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							- #pragma once
 
- #include "../../lib/vcmi_endian.h"
 
- #include "gui/Geometries.h"
 
- #include "../../lib/GameConstants.h"
 
- /*
 
-  * CAnimation.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct SDL_Surface;
 
- class JsonNode;
 
- class CDefFile;
 
- /*
 
-  * Base class for images, can be used for non-animation pictures as well
 
-  */
 
- class IImage
 
- {
 
- 	int refCount;
 
- public:
 
- 	//draws image on surface "where" at position
 
- 	virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const=0;
 
- 	virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
 
- 	virtual SDL_Surface * scaleFast(float scale) const = 0;
 
- 	//decrease ref count, returns true if image can be deleted (refCount <= 0)
 
- 	bool decreaseRef();
 
- 	void increaseRef();
 
- 	//Change palette to specific player
 
- 	virtual void playerColored(PlayerColor player)=0;
 
- 	//set special color for flag
 
- 	virtual void setFlagColor(PlayerColor player)=0;
 
- 	virtual int width() const=0;
 
- 	virtual int height() const=0;
 
- 	//only indexed bitmaps, 16 colors maximum
 
- 	virtual void shiftPalette(int from, int howMany) = 0;
 
- 	virtual void horizontalFlip() = 0;
 
- 	virtual void verticalFlip() = 0;
 
- 	IImage();
 
- 	virtual ~IImage() {};
 
- };
 
- /// Class for handling animation
 
- class CAnimation
 
- {
 
- private:
 
- 	//source[group][position] - file with this frame, if string is empty - image located in def file
 
- 	std::map<size_t, std::vector <JsonNode> > source;
 
- 	//bitmap[group][position], store objects with loaded bitmaps
 
- 	std::map<size_t, std::map<size_t, IImage* > > images;
 
- 	//animation file name
 
- 	std::string name;
 
- 	//if true all frames will be stored in compressed (RLE) state
 
- 	const bool compressed;
 
- 	bool preloaded;
 
- 	//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
 
- 	bool loadFrame(CDefFile * file, size_t frame, size_t group);
 
- 	//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
 
- 	bool unloadFrame(size_t frame, size_t group);
 
- 	//initialize animation from file
 
- 	void initFromJson(const JsonNode & input);
 
- 	void init(CDefFile * file);
 
- 	//try to open def file
 
- 	CDefFile * getFile() const;
 
- 	//to get rid of copy-pasting error message :]
 
- 	void printError(size_t frame, size_t group, std::string type) const;
 
- 	//not a very nice method to get image from another def file
 
- 	//TODO: remove after implementing resource manager
 
- 	IImage * getFromExtraDef(std::string filename);
 
- public:
 
- 	CAnimation(std::string Name, bool Compressed = false);
 
- 	CAnimation();
 
- 	~CAnimation();
 
- 	//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
 
- 	//and loads it if animation is preloaded
 
- 	void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
 
- 	//add custom surface to the selected position.
 
- 	void setCustom(std::string filename, size_t frame, size_t group=0);
 
- 	//get pointer to image from specific group, nullptr if not found
 
- 	IImage * getImage(size_t frame, size_t group=0, bool verbose=true) const;
 
- 	//all available frames
 
- 	void load  ();
 
- 	void unload();
 
- 	void preload();
 
- 	//all frames from group
 
- 	void loadGroup  (size_t group);
 
- 	void unloadGroup(size_t group);
 
- 	//single image
 
- 	void load  (size_t frame, size_t group=0);
 
- 	void unload(size_t frame, size_t group=0);
 
- 	//total count of frames in group (including not loaded)
 
- 	size_t size(size_t group=0) const;
 
- };
 
- const float DEFAULT_DELTA = 0.05f;
 
- class CFadeAnimation
 
- {
 
- public:
 
- 	enum class EMode
 
- 	{
 
- 		NONE, IN, OUT
 
- 	};
 
- private:
 
- 	float delta;
 
- 	SDL_Surface * fadingSurface;
 
- 	bool fading;
 
- 	float fadingCounter;
 
- 	bool shouldFreeSurface;
 
- 	float initialCounter() const;
 
- 	bool isFinished() const;
 
- public:
 
- 	EMode fadingMode;
 
- 	CFadeAnimation();
 
- 	~CFadeAnimation();
 
- 	void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
 
- 	void update();
 
- 	void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
 
- 	bool isFading() const { return fading; }
 
- };
 
 
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