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- // CMT.cpp : Defines the entry point for the console application.
- //
- #include "stdafx.h"
- #include "SDL.h"
- #include "SDL_TTF.h"
- #include "hch\CVideoHandler.h"
- #include "SDL_mixer.h"
- #include "hch\CBuildingHandler.h"
- #include "SDL_Extensions.h"
- #include "SDL_framerate.h"
- #include <cmath>
- #include <stdio.h>
- #include <string.h>
- #include <string>
- #include <assert.h>
- #include <vector>
- #include "zlib.h"
- #include <cmath>
- #include <ctime>
- #include "hch\CArtHandler.h"
- #include "hch\CHeroHandler.h"
- #include "hch\CCreatureHandler.h"
- #include "hch\CAbilityHandler.h"
- #include "hch\CSpellHandler.h"
- #include "hch\CBuildingHandler.h"
- #include "hch\CObjectHandler.h"
- #include "CGameInfo.h"
- #include "hch\CMusicHandler.h"
- #include "hch\CSemiLodHandler.h"
- #include "hch\CLodHandler.h"
- #include "hch\CDefHandler.h"
- #include "hch\CSndHandler.h"
- #include "hch\CTownHandler.h"
- #include "hch\CDefObjInfoHandler.h"
- #include "hch\CAmbarCendamo.h"
- #include "mapHandler.h"
- #include "global.h"
- #include "CPreGame.h"
- #include "hch\CGeneralTextHandler.h"
- #include "CConsoleHandler.h"
- #include "CCursorHandler.h"
- #include "CScreenHandler.h"
- #include "CPathfinder.h"
- #include "CGameState.h"
- #include "CCallback.h"
- #include "CPlayerInterface.h"
- #include "CLuaHandler.h"
- #include "CLua.h"
- #include "CAdvmapInterface.h"
- #include "CCastleInterface.h"
- #include "boost/filesystem/operations.hpp"
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
- # include <fcntl.h>
- # include <io.h>
- # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
- #else
- # define SET_BINARY_MODE(file)
- #endif
- #define CHUNK 16384
- const char * NAME = "VCMI 0.52 \"Tirion\" Techdemo";
- SDL_Surface * ekran, * screen, * screen2;
- extern SDL_Surface * CSDL_Ext::std32bppSurface;
- TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
- void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
- {
- std::vector<int> tempv = script->yourObjects();
- for (int i=0;i<tempv.size();i++)
- {
- (*mapa)[tempv[i]]=script;
- }
- CGI->state->cppscripts.insert(script);
- }
- void initGameState(CGameInfo * cgi)
- {
- cgi->state->day=0;
- /*********creating players entries in gs****************************************/
- for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
- {
- std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
- ins.second.color=ins.first;
- ins.second.serial=i;
- cgi->state->players.insert(ins);
- }
- /******************RESOURCES****************************************************/
- //TODO: zeby komputer dostawal inaczej niz gracz
- std::vector<int> startres;
- std::ifstream tis("config/startres.txt");
- int k;
- for (int j=0;j<cgi->scenarioOps.difficulty;j++)
- {
- tis >> k;
- for (int z=0;z<RESOURCE_QUANTITY;z++)
- tis>>k;
- }
- tis >> k;
- for (int i=0;i<RESOURCE_QUANTITY;i++)
- {
- tis >> k;
- startres.push_back(k);
- }
- tis.close();
- for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
- {
- (*i).second.resources.resize(RESOURCE_QUANTITY);
- for (int x=0;x<RESOURCE_QUANTITY;x++)
- (*i).second.resources[x] = startres[x];
- }
- /*************************HEROES************************************************/
- for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
- {
- if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
- continue;
- //CGHeroInstance * vhi = new CGHeroInstance();
- //*vhi=*(cgi->heroh->heroInstances[i]);
- CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
- vhi->subID = vhi->type->ID;
- if (vhi->level<1)
- {
- vhi->exp=40+rand()%50;
- vhi->level = 1;
- }
- if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
- if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
- {
- if (vhi->primSkills.size()<PRIMARY_SKILLS)
- vhi->primSkills.resize(PRIMARY_SKILLS);
- vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
- vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
- vhi->primSkills[2] = vhi->type->heroClass->initialPower;
- vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
- vhi->mana = vhi->primSkills[3]*10;
- }
- if (!vhi->name.length())
- {
- vhi->name = vhi->type->name;
- }
- if (!vhi->biography.length())
- {
- vhi->biography = vhi->type->biography;
- }
- if (vhi->portrait < 0)
- vhi->portrait = vhi->type->ID;
- //initial army
- if (!vhi->army.slots.size())
- {
- int pom;
- vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
- if((pom = (vhi->type->high1stack-vhi->type->low1stack)) > 0)
- vhi->army.slots[0].second = (rand()%pom)+vhi->type->low1stack;
- else
- vhi->army.slots[0].second = +vhi->type->low1stack;
- vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
- if((pom=(vhi->type->high2stack-vhi->type->low2stack))>0)
- vhi->army.slots[1].second = (rand()%pom)+vhi->type->low2stack;
- else
- vhi->army.slots[1].second = vhi->type->low2stack;
- vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
- if((pom=(vhi->type->high3stack-vhi->type->low3stack))>0)
- vhi->army.slots[2].second = (rand()%pom)+vhi->type->low3stack;
- else
- vhi->army.slots[2].second = vhi->type->low3stack;
- }
- cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
- }
- /*************************FOG**OF**WAR******************************************/
- for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
- {
- k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
- for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
- k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
- for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
- for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
- k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
- for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
- for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
- for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
- k->second.fogOfWarMap[g][h][v] = 0;
- for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
- {
- for(int yd=0; yd<cgi->ac->map.height; ++yd)
- {
- for(int ch=0; ch<k->second.heroes.size(); ++ch)
- {
- int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
- int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
- if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
- k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
- }
- }
- }
- }
- /****************************TOWNS************************************************/
- for (int i=0;i<cgi->townh->townInstances.size();i++)
- {
- //CGTownInstance * vti = new CGTownInstance();
- //(*vti)=*(cgi->townh->townInstances[i]);
- CGTownInstance * vti =(cgi->townh->townInstances[i]);
- vti->creatureIncome.resize(CREATURES_PER_TOWN);
- vti->creaturesLeft.resize(CREATURES_PER_TOWN);
- if (vti->name.length()==0) // if town hasn't name we draw it
- vti->name=vti->town->names[rand()%vti->town->names.size()];
-
- cgi->state->players[vti->getOwner()].towns.push_back(vti);
- }
- for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
- {
- if(k->first==-1 || k->first==255)
- continue;
- for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
- {
- for(int yd=0; yd<cgi->ac->map.height; ++yd)
- {
- for(int ch=0; ch<k->second.towns.size(); ++ch)
- {
- int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
- int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
- if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
- k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
- }
- }
- }
- }
- /****************************SCRIPTS************************************************/
- std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
- /****************************C++ OBJECT SCRIPTS************************************************/
- std::map<int,CCPPObjectScript*> scripts;
- CScriptCallback * csc = new CScriptCallback();
- csc->gs = cgi->state;
- handleCPPObjS(&scripts,new CVisitableOPH(csc));
- handleCPPObjS(&scripts,new CVisitableOPW(csc));
- handleCPPObjS(&scripts,new CPickable(csc));
- handleCPPObjS(&scripts,new CMines(csc));
- handleCPPObjS(&scripts,new CTownScript(csc));
- //created map
- /****************************LUA OBJECT SCRIPTS************************************************/
- std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
- for (int i=0; i<lf->size(); i++)
- {
- try
- {
- std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
- CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
- CLuaCallback::registerFuncs(objs->is);
- //objs
- for (int j=0; j<temp->size(); j++)
- {
- int obid ; //obj ID
- int dspos = (*temp)[j].find_first_of('_');
- obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
- std::string fname = (*temp)[j].substr(0,dspos);
- if (skrypty->find(obid)==skrypty->end())
- skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
- (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
- }
- delete temp;
- }HANDLE_EXCEPTION
- }
- /****************************INITIALIZING OBJECT SCRIPTS************************************************/
- std::string temps("newObject");
- for (int i=0; i<CGI->objh->objInstances.size(); i++)
- {
- //c++ scripts
- if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
- {
- CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
- CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
- }
- else
- {
- CGI->objh->objInstances[i]->state = NULL;
- }
- // lua scripts
- if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
- (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
- }
- delete lf;
- }
- int _tmain(int argc, _TCHAR* argv[])
- {
- //std::ios_base::sync_with_stdio(0);
- //CLuaHandler luatest;
- //luatest.test();
-
- //CBIKHandler cb;
- //cb.open("CSECRET.BIK");
- THC timeHandler tmh;
- THC tmh.getDif();
- int xx=0, yy=0, zz=0;
- SDL_Event sEvent;
- srand ( time(NULL) );
- SDL_Surface *temp;
- std::vector<SDL_Surface*> Sprites;
- float i;
- if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
- {
- screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
-
- //initializing important global surface
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;
- int gmask = 0x00ff0000;
- int bmask = 0x0000ff00;
- int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff;
- int gmask = 0x0000ff00;
- int bmask = 0x00ff0000;
- int amask = 0xff000000;
- #endif
- CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
- CPG=NULL;
- TTF_Init();
- atexit(TTF_Quit);
- atexit(SDL_Quit);
- //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
- TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
- //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
- GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
- GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
- GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
- GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
- CMusicHandler * mush = new CMusicHandler; //initializing audio
- mush->initMusics();
- //audio initialized
- /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
- {
- printf("Mix_PlayMusic: %s\n", Mix_GetError());
- // well, there's no music, but most games don't break without music...
- }*/
- //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
- //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
- ekran = screen;
- SDL_WM_SetCaption(NAME,""); //set window title
- CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
- CGameInfo::mainObj = cgi;
- cgi->consoleh = new CConsoleHandler;
- cgi->mush = mush;
- cgi->curh = new CCursorHandler;
-
- THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
- cgi->spriteh = new CLodHandler;
- cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
- cgi->bitmaph = new CLodHandler;
- cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
- THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
- boost::filesystem::directory_iterator enddir;
- for (boost::filesystem::directory_iterator dir("Data");dir!=enddir;dir++)
- {
- if(boost::filesystem::is_regular(dir->status()))
- {
- std::string name = dir->path().leaf();
- std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
- boost::algorithm::replace_all(name,".BMP",".PCX");
- Entry * e = cgi->bitmaph->entries.znajdz(name);
- if(e)
- {
- e->offset = -1;
- e->realSize = e->size = boost::filesystem::file_size(dir->path());
- }
- }
- }
- THC std::cout<<"Scanning Data/: "<<tmh.getDif()<<std::endl;
- cgi->curh->initCursor();
- cgi->curh->showGraphicCursor();
- cgi->screenh = new CScreenHandler;
- cgi->screenh->initScreen();
- THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
- //colors initialization
- SDL_Color p;
- p.unused = 0;
- p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
- cgi->playerColors.push_back(p); //red
- p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
- cgi->playerColors.push_back(p); //blue
- p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
- cgi->playerColors.push_back(p);//tan
- p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
- cgi->playerColors.push_back(p); //green
- p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
- cgi->playerColors.push_back(p); //orange
- p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
- cgi->playerColors.push_back(p); //purple
- p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
- cgi->playerColors.push_back(p);//teal
- p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
- cgi->playerColors.push_back(p);//pink
- p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
- cgi->neutralColor = p;//gray
- //colors initialized
- THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
- CMessage::init();
- cgi->townh = new CTownHandler;
- cgi->townh->loadNames();
- CAbilityHandler * abilh = new CAbilityHandler;
- abilh->loadAbilities();
- cgi->abilh = abilh;
- CHeroHandler * heroh = new CHeroHandler;
- heroh->loadHeroes();
- heroh->loadPortraits();
- cgi->heroh = heroh;
- cgi->generaltexth = new CGeneralTextHandler;
- cgi->generaltexth->load();
- THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
- //initializing hero flags
- cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
- cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
- cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
- cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
- cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
- cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
- cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
- cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
- for(int q=0; q<8; ++q)
- {
- for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
- {
- if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 10;
- nci.imName = std::string();
- cgi->heroh->flags1[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 11;
- nci.imName = std::string();
- cgi->heroh->flags1[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 12;
- nci.imName = std::string();
- cgi->heroh->flags1[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- }
- for(int ff=80; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
- {
- CSDL_Ext::fullAlphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
- }
- cgi->heroh->flags1[q]->alphaTransformed = true;
- }
- cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
- cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
- cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
- cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
- cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
- cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
- cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
- cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
- for(int q=0; q<8; ++q)
- {
- for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
- {
- if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 10;
- nci.imName = std::string();
- cgi->heroh->flags2[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 11;
- nci.imName = std::string();
- cgi->heroh->flags2[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 12;
- nci.imName = std::string();
- cgi->heroh->flags2[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- }
- for(int ff=80; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
- {
- CSDL_Ext::fullAlphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
- }
- cgi->heroh->flags2[q]->alphaTransformed = true;
- }
- cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
- cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
- cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
- cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
- cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
- cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
- cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
- cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
- for(int q=0; q<8; ++q)
- {
- for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
- {
- if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 10;
- nci.imName = std::string();
- cgi->heroh->flags3[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 11;
- nci.imName = std::string();
- cgi->heroh->flags3[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 12;
- nci.imName = std::string();
- cgi->heroh->flags3[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- }
- for(int ff=80; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
- {
- CSDL_Ext::fullAlphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
- }
- cgi->heroh->flags3[q]->alphaTransformed = true;
- }
- cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
- cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
- cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
- cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
- cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
- cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
- cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
- cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
- for(int q=0; q<8; ++q)
- {
- for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
- {
- if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 10;
- nci.imName = std::string();
- cgi->heroh->flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 11;
- nci.imName = std::string();
- cgi->heroh->flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 12;
- nci.imName = std::string();
- cgi->heroh->flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- }
- for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
- {
- if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 13;
- nci.imName = std::string();
- cgi->heroh->flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 14;
- nci.imName = std::string();
- cgi->heroh->flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 15;
- nci.imName = std::string();
- cgi->heroh->flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- }
- for(int ff=80; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
- {
- CSDL_Ext::fullAlphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
- }
- cgi->heroh->flags4[q]->alphaTransformed = true;
- }
- //hero flags initialized
- THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
- CPreGame * cpg = new CPreGame(); //main menu and submenus
- THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
- cpg->mush = mush;
- cgi->scenarioOps = cpg->runLoop();
- THC tmh.getDif();
- cgi->sspriteh = new CSemiLodHandler();
- cgi->sspriteh->openLod("H3sprite.lod");
- CArtHandler * arth = new CArtHandler;
- arth->loadArtifacts();
- cgi->arth = arth;
- CCreatureHandler * creh = new CCreatureHandler;
- creh->loadCreatures();
- cgi->creh = creh;
- CSpellHandler * spellh = new CSpellHandler;
- spellh->loadSpells();
- cgi->spellh = spellh;
- CBuildingHandler * buildh = new CBuildingHandler;
- buildh->loadBuildings();
- cgi->buildh = buildh;
- CObjectHandler * objh = new CObjectHandler;
- objh->loadObjects();
- cgi->objh = objh;
- cgi->dobjinfo = new CDefObjInfoHandler;
- cgi->dobjinfo->load();
- cgi->state = new CGameState();
- cgi->state->players = std::map<int, PlayerState>();
- cgi->pathf = new CPathfinder();
- cgi->consoleh->cb = new CCallback(cgi->state,-1);
- cgi->consoleh->runConsole();
- THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
- std::string mapname;
- //if(CPG->ourScenSel->mapsel.selected==0)
- // CPG->ourScenSel->mapsel.selected = 1; //only for tests
- if (CPG)
- mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
- else
- {
- std::cout<<"Critical error: CPG==NULL"<<std::endl;
- }
- std::cout<<"Opening map file: "<<mapname<<"\t\t"<<std::flush;
- gzFile map = gzopen(mapname.c_str(),"rb");
- std::string mapstr;int pom;
- while((pom=gzgetc(map))>=0)
- {
- mapstr+=pom;
- }
- gzclose(map);
- unsigned char *initTable = new unsigned char[mapstr.size()];
- for(int ss=0; ss<mapstr.size(); ++ss)
- {
- initTable[ss] = mapstr[ss];
- }
- std::cout<<"done."<<std::endl;
- for(int pru=0;pru<cgi->scenarioOps.playerInfos.size();pru++)
- {
- if(cgi->scenarioOps.playerInfos[pru].castle<0)
- cgi->scenarioOps.playerInfos[pru].castle = rand()%F_NUMBER;
- if(cgi->scenarioOps.playerInfos[pru].hero<0)
- cgi->scenarioOps.playerInfos[pru].hero= cgi->scenarioOps.playerInfos[pru].castle*HEROES_PER_TYPE*2+(rand()%(HEROES_PER_TYPE*2));//cgi->scenarioOps.playerInfos[pru].hero = cgi->
- }
- #define CHOOSE
- #ifdef CHOOSE
- CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
- #else
- CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
- #endif
- //CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
- cgi->ac = ac;
- THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
- ac->deh3m();
- THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
- ac->loadDefs();
- THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
- CMapHandler * mh = new CMapHandler();
- cgi->mh = mh;
- mh->reader = ac;
- THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
- mh->init();
- THC std::cout<<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
- initGameState(cgi);
- THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
- /*for(int d=0; d<PLAYER_LIMIT; ++d)
- {
- cgi->playerint.push_back(NULL);
- }*/
- for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
- {
- if(!cgi->scenarioOps.playerInfos[i].human)
- cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
- else
- {
- cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
- cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
- ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
- }
- }
- ///claculating FoWs for minimap
- /****************************Minimaps' FoW******************************************/
- for(int g=0; g<cgi->playerint.size(); ++g)
- {
- if(!cgi->playerint[g]->human)
- continue;
- CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
- int mw = mm.map[0]->w, mh = mm.map[0]->h,
- wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
- for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
- {
- SDL_Surface * pt = CSDL_Ext::newSurface(mm.pos.w, mm.pos.h, CSDL_Ext::std32bppSurface);
- for (int i=0; i<mw; i++)
- {
- for (int j=0; j<mh; j++)
- {
- int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
- if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
- }
- }
- }
- CSDL_Ext::update(pt);
- mm.FoW.push_back(pt);
- }
- }
- while(1) //main game loop, one execution per turn
- {
- cgi->consoleh->cb->newTurn();
- for (int i=0;i<cgi->playerint.size();i++)
- {
- cgi->state->currentPlayer=cgi->playerint[i]->playerID;
- try
- {
- cgi->playerint[i]->yourTurn();
- }HANDLE_EXCEPTION
- }
- }
- }
- else
- {
- printf("Something was wrong: %s/n", SDL_GetError());
- return -1;
- }
- }
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