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- #include "stdafx.h"
- #include "mapHandler.h"
- #include "hch\CSemiDefHandler.h"
- #include "SDL_rotozoom.h"
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "stdlib.h"
- #include "hch\CLodHandler.h"
- #include "hch\CDefObjInfoHandler.h"
- #include <algorithm>
- #include "CGameState.h"
- #include "CLua.h"
- #include "hch\CCastleHandler.h"
- #include "hch\CHeroHandler.h"
- #include "hch\CTownHandler.h"
- #include <iomanip>
- #include <sstream>
- extern SDL_Surface * ekran;
- class OCM_HLP
- {
- public:
- bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
- {
- return (*a.first)<(*b.first);
- }
- } ocmptwo ;
- void alphaTransformDef(CGDefInfo * defInfo)
- {
- SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
- for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
- {
- defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
- SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(defInfo->handler->ourImages[yy].bitmap, alphaTransSurf);
- SDL_FreeSurface(defInfo->handler->ourImages[yy].bitmap);
- defInfo->handler->ourImages[yy].bitmap = bufs;
- defInfo->handler->alphaTransformed = true;
- }
- SDL_FreeSurface(alphaTransSurf);
- }
- std::pair<int,int> CMapHandler::pickObject(CGObjectInstance *obj)
- {
- switch(obj->ID)
- {
- case 65: //random artifact
- return std::pair<int,int>(5,(rand()%136)+7); //tylko sensowny zakres - na poczatku sa katapulty itp, na koncu specjalne i blanki
- case 66: //random treasure artifact
- return std::pair<int,int>(5,CGI->arth->treasures[rand()%CGI->arth->treasures.size()]->id);
- case 67: //random minor artifact
- return std::pair<int,int>(5,CGI->arth->minors[rand()%CGI->arth->minors.size()]->id);
- case 68: //random major artifact
- return std::pair<int,int>(5,CGI->arth->majors[rand()%CGI->arth->majors.size()]->id);
- case 69: //random relic artifact
- return std::pair<int,int>(5,CGI->arth->relics[rand()%CGI->arth->relics.size()]->id);
- case 70: //random hero
- return std::pair<int,int>(34,rand()%CGI->heroh->heroes.size());
- case 71: //random monster
- return std::pair<int,int>(54,rand()%(CGI->creh->creatures.size()));
- case 72: //random monster lvl1
- return std::pair<int,int>(54,CGI->creh->levelCreatures[1][rand()%CGI->creh->levelCreatures[1].size()]->idNumber);
- case 73: //random monster lvl2
- return std::pair<int,int>(54,CGI->creh->levelCreatures[2][rand()%CGI->creh->levelCreatures[2].size()]->idNumber);
- case 74: //random monster lvl3
- return std::pair<int,int>(54,CGI->creh->levelCreatures[3][rand()%CGI->creh->levelCreatures[3].size()]->idNumber);
- case 75: //random monster lvl4
- return std::pair<int,int>(54,CGI->creh->levelCreatures[4][rand()%CGI->creh->levelCreatures[4].size()]->idNumber);
- case 76: //random resource
- return std::pair<int,int>(79,rand()%7); //now it's OH3 style, use %8 for mithril
- case 77: //random town
- return std::pair<int,int>(98,rand()%CGI->townh->towns.size());
- case 162: //random monster lvl5
- return std::pair<int,int>(54,CGI->creh->levelCreatures[5][rand()%CGI->creh->levelCreatures[5].size()]->idNumber);
- case 163: //random monster lvl6
- return std::pair<int,int>(54,CGI->creh->levelCreatures[6][rand()%CGI->creh->levelCreatures[6].size()]->idNumber);
- case 164: //random monster lvl7
- return std::pair<int,int>(54,CGI->creh->levelCreatures[7][rand()%CGI->creh->levelCreatures[7].size()]->idNumber);
- case 216: //random dwelling
- {
- int faction = rand()%F_NUMBER;
- CCreGen2ObjInfo* info =(CCreGen2ObjInfo*)obj->info;
- if (info->asCastle)
- {
- for(int i=0;i<CGI->objh->objInstances.size();i++)
- {
- if(CGI->objh->objInstances[i]->ID==77 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
- {
- randomizeObject(CGI->objh->objInstances[i]); //we have to randomize the castle first
- faction = CGI->objh->objInstances[i]->subID;
- break;
- }
- else if(CGI->objh->objInstances[i]->ID==98 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
- {
- faction = CGI->objh->objInstances[i]->subID;
- break;
- }
- }
- }
- else
- {
- while((!(info->castles[0]&(1<<faction))))
- {
- if((faction>7) && (info->castles[1]&(1<<(faction-8))))
- break;
- faction = rand()%F_NUMBER;
- }
- }
- int level = ((info->maxLevel-info->minLevel) ? (rand()%(info->maxLevel-info->minLevel)+info->minLevel) : (info->minLevel));
- int cid = CGI->townh->towns[faction].basicCreatures[level];
- for(int i=0;i<CGI->objh->cregens.size();i++)
- if(CGI->objh->cregens[i]==cid)
- return std::pair<int,int>(17,i);
- std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
- return std::pair<int,int>(17,0);
- }
- case 217:
- {
- int faction = rand()%F_NUMBER;
- CCreGenObjInfo* info =(CCreGenObjInfo*)obj->info;
- if (info->asCastle)
- {
- for(int i=0;i<CGI->objh->objInstances.size();i++)
- {
- if(CGI->objh->objInstances[i]->ID==77 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
- {
- randomizeObject(CGI->objh->objInstances[i]); //we have to randomize the castle first
- faction = CGI->objh->objInstances[i]->subID;
- break;
- }
- else if(CGI->objh->objInstances[i]->ID==98 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
- {
- faction = CGI->objh->objInstances[i]->subID;
- break;
- }
- }
- }
- else
- {
- while((!(info->castles[0]&(1<<faction))))
- {
- if((faction>7) && (info->castles[1]&(1<<(faction-8))))
- break;
- faction = rand()%F_NUMBER;
- }
- }
- int cid = CGI->townh->towns[faction].basicCreatures[obj->subID];
- for(int i=0;i<CGI->objh->cregens.size();i++)
- if(CGI->objh->cregens[i]==cid)
- return std::pair<int,int>(17,i);
- std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
- return std::pair<int,int>(17,0);
- }
- case 218:
- {
- CCreGen3ObjInfo* info =(CCreGen3ObjInfo*)obj->info;
- int level = ((info->maxLevel-info->minLevel) ? (rand()%(info->maxLevel-info->minLevel)+info->minLevel) : (info->minLevel));
- int cid = CGI->townh->towns[obj->subID].basicCreatures[level];
- for(int i=0;i<CGI->objh->cregens.size();i++)
- if(CGI->objh->cregens[i]==cid)
- return std::pair<int,int>(17,i);
- std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
- return std::pair<int,int>(17,0);
- }
- }
- return std::pair<int,int>(-1,-1);
- }
- void CMapHandler::randomizeObject(CGObjectInstance *cur)
- {
- std::pair<int,int> ran = pickObject(cur);
- if(ran.first<0 || ran.second<0) //this is not a random object, or we couldn't find anything
- return;
- else if(ran.first==34)//special code for hero
- {
- CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur);
- if(!h) {std::cout<<"Wrong random hero at "<<cur->pos<<std::endl; return;}
- cur->ID = ran.first;
- cur->subID = ran.second;
- h->type = CGI->heroh->heroes[ran.second];
- CGI->heroh->heroInstances.push_back(h);
- CGI->objh->objInstances.erase(std::find(CGI->objh->objInstances.begin(),CGI->objh->objInstances.end(),h));
- return; //TODO: maybe we should do something with definfo?
- }
- else if(ran.first==98)//special code for town
- {
- CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
- if(!t) {std::cout<<"Wrong random town at "<<cur->pos<<std::endl; return;}
- cur->ID = ran.first;
- cur->subID = ran.second;
- t->town = &CGI->townh->towns[ran.second];
- if(t->hasCapitol())
- t->defInfo = capitols[t->subID];
- else if(t->hasFort())
- t->defInfo = CGI->dobjinfo->castles[t->subID];
- else
- t->defInfo = villages[t->subID];
- if(!t->defInfo->handler)
- {
- t->defInfo->handler = CGI->spriteh->giveDef(t->defInfo->name);
- alphaTransformDef(t->defInfo);
- }
- //CGI->townh->townInstances.push_back(t);
- return;
- }
- //we have to replace normal random object
- cur->ID = ran.first;
- cur->subID = ran.second;
- cur->defInfo = CGI->dobjinfo->gobjs[ran.first][ran.second];
- if(!cur->defInfo){std::cout<<"Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl;return;}
- if(!cur->defInfo->handler) //if we have to load def
- {
- cur->defInfo->handler = CGI->spriteh->giveDef(cur->defInfo->name);
- alphaTransformDef(cur->defInfo);
- }
- }
- void CMapHandler::randomizeObjects()
- {
- CGObjectInstance * cur;
- for(int no=0; no<CGI->objh->objInstances.size(); ++no)
- {
- randomizeObject(CGI->objh->objInstances[no]);
- if(CGI->objh->objInstances[no]->ID==26)
- CGI->objh->objInstances[no]->defInfo->handler=NULL;
- }
- }
- void CMapHandler::prepareFOWDefs()
- {
- fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
- partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
- //adding necessary rotations
- Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- //necessaary rotations added
- for(int i=0; i<partialHide->ourImages.size(); ++i)
- {
- CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
- }
- //visibility.resize(reader->map.width+2*Woff);
- //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
- //{
- // visibility[gg].resize(reader->map.height+2*Hoff);
- // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
- // visibility[gg][jj] = true;
- //}
- visibility.resize(CGI->ac->map.width, Woff);
- for (int i=0-Woff;i<visibility.size()-Woff;i++)
- {
- visibility[i].resize(CGI->ac->map.height,Hoff);
- }
- for (int i=0-Woff; i<visibility.size()-Woff; ++i)
- {
- for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
- {
- visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
- for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
- visibility[i][j][k]=true;
- }
- }
- hideBitmap.resize(CGI->ac->map.width, Woff);
- for (int i=0-Woff;i<visibility.size()-Woff;i++)
- {
- hideBitmap[i].resize(CGI->ac->map.height,Hoff);
- }
- for (int i=0-Woff; i<hideBitmap.size()-Woff; ++i)
- {
- for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
- {
- hideBitmap[i][j].resize(CGI->ac->map.twoLevel+1,0);
- for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
- hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
- }
- }
- //visibility[6][7][1] = false;
- //visibility[7][7][1] = false;
- //visibility[6][8][1] = false;
- //visibility[6][6][1] = false;
- //visibility[5][8][1] = false;
- //visibility[7][6][1] = false;
- //visibility[6][9][1] = false;
- }
- void CMapHandler::roadsRiverTerrainInit()
- {
- //initializing road's and river's DefHandlers
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
- //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
- //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
- // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
- sizes.x = CGI->ac->map.width;
- sizes.y = CGI->ac->map.height;
- sizes.z = CGI->ac->map.twoLevel+1;
- ttiles.resize(CGI->ac->map.width,Woff);
- for (int i=0-Woff;i<ttiles.size()-Woff;i++)
- {
- ttiles[i].resize(CGI->ac->map.height,Hoff);
- }
- for (int i=0-Woff;i<ttiles.size()-Woff;i++)
- {
- for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
- ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
- }
- for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
- {
- for (int j=0; j<reader->map.height;j++) //po wysokoœci
- {
- for (int k=0; k<=reader->map.twoLevel; ++k)
- {
- TerrainTile** pomm = reader->map.terrain; ;
- if (k==0)
- pomm = reader->map.terrain;
- else
- pomm = reader->map.undergroungTerrain;
- if(pomm[i][j].malle)
- {
- int cDir;
- bool rotV, rotH;
- if(k==0)
- {
- int roadpom = reader->map.terrain[i][j].malle-1,
- impom = reader->map.terrain[i][j].roadDir;
- SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
- ttiles[i][j][k].roadbitmap.push_back(pom1);
- cDir = reader->map.terrain[i][j].roadDir;
- rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
- rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
- }
- else
- {
- int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
- pom777 = reader->map.undergroungTerrain[i][j].roadDir;
- SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
- ttiles[i][j][k].roadbitmap.push_back(pom1);
- cDir = reader->map.undergroungTerrain[i][j].roadDir;
- rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
- rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
- }
- if(rotH)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
- }
- if(rotV)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
- }
- if(rotH || rotV)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
- SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], CSDL_Ext::std32bppSurface);
- SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
- ttiles[i][j][k].roadbitmap[0] = buf;
- }
- }
- }
- }
- }
- //initializing simple values
- for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
- {
- for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
- {
- for(int k=0; k<ttiles[0][0].size(); ++k)
- {
- ttiles[i][j][k].pos = int3(i, j, k);
- ttiles[i][j][k].blocked = false;
- ttiles[i][j][k].visitable = false;
- if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
- {
- ttiles[i][j][k].blocked = true;
- continue;
- }
- ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
- ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
- ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
- ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
- ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
- }
- }
- }
- //simple values initialized
- for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
- {
- for (int j=0; j<reader->map.height;j++) //po wysokoœci
- {
- for(int k=0; k<=reader->map.twoLevel; ++k)
- {
- TerrainTile** pomm = reader->map.terrain;
- if(k==0)
- {
- pomm = reader->map.terrain;
- }
- else
- {
- pomm = reader->map.undergroungTerrain;
- }
- if(pomm[i][j].nuine)
- {
- int cDir;
- bool rotH, rotV;
- if(k==0)
- {
- ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
- cDir = reader->map.terrain[i][j].rivDir;
- rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
- rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
- }
- else
- {
- ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
- cDir = reader->map.undergroungTerrain[i][j].rivDir;
- rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
- rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
- }
- if(rotH)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
- }
- if(rotV)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
- }
- if(rotH || rotV)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
- SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], CSDL_Ext::std32bppSurface);
- SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
- ttiles[i][j][k].rivbitmap[0] = buf;
- }
- }
- }
- }
- }
- }
- void CMapHandler::borderAndTerrainBitmapInit()
- {
- //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
- //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
- // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
- CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
- for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
- {
- for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
- {
- for(int k=0; k<=reader->map.twoLevel; ++k)
- {
- if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
- {
- if(i==-1 && j==-1)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
- continue;
- }
- else if(i==-1 && j==(reader->map.height))
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
- continue;
- }
- else if(i==(reader->map.width) && j==-1)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
- continue;
- }
- else if(i==(reader->map.width) && j==(reader->map.height))
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
- continue;
- }
- else if(j == -1 && i > -1 && i < reader->map.height)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
- continue;
- }
- else if(i == -1 && j > -1 && j < reader->map.height)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
- continue;
- }
- else if(j == reader->map.height && i >-1 && i < reader->map.width)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
- continue;
- }
- else if(i == reader->map.width && j > -1 && j < reader->map.height)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
- continue;
- }
- else
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
- continue;
- }
- }
- //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
- std::string name;
- if (k>0)
- name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
- else
- name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
- for (unsigned int m=0; m<reader->defs.size(); m++)
- {
- try
- {
- if (reader->defs[m]->defName != name)
- continue;
- else
- {
- int ktora;
- if (k==0)
- ktora = reader->map.terrain[i][j].terview;
- else
- ktora = reader->map.undergroungTerrain[i][j].terview;
- ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
- int zz;
- if (k==0)
- zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
- else
- zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
- switch (zz)
- {
- case 1:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- case 2:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- case 3:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- }
- break;
- }
- }
- catch (...)
- {
- continue;
- }
- }
- }
- }
- }
- }
- void CMapHandler::initObjectRects()
- {
- //initializing objects / rects
- for(int f=0; f<CGI->objh->objInstances.size(); ++f)
- {
- /*CGI->objh->objInstances[f]->pos.x+=1;
- CGI->objh->objInstances[f]->pos.y+=1;*/
- if(!CGI->objh->objInstances[f]->defInfo)
- {
- continue;
- }
- CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
- if(curd)
- {
- for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
- {
- for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx<<5; //fx*32
- cr.y = fy<<5; //fy*32
- std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
- ///initializing places that will be coloured by blitting (flag colour / player colour positions)
- if(toAdd.first->defInfo->isVisitable())
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx*32;
- cr.y = fy*32;
- std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3> > > > toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
- ///initializing places that will be coloured by blitting (flag colour / player colour positions)
- if(toAdd.first->defInfo->isVisitable() && toAdd.first->defInfo->handler->ourImages[0].bitmap->format->BitsPerPixel!=8)
- {
- toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
- for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
- {
- bool breakNow = true;
- for(int dx=0; dx<32; ++dx)
- {
- for(int dy=0; dy<32; ++dy)
- {
- SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
- Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
- Uint8 r, g, b, a;
- SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
- if(r==255 && g==255 && b==0)
- {
- toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
- breakNow = false;
- }
- }
- }
- if(breakNow)
- break;
- }
- }
- }
- if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- //TerrainTile2 & curt =
- // ttiles
- // [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
- //[CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
- //[CGI->objh->objInstances[f]->pos.z];
- ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
- }
- } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- }//if curd
- } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
- for(int ix=0; ix<ttiles.size()-Woff; ++ix)
- {
- for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
- {
- for(int iz=0; iz<ttiles[0][0].size(); ++iz)
- {
- stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
- }
- }
- }
- }
- void CMapHandler::calculateBlockedPos()
- {
- for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
- {
- if(!CGI->objh->objInstances[f]->defInfo)
- continue;
- CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
- int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
- int zVal = CGI->objh->objInstances[f]->pos.z;
- if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
- {
- TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
- if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- curt.visitable = true;
- if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- curt.blocked = true;
- }
- }
- }
- }
- }
- void CMapHandler::init()
- {
- std::ifstream ifs("config/townsDefs.txt");
- int ccc;
- ifs>>ccc;
- for(int i=0;i<ccc*2;i++)
- {
- CGDefInfo * n = new CGDefInfo(*CGI->dobjinfo->castles[i%ccc]);
- ifs >> n->name;
- if (!(n->handler = CGI->spriteh->giveDef(n->name)))
- std::cout << "Cannot open "<<n->name<<std::endl;
- if(i<ccc)
- villages[i]=n;
- else
- capitols[i%ccc]=n;
- alphaTransformDef(n);
- }
- timeHandler th;
- th.getDif();
- randomizeObjects();//randomizing objects on map
- std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl;
- for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
- {
- //std::string hlp = reader->map.defy[h]->name;
- //std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
- CGI->mh->loadedDefs.insert(std::make_pair(reader->map.defy[h]->name, reader->map.defy[h]->handler));
- }
- std::cout<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
- prepareFOWDefs();
- roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
- borderAndTerrainBitmapInit();
- std::cout<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
- for(int i=0;i<PLAYER_LIMIT;i++)
- {
- if(reader->map.players[i].generateHeroAtMainTown && reader->map.players[i].hasMainTown)
- {
- int3 hpos = reader->map.players[i].posOfMainTown;
- hpos.x+=1; hpos.y+=1;
- int j;
- for(j=0;j<CGI->scenarioOps.playerInfos.size();j++)
- if(CGI->scenarioOps.playerInfos[j].color==i)
- break;
- if(j==CGI->scenarioOps.playerInfos.size())
- continue;
- CGHeroInstance * nnn = (CGHeroInstance*)createObject(34,CGI->scenarioOps.playerInfos[j].hero,hpos,i);
- nnn->defInfo->handler = CGI->heroh->flags1[0];
- CGI->heroh->heroInstances.push_back(nnn);
- CGI->objh->objInstances.push_back(nnn);
- }
- }
- initObjectRects();
- std::cout<<"\tMaking object rects: "<<th.getDif()<<std::endl;
- calculateBlockedPos();
- std::cout<<"\tCalculating blockmap: "<<th.getDif()<<std::endl;
- }
- SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim)
- {
- if(!otherHeroAnim)
- heroAnim = anim; //the same, as it should be
- SDL_Surface * su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
- if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
- throw new std::string("terrainRect: out of range");
- ////printing terrain
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
- }
- }
- ////terrain printed
- ////printing rivers
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- if(ttiles[x+bx][y+by][level].rivbitmap.size())
- SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
- }
- }
- ////rivers printed
- ////printing roads
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=-1; by<dy; by++)
- {
- if(y+by<=-4)
- continue;
- SDL_Rect sr;
- sr.y=by*32+16;
- sr.x=bx*32;
- sr.h=sr.w=32;
- if(ttiles[x+bx][y+by][level].roadbitmap.size())
- SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
- }
- }
- ////roads printed
- ////printing objects
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
- {
- SDL_Rect sr;
- sr.w = 32;
- sr.h = 32;
- sr.x = (bx)*32;
- sr.y = (by)*32;
- SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
- CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
- if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
- {
- int imgVal = 8;
- SDL_Surface * tb;
- if(themp->type==NULL)
- continue;
- std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
- switch(themp->moveDir)
- {
- case 1:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==10)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 2:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==5)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 3:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==6)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 4:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==7)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 5:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==8)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 6: //ok
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==9)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 7:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==12)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 8:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==11)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- }
- }
- else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison
- {
- int imgVal = 8;
- SDL_Surface * tb;
- if(themp->type==NULL)
- continue;
- std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
- switch(themp->moveDir)
- {
- case 1:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==13)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 2:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==0)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 3:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==1)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 4:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==2)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 5:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==3)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 6:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==4)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 7:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==15)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 8:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==14)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- }
- }
- else
- {
- int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
- SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
- }
- //printing appropriate flag colour
- if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
- {
- std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
- for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
- {
- SDL_Color ourC;
- int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
- if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
- ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
- else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
- ourC = CGI->neutralColor;
- else continue;
- CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
- }
- }
- }
- }
- }
- ///enabling flags
- //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
- /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
- {
- for (int l = 0; l<k->second.heroes.size(); l++)
- k->second.heroes[l]->flagPrinted = false;
- }
- for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
- {
- CGI->heroh->heroInstances[qq]->flagPrinted = false;
- }*/
- ///flags enabled
- ////objects printed, printing shadow
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- if (!level)
- {
-
- //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
- if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
- {
- SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
- //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
- SDL_BlitSurface(hide, NULL, su, &sr);
- //SDL_FreeSurface(hide2);
- }
- }
- else
- {
- //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
- if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
- {
- SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
- //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
- SDL_BlitSurface(hide, NULL, su, &sr);
- //SDL_FreeSurface(hide2);
- }
- }
- }
- }
- ////shadow printed
- //printing borders
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
- }
- else
- {
- if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
- for(int f=0; f<ns->w*ns->h*4; ++f)
- {
- *((unsigned char*)(ns->pixels) + f) = 128;
- }
- SDL_BlitSurface(ns,NULL,su,&sr);
- SDL_FreeSurface(ns);
- }
- if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
- for(int f=0; f<ns->w*ns->h*4; ++f)
- {
- *((unsigned char*)(ns->pixels) + f) = 128;
- }
- SDL_BlitSurface(ns,NULL,su,&sr);
- SDL_FreeSurface(ns);
- }
- }
- }
- }
- CSDL_Ext::update(su);
- //borders printed
- return su;
- }
- SDL_Surface * CMapHandler::terrBitmap(int x, int y)
- {
- return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
- }
- SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
- {
- return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
- }
- SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
- {
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[22].bitmap; //visible right bottom corner
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[15].bitmap; //visible right top corner
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
- return partialHide->ourImages[34].bitmap; //visible left bottom corner
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
- return partialHide->ourImages[35].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- //return partialHide->ourImages[rand()%2].bitmap; //visible top
- return partialHide->ourImages[0].bitmap; //visible top
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
- return partialHide->ourImages[4].bitmap; //visble bottom
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
- //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
- return partialHide->ourImages[36].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
- return partialHide->ourImages[2].bitmap; //visible right
- }
- else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
- {
- //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
- return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
- return partialHide->ourImages[37].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
- //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
- return partialHide->ourImages[38].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[16].bitmap; //visible right corners
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[18].bitmap; //visible top corners
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
- return partialHide->ourImages[39].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
- return partialHide->ourImages[40].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
- return partialHide->ourImages[41].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[19].bitmap; //visible corners without left top
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[20].bitmap; //visible corners without left bottom
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
- return partialHide->ourImages[42].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
- return partialHide->ourImages[43].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[21].bitmap; //visible all corners only
- }
- if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[6].bitmap; //hidden top
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[7].bitmap; //hidden right
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[8].bitmap; //hidden bottom
- }
- if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
- return partialHide->ourImages[44].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[9].bitmap; //hidden top and bottom
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[29].bitmap; //hidden left and right
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
- return partialHide->ourImages[45].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[33].bitmap; //visible top and bottom corners
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
- return partialHide->ourImages[46].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
- return partialHide->ourImages[47].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- return partialHide->ourImages[32].bitmap; //visible left and right corners
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
- return partialHide->ourImages[48].bitmap;
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- return partialHide->ourImages[31].bitmap; //visible bottom and top corners
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[26].bitmap; //visible right and left top corner
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
- return partialHide->ourImages[49].bitmap;
- }
- if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
- {
- return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
- return partialHide->ourImages[50].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
- return partialHide->ourImages[51].bitmap;
- }
- //newly added
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
- {
- return partialHide->ourImages[0].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
- {
- return partialHide->ourImages[1].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
- {
- return partialHide->ourImages[4].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
- {
- return partialHide->ourImages[5].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
- {
- return partialHide->ourImages[36].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
- {
- return partialHide->ourImages[36].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
- {
- return partialHide->ourImages[2].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
- {
- return partialHide->ourImages[3].bitmap;
- }
- return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
- }
- int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
- {
- int ret=-1;
- if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
- ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
- else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
- ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
- else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
- ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
- else
- ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
- if(!(a.x==b.x || a.y==b.y))
- ret*=1.41421;
- //TODO: use hero's pathfinding skill during calculating cost
- return ret;
- }
- std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
- {
- std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
- std::vector<std::string> ret;
- for(int g=0; g<objs.size(); ++g)
- {
- if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
- (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
- ) //checking position blocking
- {
- //unsigned char * blm = objs[g].first->defInfo->blockMap;
- if (objs[g].first->state)
- ret.push_back(objs[g].first->state->hoverText(objs[g].first));
- else
- ret.push_back(CGI->objh->objects[objs[g].first->ID].name);
- }
- }
- return ret;
- }
- std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
- {
- std::vector < CGObjectInstance * > ret;
- for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
- {
- CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
- if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
- ret.push_back(curi);
- }
- return ret;
- }
- CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos, int owner)
- {
- CGObjectInstance * nobj;
- switch(id)
- {
- case 34: //hero
- {
- CGHeroInstance * nobj;
- nobj = new CGHeroInstance();
- nobj->pos = pos;
- nobj->tempOwner = owner;
- nobj->defInfo = new CGDefInfo();
- nobj->defInfo->id = 34;
- nobj->defInfo->subid = subid;
- nobj->type = CGI->heroh->heroes[subid];
- for(int i=0;i<6;i++)
- {
- nobj->defInfo->blockMap[i]=1;
- nobj->defInfo->visitMap[i]=0;
- }
- nobj->ID = id;
- nobj->subID = subid;
- nobj->defInfo->handler=NULL;
- nobj->defInfo->blockMap[5] = 0x7f;
- nobj->defInfo->visitMap[5] = 0x80;
- nobj->artifWorn.resize(20);
- nobj->artifacts.resize(20);
- nobj->artifWorn[16] = &CGI->arth->artifacts[3];
- return nobj;
- }
- case 98: //town
- nobj = new CGTownInstance;
- break;
- default: //rest of objects
- nobj = new CGObjectInstance;
- nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
- break;
- }
- nobj->ID = id;
- nobj->subID = subid;
- if(!nobj->defInfo)
- std::cout <<"No def declaration for " <<id <<" "<<subid<<std::endl;
- nobj->pos = pos;
- //nobj->state = NULL;//new CLuaObjectScript();
- nobj->tempOwner = owner;
- nobj->info = NULL;
- nobj->defInfo->id = id;
- nobj->defInfo->subid = subid;
- //assigning defhandler
- if(nobj->ID==34 || nobj->ID==98)
- return nobj;
- nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
- if(!nobj->defInfo->handler)
- nobj->defInfo->handler = CGI->spriteh->giveDef(nobj->defInfo->name);
- return nobj;
- }
- std::string CMapHandler::getDefName(int id, int subid)
- {
- CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
- if(temp)
- return temp->name;
- throw new std::exception("Def not found.");
- }
- bool CMapHandler::printObject(CGObjectInstance *obj)
- {
- CDefHandler * curd = obj->defInfo->handler;
- for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx*32;
- cr.y = fy*32;
- std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
- ///initializing places that will be coloured by blitting (flag colour / player colour positions)
- if(CGI->dobjinfo->gobjs[toAdd.first->ID][toAdd.first->subID]->isVisitable())
- {
- toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
- for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
- {
- bool breakNow = true;
- for(int dx=0; dx<32; ++dx)
- {
- for(int dy=0; dy<32; ++dy)
- {
- SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
- Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
- Uint8 r, g, b, a;
- SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
- if(r==255 && g==255 && b==0)
- {
- toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
- breakNow = false;
- }
- }
- }
- if(breakNow)
- break;
- }
- }
- if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- TerrainTile2 & curt =
- ttiles
- [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
- [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
- [obj->pos.z];
- ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
- }
- } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- return true;
- }
- bool CMapHandler::hideObject(CGObjectInstance *obj)
- {
- CDefHandler * curd = obj->defInfo->handler;
- for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- {
- if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
- for(int dd=0; dd<ctile.size(); ++dd)
- {
- if(ctile[dd].first->id==obj->id)
- ctile.erase(ctile.begin() + dd);
- }
- }
- } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- return true;
- }
- std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
- {
- return std::string();
- }
- bool CMapHandler::removeObject(CGObjectInstance *obj)
- {
- hideObject(obj);
- std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
- recalculateHideVisPosUnderObj(*db);
- delete *db;
- CGI->objh->objInstances.erase(db);
- return true;
- }
- bool CMapHandler::recalculateHideVisPos(int3 &pos)
- {
- ttiles[pos.x][pos.y][pos.z].visitable = false;
- ttiles[pos.x][pos.y][pos.z].blocked = false;
- for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
- {
- CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
- int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
- int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
- if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
- {
- TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
- if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- curt.visitable = true;
- if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- curt.blocked = true;
- }
- }
- }
- }
- return true;
- }
- bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
- {
- if(withBorder)
- {
- for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
- {
- if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
- }
- }
- }
- }
- else
- {
- for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
- {
- if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
- }
- }
- }
- }
- return true;
- }
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