CGameInfoCallback.cpp 28 KB

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  1. /*
  2. * CGameInfoCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGameInfoCallback.h"
  12. #include "CGameState.h" // PlayerState
  13. #include "CGeneralTextHandler.h"
  14. #include "mapObjects/CObjectHandler.h" // for CGObjectInstance
  15. #include "StartInfo.h" // for StartInfo
  16. #include "BattleState.h" // for BattleInfo
  17. #include "NetPacks.h" // for InfoWindow
  18. #include "CModHandler.h"
  19. #include "spells/CSpellHandler.h"
  20. #include "mapping/CMap.h"
  21. #include "CPlayerState.h"
  22. //TODO make clean
  23. #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  24. #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
  25. #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  26. PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
  27. {
  28. const CGObjectInstance *obj = getObj(heroID);
  29. ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
  30. return obj->tempOwner;
  31. }
  32. int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
  33. {
  34. const PlayerState *p = getPlayer(Player);
  35. ERROR_RET_VAL_IF(!p, "No player info!", -1);
  36. ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
  37. return p->resources[which];
  38. }
  39. const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
  40. {
  41. return &gs->scenarioOps->getIthPlayersSettings(color);
  42. }
  43. bool CGameInfoCallback::isAllowed( int type, int id )
  44. {
  45. switch(type)
  46. {
  47. case 0:
  48. return gs->map->allowedSpell[id];
  49. case 1:
  50. return gs->map->allowedArtifact[id];
  51. case 2:
  52. return gs->map->allowedAbilities[id];
  53. default:
  54. ERROR_RET_VAL_IF(1, "Wrong type!", false);
  55. }
  56. }
  57. const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
  58. {
  59. //funtion written from scratch since it's accessed A LOT by AI
  60. if(!color.isValidPlayer())
  61. {
  62. return nullptr;
  63. }
  64. auto player = gs->players.find(color);
  65. if (player != gs->players.end())
  66. {
  67. if (hasAccess(color))
  68. return &player->second;
  69. else
  70. {
  71. if (verbose)
  72. logGlobal->error("Cannot access player %d info!", color);
  73. return nullptr;
  74. }
  75. }
  76. else
  77. {
  78. if (verbose)
  79. logGlobal->error("Cannot find player %d info!", color);
  80. return nullptr;
  81. }
  82. }
  83. const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
  84. {
  85. const PlayerSettings *ps = getPlayerSettings(color);
  86. ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
  87. return VLC->townh->factions[ps->castle]->town;
  88. }
  89. const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
  90. {
  91. ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
  92. return getObj(gs->map->questIdentifierToId[identifier]);
  93. }
  94. /************************************************************************/
  95. /* */
  96. /************************************************************************/
  97. const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
  98. {
  99. si32 oid = objid.num;
  100. if(oid < 0 || oid >= gs->map->objects.size())
  101. {
  102. if(verbose)
  103. logGlobal->errorStream() << "Cannot get object with id " << oid;
  104. return nullptr;
  105. }
  106. const CGObjectInstance *ret = gs->map->objects[oid];
  107. if(!ret)
  108. {
  109. if(verbose)
  110. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
  111. return nullptr;
  112. }
  113. if(!isVisible(ret, player) && ret->tempOwner != player)
  114. {
  115. if(verbose)
  116. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
  117. return nullptr;
  118. }
  119. return ret;
  120. }
  121. const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
  122. {
  123. const CGObjectInstance *obj = getObj(objid, false);
  124. if(obj)
  125. return dynamic_cast<const CGHeroInstance*>(obj);
  126. else
  127. return nullptr;
  128. }
  129. const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
  130. {
  131. const CGObjectInstance *obj = getObj(objid, false);
  132. if(obj)
  133. return dynamic_cast<const CGTownInstance*>(obj);
  134. else
  135. return nullptr;
  136. }
  137. void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
  138. {
  139. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  140. ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
  141. ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
  142. out = gs->getUpgradeInfo(obj->getStack(stackPos));
  143. //return gs->getUpgradeInfo(obj->getStack(stackPos));
  144. }
  145. const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
  146. {
  147. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  148. if(beforeRandomization)
  149. return gs->initialOpts;
  150. else
  151. return gs->scenarioOps;
  152. }
  153. int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  154. {
  155. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  156. ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
  157. //if there is a battle
  158. if(gs->curB)
  159. return gs->curB->battleGetSpellCost(sp, caster);
  160. //if there is no battle
  161. return caster->getSpellCost(sp);
  162. }
  163. int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
  164. {
  165. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  166. ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
  167. if (hero) //we see hero's spellbook
  168. return sp->calculateDamage(hero, nullptr, hero->getEffectLevel(sp), hero->getEffectPower(sp));
  169. else
  170. return 0; //mage guild
  171. }
  172. void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
  173. {
  174. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  175. ERROR_RET_IF(!obj, "No guild object!");
  176. ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
  177. //TODO: advmap object -> check if they're visited by our hero
  178. if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
  179. {
  180. int taverns = 0;
  181. for(auto town : gs->players[*player].towns)
  182. {
  183. if(town->hasBuilt(BuildingID::TAVERN))
  184. taverns++;
  185. }
  186. gs->obtainPlayersStats(thi, taverns);
  187. }
  188. else if(obj->ID == Obj::DEN_OF_THIEVES)
  189. {
  190. gs->obtainPlayersStats(thi, 20);
  191. }
  192. }
  193. int CGameInfoCallback::howManyTowns(PlayerColor Player) const
  194. {
  195. ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
  196. return gs->players[Player].towns.size();
  197. }
  198. bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject/* = nullptr*/) const
  199. {
  200. ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
  201. bool detailed = hasAccess(town->tempOwner);
  202. if(town->ID == Obj::TOWN)
  203. {
  204. if(!detailed && nullptr != selectedObject)
  205. {
  206. const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
  207. if(nullptr != selectedHero)
  208. detailed = selectedHero->hasVisions(town, 1);
  209. }
  210. dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
  211. }
  212. else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
  213. dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
  214. else
  215. return false;
  216. return true;
  217. }
  218. int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
  219. {
  220. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
  221. return gs->guardingCreaturePosition(pos);
  222. }
  223. std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
  224. {
  225. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
  226. std::vector<const CGObjectInstance*> ret;
  227. for(auto cr : gs->guardingCreatures(pos))
  228. {
  229. ret.push_back(cr);
  230. }
  231. return ret;
  232. }
  233. bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject/* = nullptr*/) const
  234. {
  235. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  236. ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
  237. ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
  238. InfoAboutHero::EInfoLevel infoLevel = InfoAboutHero::EInfoLevel::BASIC;
  239. if(hasAccess(h->tempOwner))
  240. infoLevel = InfoAboutHero::EInfoLevel::DETAILED;
  241. if ( (infoLevel == InfoAboutHero::EInfoLevel::BASIC) && gs->curB) //if it's battle we can get enemy hero full data
  242. {
  243. if(gs->curB->playerHasAccessToHeroInfo(*player, h))
  244. infoLevel = InfoAboutHero::EInfoLevel::INBATTLE;
  245. }
  246. if( (infoLevel == InfoAboutHero::EInfoLevel::BASIC) && nullptr != selectedObject)
  247. {
  248. const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
  249. if(nullptr != selectedHero)
  250. if(selectedHero->hasVisions(hero, 1))
  251. infoLevel = InfoAboutHero::EInfoLevel::DETAILED;
  252. }
  253. dest.initFromHero(h, infoLevel);
  254. //DISGUISED bonus implementation
  255. bool disguiseFlag = (infoLevel == InfoAboutHero::EInfoLevel::DETAILED);
  256. if(getPlayerRelations(getLocalPlayer(), hero->tempOwner) == PlayerRelations::ENEMIES)
  257. {
  258. //todo: bonus cashing
  259. int disguiseLevel = h->valOfBonuses(Selector::typeSubtype(Bonus::DISGUISED, 0));
  260. auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info)
  261. {
  262. int maxAIValue = 0;
  263. const CCreature * mostStrong = nullptr;
  264. for(auto & elem : info.army)
  265. {
  266. if(elem.second.type->AIValue > maxAIValue)
  267. {
  268. maxAIValue = elem.second.type->AIValue;
  269. mostStrong = elem.second.type;
  270. }
  271. }
  272. if(nullptr == mostStrong)//just in case
  273. logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Unable to select most strong stack" << disguiseLevel;
  274. else
  275. for(auto & elem : info.army)
  276. {
  277. elem.second.type = mostStrong;
  278. }
  279. };
  280. auto doAdvancedDisguise = [disguiseFlag, &doBasicDisguise](InfoAboutHero & info)
  281. {
  282. doBasicDisguise(info);
  283. for(auto & elem : info.army)
  284. elem.second.count = 0;
  285. };
  286. auto doExpertDisguise = [this,h](InfoAboutHero & info)
  287. {
  288. for(auto & elem : info.army)
  289. elem.second.count = 0;
  290. const auto factionIndex = getStartInfo(false)->playerInfos.at(h->tempOwner).castle;
  291. int maxAIValue = 0;
  292. const CCreature * mostStrong = nullptr;
  293. for(auto creature : VLC->creh->creatures)
  294. {
  295. if(creature->faction == factionIndex && creature->AIValue > maxAIValue)
  296. {
  297. maxAIValue = creature->AIValue;
  298. mostStrong = creature;
  299. }
  300. }
  301. if(nullptr != mostStrong) //possible, faction may have no creatures at all
  302. for(auto & elem : info.army)
  303. elem.second.type = mostStrong;
  304. };
  305. switch (disguiseLevel)
  306. {
  307. case 0:
  308. //no bonus at all - do nothing
  309. break;
  310. case 1:
  311. doBasicDisguise(dest);
  312. break;
  313. case 2:
  314. doAdvancedDisguise(dest);
  315. break;
  316. case 3:
  317. doExpertDisguise(dest);
  318. break;
  319. default:
  320. //invalid value
  321. logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Invalid DISGUISED bonus value " << disguiseLevel;
  322. break;
  323. }
  324. }
  325. return true;
  326. }
  327. int CGameInfoCallback::getDate(Date::EDateType mode) const
  328. {
  329. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  330. return gs->getDate(mode);
  331. }
  332. bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
  333. {
  334. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  335. return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
  336. }
  337. bool CGameInfoCallback::isVisible(int3 pos) const
  338. {
  339. return isVisible(pos, player);
  340. }
  341. bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
  342. {
  343. return gs->isVisible(obj, Player);
  344. }
  345. bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
  346. {
  347. return isVisible(obj, player);
  348. }
  349. // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
  350. // {
  351. // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  352. // if()
  353. // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  354. // if(!armi)
  355. // return nullptr;
  356. // else
  357. // return armi;
  358. // }
  359. std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
  360. {
  361. std::vector<const CGObjectInstance *> ret;
  362. const TerrainTile *t = getTile(pos);
  363. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  364. for(const CGObjectInstance * obj : t->blockingObjects)
  365. ret.push_back(obj);
  366. return ret;
  367. }
  368. std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
  369. {
  370. std::vector<const CGObjectInstance *> ret;
  371. const TerrainTile *t = getTile(pos, verbose);
  372. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
  373. for(const CGObjectInstance * obj : t->visitableObjects)
  374. {
  375. if(player || obj->ID != Obj::EVENT) //hide events from players
  376. ret.push_back(obj);
  377. }
  378. return ret;
  379. }
  380. const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
  381. {
  382. return vstd::backOrNull(getVisitableObjs(pos));
  383. }
  384. std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
  385. {
  386. std::vector<const CGObjectInstance *> ret;
  387. const TerrainTile *t = getTile(pos);
  388. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  389. for(const CGObjectInstance *obj : t->blockingObjects)
  390. if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
  391. ret.push_back(obj);
  392. return ret;
  393. }
  394. int3 CGameInfoCallback::getMapSize() const
  395. {
  396. return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
  397. }
  398. std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
  399. {
  400. ASSERT_IF_CALLED_WITH_PLAYER
  401. std::vector<const CGHeroInstance *> ret;
  402. //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
  403. //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
  404. range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
  405. vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
  406. return ret;
  407. }
  408. const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
  409. {
  410. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
  411. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  412. return &gs->map->getTile(tile);
  413. }
  414. //TODO: typedef?
  415. std::shared_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const
  416. {
  417. assert(player.is_initialized());
  418. auto team = getPlayerTeam(player.get());
  419. size_t width = gs->map->width;
  420. size_t height = gs->map->height;
  421. size_t levels = (gs->map->twoLevel ? 2 : 1);
  422. boost::multi_array<TerrainTile*, 3> tileArray(boost::extents[width][height][levels]);
  423. for (size_t x = 0; x < width; x++)
  424. for (size_t y = 0; y < height; y++)
  425. for (size_t z = 0; z < levels; z++)
  426. {
  427. if (team->fogOfWarMap[x][y][z])
  428. tileArray[x][y][z] = &gs->map->getTile(int3(x, y, z));
  429. else
  430. tileArray[x][y][z] = nullptr;
  431. }
  432. return std::make_shared<boost::multi_array<TerrainTile*, 3>>(tileArray);
  433. }
  434. EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
  435. {
  436. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
  437. if(!t->town->buildings.count(ID))
  438. return EBuildingState::BUILDING_ERROR;
  439. const CBuilding * building = t->town->buildings.at(ID);
  440. if(t->hasBuilt(ID)) //already built
  441. return EBuildingState::ALREADY_PRESENT;
  442. //can we build it?
  443. if(vstd::contains(t->forbiddenBuildings, ID))
  444. return EBuildingState::FORBIDDEN; //forbidden
  445. auto possiblyNotBuiltTest = [&](BuildingID id) -> bool
  446. {
  447. return ((id == BuildingID::CAPITOL) ? true : !t->hasBuilt(id));
  448. };
  449. std::function<bool(BuildingID id)> allowedTest = [&](BuildingID id) -> bool
  450. {
  451. return !vstd::contains(t->forbiddenBuildings, id);
  452. };
  453. if (!t->genBuildingRequirements(ID, true).satisfiable(allowedTest, possiblyNotBuiltTest))
  454. return EBuildingState::FORBIDDEN;
  455. if(ID == BuildingID::CAPITOL)
  456. {
  457. const PlayerState *ps = getPlayer(t->tempOwner, false);
  458. if(ps)
  459. {
  460. for(const CGTownInstance *t : ps->towns)
  461. {
  462. if(t->hasBuilt(BuildingID::CAPITOL))
  463. {
  464. return EBuildingState::HAVE_CAPITAL; //no more than one capitol
  465. }
  466. }
  467. }
  468. }
  469. else if(ID == BuildingID::SHIPYARD)
  470. {
  471. const TerrainTile *tile = getTile(t->bestLocation(), false);
  472. if(!tile || tile->terType != ETerrainType::WATER)
  473. return EBuildingState::NO_WATER; //lack of water
  474. }
  475. auto buildTest = [&](BuildingID id) -> bool
  476. {
  477. return t->hasBuilt(id);
  478. };
  479. if (!t->genBuildingRequirements(ID).test(buildTest))
  480. return EBuildingState::PREREQUIRES;
  481. if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
  482. return EBuildingState::CANT_BUILD_TODAY; //building limit
  483. //checking resources
  484. if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
  485. return EBuildingState::NO_RESOURCES; //lack of res
  486. return EBuildingState::ALLOWED;
  487. }
  488. const CMapHeader * CGameInfoCallback::getMapHeader() const
  489. {
  490. return gs->map;
  491. }
  492. bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
  493. {
  494. return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
  495. }
  496. EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
  497. {
  498. const PlayerState *ps = gs->getPlayer(player, verbose);
  499. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
  500. return ps->status;
  501. }
  502. std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
  503. {
  504. std::string text = "", extraText = "";
  505. if(gs->rumor.type == RumorState::TYPE_NONE)
  506. return text;
  507. auto rumor = gs->rumor.last[gs->rumor.type];
  508. switch(gs->rumor.type)
  509. {
  510. case RumorState::TYPE_SPECIAL:
  511. if(rumor.first == RumorState::RUMOR_GRAIL)
  512. extraText = VLC->generaltexth->arraytxt[158 + rumor.second];
  513. else
  514. extraText = VLC->generaltexth->capColors[rumor.second];
  515. text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % extraText);
  516. break;
  517. case RumorState::TYPE_MAP:
  518. text = gs->map->rumors[rumor.first].text;
  519. break;
  520. case RumorState::TYPE_RAND:
  521. text = VLC->generaltexth->tavernRumors[rumor.first];
  522. break;
  523. }
  524. return text;
  525. }
  526. PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
  527. {
  528. return gs->getPlayerRelations(color1, color2);
  529. }
  530. bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
  531. {
  532. return !obj || hasAccess(obj->tempOwner);
  533. }
  534. int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
  535. {
  536. int ret = 0;
  537. const PlayerState *p = gs->getPlayer(player);
  538. ERROR_RET_VAL_IF(!p, "No such player!", -1);
  539. if(includeGarrisoned)
  540. return p->heroes.size();
  541. else
  542. for(auto & elem : p->heroes)
  543. if(!elem->inTownGarrison)
  544. ret++;
  545. return ret;
  546. }
  547. bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
  548. {
  549. if(canGetFullInfo(obj))
  550. return true;
  551. const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
  552. const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
  553. return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
  554. }
  555. PlayerColor CGameInfoCallback::getCurrentPlayer() const
  556. {
  557. return gs->currentPlayer;
  558. }
  559. CGameInfoCallback::CGameInfoCallback()
  560. {
  561. }
  562. CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
  563. {
  564. gs = GS;
  565. player = Player;
  566. }
  567. const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
  568. {
  569. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  570. return gs->getPlayerTeam(*player)->fogOfWarMap;
  571. }
  572. int CPlayerSpecificInfoCallback::howManyTowns() const
  573. {
  574. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  575. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  576. return CGameInfoCallback::howManyTowns(*player);
  577. }
  578. std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
  579. {
  580. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  581. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  582. for(const auto & i : gs->players)
  583. {
  584. for(const auto & town : i.second.towns)
  585. {
  586. if (i.first==player || (isVisible(town, player) && !onlyOur))
  587. {
  588. ret.push_back(town);
  589. }
  590. }
  591. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  592. return ret;
  593. }
  594. std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
  595. {
  596. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  597. std::vector < const CGHeroInstance *> ret;
  598. for(auto hero : gs->map->heroesOnMap)
  599. {
  600. // !player || // - why would we even get access to hero not owned by any player?
  601. if((hero->tempOwner == *player) ||
  602. (isVisible(hero->getPosition(false), player) && !onlyOur) )
  603. {
  604. ret.push_back(hero);
  605. }
  606. }
  607. return ret;
  608. }
  609. boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
  610. {
  611. return player;
  612. }
  613. int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
  614. {
  615. if (hero->inTownGarrison && !includeGarrisoned)
  616. return -1;
  617. size_t index = 0;
  618. auto & heroes = gs->players[*player].heroes;
  619. for (auto & heroe : heroes)
  620. {
  621. if (includeGarrisoned || !(heroe)->inTownGarrison)
  622. index++;
  623. if (heroe == hero)
  624. return index;
  625. }
  626. return -1;
  627. }
  628. int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
  629. {
  630. if (!player || CGObelisk::obeliskCount == 0)
  631. {
  632. *outKnownRatio = 0.0;
  633. }
  634. else
  635. {
  636. TeamID t = gs->getPlayerTeam(*player)->id;
  637. double visited = 0.0;
  638. if(CGObelisk::visited.count(t))
  639. visited = static_cast<double>(CGObelisk::visited[t]);
  640. *outKnownRatio = visited / CGObelisk::obeliskCount;
  641. }
  642. return gs->map->grailPos;
  643. }
  644. std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
  645. {
  646. std::vector < const CGObjectInstance * > ret;
  647. for(const CGObjectInstance * obj : gs->map->objects)
  648. {
  649. if(obj && obj->tempOwner == player)
  650. ret.push_back(obj);
  651. }
  652. return ret;
  653. }
  654. std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
  655. {
  656. ASSERT_IF_CALLED_WITH_PLAYER
  657. std::vector < const CGDwelling * > ret;
  658. for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
  659. {
  660. ret.push_back(dw);
  661. }
  662. return ret;
  663. }
  664. std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
  665. {
  666. std::vector <QuestInfo> ret;
  667. for (auto quest : gs->getPlayer(*player)->quests)
  668. {
  669. ret.push_back (quest);
  670. }
  671. return ret;
  672. }
  673. int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
  674. {
  675. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  676. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  677. return getHeroCount(*player,includeGarrisoned);
  678. }
  679. const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
  680. {
  681. ASSERT_IF_CALLED_WITH_PLAYER
  682. const PlayerState *p = getPlayer(*player);
  683. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  684. if (!includeGarrisoned)
  685. {
  686. for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
  687. if(p->heroes[i]->inTownGarrison)
  688. serialId++;
  689. }
  690. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
  691. return p->heroes[serialId];
  692. }
  693. const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
  694. {
  695. ASSERT_IF_CALLED_WITH_PLAYER
  696. const PlayerState *p = getPlayer(*player);
  697. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  698. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
  699. return p->towns[serialId];
  700. }
  701. int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
  702. {
  703. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  704. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  705. return getResource(*player, type);
  706. }
  707. TResources CPlayerSpecificInfoCallback::getResourceAmount() const
  708. {
  709. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  710. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
  711. return gs->players[*player].resources;
  712. }
  713. const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
  714. {
  715. //rewritten by hand, AI calls this function a lot
  716. auto team = gs->teams.find(teamID);
  717. if (team != gs->teams.end())
  718. {
  719. const TeamState *ret = &team->second;
  720. if (!player.is_initialized()) //neutral (or invalid) player
  721. return ret;
  722. else
  723. {
  724. if (vstd::contains(ret->players, *player)) //specific player
  725. return ret;
  726. else
  727. {
  728. logGlobal->error("Illegal attempt to access team data!");
  729. return nullptr;
  730. }
  731. }
  732. }
  733. else
  734. {
  735. logGlobal->error("Cannot find info for team %d", teamID);
  736. return nullptr;
  737. }
  738. }
  739. const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
  740. {
  741. auto player = gs->players.find(color);
  742. if (player != gs->players.end())
  743. {
  744. return getTeam (player->second.team);
  745. }
  746. else
  747. {
  748. return nullptr;
  749. }
  750. }
  751. const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
  752. {
  753. for(const CGHeroInstance *h : gs->map->heroesOnMap)
  754. if(h->subID == subid)
  755. return h;
  756. return nullptr;
  757. }
  758. PlayerColor CGameInfoCallback::getLocalPlayer() const
  759. {
  760. return getCurrentPlayer();
  761. }
  762. bool CGameInfoCallback::isInTheMap(const int3 &pos) const
  763. {
  764. return gs->map->isInTheMap(pos);
  765. }
  766. const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
  767. {
  768. return gs->map->artInstances[aid.num];
  769. }
  770. const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
  771. {
  772. return gs->map->objects[oid.num];
  773. }
  774. std::vector<ObjectInstanceID> CGameInfoCallback::getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const
  775. {
  776. vstd::erase_if(ids, [&](ObjectInstanceID id) -> bool
  777. {
  778. auto obj = getObj(id, false);
  779. return player != PlayerColor::UNFLAGGABLE && (!obj || !isVisible(obj->pos, player));
  780. });
  781. return ids;
  782. }
  783. std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelEntraces(TeleportChannelID id, PlayerColor player) const
  784. {
  785. return getVisibleTeleportObjects(gs->map->teleportChannels[id]->entrances, player);
  786. }
  787. std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelExits(TeleportChannelID id, PlayerColor player) const
  788. {
  789. return getVisibleTeleportObjects(gs->map->teleportChannels[id]->exits, player);
  790. }
  791. ETeleportChannelType CGameInfoCallback::getTeleportChannelType(TeleportChannelID id, PlayerColor player) const
  792. {
  793. std::vector<ObjectInstanceID> entrances = getTeleportChannelEntraces(id, player);
  794. std::vector<ObjectInstanceID> exits = getTeleportChannelExits(id, player);
  795. if((!entrances.size() || !exits.size()) // impassable if exits or entrances list are empty
  796. || (entrances.size() == 1 && entrances == exits)) // impassable if only entrance and only exit is same object. e.g bidirectional monolith
  797. {
  798. return ETeleportChannelType::IMPASSABLE;
  799. }
  800. auto intersection = vstd::intersection(entrances, exits);
  801. if(intersection.size() == entrances.size() && intersection.size() == exits.size())
  802. return ETeleportChannelType::BIDIRECTIONAL;
  803. else if(!intersection.size())
  804. return ETeleportChannelType::UNIDIRECTIONAL;
  805. else
  806. return ETeleportChannelType::MIXED;
  807. }
  808. bool CGameInfoCallback::isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player) const
  809. {
  810. return ETeleportChannelType::IMPASSABLE == getTeleportChannelType(id, player);
  811. }
  812. bool CGameInfoCallback::isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player) const
  813. {
  814. return ETeleportChannelType::BIDIRECTIONAL == getTeleportChannelType(id, player);
  815. }
  816. bool CGameInfoCallback::isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player) const
  817. {
  818. return ETeleportChannelType::UNIDIRECTIONAL == getTeleportChannelType(id, player);
  819. }
  820. bool CGameInfoCallback::isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const
  821. {
  822. return obj && obj->isEntrance() && !isTeleportChannelImpassable(obj->channel, player);
  823. }
  824. void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
  825. {
  826. commitPackage(iw);
  827. }
  828. void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
  829. {
  830. InfoWindow iw;
  831. iw.player = player;
  832. iw.text << msg;
  833. showInfoDialog(&iw);
  834. }
  835. void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
  836. {
  837. SetObjectProperty sob;
  838. sob.id = objid;
  839. sob.what = prop;
  840. sob.val = static_cast<ui32>(val);
  841. commitPackage(&sob);
  842. }