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							- /*
 
-  * GameConstants.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #define INSTANTIATE_BASE_FOR_ID_HERE
 
- #include "StdInc.h"
 
- #ifndef VCMI_NO_EXTRA_VERSION
 
- #include "../Version.h"
 
- #endif
 
- #include "VCMI_Lib.h"
 
- #include "mapObjects/CObjectClassesHandler.h"
 
- #include "CArtHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "StringConstants.h"
 
- #include "CGeneralTextHandler.h"
 
- const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
 
- const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
 
- const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
 
- const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);
 
- const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
 
- const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
 
- const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
 
- const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
 
- const TeamID TeamID::NO_TEAM = TeamID(255);
 
- namespace GameConstants
 
- {
 
- #ifdef VCMI_NO_EXTRA_VERSION
 
- 	const std::string VCMI_VERSION = std::string("VCMI 0.99");
 
- #else
 
- 	const std::string VCMI_VERSION = std::string("VCMI 0.99 ") + GIT_SHA1;
 
- #endif
 
- }
 
- const CArtifact * ArtifactID::toArtifact() const
 
- {
 
- 	return VLC->arth->artifacts.at(*this);
 
- }
 
- const CCreature * CreatureID::toCreature() const
 
- {
 
- 	return VLC->creh->creatures.at(*this);
 
- }
 
- const CSpell * SpellID::toSpell() const
 
- {
 
- 	if(num < 0 || num >= VLC->spellh->objects.size())
 
- 	{
 
- 		logGlobal->errorStream() << "Unable to get spell of invalid ID " << int(num);
 
- 		return nullptr;
 
- 	}
 
- 	return VLC->spellh->objects[*this];
 
- }
 
- //template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
 
- //template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
 
- bool PlayerColor::isValidPlayer() const
 
- {
 
- 	return num < PLAYER_LIMIT_I;
 
- }
 
- std::string PlayerColor::getStr(bool L10n) const
 
- {
 
- 	std::string ret = "unnamed";
 
- 	if(isValidPlayer())
 
- 	{
 
- 		if(L10n)
 
- 			ret = VLC->generaltexth->colors[num];
 
- 		else
 
- 			ret = GameConstants::PLAYER_COLOR_NAMES[num];
 
- 	}
 
- 	else if(L10n)
 
- 	{
 
- 		ret = VLC->generaltexth->allTexts[508];
 
- 		ret[0] = std::tolower(ret[0]);
 
- 	}
 
- 	return ret;
 
- }
 
- std::string PlayerColor::getStrCap(bool L10n) const
 
- {
 
- 	std::string ret = getStr(L10n);
 
- 	ret[0] = std::toupper(ret[0]);
 
- 	return ret;
 
- }
 
- std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType)
 
- {
 
- 	static const std::map<Battle::ActionType, std::string> actionTypeToString =
 
- 	{
 
- 		{Battle::END_TACTIC_PHASE, "End tactic phase"},
 
- 		{Battle::INVALID, "Invalid"},
 
- 		{Battle::NO_ACTION, "No action"},
 
- 		{Battle::HERO_SPELL, "Hero spell"},
 
- 		{Battle::WALK, "Walk"},
 
- 		{Battle::DEFEND, "Defend"},
 
- 		{Battle::RETREAT, "Retreat"},
 
- 		{Battle::SURRENDER, "Surrender"},
 
- 		{Battle::WALK_AND_ATTACK, "Walk and attack"},
 
- 		{Battle::SHOOT, "Shoot"},
 
- 		{Battle::WAIT, "Wait"},
 
- 		{Battle::CATAPULT, "Catapult"},
 
- 		{Battle::MONSTER_SPELL, "Monster spell"},
 
- 		{Battle::BAD_MORALE, "Bad morale"},
 
- 		{Battle::STACK_HEAL, "Stack heal"},
 
- 		{Battle::DAEMON_SUMMONING, "Daemon summoning"}
 
- 	};
 
- 	auto it = actionTypeToString.find(actionType);
 
- 	if (it == actionTypeToString.end()) return os << "<Unknown type>";
 
- 	else return os << it->second;
 
- }
 
- std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType)
 
- {
 
- 	static const std::map<ETerrainType::EETerrainType, std::string> terrainTypeToString =
 
- 	{
 
- 	#define DEFINE_ELEMENT(element) {ETerrainType::element, #element}
 
- 		DEFINE_ELEMENT(WRONG),
 
- 		DEFINE_ELEMENT(BORDER),
 
- 		DEFINE_ELEMENT(DIRT),
 
- 		DEFINE_ELEMENT(SAND),
 
- 		DEFINE_ELEMENT(GRASS),
 
- 		DEFINE_ELEMENT(SNOW),
 
- 		DEFINE_ELEMENT(SWAMP),
 
- 		DEFINE_ELEMENT(ROUGH),
 
- 		DEFINE_ELEMENT(SUBTERRANEAN),
 
- 		DEFINE_ELEMENT(LAVA),
 
- 		DEFINE_ELEMENT(WATER),
 
- 		DEFINE_ELEMENT(ROCK)
 
- 	#undef DEFINE_ELEMENT
 
- 	};
 
- 	auto it = terrainTypeToString.find(terrainType.num);
 
- 	if (it == terrainTypeToString.end()) return os << "<Unknown type>";
 
- 	else return os << it->second;
 
- }
 
- std::string ETerrainType::toString() const
 
- {
 
- 	std::stringstream ss;
 
- 	ss << *this;
 
- 	return ss.str();
 
- }
 
- std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer)
 
- {
 
- 	static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString
 
- 	{
 
- 	#define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
 
- 		DEFINE_ELEMENT(WRONG),
 
- 		DEFINE_ELEMENT(AUTO),
 
- 		DEFINE_ELEMENT(LAND),
 
- 		DEFINE_ELEMENT(SAIL),
 
- 		DEFINE_ELEMENT(WATER),
 
- 		DEFINE_ELEMENT(AIR),
 
- 		DEFINE_ELEMENT(NUM_LAYERS)
 
- 	#undef DEFINE_ELEMENT
 
- 	};
 
- 	auto it = pathfinderLayerToString.find(pathfindingLayer.num);
 
- 	if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";
 
- 	else return os << it->second;
 
- }
 
 
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