InputSourceTouch.cpp 7.2 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include <SDL_events.h>
  21. #include <SDL_hints.h>
  22. #include <SDL_timer.h>
  23. InputSourceTouch::InputSourceTouch()
  24. : lastTapTimeTicks(0)
  25. {
  26. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  27. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  28. if (params.useRelativeMode)
  29. state = TouchState::RELATIVE_MODE;
  30. else
  31. state = TouchState::IDLE;
  32. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  33. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  34. }
  35. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  36. {
  37. switch(state)
  38. {
  39. case TouchState::RELATIVE_MODE:
  40. {
  41. Point screenSize = GH.screenDimensions();
  42. Point moveDistance {
  43. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  44. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  45. };
  46. GH.input().moveCursorPosition(moveDistance);
  47. if (CCS && CCS->curh)
  48. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  49. break;
  50. }
  51. case TouchState::IDLE:
  52. {
  53. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  54. break;
  55. }
  56. case TouchState::TAP_DOWN_SHORT:
  57. {
  58. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  59. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  60. state = TouchState::TAP_DOWN_PANNING;
  61. break;
  62. }
  63. case TouchState::TAP_DOWN_PANNING:
  64. {
  65. emitPanningEvent(tfinger);
  66. break;
  67. }
  68. case TouchState::TAP_DOWN_DOUBLE:
  69. {
  70. emitPinchEvent(tfinger);
  71. break;
  72. }
  73. case TouchState::TAP_DOWN_LONG:
  74. case TouchState::TAP_DOWN_LONG_AWAIT:
  75. {
  76. // no-op
  77. break;
  78. }
  79. }
  80. }
  81. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  82. {
  83. lastTapTimeTicks = tfinger.timestamp;
  84. switch(state)
  85. {
  86. case TouchState::RELATIVE_MODE:
  87. {
  88. if(tfinger.x > 0.5)
  89. {
  90. MouseButton button = tfinger.y < 0.5 ? MouseButton::RIGHT : MouseButton::LEFT;
  91. GH.events().dispatchMouseButtonPressed(button, GH.getCursorPosition());
  92. }
  93. break;
  94. }
  95. case TouchState::IDLE:
  96. {
  97. lastTapPosition = convertTouchToMouse(tfinger);
  98. GH.input().setCursorPosition(lastTapPosition);
  99. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  100. state = TouchState::TAP_DOWN_SHORT;
  101. break;
  102. }
  103. case TouchState::TAP_DOWN_SHORT:
  104. case TouchState::TAP_DOWN_PANNING:
  105. {
  106. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  107. state = TouchState::TAP_DOWN_DOUBLE;
  108. break;
  109. }
  110. case TouchState::TAP_DOWN_DOUBLE:
  111. case TouchState::TAP_DOWN_LONG:
  112. case TouchState::TAP_DOWN_LONG_AWAIT:
  113. {
  114. // no-op
  115. break;
  116. }
  117. }
  118. }
  119. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  120. {
  121. switch(state)
  122. {
  123. case TouchState::RELATIVE_MODE:
  124. {
  125. if(tfinger.x > 0.5)
  126. {
  127. MouseButton button = tfinger.y < 0.5 ? MouseButton::RIGHT : MouseButton::LEFT;
  128. GH.events().dispatchMouseButtonReleased(button, GH.getCursorPosition());
  129. }
  130. break;
  131. }
  132. case TouchState::IDLE:
  133. {
  134. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  135. break;
  136. }
  137. case TouchState::TAP_DOWN_SHORT:
  138. {
  139. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  140. GH.events().dispatchMouseButtonPressed(MouseButton::LEFT, convertTouchToMouse(tfinger));
  141. GH.events().dispatchMouseButtonReleased(MouseButton::LEFT, convertTouchToMouse(tfinger));
  142. state = TouchState::IDLE;
  143. break;
  144. }
  145. case TouchState::TAP_DOWN_PANNING:
  146. {
  147. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  148. state = TouchState::IDLE;
  149. break;
  150. }
  151. case TouchState::TAP_DOWN_DOUBLE:
  152. {
  153. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  154. state = TouchState::TAP_DOWN_PANNING;
  155. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  156. {
  157. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  158. state = TouchState::IDLE;
  159. }
  160. break;
  161. }
  162. case TouchState::TAP_DOWN_LONG:
  163. {
  164. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  165. {
  166. state = TouchState::TAP_DOWN_LONG_AWAIT;
  167. }
  168. break;
  169. }
  170. case TouchState::TAP_DOWN_LONG_AWAIT:
  171. {
  172. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  173. {
  174. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  175. GH.events().dispatchMouseButtonReleased(MouseButton::RIGHT, convertTouchToMouse(tfinger));
  176. state = TouchState::IDLE;
  177. }
  178. break;
  179. }
  180. }
  181. }
  182. void InputSourceTouch::handleUpdate()
  183. {
  184. if ( state == TouchState::TAP_DOWN_SHORT)
  185. {
  186. uint32_t currentTime = SDL_GetTicks();
  187. if (currentTime > lastTapTimeTicks + params.longPressTimeMilliseconds)
  188. {
  189. state = TouchState::TAP_DOWN_LONG;
  190. GH.events().dispatchMouseButtonPressed(MouseButton::RIGHT, GH.getCursorPosition());
  191. }
  192. }
  193. }
  194. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  195. {
  196. return convertTouchToMouse(tfinger.x, tfinger.y);
  197. }
  198. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  199. {
  200. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  201. }
  202. bool InputSourceTouch::hasTouchInputDevice() const
  203. {
  204. return SDL_GetNumTouchDevices() > 0;
  205. }
  206. bool InputSourceTouch::isMouseButtonPressed(MouseButton button) const
  207. {
  208. if (state == TouchState::TAP_DOWN_LONG)
  209. {
  210. if (button == MouseButton::RIGHT)
  211. return true;
  212. }
  213. return false;
  214. }
  215. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  216. {
  217. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  218. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  219. }
  220. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  221. {
  222. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  223. if (fingers < 2)
  224. return;
  225. bool otherFingerFound = false;
  226. double otherX;
  227. double otherY;
  228. for (int i = 0; i < fingers; ++i)
  229. {
  230. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  231. if (finger && finger->id != tfinger.fingerId)
  232. {
  233. otherX = finger->x * GH.screenDimensions().x;
  234. otherY = finger->y * GH.screenDimensions().y;
  235. otherFingerFound = true;
  236. break;
  237. }
  238. }
  239. if (!otherFingerFound)
  240. return; // should be impossible, but better to avoid weird edge cases
  241. float thisX = tfinger.x * GH.screenDimensions().x;
  242. float thisY = tfinger.y * GH.screenDimensions().y;
  243. float deltaX = tfinger.dx * GH.screenDimensions().x;
  244. float deltaY = tfinger.dy * GH.screenDimensions().y;
  245. float oldX = thisX - deltaX - otherX;
  246. float oldY = thisY - deltaY - otherY;
  247. float newX = thisX - otherX;
  248. float newY = thisY - otherY;
  249. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  250. double distanceNew = std::sqrt(newX * newX + newY + newY);
  251. if (distanceOld > params.pinchSensitivityThreshold)
  252. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  253. }