CMainMenu.cpp 25 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. #include "../../lib/GameLibrary.h"
  58. ISelectionScreenInfo * SEL = nullptr;
  59. static void do_quit()
  60. {
  61. ENGINE->dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJECT_CONSTRUCTION;
  70. const auto& bgConfig = config["background"];
  71. if (bgConfig.isVector() && !bgConfig.Vector().empty())
  72. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  73. if (bgConfig.isString())
  74. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  75. if(config["scalable"].Bool())
  76. background->scaleTo(ENGINE->screenDimensions());
  77. pos = background->center();
  78. if(!config["video"].isNull())
  79. {
  80. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  81. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  82. }
  83. for(const JsonNode & node : config["items"].Vector())
  84. menuNameToEntry.push_back(node["name"].String());
  85. for(const JsonNode & node : config["images"].Vector())
  86. images.push_back(CMainMenu::createPicture(node));
  87. //Hardcoded entry
  88. menuNameToEntry.push_back("credits");
  89. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  90. if(config["video"].isNull())
  91. tabs->setRedrawParent(true);
  92. }
  93. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  94. {
  95. if(config["items"].Vector().size() == index)
  96. return std::make_shared<CreditsScreen>(this->pos);
  97. else
  98. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  99. }
  100. void CMenuScreen::show(Canvas & to)
  101. {
  102. // TODO: avoid excessive redraws
  103. CIntObject::showAll(to);
  104. }
  105. void CMenuScreen::activate()
  106. {
  107. CIntObject::activate();
  108. }
  109. void CMenuScreen::switchToTab(size_t index)
  110. {
  111. tabs->setActive(index);
  112. }
  113. void CMenuScreen::switchToTab(std::string name)
  114. {
  115. switchToTab(vstd::find_pos(menuNameToEntry, name));
  116. }
  117. size_t CMenuScreen::getActiveTab() const
  118. {
  119. return tabs->getActive();
  120. }
  121. //function for std::string -> std::function conversion for main menu
  122. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  123. {
  124. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  125. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  126. std::list<std::string> commands;
  127. boost::split(commands, string, boost::is_any_of("\t "));
  128. if(!commands.empty())
  129. {
  130. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  131. commands.pop_front();
  132. if(index > 3 || !commands.empty())
  133. {
  134. switch(index)
  135. {
  136. case 0: //to - switch to another tab, if such tab exists
  137. {
  138. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  139. if(index2 != menuType.size())
  140. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  141. break;
  142. }
  143. case 1: //open campaign selection window
  144. {
  145. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  146. break;
  147. }
  148. case 2: //start
  149. {
  150. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  151. {
  152. case 0:
  153. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  154. case 1:
  155. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  156. case 2:
  157. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  158. case 3:
  159. return []() { CMainMenu::startTutorial(); };
  160. }
  161. break;
  162. }
  163. case 3: //load
  164. {
  165. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  166. {
  167. case 0:
  168. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  169. case 1:
  170. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  171. case 2:
  172. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  173. case 3:
  174. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  175. }
  176. }
  177. break;
  178. case 4: //exit
  179. {
  180. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  181. }
  182. break;
  183. case 5: //highscores
  184. {
  185. return []() { CMainMenu::openHighScoreScreen(); };
  186. }
  187. }
  188. }
  189. }
  190. logGlobal->error("Failed to parse command: %s", string);
  191. return std::function<void()>();
  192. }
  193. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  194. {
  195. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  196. std::pair<std::string, std::string> help;
  197. if(!button["help"].isNull() && button["help"].Float() > 0)
  198. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  199. int posx = static_cast<int>(button["x"].Float());
  200. if(posx < 0)
  201. posx = pos.w + posx;
  202. int posy = static_cast<int>(button["y"].Float());
  203. if(posy < 0)
  204. posy = pos.h + posy;
  205. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  206. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  207. {
  208. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  209. }
  210. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  211. if (button["center"].Bool())
  212. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  213. return result;
  214. }
  215. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  216. {
  217. OBJECT_CONSTRUCTION;
  218. setRedrawParent(true);
  219. pos = parent->pos;
  220. for(const JsonNode & node : config["images"].Vector())
  221. images.push_back(CMainMenu::createPicture(node));
  222. for (const JsonNode& node : config["buttons"].Vector()) {
  223. auto tokens = node["command"].String().find(' ');
  224. std::pair<std::string, std::string> commandParts = {
  225. node["command"].String().substr(0, tokens),
  226. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  227. };
  228. if (commandParts.first == "campaigns") {
  229. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  230. if (!campaign.isStruct()) {
  231. logGlobal->warn("Campaign set %s not found", commandParts.second);
  232. continue;
  233. }
  234. bool fileExists = false;
  235. for (const auto& item : campaign["items"].Vector()) {
  236. std::string filename = item["file"].String();
  237. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN))) {
  238. fileExists = true;
  239. break;
  240. }
  241. }
  242. if (!fileExists) {
  243. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  244. continue;
  245. }
  246. }
  247. buttons.push_back(createButton(parent, node));
  248. buttons.back()->setHoverable(true);
  249. buttons.back()->setRedrawParent(true);
  250. }
  251. }
  252. CMainMenuConfig::CMainMenuConfig()
  253. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  254. , config(JsonPath::builtin("config/mainmenu.json"))
  255. {
  256. if (config["game-select"].Vector().empty())
  257. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  258. }
  259. const CMainMenuConfig & CMainMenuConfig::get()
  260. {
  261. static const CMainMenuConfig config;
  262. return config;
  263. }
  264. const JsonNode & CMainMenuConfig::getConfig() const
  265. {
  266. return config;
  267. }
  268. const JsonNode & CMainMenuConfig::getCampaigns() const
  269. {
  270. return campaignSets;
  271. }
  272. CMainMenu::CMainMenu()
  273. {
  274. pos.w = ENGINE->screenDimensions().x;
  275. pos.h = ENGINE->screenDimensions().y;
  276. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  277. OBJECT_CONSTRUCTION;
  278. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  279. }
  280. CMainMenu::~CMainMenu() = default;
  281. void CMainMenu::playIntroVideos()
  282. {
  283. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  284. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  285. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  286. else
  287. cb(true);
  288. };
  289. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  290. if(!skipped)
  291. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  292. if(!skipped)
  293. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  294. playMusic();
  295. });
  296. else
  297. playMusic();
  298. });
  299. else
  300. playMusic();
  301. });
  302. }
  303. void CMainMenu::playMusic()
  304. {
  305. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  306. }
  307. void CMainMenu::activate()
  308. {
  309. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  310. if (pos.dimensions() != ENGINE->screenDimensions())
  311. onScreenResize();
  312. CIntObject::activate();
  313. }
  314. void CMainMenu::onScreenResize()
  315. {
  316. pos.w = ENGINE->screenDimensions().x;
  317. pos.h = ENGINE->screenDimensions().y;
  318. menu = nullptr;
  319. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  320. backgroundAroundMenu->pos = pos;
  321. }
  322. void CMainMenu::makeActiveInterface()
  323. {
  324. ENGINE->windows().pushWindow(GAME->mainmenu());
  325. ENGINE->windows().pushWindow(menu);
  326. menu->switchToTab(menu->getActiveTab());
  327. }
  328. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  329. {
  330. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  331. GAME->server().loadMode = loadMode;
  332. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  333. }
  334. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  335. {
  336. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  337. ourCampaign->campaignSet = campaignSet;
  338. openCampaignLobby(ourCampaign);
  339. }
  340. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  341. {
  342. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  343. GAME->server().campaignStateToSend = campaign;
  344. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  345. }
  346. void CMainMenu::openCampaignScreen(std::string name)
  347. {
  348. auto const & config = CMainMenuConfig::get().getCampaigns();
  349. if(!vstd::contains(config.Struct(), name))
  350. {
  351. logGlobal->error("Unknown campaign set: %s", name);
  352. return;
  353. }
  354. bool campaignsFound = true;
  355. for (auto const & entry : config[name]["items"].Vector())
  356. {
  357. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  358. if(entry["optional"].Bool())
  359. continue;
  360. if(!CResourceHandler::get()->existsResource(resourceID))
  361. campaignsFound = false;
  362. }
  363. if (!campaignsFound)
  364. {
  365. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  366. return;
  367. }
  368. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  369. }
  370. void CMainMenu::startTutorial()
  371. {
  372. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  373. if(!CResourceHandler::get()->existsResource(tutorialMap))
  374. {
  375. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  376. return;
  377. }
  378. auto mapInfo = std::make_shared<CMapInfo>();
  379. mapInfo->mapInit(tutorialMap.getName());
  380. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  381. GAME->server().startMapAfterConnection(mapInfo);
  382. }
  383. void CMainMenu::openHighScoreScreen()
  384. {
  385. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  386. return;
  387. }
  388. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  389. {
  390. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  391. }
  392. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  393. : screenType(ScreenType)
  394. {
  395. OBJECT_CONSTRUCTION;
  396. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  397. pos = background->center(); //center, window has size of bg graphic
  398. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  399. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  400. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  401. if (multiplayerConfig.isString())
  402. picture = std::make_shared<CPicture>(ImagePath::fromJson(multiplayerConfig), 16, 77);
  403. if (!picture)
  404. {
  405. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  406. logGlobal->error("Failed to load multiplayer picture");
  407. }
  408. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  409. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  410. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  411. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  412. playerName->setText(getPlayersNames()[0]);
  413. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  414. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  415. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  416. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  417. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  418. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  419. }
  420. void CMultiMode::openLobby()
  421. {
  422. close();
  423. GAME->server().getGlobalLobby().activateInterface();
  424. }
  425. void CMultiMode::hostTCP(EShortcut shortcut)
  426. {
  427. auto savedScreenType = screenType;
  428. close();
  429. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  430. }
  431. void CMultiMode::joinTCP(EShortcut shortcut)
  432. {
  433. auto savedScreenType = screenType;
  434. close();
  435. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  436. }
  437. std::vector<std::string> CMultiMode::getPlayersNames()
  438. {
  439. std::vector<std::string> playerNames;
  440. std::string playerNameStr = settings["general"]["playerName"].String();
  441. if (playerNameStr == "Player")
  442. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  443. playerNames.push_back(playerNameStr);
  444. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  445. {
  446. const std::string &nameStr = playerName.String();
  447. if (!nameStr.empty())
  448. {
  449. playerNames.push_back(nameStr);
  450. }
  451. }
  452. return playerNames;
  453. }
  454. void CMultiMode::onNameChange(std::string newText)
  455. {
  456. Settings name = settings.write["general"]["playerName"];
  457. name->String() = newText;
  458. }
  459. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  460. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  461. {
  462. OBJECT_CONSTRUCTION;
  463. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  464. pos = background->center(); //center, window has size of bg graphic
  465. std::string text;
  466. switch (shortcut)
  467. {
  468. case EShortcut::MAIN_MENU_HOTSEAT:
  469. text = LIBRARY->generaltexth->allTexts[446];
  470. boost::replace_all(text, "\t", "\n");
  471. break;
  472. case EShortcut::MAIN_MENU_HOST_GAME:
  473. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  474. break;
  475. case EShortcut::MAIN_MENU_JOIN_GAME:
  476. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  477. break;
  478. }
  479. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  480. for(int i = 0; i < inputNames.size(); i++)
  481. {
  482. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  483. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  484. }
  485. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  486. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  487. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  488. for(int i = 0; i < playerNames.size(); i++)
  489. {
  490. inputNames[i]->setText(playerNames[i]);
  491. }
  492. #ifndef VCMI_MOBILE
  493. inputNames[0]->giveFocus();
  494. #endif
  495. }
  496. void CMultiPlayers::onChange(std::string newText)
  497. {
  498. }
  499. void CMultiPlayers::enterSelectionScreen()
  500. {
  501. std::vector<std::string> playerNames;
  502. for(auto playerName : inputNames)
  503. {
  504. if (playerName->getText().length())
  505. playerNames.push_back(playerName->getText());
  506. }
  507. Settings playerName = settings.write["general"]["playerName"];
  508. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  509. multiPlayerNames->Vector().clear();
  510. if (!playerNames.empty())
  511. {
  512. playerName->String() = playerNames.front();
  513. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  514. {
  515. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  516. }
  517. }
  518. else
  519. {
  520. // Without the check the saving crashes directly.
  521. // When empty reset the player's name. This would translate to it being
  522. // the default for the next run. But enables deleting players, by just
  523. // deleting the names, otherwise some UI element should have been added.
  524. playerName->clear();
  525. }
  526. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  527. }
  528. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  529. {
  530. OBJECT_CONSTRUCTION;
  531. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  532. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  533. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  534. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  535. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  536. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  537. if(host && !settings["session"]["donotstartserver"].Bool())
  538. {
  539. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  540. buttonOk->block(true);
  541. startConnection();
  542. }
  543. else
  544. {
  545. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  546. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  547. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  548. inputPort->setFilterNumber(0, 65535);
  549. inputAddress->giveFocus();
  550. }
  551. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  552. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  553. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  554. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  555. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  556. }
  557. void CSimpleJoinScreen::connectToServer()
  558. {
  559. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  560. buttonOk->block(true);
  561. ENGINE->input().stopTextInput();
  562. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  563. }
  564. void CSimpleJoinScreen::leaveScreen()
  565. {
  566. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  567. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  568. }
  569. void CSimpleJoinScreen::onChange(const std::string & newText)
  570. {
  571. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  572. }
  573. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  574. {
  575. if(addr.empty())
  576. GAME->server().startLocalServerAndConnect(false);
  577. else
  578. GAME->server().connectToServer(addr, port);
  579. }
  580. CLoadingScreen::CLoadingScreen()
  581. : CLoadingScreen(getBackground())
  582. {
  583. }
  584. CLoadingScreen::CLoadingScreen(ImagePath background)
  585. : CWindowObject(BORDERED, background)
  586. {
  587. OBJECT_CONSTRUCTION;
  588. addUsedEvents(TIME);
  589. ENGINE->music().stopMusic(5000);
  590. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  591. const auto& nameConfig = conf["name"];
  592. AnimationPath animationPath;
  593. if (nameConfig.isVector() && !nameConfig.Vector().empty())
  594. animationPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(nameConfig.Vector(), CRandomGenerator::getDefault()));
  595. if (nameConfig.isString())
  596. animationPath = AnimationPath::fromJson(nameConfig);
  597. if (conf.isStruct())
  598. {
  599. const int posx = conf["x"].Integer();
  600. const int posy = conf["y"].Integer();
  601. const int blockSize = conf["size"].Integer();
  602. const int blocksAmount = conf["amount"].Integer();
  603. for (int i = 0; i < blocksAmount; ++i)
  604. {
  605. progressBlocks.push_back(std::make_shared<CAnimImage>(animationPath, i, 0, posx + i * blockSize, posy));
  606. progressBlocks.back()->deactivate();
  607. progressBlocks.back()->visible = false;
  608. }
  609. }
  610. }
  611. CLoadingScreen::~CLoadingScreen()
  612. {
  613. }
  614. void CLoadingScreen::tick(uint32_t msPassed)
  615. {
  616. if(!progressBlocks.empty())
  617. {
  618. int status = float(get()) / 255.f * progressBlocks.size();
  619. for(int i = 0; i < status; ++i)
  620. {
  621. progressBlocks.at(i)->activate();
  622. progressBlocks.at(i)->visible = true;
  623. }
  624. }
  625. }
  626. ImagePath CLoadingScreen::getBackground()
  627. {
  628. ImagePath fname = ImagePath::builtin("loadbar");
  629. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  630. if(conf.isStruct())
  631. {
  632. if(conf["background"].isVector())
  633. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  634. if(conf["background"].isString())
  635. return ImagePath::fromJson(conf["background"]);
  636. return fname;
  637. }
  638. if(conf.isVector() && !conf.Vector().empty())
  639. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  640. return fname;
  641. }