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							- /*
 
-  * IGameCallback.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "IGameCallback.h"
 
- #include "spells/CSpellHandler.h"// for CSpell
 
- #include "CSkillHandler.h"// for CSkill
 
- #include "CBonusTypeHandler.h"
 
- #include "BattleFieldHandler.h"
 
- #include "ObstacleHandler.h"
 
- #include "bonuses/Limiters.h"
 
- #include "bonuses/Propagators.h"
 
- #include "bonuses/Updaters.h"
 
- #include "entities/building/CBuilding.h"
 
- #include "entities/hero/CHero.h"
 
- #include "networkPacks/ArtifactLocation.h"
 
- #include "serializer/CLoadFile.h"
 
- #include "rmg/CMapGenOptions.h"
 
- #include "mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "mapObjects/CGMarket.h"
 
- #include "mapObjects/TownBuildingInstance.h"
 
- #include "mapObjects/CGHeroInstance.h"
 
- #include "mapObjects/CGTownInstance.h"
 
- #include "mapObjects/CObjectHandler.h"
 
- #include "mapObjects/CQuest.h"
 
- #include "mapObjects/MiscObjects.h"
 
- #include "mapObjects/ObjectTemplate.h"
 
- #include "campaign/CampaignState.h"
 
- #include "StartInfo.h"
 
- #include "gameState/CGameState.h"
 
- #include "gameState/CGameStateCampaign.h"
 
- #include "gameState/TavernHeroesPool.h"
 
- #include "gameState/QuestInfo.h"
 
- #include "mapping/CMap.h"
 
- #include "modding/CModHandler.h"
 
- #include "modding/IdentifierStorage.h"
 
- #include "modding/CModVersion.h"
 
- #include "modding/ActiveModsInSaveList.h"
 
- #include "CPlayerState.h"
 
- #include "GameSettings.h"
 
- #include "ScriptHandler.h"
 
- #include "RoadHandler.h"
 
- #include "RiverHandler.h"
 
- #include "TerrainHandler.h"
 
- #include <vstd/RNG.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
 
- {
 
- 	std::vector<int> floors;
 
- 	floors.reserve(gameState()->getMap().levels());
 
- 	for(int b = 0; b < gameState()->getMap().levels(); ++b)
 
- 	{
 
- 		floors.push_back(b);
 
- 	}
 
- 	const TerrainTile * tinfo = nullptr;
 
- 	for (auto zd : floors)
 
- 	{
 
- 		for (int xd = 0; xd < gameState()->getMap().width; xd++)
 
- 		{
 
- 			for (int yd = 0; yd < gameState()->getMap().height; yd++)
 
- 			{
 
- 				tinfo = getTile(int3 (xd,yd,zd));
 
- 				if (tinfo->isLand() && tinfo->getTerrain()->isPassable() && !tinfo->blocked()) //land and free
 
- 					tiles.emplace_back(xd, yd, zd);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
 
- 											  const int3 & pos,
 
- 											  int radious,
 
- 											  ETileVisibility mode,
 
- 											  std::optional<PlayerColor> player,
 
- 											  int3::EDistanceFormula distanceFormula) const
 
- {
 
- 	if(!!player && !player->isValidPlayer())
 
- 	{
 
- 		logGlobal->error("Illegal call to getTilesInRange!");
 
- 		return;
 
- 	}
 
- 	if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
 
- 		getAllTiles (tiles, player, -1, [](auto * tile){return true;});
 
- 	else
 
- 	{
 
- 		const TeamState * team = !player ? nullptr : gameState()->getPlayerTeam(*player);
 
- 		for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gameState()->getMap().width - 1); xd++)
 
- 		{
 
- 			for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gameState()->getMap().height - 1); yd++)
 
- 			{
 
- 				int3 tilePos(xd,yd,pos.z);
 
- 				int distance = pos.dist(tilePos, distanceFormula);
 
- 				if(distance <= radious)
 
- 				{
 
- 					if(!player
 
- 						|| (mode == ETileVisibility::HIDDEN  && team->fogOfWarMap[pos.z][xd][yd] == 0)
 
- 						|| (mode == ETileVisibility::REVEALED && team->fogOfWarMap[pos.z][xd][yd] == 1)
 
- 					)
 
- 						tiles.insert(int3(xd,yd,pos.z));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std::optional<PlayerColor> Player, int level, std::function<bool(const TerrainTile *)> filter) const
 
- {
 
- 	if(!!Player && !Player->isValidPlayer())
 
- 	{
 
- 		logGlobal->error("Illegal call to getAllTiles !");
 
- 		return;
 
- 	}
 
- 	std::vector<int> floors;
 
- 	if(level == -1)
 
- 	{
 
- 		for(int b = 0; b < gameState()->getMap().levels(); ++b)
 
- 		{
 
- 			floors.push_back(b);
 
- 		}
 
- 	}
 
- 	else
 
- 		floors.push_back(level);
 
- 	for(auto zd: floors)
 
- 	{
 
- 		for(int xd = 0; xd < gameState()->getMap().width; xd++)
 
- 		{
 
- 			for(int yd = 0; yd < gameState()->getMap().height; yd++)
 
- 			{
 
- 				int3 coordinates(xd, yd, zd);
 
- 				if (filter(getTile(coordinates)))
 
- 					tiles.insert(coordinates);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<ArtifactID> & out, vstd::RNG & rand)
 
- {
 
- 	for (int j = 0; j < 3 ; j++)
 
- 		out.push_back(gameState()->pickRandomArtifact(rand, CArtifact::ART_TREASURE));
 
- 	for (int j = 0; j < 3 ; j++)
 
- 		out.push_back(gameState()->pickRandomArtifact(rand, CArtifact::ART_MINOR));
 
- 	out.push_back(gameState()->pickRandomArtifact(rand, CArtifact::ART_MAJOR));
 
- }
 
- void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
 
- {
 
- 	for (auto const & spellID : gameState()->getMap().allowedSpells)
 
- 	{
 
- 		const auto * spell = spellID.toEntity(LIBRARY);
 
- 		if (!isAllowed(spellID))
 
- 			continue;
 
- 		if (level.has_value() && spell->getLevel() != level)
 
- 			continue;
 
- 		out.push_back(spellID);
 
- 	}
 
- }
 
- TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos)
 
- {
 
- 	if(!gameState()->getMap().isInTheMap(pos))
 
- 		return nullptr;
 
- 	return &gameState()->getMap().getTile(pos);
 
- }
 
- CGHeroInstance * CNonConstInfoCallback::getHero(const ObjectInstanceID & objid)
 
- {
 
- 	return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
 
- }
 
- CGTownInstance * CNonConstInfoCallback::getTown(const ObjectInstanceID & objid)
 
- {
 
- 	return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
 
- }
 
- TeamState * CNonConstInfoCallback::getTeam(const TeamID & teamID)
 
- {
 
- 	return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
 
- }
 
- TeamState * CNonConstInfoCallback::getPlayerTeam(const PlayerColor & color)
 
- {
 
- 	return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
 
- }
 
- PlayerState * CNonConstInfoCallback::getPlayerState(const PlayerColor & color, bool verbose)
 
- {
 
- 	return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
 
- }
 
- CArtifactInstance * CNonConstInfoCallback::getArtInstance(const ArtifactInstanceID & aid)
 
- {
 
- 	return gameState()->getMap().getArtifactInstance(aid);
 
- }
 
- CGObjectInstance * CNonConstInfoCallback::getObjInstance(const ObjectInstanceID & oid)
 
- {
 
- 	return gameState()->getMap().getObject(oid);
 
- }
 
- CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID & oid)
 
- {
 
- 	return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
 
- }
 
- CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
 
- {
 
- 	if(auto hero = getHero(loc.artHolder))
 
- 	{
 
- 		if(loc.creature.has_value())
 
- 		{
 
- 			if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
 
- 				return hero->getCommander();
 
- 			else
 
- 				return hero->getStackPtr(loc.creature.value());
 
- 		}
 
- 		else
 
- 		{
 
- 			return hero;
 
- 		}
 
- 	}
 
- 	else if(auto market = getMarket(loc.artHolder))
 
- 	{
 
- 		if(auto artSet = market->getArtifactsStorage())
 
- 			return artSet;
 
- 	}
 
- 	else if(auto army = getArmyInstance(loc.artHolder))
 
- 	{
 
- 		return army->getStackPtr(loc.creature.value());
 
- 	}
 
- 	return nullptr;
 
- }
 
- bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
 
- {
 
- 	//only server knows
 
- 	logGlobal->error("isVisitCoveredByAnotherQuery call on client side");
 
- 	return false;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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