CMT.cpp 29 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #include "CAdvmapInterface.h"
  50. #include "CCastleInterface.h"
  51. #include "boost/filesystem/operations.hpp"
  52. #include <boost/algorithm/string.hpp>
  53. #include <boost/algorithm/string/replace.hpp>
  54. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  55. # include <fcntl.h>
  56. # include <io.h>
  57. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  58. #else
  59. # define SET_BINARY_MODE(file)
  60. #endif
  61. #define CHUNK 16384
  62. const char * NAME = "VCMI 0.52 \"Tirion\" Techdemo";
  63. SDL_Surface * ekran, * screen, * screen2;
  64. extern SDL_Surface * CSDL_Ext::std32bppSurface;
  65. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  66. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  67. {
  68. std::vector<int> tempv = script->yourObjects();
  69. for (int i=0;i<tempv.size();i++)
  70. {
  71. (*mapa)[tempv[i]]=script;
  72. }
  73. CGI->state->cppscripts.insert(script);
  74. }
  75. void initGameState(CGameInfo * cgi)
  76. {
  77. cgi->state->day=0;
  78. /*********creating players entries in gs****************************************/
  79. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  80. {
  81. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  82. ins.second.color=ins.first;
  83. ins.second.serial=i;
  84. cgi->state->players.insert(ins);
  85. }
  86. /******************RESOURCES****************************************************/
  87. //TODO: zeby komputer dostawal inaczej niz gracz
  88. std::vector<int> startres;
  89. std::ifstream tis("config/startres.txt");
  90. int k;
  91. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  92. {
  93. tis >> k;
  94. for (int z=0;z<RESOURCE_QUANTITY;z++)
  95. tis>>k;
  96. }
  97. tis >> k;
  98. for (int i=0;i<RESOURCE_QUANTITY;i++)
  99. {
  100. tis >> k;
  101. startres.push_back(k);
  102. }
  103. tis.close();
  104. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  105. {
  106. (*i).second.resources.resize(RESOURCE_QUANTITY);
  107. for (int x=0;x<RESOURCE_QUANTITY;x++)
  108. (*i).second.resources[x] = startres[x];
  109. }
  110. /*************************HEROES************************************************/
  111. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  112. {
  113. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  114. continue;
  115. //CGHeroInstance * vhi = new CGHeroInstance();
  116. //*vhi=*(cgi->heroh->heroInstances[i]);
  117. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  118. vhi->subID = vhi->type->ID;
  119. if (vhi->level<1)
  120. {
  121. vhi->exp=40+rand()%50;
  122. vhi->level = 1;
  123. }
  124. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  125. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  126. {
  127. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  128. vhi->primSkills.resize(PRIMARY_SKILLS);
  129. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  130. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  131. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  132. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  133. vhi->mana = vhi->primSkills[3]*10;
  134. }
  135. if (!vhi->name.length())
  136. {
  137. vhi->name = vhi->type->name;
  138. }
  139. if (!vhi->biography.length())
  140. {
  141. vhi->biography = vhi->type->biography;
  142. }
  143. if (vhi->portrait < 0)
  144. vhi->portrait = vhi->type->ID;
  145. //initial army
  146. if (!vhi->army.slots.size())
  147. {
  148. int pom;
  149. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  150. if((pom = (vhi->type->high1stack-vhi->type->low1stack)) > 0)
  151. vhi->army.slots[0].second = (rand()%pom)+vhi->type->low1stack;
  152. else
  153. vhi->army.slots[0].second = +vhi->type->low1stack;
  154. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  155. if((pom=(vhi->type->high2stack-vhi->type->low2stack))>0)
  156. vhi->army.slots[1].second = (rand()%pom)+vhi->type->low2stack;
  157. else
  158. vhi->army.slots[1].second = vhi->type->low2stack;
  159. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  160. if((pom=(vhi->type->high3stack-vhi->type->low3stack))>0)
  161. vhi->army.slots[2].second = (rand()%pom)+vhi->type->low3stack;
  162. else
  163. vhi->army.slots[2].second = vhi->type->low3stack;
  164. }
  165. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  166. }
  167. /*************************FOG**OF**WAR******************************************/
  168. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  169. {
  170. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  171. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  172. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  173. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  174. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  175. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  176. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  177. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  178. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  179. k->second.fogOfWarMap[g][h][v] = 0;
  180. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  181. {
  182. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  183. {
  184. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  185. {
  186. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  187. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  188. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  189. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  190. }
  191. }
  192. }
  193. }
  194. /****************************TOWNS************************************************/
  195. for (int i=0;i<cgi->townh->townInstances.size();i++)
  196. {
  197. //CGTownInstance * vti = new CGTownInstance();
  198. //(*vti)=*(cgi->townh->townInstances[i]);
  199. CGTownInstance * vti =(cgi->townh->townInstances[i]);
  200. vti->creatureIncome.resize(CREATURES_PER_TOWN);
  201. vti->creaturesLeft.resize(CREATURES_PER_TOWN);
  202. if (vti->name.length()==0) // if town hasn't name we draw it
  203. vti->name=vti->town->names[rand()%vti->town->names.size()];
  204. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  205. }
  206. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  207. {
  208. if(k->first==-1 || k->first==255)
  209. continue;
  210. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  211. {
  212. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  213. {
  214. for(int ch=0; ch<k->second.towns.size(); ++ch)
  215. {
  216. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  217. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  218. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  219. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  220. }
  221. }
  222. }
  223. }
  224. /****************************SCRIPTS************************************************/
  225. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  226. /****************************C++ OBJECT SCRIPTS************************************************/
  227. std::map<int,CCPPObjectScript*> scripts;
  228. CScriptCallback * csc = new CScriptCallback();
  229. csc->gs = cgi->state;
  230. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  231. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  232. handleCPPObjS(&scripts,new CPickable(csc));
  233. handleCPPObjS(&scripts,new CMines(csc));
  234. handleCPPObjS(&scripts,new CTownScript(csc));
  235. //created map
  236. /****************************LUA OBJECT SCRIPTS************************************************/
  237. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  238. for (int i=0; i<lf->size(); i++)
  239. {
  240. try
  241. {
  242. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  243. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  244. CLuaCallback::registerFuncs(objs->is);
  245. //objs
  246. for (int j=0; j<temp->size(); j++)
  247. {
  248. int obid ; //obj ID
  249. int dspos = (*temp)[j].find_first_of('_');
  250. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  251. std::string fname = (*temp)[j].substr(0,dspos);
  252. if (skrypty->find(obid)==skrypty->end())
  253. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  254. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  255. }
  256. delete temp;
  257. }HANDLE_EXCEPTION
  258. }
  259. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  260. std::string temps("newObject");
  261. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  262. {
  263. //c++ scripts
  264. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  265. {
  266. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  267. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  268. }
  269. else
  270. {
  271. CGI->objh->objInstances[i]->state = NULL;
  272. }
  273. // lua scripts
  274. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  275. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  276. }
  277. delete lf;
  278. }
  279. int _tmain(int argc, _TCHAR* argv[])
  280. {
  281. //std::ios_base::sync_with_stdio(0);
  282. //CLuaHandler luatest;
  283. //luatest.test();
  284. //CBIKHandler cb;
  285. //cb.open("CSECRET.BIK");
  286. THC timeHandler tmh;
  287. THC tmh.getDif();
  288. int xx=0, yy=0, zz=0;
  289. SDL_Event sEvent;
  290. srand ( time(NULL) );
  291. SDL_Surface *temp;
  292. std::vector<SDL_Surface*> Sprites;
  293. float i;
  294. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  295. {
  296. screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  297. //initializing important global surface
  298. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  299. int rmask = 0xff000000;
  300. int gmask = 0x00ff0000;
  301. int bmask = 0x0000ff00;
  302. int amask = 0x000000ff;
  303. #else
  304. int rmask = 0x000000ff;
  305. int gmask = 0x0000ff00;
  306. int bmask = 0x00ff0000;
  307. int amask = 0xff000000;
  308. #endif
  309. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  310. CPG=NULL;
  311. TTF_Init();
  312. atexit(TTF_Quit);
  313. atexit(SDL_Quit);
  314. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  315. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  316. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  317. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  318. GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
  319. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  320. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  321. CMusicHandler * mush = new CMusicHandler; //initializing audio
  322. mush->initMusics();
  323. //audio initialized
  324. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  325. {
  326. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  327. // well, there's no music, but most games don't break without music...
  328. }*/
  329. //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  330. //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  331. ekran = screen;
  332. SDL_WM_SetCaption(NAME,""); //set window title
  333. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  334. CGameInfo::mainObj = cgi;
  335. cgi->consoleh = new CConsoleHandler;
  336. cgi->mush = mush;
  337. cgi->curh = new CCursorHandler;
  338. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  339. cgi->spriteh = new CLodHandler;
  340. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  341. cgi->bitmaph = new CLodHandler;
  342. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  343. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  344. boost::filesystem::directory_iterator enddir;
  345. for (boost::filesystem::directory_iterator dir("Data");dir!=enddir;dir++)
  346. {
  347. if(boost::filesystem::is_regular(dir->status()))
  348. {
  349. std::string name = dir->path().leaf();
  350. std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
  351. boost::algorithm::replace_all(name,".BMP",".PCX");
  352. Entry * e = cgi->bitmaph->entries.znajdz(name);
  353. if(e)
  354. {
  355. e->offset = -1;
  356. e->realSize = e->size = boost::filesystem::file_size(dir->path());
  357. }
  358. }
  359. }
  360. THC std::cout<<"Scanning Data/: "<<tmh.getDif()<<std::endl;
  361. cgi->curh->initCursor();
  362. cgi->curh->showGraphicCursor();
  363. cgi->screenh = new CScreenHandler;
  364. cgi->screenh->initScreen();
  365. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  366. //colors initialization
  367. SDL_Color p;
  368. p.unused = 0;
  369. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  370. cgi->playerColors.push_back(p); //red
  371. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  372. cgi->playerColors.push_back(p); //blue
  373. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  374. cgi->playerColors.push_back(p);//tan
  375. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  376. cgi->playerColors.push_back(p); //green
  377. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  378. cgi->playerColors.push_back(p); //orange
  379. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  380. cgi->playerColors.push_back(p); //purple
  381. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  382. cgi->playerColors.push_back(p);//teal
  383. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  384. cgi->playerColors.push_back(p);//pink
  385. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  386. cgi->neutralColor = p;//gray
  387. //colors initialized
  388. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  389. CMessage::init();
  390. cgi->townh = new CTownHandler;
  391. cgi->townh->loadNames();
  392. CAbilityHandler * abilh = new CAbilityHandler;
  393. abilh->loadAbilities();
  394. cgi->abilh = abilh;
  395. CHeroHandler * heroh = new CHeroHandler;
  396. heroh->loadHeroes();
  397. heroh->loadPortraits();
  398. cgi->heroh = heroh;
  399. cgi->generaltexth = new CGeneralTextHandler;
  400. cgi->generaltexth->load();
  401. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  402. //initializing hero flags
  403. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  404. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  405. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  406. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  407. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  408. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  409. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  410. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  411. for(int q=0; q<8; ++q)
  412. {
  413. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  414. {
  415. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  416. {
  417. for(int e=0; e<8; ++e)
  418. {
  419. Cimage nci;
  420. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  421. nci.groupNumber = 10;
  422. nci.imName = std::string();
  423. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  424. }
  425. o+=8;
  426. }
  427. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  428. {
  429. for(int e=0; e<8; ++e)
  430. {
  431. Cimage nci;
  432. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  433. nci.groupNumber = 11;
  434. nci.imName = std::string();
  435. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  436. }
  437. o+=8;
  438. }
  439. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  440. {
  441. for(int e=0; e<8; ++e)
  442. {
  443. Cimage nci;
  444. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  445. nci.groupNumber = 12;
  446. nci.imName = std::string();
  447. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  448. }
  449. o+=8;
  450. }
  451. }
  452. for(int ff=80; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  453. {
  454. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
  455. }
  456. cgi->heroh->flags1[q]->alphaTransformed = true;
  457. }
  458. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  459. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  460. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  461. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  462. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  463. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  464. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  465. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  466. for(int q=0; q<8; ++q)
  467. {
  468. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  469. {
  470. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  471. {
  472. for(int e=0; e<8; ++e)
  473. {
  474. Cimage nci;
  475. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  476. nci.groupNumber = 10;
  477. nci.imName = std::string();
  478. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  479. }
  480. o+=8;
  481. }
  482. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  483. {
  484. for(int e=0; e<8; ++e)
  485. {
  486. Cimage nci;
  487. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  488. nci.groupNumber = 11;
  489. nci.imName = std::string();
  490. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  491. }
  492. o+=8;
  493. }
  494. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  495. {
  496. for(int e=0; e<8; ++e)
  497. {
  498. Cimage nci;
  499. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  500. nci.groupNumber = 12;
  501. nci.imName = std::string();
  502. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  503. }
  504. o+=8;
  505. }
  506. }
  507. for(int ff=80; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  508. {
  509. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
  510. }
  511. cgi->heroh->flags2[q]->alphaTransformed = true;
  512. }
  513. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  514. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  515. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  516. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  517. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  518. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  519. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  520. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  521. for(int q=0; q<8; ++q)
  522. {
  523. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  524. {
  525. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  526. {
  527. for(int e=0; e<8; ++e)
  528. {
  529. Cimage nci;
  530. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  531. nci.groupNumber = 10;
  532. nci.imName = std::string();
  533. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  534. }
  535. o+=8;
  536. }
  537. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  538. {
  539. for(int e=0; e<8; ++e)
  540. {
  541. Cimage nci;
  542. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  543. nci.groupNumber = 11;
  544. nci.imName = std::string();
  545. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  546. }
  547. o+=8;
  548. }
  549. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  550. {
  551. for(int e=0; e<8; ++e)
  552. {
  553. Cimage nci;
  554. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  555. nci.groupNumber = 12;
  556. nci.imName = std::string();
  557. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  558. }
  559. o+=8;
  560. }
  561. }
  562. for(int ff=80; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  563. {
  564. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
  565. }
  566. cgi->heroh->flags3[q]->alphaTransformed = true;
  567. }
  568. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  569. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  570. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  571. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  572. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  573. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  574. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  575. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  576. for(int q=0; q<8; ++q)
  577. {
  578. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  579. {
  580. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  581. {
  582. for(int e=0; e<8; ++e)
  583. {
  584. Cimage nci;
  585. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  586. nci.groupNumber = 10;
  587. nci.imName = std::string();
  588. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  589. }
  590. o+=8;
  591. }
  592. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  593. {
  594. for(int e=0; e<8; ++e)
  595. {
  596. Cimage nci;
  597. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  598. nci.groupNumber = 11;
  599. nci.imName = std::string();
  600. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  601. }
  602. o+=8;
  603. }
  604. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  605. {
  606. for(int e=0; e<8; ++e)
  607. {
  608. Cimage nci;
  609. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  610. nci.groupNumber = 12;
  611. nci.imName = std::string();
  612. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  613. }
  614. o+=8;
  615. }
  616. }
  617. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  618. {
  619. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  620. {
  621. for(int e=0; e<8; ++e)
  622. {
  623. Cimage nci;
  624. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  625. nci.groupNumber = 13;
  626. nci.imName = std::string();
  627. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  628. }
  629. o+=8;
  630. }
  631. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  632. {
  633. for(int e=0; e<8; ++e)
  634. {
  635. Cimage nci;
  636. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  637. nci.groupNumber = 14;
  638. nci.imName = std::string();
  639. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  640. }
  641. o+=8;
  642. }
  643. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  644. {
  645. for(int e=0; e<8; ++e)
  646. {
  647. Cimage nci;
  648. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  649. nci.groupNumber = 15;
  650. nci.imName = std::string();
  651. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  652. }
  653. o+=8;
  654. }
  655. }
  656. for(int ff=80; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  657. {
  658. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
  659. }
  660. cgi->heroh->flags4[q]->alphaTransformed = true;
  661. }
  662. //hero flags initialized
  663. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  664. CPreGame * cpg = new CPreGame(); //main menu and submenus
  665. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  666. cpg->mush = mush;
  667. cgi->scenarioOps = cpg->runLoop();
  668. THC tmh.getDif();
  669. cgi->sspriteh = new CSemiLodHandler();
  670. cgi->sspriteh->openLod("H3sprite.lod");
  671. CArtHandler * arth = new CArtHandler;
  672. arth->loadArtifacts();
  673. cgi->arth = arth;
  674. CCreatureHandler * creh = new CCreatureHandler;
  675. creh->loadCreatures();
  676. cgi->creh = creh;
  677. CSpellHandler * spellh = new CSpellHandler;
  678. spellh->loadSpells();
  679. cgi->spellh = spellh;
  680. CBuildingHandler * buildh = new CBuildingHandler;
  681. buildh->loadBuildings();
  682. cgi->buildh = buildh;
  683. CObjectHandler * objh = new CObjectHandler;
  684. objh->loadObjects();
  685. cgi->objh = objh;
  686. cgi->dobjinfo = new CDefObjInfoHandler;
  687. cgi->dobjinfo->load();
  688. cgi->state = new CGameState();
  689. cgi->state->players = std::map<int, PlayerState>();
  690. cgi->pathf = new CPathfinder();
  691. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  692. cgi->consoleh->runConsole();
  693. THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
  694. std::string mapname;
  695. //if(CPG->ourScenSel->mapsel.selected==0)
  696. // CPG->ourScenSel->mapsel.selected = 1; //only for tests
  697. if (CPG)
  698. mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  699. else
  700. {
  701. std::cout<<"Critical error: CPG==NULL"<<std::endl;
  702. }
  703. std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
  704. gzFile map = gzopen(mapname.c_str(),"rb");
  705. std::string mapstr;int pom;
  706. while((pom=gzgetc(map))>=0)
  707. {
  708. mapstr+=pom;
  709. }
  710. gzclose(map);
  711. unsigned char *initTable = new unsigned char[mapstr.size()];
  712. for(int ss=0; ss<mapstr.size(); ++ss)
  713. {
  714. initTable[ss] = mapstr[ss];
  715. }
  716. std::cout<<"done."<<std::endl;
  717. for(int pru=0;pru<cgi->scenarioOps.playerInfos.size();pru++)
  718. {
  719. if(cgi->scenarioOps.playerInfos[pru].castle<0)
  720. cgi->scenarioOps.playerInfos[pru].castle = rand()%F_NUMBER;
  721. if(cgi->scenarioOps.playerInfos[pru].hero<0)
  722. cgi->scenarioOps.playerInfos[pru].hero= cgi->scenarioOps.playerInfos[pru].castle*HEROES_PER_TYPE*2+(rand()%(HEROES_PER_TYPE*2));//cgi->scenarioOps.playerInfos[pru].hero = cgi->
  723. }
  724. #define CHOOSE
  725. #ifdef CHOOSE
  726. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  727. #else
  728. CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
  729. #endif
  730. //CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
  731. cgi->ac = ac;
  732. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  733. ac->deh3m();
  734. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  735. ac->loadDefs();
  736. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  737. CMapHandler * mh = new CMapHandler();
  738. cgi->mh = mh;
  739. mh->reader = ac;
  740. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  741. mh->init();
  742. THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  743. initGameState(cgi);
  744. THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
  745. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  746. {
  747. cgi->playerint.push_back(NULL);
  748. }*/
  749. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  750. {
  751. if(!cgi->scenarioOps.playerInfos[i].human)
  752. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  753. else
  754. {
  755. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  756. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  757. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  758. }
  759. }
  760. ///claculating FoWs for minimap
  761. /****************************Minimaps' FoW******************************************/
  762. for(int g=0; g<cgi->playerint.size(); ++g)
  763. {
  764. if(!cgi->playerint[g]->human)
  765. continue;
  766. CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
  767. int mw = mm.map[0]->w, mh = mm.map[0]->h,
  768. wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
  769. for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
  770. {
  771. SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
  772. for (int i=0; i<mw; i++)
  773. {
  774. for (int j=0; j<mh; j++)
  775. {
  776. int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
  777. if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
  778. {
  779. CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
  780. }
  781. }
  782. }
  783. CSDL_Ext::update(pt);
  784. mm.FoW.push_back(pt);
  785. }
  786. }
  787. while(1) //main game loop, one execution per turn
  788. {
  789. cgi->consoleh->cb->newTurn();
  790. for (int i=0;i<cgi->playerint.size();i++)
  791. {
  792. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  793. try
  794. {
  795. cgi->playerint[i]->yourTurn();
  796. }HANDLE_EXCEPTION
  797. }
  798. }
  799. }
  800. else
  801. {
  802. printf("Something was wrong: %s/n", SDL_GetError());
  803. return -1;
  804. }
  805. }