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- /*
- * CLobbyScreen.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CLobbyScreen.h"
- #include "CBonusSelection.h"
- #include "TurnOptionsTab.h"
- #include "ExtraOptionsTab.h"
- #include "OptionsTab.h"
- #include "RandomMapTab.h"
- #include "SelectionTab.h"
- #include "../CServerHandler.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../windows/InfoWindows.h"
- #include "../render/Colors.h"
- #include "../globalLobby/GlobalLobbyClient.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/campaign/CampaignHandler.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/networkPacks/PacksForLobby.h"
- #include "../../lib/rmg/CMapGenOptions.h"
- #include "../../lib/GameLibrary.h"
- CLobbyScreen::CLobbyScreen(ESelectionScreen screenType, bool hideScreen)
- : CSelectionBase(screenType), bonusSel(nullptr)
- {
- OBJECT_CONSTRUCTION;
- tabSel = std::make_shared<SelectionTab>(screenType);
- curTab = tabSel;
- auto initLobby = [&]()
- {
- tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, &GAME->server(), _1, nullptr);
- buttonSelect = std::make_shared<CButton>(Point(411, 80), AnimationPath::builtin("GSPBUTT.DEF"), LIBRARY->generaltexth->zelp[45], 0, EShortcut::LOBBY_SELECT_SCENARIO);
- buttonSelect->addCallback([this]()
- {
- toggleTab(tabSel);
- if (getMapInfo() && getMapInfo()->isRandomMap)
- GAME->server().setMapInfo(tabSel->getSelectedMapInfo());
- });
- buttonOptions = std::make_shared<CButton>(Point(411, 510), AnimationPath::builtin("GSPBUTT.DEF"), LIBRARY->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabOpt), EShortcut::LOBBY_ADDITIONAL_OPTIONS);
- if(settings["general"]["enableUiEnhancements"].Bool())
- {
- buttonTurnOptions = std::make_shared<CButton>(Point(619, 105), AnimationPath::builtin("GSPBUT2.DEF"), LIBRARY->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabTurnOptions), EShortcut::LOBBY_TURN_OPTIONS);
- buttonExtraOptions = std::make_shared<CButton>(Point(619, 510), AnimationPath::builtin("GSPBUT2.DEF"), LIBRARY->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabExtraOptions), EShortcut::LOBBY_EXTRA_OPTIONS);
- }
- };
- buttonChat = std::make_shared<CButton>(Point(619, 80), AnimationPath::builtin("GSPBUT2.DEF"), LIBRARY->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), EShortcut::LOBBY_TOGGLE_CHAT);
- buttonChat->setTextOverlay(LIBRARY->generaltexth->allTexts[532], FONT_SMALL, Colors::WHITE);
- switch(screenType)
- {
- case ESelectionScreen::newGame:
- {
- tabOpt = std::make_shared<OptionsTab>();
- tabTurnOptions = std::make_shared<TurnOptionsTab>();
- tabExtraOptions = std::make_shared<ExtraOptionsTab>();
- tabRand = std::make_shared<RandomMapTab>();
- tabRand->mapInfoChanged += std::bind(&IServerAPI::setMapInfo, &GAME->server(), _1, _2);
- buttonRMG = std::make_shared<CButton>(Point(411, 105), AnimationPath::builtin("GSPBUTT.DEF"), LIBRARY->generaltexth->zelp[47], 0, EShortcut::LOBBY_RANDOM_MAP);
- buttonRMG->addCallback([this]()
- {
- toggleTab(tabRand);
- if (getMapInfo() && !getMapInfo()->isRandomMap)
- tabRand->updateMapInfoByHost();
- });
- card->iconDifficulty->addCallback(std::bind(&IServerAPI::setDifficulty, &GAME->server(), _1));
- buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRBEG.DEF"), LIBRARY->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, false), EShortcut::LOBBY_BEGIN_STANDARD_GAME);
- initLobby();
- break;
- }
- case ESelectionScreen::loadGame:
- {
- tabOpt = std::make_shared<OptionsTab>();
- tabTurnOptions = std::make_shared<TurnOptionsTab>();
- tabExtraOptions = std::make_shared<ExtraOptionsTab>();
- buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRLOD.DEF"), LIBRARY->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, false), EShortcut::LOBBY_LOAD_GAME);
- initLobby();
- break;
- }
- case ESelectionScreen::campaignList:
- tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, &GAME->server(), _1, nullptr);
- buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRLOD.DEF"), CButton::tooltip(), std::bind(&CLobbyScreen::startCampaign, this), EShortcut::LOBBY_BEGIN_CAMPAIGN);
- break;
- }
- buttonStart->block(true); // to be unblocked after map list is ready
- buttonBack = std::make_shared<CButton>(Point(581, 535), AnimationPath::builtin("SCNRBACK.DEF"), LIBRARY->generaltexth->zelp[105], [&]()
- {
- bool wasInLobbyRoom = GAME->server().inLobbyRoom();
- GAME->server().sendClientDisconnecting();
- close();
- if (wasInLobbyRoom)
- GAME->server().getGlobalLobby().activateInterface();
- }, EShortcut::GLOBAL_CANCEL);
- if(hideScreen) // workaround to avoid confusing players by custom campaign list displaying for a few ms -> instead of this draw a black screen while "loading"
- {
- blackScreen = std::make_shared<GraphicalPrimitiveCanvas>(Rect(Point(0, 0), pos.dimensions()));
- blackScreen->addBox(Point(0, 0), pos.dimensions(), Colors::BLACK);
- }
- }
- CLobbyScreen::~CLobbyScreen()
- {
- // TODO: For now we always destroy whole lobby when leaving bonus selection screen
- if(GAME->server().getState() == EClientState::LOBBY_CAMPAIGN)
- GAME->server().sendClientDisconnecting();
- }
- void CLobbyScreen::toggleTab(std::shared_ptr<CIntObject> tab)
- {
- if(tab == curTab)
- GAME->server().sendGuiAction(LobbyGuiAction::NO_TAB);
- else if(tab == tabOpt)
- GAME->server().sendGuiAction(LobbyGuiAction::OPEN_OPTIONS);
- else if(tab == tabSel)
- GAME->server().sendGuiAction(LobbyGuiAction::OPEN_SCENARIO_LIST);
- else if(tab == tabRand)
- GAME->server().sendGuiAction(LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS);
- else if(tab == tabTurnOptions)
- GAME->server().sendGuiAction(LobbyGuiAction::OPEN_TURN_OPTIONS);
- else if(tab == tabExtraOptions)
- GAME->server().sendGuiAction(LobbyGuiAction::OPEN_EXTRA_OPTIONS);
- CSelectionBase::toggleTab(tab);
- }
- void CLobbyScreen::startCampaign()
- {
- if(!GAME->server().mi)
- return;
- try {
- auto ourCampaign = CampaignHandler::getCampaign(GAME->server().mi->fileURI);
- GAME->server().setCampaignState(ourCampaign);
- }
- catch (const std::runtime_error &e)
- {
- // handle possible exception on map loading. For example campaign that contains map in unsupported format
- // for example, wog campaigns or hota campaigns without hota map support mod
- MetaString message;
- message.appendTextID("vcmi.client.errors.invalidMap");
- message.replaceRawString(e.what());
- CInfoWindow::showInfoDialog(message.toString(), {});
- }
- }
- void CLobbyScreen::startScenario(bool allowOnlyAI)
- {
- if (tabRand && GAME->server().si->mapGenOptions)
- {
- // Save RMG settings at game start
- tabRand->saveOptions(*GAME->server().si->mapGenOptions);
- }
- // Save chosen difficulty
- Settings lastDifficulty = settings.write["general"]["lastDifficulty"];
- lastDifficulty->Integer() = getCurrentDifficulty();
- if (GAME->server().validateGameStart(allowOnlyAI))
- {
- GAME->server().sendStartGame(allowOnlyAI);
- buttonStart->block(true);
- }
- }
- void CLobbyScreen::toggleMode(bool host)
- {
- tabSel->toggleMode();
- buttonStart->block(!host);
- if(screenType == ESelectionScreen::campaignList)
- return;
- auto buttonColor = host ? Colors::WHITE : Colors::ORANGE;
- buttonSelect->setTextOverlay(" " + LIBRARY->generaltexth->allTexts[500], FONT_SMALL, buttonColor);
- buttonOptions->setTextOverlay(LIBRARY->generaltexth->allTexts[501], FONT_SMALL, buttonColor);
- if (buttonTurnOptions)
- buttonTurnOptions->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.optionsTab.turnOptions.hover"), FONT_SMALL, buttonColor);
- if (buttonExtraOptions)
- buttonExtraOptions->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.optionsTab.extraOptions.hover"), FONT_SMALL, buttonColor);
- if(buttonRMG)
- {
- buttonRMG->setTextOverlay(" " + LIBRARY->generaltexth->allTexts[740], FONT_SMALL, buttonColor);
- buttonRMG->block(!host);
- }
- buttonSelect->block(!host);
- buttonOptions->block(!host);
- if (buttonTurnOptions)
- buttonTurnOptions->block(!host);
- if (buttonExtraOptions)
- buttonExtraOptions->block(!host);
- if(GAME->server().mi)
- {
- tabOpt->recreate();
- tabTurnOptions->recreate();
- tabExtraOptions->recreate();
- }
- }
- void CLobbyScreen::toggleChat()
- {
- card->toggleChat();
- if(card->showChat)
- buttonChat->setTextOverlay(LIBRARY->generaltexth->allTexts[531], FONT_SMALL, Colors::WHITE);
- else
- buttonChat->setTextOverlay(LIBRARY->generaltexth->allTexts[532], FONT_SMALL, Colors::WHITE);
- }
- void CLobbyScreen::updateAfterStateChange()
- {
- if(GAME->server().isHost() && screenType == ESelectionScreen::newGame)
- {
- bool isMultiplayer = GAME->server().loadMode == ELoadMode::MULTI;
- ExtraOptionsInfo info = SEL->getStartInfo()->extraOptionsInfo;
- info.cheatsAllowed = isMultiplayer ? persistentStorage["startExtraOptions"]["multiPlayer"]["cheatsAllowed"].Bool() : !persistentStorage["startExtraOptions"]["singlePlayer"]["cheatsNotAllowed"].Bool();
- info.unlimitedReplay = persistentStorage["startExtraOptions"][isMultiplayer ? "multiPlayer" : "singlePlayer"]["unlimitedReplay"].Bool();
- if(info.cheatsAllowed != GAME->server().si->extraOptionsInfo.cheatsAllowed || info.unlimitedReplay != GAME->server().si->extraOptionsInfo.unlimitedReplay)
- GAME->server().setExtraOptionsInfo(info);
- }
- if(GAME->server().mi)
- {
- if (tabOpt)
- tabOpt->recreate();
- if (tabTurnOptions)
- tabTurnOptions->recreate();
- if (tabExtraOptions)
- tabExtraOptions->recreate();
- }
- buttonStart->block(GAME->server().mi == nullptr || GAME->server().isGuest());
- card->changeSelection();
- if (card->iconDifficulty)
- {
- if (screenType == ESelectionScreen::loadGame)
- {
- // When loading the game, only one button in the difficulty toggle group should be enabled, so here disable all other buttons first, then make selection
- card->iconDifficulty->setSelectedOnly(GAME->server().si->difficulty);
- }
- else
- {
- card->iconDifficulty->setSelected(GAME->server().si->difficulty);
- }
- }
-
- if(curTab && curTab == tabRand && GAME->server().si->mapGenOptions)
- tabRand->setMapGenOptions(GAME->server().si->mapGenOptions);
- }
- const StartInfo * CLobbyScreen::getStartInfo()
- {
- return GAME->server().si.get();
- }
- const CMapInfo * CLobbyScreen::getMapInfo()
- {
- return GAME->server().mi.get();
- }
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