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							- /*
 
-  * GlobalLobbyWindow.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "GlobalLobbyObserver.h"
 
- #include "../windows/CWindowObject.h"
 
- class GlobalLobbyWidget;
 
- struct GlobalLobbyAccount;
 
- struct GlobalLobbyRoom;
 
- class GlobalLobbyWindow final : public CWindowObject, public GlobalLobbyObserver
 
- {
 
- 	std::string chatHistory;
 
- 	std::string currentChannelType;
 
- 	std::string currentChannelName;
 
- 	std::shared_ptr<GlobalLobbyWidget> widget;
 
- 	std::set<std::string> unreadChannels;
 
- public:
 
- 	GlobalLobbyWindow();
 
- 	// Callbacks for UI
 
- 	void doSendChatMessage();
 
- 	void doCreateGameRoom();
 
- 	void doOpenChannel(const std::string & channelType, const std::string & channelName, const std::string & roomDescription);
 
- 	void doInviteAccount(const std::string & accountID);
 
- 	void doJoinRoom(const std::string & roomID);
 
- 	/// Returns true if provided chat channel is the one that is currently open in UI
 
- 	bool isChannelOpen(const std::string & channelType, const std::string & channelName) const;
 
- 	/// Returns true if provided channel has unread messages (only messages that were received after login)
 
- 	bool isChannelUnread(const std::string & channelType, const std::string & channelName) const;
 
- 	// Callbacks for network packs
 
- 	void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when, const std::string & channelType, const std::string & channelName);
 
- 	void refreshChatText();
 
- 	void refreshActiveChannels();
 
- 	void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts) override;
 
- 	void onActiveGameRooms(const std::vector<GlobalLobbyRoom> & rooms) override;
 
- 	void onMatchesHistory(const std::vector<GlobalLobbyRoom> & history);
 
- 	void onInviteReceived(const std::string & invitedRoomID);
 
- 	void onJoinedRoom();
 
- 	void onLeftRoom();
 
- };
 
 
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