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- #include "../stdafx.h"
- #include "CTownHandler.h"
- #include "../CGameInfo.h"
- #include "CLodHandler.h"
- #include <sstream>
- #include "CGeneralTextHandler.h"
- CTownHandler::CTownHandler()
- {
- smallIcons = CGI->spriteh->giveDef("ITPA.DEF");
- }
- CTownHandler::~CTownHandler()
- {
- delete smallIcons;
- //todo - delete structures info
- }
- void CTownHandler::loadNames()
- {
- std::istringstream ins, names;
- ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
- names.str(CGI->bitmaph->getTextFile("TOWNNAME.TXT"));
- int si=0;
- char bufname[50];
- while (!ins.eof())
- {
- CTown town;
- ins.getline(bufname,50);
- town.name = std::string(bufname);
- for (int i=0; i<NAMES_PER_TOWN; i++)
- {
- names.getline(bufname,50);
- std::string pom(bufname);
- town.names.push_back(pom.substr(0,pom.length()-1));
- }
- town.typeID=si++;
- town.bonus=towns.size();
- if (town.bonus==8) town.bonus=3;
- if (town.name.length())
- towns.push_back(town);
- }
- std::string strs = CGI->bitmaph->getTextFile("TCOMMAND.TXT");
- int itr=0;
- while(itr<strs.length()-1)
- {
- std::string tmp;
- CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
- tcommands.push_back(tmp);
- }
- //read buildings coords
- std::ifstream of("config/buildings.txt");
- while(!of.eof())
- {
- Structure *vinya = new Structure;
- vinya->group = -1;
- of >> vinya->townID;
- of >> vinya->ID;
- of >> vinya->defName;
- vinya->name = vinya->defName; //TODO - use normal names
- of >> vinya->pos.x;
- of >> vinya->pos.y;
- vinya->pos.z = 0;
- structures[vinya->townID][vinya->ID] = vinya;
- }
- of.close();
- of.clear();
- //read building priorities
- of.open("config/buildings2.txt");
- int format, idt;
- std::string s;
- of >> format >> idt;
- while(!of.eof())
- {
- std::map<int,std::map<int, Structure*> >::iterator i;
- std::map<int, Structure*>::iterator i2;
- int itr=1, buildingID;
- int castleID;
- of >> s;
- if (s != "CASTLE")
- break;
- of >> castleID;
- while(1)
- {
- of >> s;
- if (s == "END")
- break;
- else
- if((i=structures.find(castleID))!=structures.end())
- if((i2=(i->second.find(buildingID=atoi(s.c_str()))))!=(i->second.end()))
- i2->second->pos.z=itr++;
- else
- std::cout << "Warning1: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
- else
- std::cout << "Warning1: Castle "<<castleID<<" not defined."<<std::endl;
- }
- }
- of.close();
- of.clear();
- //read borders and areas names
- of.open("config/buildings3.txt");
- while(!of.eof())
- {
- std::map<int,std::map<int, Structure*> >::iterator i;
- std::map<int, Structure*>::iterator i2;
- int town, id;
- std::string border, area;
- of >> town >> id >> border >> border >> area;
- if((i=structures.find(town))!=structures.end())
- if((i2=(i->second.find(id)))!=(i->second.end()))
- {
- i2->second->borderName = border;
- i2->second->areaName = area;
- }
- else
- std::cout << "Warning2: No building "<<id<<" in the castle "<<town<<std::endl;
- else
- std::cout << "Warning2: Castle "<<town<<" not defined."<<std::endl;
- }
- of.close();
- of.clear();
- //read groups
- itr = 0;
- of.open("config/buildings4.txt");
- of >> format;
- if(format!=1)
- {
- std::cout << "Unhandled format of buildings4.txt \n";
- }
- else
- {
- of >> s;
- int itr=1;
- while(!of.eof())
- {
- std::map<int,std::map<int, Structure*> >::iterator i;
- std::map<int, Structure*>::iterator i2;
- int buildingID;
- int castleID;
- itr++;
- if (s == "CASTLE")
- {
- of >> castleID;
- }
- else if(s == "ALL")
- {
- castleID = -1;
- }
- else
- {
- break;
- }
- of >> s;
- while(1) //read groups for castle
- {
- if (s == "GROUP")
- {
- while(1)
- {
- of >> s;
- if((s == "GROUP") || (s == "EOD") || (s == "CASTLE")) //
- break;
- buildingID = atoi(s.c_str());
- if(castleID>=0)
- {
- if((i=structures.find(castleID))!=structures.end())
- if((i2=(i->second.find(buildingID)))!=(i->second.end()))
- i2->second->group = itr;
- else
- std::cout << "Warning3: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
- else
- std::cout << "Warning3: Castle "<<castleID<<" not defined."<<std::endl;
- }
- else //set group for selected building in ALL castles
- {
- for(i=structures.begin();i!=structures.end();i++)
- {
- for(i2=i->second.begin(); i2!=i->second.end(); i2++)
- {
- if(i2->first == buildingID)
- {
- i2->second->group = itr;
- break;
- }
- }
- }
- }
- }
- if(s == "CASTLE")
- break;
- itr++;
- }//if (s == "GROUP")
- else if(s == "EOD")
- break;
- }
- }
- of.close();
- of.clear();
- for(int x=0;x<towns.size();x++)
- towns[x].basicCreatures.resize(7);
- of.open("config/basicCres.txt");
- while(!of.eof())
- {
- int tid, lid, cid; //town,level,creature
- of >> tid >> lid >> cid;
- if(lid < towns[tid].basicCreatures.size())
- towns[tid].basicCreatures[lid]=cid;
- }
- of.close();
- of.clear();
- }
- }
- SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
- {
- if (ID==-1)
- return smallIcons->ourImages[0].bitmap;
- else if (ID==-2)
- return smallIcons->ourImages[1].bitmap;
- else if (ID==-3)
- return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
- else if (ID>F_NUMBER || ID<-3)
- throw new std::exception("Invalid ID");
- else
- {
- int pom = 3;
- if(!fort)
- pom+=F_NUMBER*2;
- pom += ID*2;
- if (!builded)
- pom--;
- return smallIcons->ourImages[pom].bitmap;
- }
- }
- int CTownHandler::getTypeByDefName(std::string name)
- {
- //TODO
- return 0;
- }
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