int j = 0; j < map->disposedHeroes.size(); ++j)
  1658. {
  1659. if(map->disposedHeroes[j].ID == nhi->subID)
  1660. {
  1661. nhi->name = map->disposedHeroes[j].name;
  1662. nhi->portrait = map->disposedHeroes[j].portrait;
  1663. break;
  1664. }
  1665. }
  1666. // True if hero has nonstandard name
  1667. if(readChar(buffer, pos))
  1668. {
  1669. nhi->name = readString(buffer, pos);
  1670. }
  1671. if(map->version > EMapFormat::AB)
  1672. {
  1673. // True if hero's experience is greater than 0
  1674. if(readChar(buffer, pos))
  1675. {
  1676. nhi->exp = read_le_u32(buffer + pos);
  1677. pos += 4;
  1678. }
  1679. else
  1680. {
  1681. nhi->exp = 0xffffffff;
  1682. }
  1683. }
  1684. else
  1685. {
  1686. nhi->exp = read_le_u32(buffer + pos);
  1687. pos += 4;
  1688. //0 means "not set" in <=AB maps
  1689. if(!nhi->exp)
  1690. {
  1691. nhi->exp = 0xffffffff;
  1692. }
  1693. }
  1694. bool portrait = buffer[pos];
  1695. ++pos;
  1696. if(portrait)
  1697. {
  1698. nhi->portrait = buffer[pos++];
  1699. }
  1700. // True if hero has specified abilities
  1701. if(readChar(buffer, pos))
  1702. {
  1703. int howMany = read_le_u32(buffer + pos);
  1704. pos += 4;
  1705. nhi->secSkills.resize(howMany);
  1706. for(int yy = 0; yy < howMany; ++yy)
  1707. {
  1708. nhi->secSkills[yy].first = buffer[pos++];
  1709. nhi->secSkills[yy].second = buffer[pos++];
  1710. }
  1711. }
  1712. // True if hero has nonstandard garrison
  1713. if(readChar(buffer, pos))
  1714. {
  1715. readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
  1716. }
  1717. nhi->formation = buffer[pos];
  1718. ++pos;
  1719. loadArtifactsOfHero(nhi);
  1720. nhi->patrol.patrolRadious = buffer[pos];
  1721. ++pos;
  1722. if(nhi->patrol.patrolRadious == 0xff)
  1723. {
  1724. nhi->patrol.patrolling = false;
  1725. }
  1726. else
  1727. {
  1728. nhi->patrol.patrolling = true;
  1729. }
  1730. if(map->version > EMapFormat::ROE)
  1731. {
  1732. // True if hero has nonstandard (mapmaker defined) biography
  1733. if(readChar(buffer, pos))
  1734. {
  1735. nhi->biography = readString(buffer, pos);
  1736. }
  1737. nhi->sex = buffer[pos];
  1738. ++pos;
  1739. // Remove trash
  1740. if (nhi->sex != 0xFF)
  1741. {
  1742. nhi->sex &= 1;
  1743. }
  1744. }
  1745. else
  1746. {
  1747. nhi->sex = 0xFF;
  1748. }
  1749. // Spells
  1750. if(map->version > EMapFormat::AB)
  1751. {
  1752. bool areSpells = buffer[pos];
  1753. ++pos;
  1754. if(areSpells)
  1755. {
  1756. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1757. int ist = pos;
  1758. for(; pos < ist + 9; ++pos)
  1759. {
  1760. ui8 c = buffer[pos];
  1761. for(int yy = 0; yy < 8; ++yy)
  1762. {
  1763. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  1764. {
  1765. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  1766. {
  1767. nhi->spells.insert((pos - ist) * 8 + yy);
  1768. }
  1769. }
  1770. }
  1771. }
  1772. }
  1773. }
  1774. else if(map->version == EMapFormat::AB)
  1775. {
  1776. //we can read one spell
  1777. ui8 buff = buffer[pos];
  1778. ++pos;
  1779. if(buff != 254)
  1780. {
  1781. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1782. if(buff < 254) //255 means no spells
  1783. {
  1784. nhi->spells.insert(buff);
  1785. }
  1786. }
  1787. }
  1788. if(map->version > EMapFormat::AB)
  1789. {
  1790. //customPrimSkills
  1791. if(readChar(buffer, pos))
  1792. {
  1793. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1794. {
  1795. nhi->pushPrimSkill(xx, buffer[pos++]);
  1796. }
  1797. }
  1798. }
  1799. pos += 16;
  1800. return nhi;
  1801. }
  1802. CGSeerHut * CMapLoaderH3M::readSeerHut()
  1803. {
  1804. CGSeerHut * hut = new CGSeerHut;
  1805. if(map->version > EMapFormat::ROE)
  1806. {
  1807. readQuest(hut);
  1808. }
  1809. else
  1810. {
  1811. //RoE
  1812. int artID = buffer[pos];
  1813. ++pos;
  1814. if (artID != 255)
  1815. {
  1816. //not none quest
  1817. hut->quest->m5arts.push_back (artID);
  1818. hut->quest->missionType = CQuest::MISSION_ART;
  1819. }
  1820. else
  1821. {
  1822. hut->quest->missionType = CQuest::MISSION_NONE;
  1823. }
  1824. hut->quest->lastDay = -1; //no timeout
  1825. hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
  1826. }
  1827. if (hut->quest->missionType)
  1828. {
  1829. ui8 rewardType = buffer[pos];
  1830. ++pos;
  1831. hut->rewardType = rewardType;
  1832. switch(rewardType)
  1833. {
  1834. case 1:
  1835. {
  1836. hut->rVal = read_le_u32(buffer + pos);
  1837. pos += 4;
  1838. break;
  1839. }
  1840. case 2:
  1841. {
  1842. hut->rVal = read_le_u32(buffer + pos);
  1843. pos += 4;
  1844. break;
  1845. }
  1846. case 3:
  1847. {
  1848. hut->rVal = buffer[pos];
  1849. ++pos;
  1850. break;
  1851. }
  1852. case 4:
  1853. {
  1854. hut->rVal = buffer[pos];
  1855. ++pos;
  1856. break;
  1857. }
  1858. case 5:
  1859. {
  1860. hut->rID = buffer[pos];
  1861. ++pos;
  1862. // Only the first 3 bytes are used. Skip the 4th.
  1863. hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
  1864. pos += 4;
  1865. break;
  1866. }
  1867. case 6:
  1868. {
  1869. hut->rID = buffer[pos];
  1870. ++pos;
  1871. hut->rVal = buffer[pos];
  1872. ++pos;
  1873. break;
  1874. }
  1875. case 7:
  1876. {
  1877. hut->rID = buffer[pos];
  1878. ++pos;
  1879. hut->rVal = buffer[pos];
  1880. ++pos;
  1881. break;
  1882. }
  1883. case 8:
  1884. {
  1885. if (map->version == EMapFormat::ROE)
  1886. {
  1887. hut->rID = buffer[pos];
  1888. ++pos;
  1889. }
  1890. else
  1891. {
  1892. hut->rID = read_le_u16(buffer + pos);
  1893. pos += 2;
  1894. }
  1895. break;
  1896. }
  1897. case 9:
  1898. {
  1899. hut->rID = buffer[pos];
  1900. ++pos;
  1901. break;
  1902. }
  1903. case 10:
  1904. {
  1905. if(map->version > EMapFormat::ROE)
  1906. {
  1907. hut->rID = read_le_u16(buffer + pos);
  1908. pos += 2;
  1909. hut->rVal = read_le_u16(buffer + pos);
  1910. pos += 2;
  1911. }
  1912. else
  1913. {
  1914. hut->rID = buffer[pos];
  1915. ++pos;
  1916. hut->rVal = read_le_u16(buffer + pos);
  1917. pos += 2;
  1918. }
  1919. break;
  1920. }
  1921. }
  1922. pos += 2;
  1923. }
  1924. else
  1925. {
  1926. // missionType==255
  1927. pos += 3;
  1928. }
  1929. return hut;
  1930. }
  1931. void CMapLoaderH3M::readQuest(IQuestObject * guard)
  1932. {
  1933. guard->quest->missionType = buffer[pos];
  1934. ++pos;
  1935. switch(guard->quest->missionType)
  1936. {
  1937. case 0:
  1938. return;
  1939. case 2:
  1940. {
  1941. guard->quest->m2stats.resize(4);
  1942. for(int x = 0; x < 4; ++x)
  1943. {
  1944. guard->quest->m2stats[x] = buffer[pos++];
  1945. }
  1946. }
  1947. break;
  1948. case 1:
  1949. case 3:
  1950. case 4:
  1951. {
  1952. guard->quest->m13489val = read_le_u32(buffer + pos);
  1953. pos += 4;
  1954. break;
  1955. }
  1956. case 5:
  1957. {
  1958. int artNumber = buffer[pos];
  1959. ++pos;
  1960. for(int yy = 0; yy < artNumber; ++yy)
  1961. {
  1962. int artid = read_le_u16(buffer + pos);
  1963. pos += 2;
  1964. guard->quest->m5arts.push_back(artid);
  1965. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1966. }
  1967. break;
  1968. }
  1969. case 6:
  1970. {
  1971. int typeNumber = buffer[pos];
  1972. ++pos;
  1973. guard->quest->m6creatures.resize(typeNumber);
  1974. for(int hh = 0; hh < typeNumber; ++hh)
  1975. {
  1976. guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
  1977. pos += 2;
  1978. guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
  1979. pos += 2;
  1980. }
  1981. break;
  1982. }
  1983. case 7:
  1984. {
  1985. guard->quest->m7resources.resize(7);
  1986. for(int x = 0; x < 7; ++x)
  1987. {
  1988. guard->quest->m7resources[x] = read_le_u32(buffer + pos);
  1989. pos += 4;
  1990. }
  1991. break;
  1992. }
  1993. case 8:
  1994. case 9:
  1995. {
  1996. guard->quest->m13489val = buffer[pos];
  1997. ++pos;
  1998. break;
  1999. }
  2000. }
  2001. int limit = read_le_u32(buffer + pos);
  2002. pos += 4;
  2003. if(limit == (static_cast<int>(0xffffffff)))
  2004. {
  2005. guard->quest->lastDay = -1;
  2006. }
  2007. else
  2008. {
  2009. guard->quest->lastDay = limit;
  2010. }
  2011. guard->quest->firstVisitText = readString(buffer, pos);
  2012. guard->quest->nextVisitText = readString(buffer, pos);
  2013. guard->quest->completedText = readString(buffer, pos);
  2014. guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
  2015. guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
  2016. guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
  2017. }
  2018. void CMapLoaderH3M::addQuest(CGObjectInstance * quest)
  2019. {
  2020. auto q = dynamic_cast<IQuestObject *>(quest);
  2021. q->quest->qid = map->quests.size();
  2022. map->quests.push_back(q->quest);
  2023. }
  2024. CGTownInstance * CMapLoaderH3M::readTown(int castleID)
  2025. {
  2026. CGTownInstance * nt = new CGTownInstance;
  2027. nt->identifier = 0;
  2028. if(map->version > EMapFormat::ROE)
  2029. {
  2030. nt->identifier = read_le_u32(buffer + pos);
  2031. pos += 4;
  2032. }
  2033. nt->tempOwner = buffer[pos];
  2034. ++pos;
  2035. if(readChar(buffer, pos))
  2036. {
  2037. // Has name
  2038. nt->name = readString(buffer, pos);
  2039. }
  2040. // True if garrison isn't empty
  2041. if(readChar(buffer, pos))
  2042. {
  2043. readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
  2044. }
  2045. nt->formation = buffer[pos];
  2046. ++pos;
  2047. // Custom buildings info
  2048. if(readChar(buffer, pos))
  2049. {
  2050. // Built buildings
  2051. for(int byte = 0; byte < 6; ++byte)
  2052. {
  2053. for(int bit = 0; bit < 8; ++bit)
  2054. {
  2055. if(buffer[pos] & (1 << bit))
  2056. {
  2057. nt->builtBuildings.insert(byte * 8 + bit);
  2058. }
  2059. }
  2060. ++pos;
  2061. }
  2062. // Forbidden buildings
  2063. for(int byte = 6; byte < 12; ++byte)
  2064. {
  2065. for(int bit = 0; bit < 8; ++bit)
  2066. {
  2067. if(buffer[pos] & (1 << bit))
  2068. {
  2069. nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
  2070. }
  2071. }
  2072. ++pos;
  2073. }
  2074. nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
  2075. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
  2076. }
  2077. // Standard buildings
  2078. else
  2079. {
  2080. if(readChar(buffer, pos))
  2081. {
  2082. // Has fort
  2083. nt->builtBuildings.insert(EBuilding::FORT);
  2084. }
  2085. //means that set of standard building should be included
  2086. nt->builtBuildings.insert(-50);
  2087. }
  2088. int ist = pos;
  2089. if(map->version > EMapFormat::ROE)
  2090. {
  2091. for(; pos < ist + 9; ++pos)
  2092. {
  2093. ui8 c = buffer[pos];
  2094. for(int yy = 0; yy < 8; ++yy)
  2095. {
  2096. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2097. {
  2098. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  2099. {
  2100. nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
  2101. }
  2102. }
  2103. }
  2104. }
  2105. }
  2106. ist = pos;
  2107. for(; pos < ist + 9; ++pos)
  2108. {
  2109. ui8 c = buffer[pos];
  2110. for(int yy = 0; yy < 8; ++yy)
  2111. {
  2112. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2113. {
  2114. if(c == (c | static_cast<ui8>(std::pow(2, yy))))
  2115. {
  2116. nt->possibleSpells.push_back((pos - ist) * 8 + yy);
  2117. }
  2118. }
  2119. }
  2120. }
  2121. // Read castle events
  2122. int numberOfEvent = read_le_u32(buffer + pos);
  2123. pos += 4;
  2124. for(int gh = 0; gh < numberOfEvent; ++gh)
  2125. {
  2126. CCastleEvent * nce = new CCastleEvent;
  2127. nce->town = nt;
  2128. nce->name = readString(buffer, pos);
  2129. nce->message = readString(buffer, pos);
  2130. for(int x = 0; x < 7; ++x)
  2131. {
  2132. nce->resources[x] = read_le_u32(buffer + pos);
  2133. pos += 4;
  2134. }
  2135. nce->players = buffer[pos];
  2136. ++pos;
  2137. if(map->version > EMapFormat::AB)
  2138. {
  2139. nce->humanAffected = buffer[pos];
  2140. ++pos;
  2141. }
  2142. else
  2143. {
  2144. nce->humanAffected = true;
  2145. }
  2146. nce->computerAffected = buffer[pos];
  2147. ++pos;
  2148. nce->firstOccurence = read_le_u16(buffer + pos);
  2149. pos += 2;
  2150. nce->nextOccurence = buffer[pos];
  2151. ++pos;
  2152. pos += 17;
  2153. // New buildings
  2154. for(int byte = 0; byte < 6; ++byte)
  2155. {
  2156. for(int bit = 0; bit < 8; ++bit)
  2157. {
  2158. if(buffer[pos] & (1 << bit))
  2159. {
  2160. nce->buildings.insert(byte * 8 + bit);
  2161. }
  2162. }
  2163. ++pos;
  2164. }
  2165. nce->buildings = convertBuildings(nce->buildings, castleID, false);
  2166. nce->creatures.resize(7);
  2167. for(int vv = 0; vv < 7; ++vv)
  2168. {
  2169. nce->creatures[vv] = read_le_u16(buffer + pos);
  2170. pos += 2;
  2171. }
  2172. pos += 4;
  2173. nt->events.push_back(nce);
  2174. }
  2175. if(map->version > EMapFormat::AB)
  2176. {
  2177. nt->alignment = buffer[pos];
  2178. ++pos;
  2179. }
  2180. else
  2181. {
  2182. nt->alignment = 0xff;
  2183. }
  2184. pos += 3;
  2185. nt->builded = 0;
  2186. nt->destroyed = 0;
  2187. nt->garrisonHero = nullptr;
  2188. return nt;
  2189. }
  2190. std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
  2191. {
  2192. std::map<int, int> mapa;
  2193. std::set<si32> ret;
  2194. // Note: this file is parsed many times.
  2195. const JsonNode config(ResourceID("config/buildings5.json"));
  2196. BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
  2197. {
  2198. int town = entry["town"].Float();
  2199. if (town == castleID || town == -1)
  2200. {
  2201. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  2202. }
  2203. }
  2204. for(auto i = h3m.begin(); i != h3m.end(); ++i)
  2205. {
  2206. if(mapa[*i] >= 0)
  2207. {
  2208. ret.insert(mapa[*i]);
  2209. }
  2210. // horde buildings
  2211. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
  2212. {
  2213. int level = (mapa[*i]);
  2214. //(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  2215. ret.insert(level - 30);
  2216. }
  2217. else
  2218. {
  2219. tlog3 << "Conversion warning: unknown building " << *i << " in castle "
  2220. << castleID << std::endl;
  2221. }
  2222. }
  2223. if(addAuxiliary)
  2224. {
  2225. //village hall is always present
  2226. ret.insert(EBuilding::VILLAGE_HALL);
  2227. }
  2228. if(ret.find(EBuilding::CITY_HALL) != ret.end())
  2229. {
  2230. ret.insert(EBuilding::EXTRA_CITY_HALL);
  2231. }
  2232. if(ret.find(EBuilding::TOWN_HALL) != ret.end())
  2233. {
  2234. ret.insert(EBuilding::EXTRA_TOWN_HALL);
  2235. }
  2236. if(ret.find(EBuilding::CAPITOL) != ret.end())
  2237. {
  2238. ret.insert(EBuilding::EXTRA_CAPITOL);
  2239. }
  2240. return ret;
  2241. }
  2242. void CMapLoaderH3M::readEvents()
  2243. {
  2244. int numberOfEvents = read_le_u32(buffer + pos);
  2245. pos += 4;
  2246. for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
  2247. {
  2248. CMapEvent * ne = new CMapEvent;
  2249. ne->name = std::string();
  2250. ne->message = std::string();
  2251. int nameLen = read_le_u32(buffer + pos);
  2252. pos += 4;
  2253. for(int qq = 0; qq < nameLen; ++qq)
  2254. {
  2255. ne->name += buffer[pos];
  2256. ++pos;
  2257. }
  2258. int messLen = read_le_u32(buffer + pos);
  2259. pos += 4;
  2260. for(int qq = 0; qq < messLen; ++qq)
  2261. {
  2262. ne->message +=buffer[pos];
  2263. ++pos;
  2264. }
  2265. for(int k = 0; k < 7; ++k)
  2266. {
  2267. ne->resources[k] = read_le_u32(buffer + pos);
  2268. pos += 4;
  2269. }
  2270. ne->players = buffer[pos];
  2271. ++pos;
  2272. if(map->version > EMapFormat::AB)
  2273. {
  2274. ne->humanAffected = buffer[pos];
  2275. ++pos;
  2276. }
  2277. else
  2278. {
  2279. ne->humanAffected = true;
  2280. }
  2281. ne->computerAffected = buffer[pos];
  2282. ++pos;
  2283. ne->firstOccurence = read_le_u16(buffer + pos);
  2284. pos += 2;
  2285. ne->nextOccurence = buffer[pos];
  2286. ++pos;
  2287. char unknown[17];
  2288. memcpy(unknown, buffer + pos, 17);
  2289. pos += 17;
  2290. map->events.push_back(ne);
  2291. }
  2292. }
  2293. void CMapLoaderH3M::addBlockVisibleTiles(CGObjectInstance * obj)
  2294. {
  2295. for(int fx = 0; fx < 8; ++fx)
  2296. {
  2297. for(int fy = 0; fy < 6; ++fy)
  2298. {
  2299. int xVal = obj->pos.x + fx - 7;
  2300. int yVal = obj->pos.y + fy - 5;
  2301. int zVal = obj->pos.z;
  2302. if(xVal >= 0 && xVal < map->width && yVal >= 0 && yVal < map->height)
  2303. {
  2304. TerrainTile & curt = map->terrain[xVal][yVal][zVal];
  2305. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  2306. {
  2307. curt.visitableObjects.push_back(obj);
  2308. curt.visitable = true;
  2309. }
  2310. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  2311. {
  2312. curt.blockingObjects.push_back(obj);
  2313. curt.blocked = true;
  2314. }
  2315. }
  2316. }
  2317. }
  2318. }
  2319. ui8 CMapLoaderH3M::reverse(ui8 arg)
  2320. {
  2321. ui8 ret = 0;
  2322. for(int i = 0; i < 8; ++i)
  2323. {
  2324. if((arg & (1 << i)) >> i)
  2325. {
  2326. ret |= (128 >> i);
  2327. }
  2328. }
  2329. return ret;
  2330. }