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- /*
- * GlobalLobbyAddChannelWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GlobalLobbyAddChannelWindow.h"
- #include "GlobalLobbyClient.h"
- #include "../CServerHandler.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../widgets/Images.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/TextControls.h"
- #include "../../lib/texts/MetaString.h"
- #include "../../lib/texts/Languages.h"
- GlobalLobbyAddChannelWindowCard::GlobalLobbyAddChannelWindowCard(const std::string & languageID)
- : languageID(languageID)
- {
- pos.w = 200;
- pos.h = 40;
- addUsedEvents(LCLICK);
- OBJECT_CONSTRUCTION;
- const auto & language = Languages::getLanguageOptions(languageID);
- backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0, 0, 0, 128), ColorRGBA(64, 64, 64, 64), 1);
- labelNameNative = std::make_shared<CLabel>(5, 10, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, language.nameNative);
- if (language.nameNative != language.nameEnglish)
- labelNameTranslated = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, language.nameEnglish);
- }
- void GlobalLobbyAddChannelWindowCard::clickPressed(const Point & cursorPosition)
- {
- GAME->server().getGlobalLobby().addChannel(languageID);
- ENGINE->windows().popWindows(1);
- }
- GlobalLobbyAddChannelWindow::GlobalLobbyAddChannelWindow()
- : CWindowObject(BORDERED)
- {
- OBJECT_CONSTRUCTION;
- pos.w = 236;
- pos.h = 420;
- filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
- filledBackground->setPlayerColor(PlayerColor(1));
- labelTitle = std::make_shared<CLabel>(
- pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.channel.add").toString()
- );
- const auto & allLanguages = Languages::getLanguageList();
- std::vector<std::string> newLanguages;
- for (const auto & language : allLanguages)
- if (!vstd::contains(GAME->server().getGlobalLobby().getActiveChannels(), language.identifier))
- newLanguages.push_back(language.identifier);
- const auto & createChannelCardCallback = [newLanguages](size_t index) -> std::shared_ptr<CIntObject>
- {
- if(index < newLanguages.size())
- return std::make_shared<GlobalLobbyAddChannelWindowCard>(newLanguages[index]);
- return std::make_shared<CIntObject>();
- };
- listBackground = std::make_shared<TransparentFilledRectangle>(Rect(8, 48, 220, 324), ColorRGBA(0, 0, 0, 64), ColorRGBA(64, 80, 128, 255), 1);
- languageList = std::make_shared<CListBox>(createChannelCardCallback, Point(10, 50), Point(0, 40), 8, newLanguages.size(), 0, 1 | 4, Rect(200, 0, 320, 320));
- languageList->setRedrawParent(true);
- buttonClose = std::make_shared<CButton>(Point(86, 384), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this]() { close(); }, EShortcut::GLOBAL_RETURN );
- center();
- }
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