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- /*
- * CCastleInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CCastleInterface.h"
- #include "CHeroWindow.h"
- #include "CMarketWindow.h"
- #include "InfoWindows.h"
- #include "GUIClasses.h"
- #include "QuickRecruitmentWindow.h"
- #include "CCreatureWindow.h"
- #include "../CPlayerInterface.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../PlayerLocalState.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../eventsSDL/InputHandler.h"
- #include "../media/IMusicPlayer.h"
- #include "../media/ISoundPlayer.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/CGarrisonInt.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/RadialMenu.h"
- #include "../widgets/CExchangeController.h"
- #include "../render/Canvas.h"
- #include "../render/IImage.h"
- #include "../render/IRenderHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/ColorFilter.h"
- #include "../render/IFont.h"
- #include "../adventureMap/AdventureMapInterface.h"
- #include "../adventureMap/CList.h"
- #include "../adventureMap/CResDataBar.h"
- #include "../../CCallback.h"
- #include "../../lib/CArtHandler.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CSoundBase.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/IGameSettings.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/GameConstants.h"
- #include "../../lib/gameState/UpgradeInfo.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/campaign/CampaignState.h"
- #include "../../lib/entities/building/CBuilding.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/mapObjects/TownBuildingInstance.h"
- static bool useCompactCreatureBox()
- {
- return settings["gameTweaks"]["compactTownCreatureInfo"].Bool();
- }
- static bool useAvailableAmountAsCreatureLabel()
- {
- return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool();
- }
- CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
- : CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE, BUILDING_FRAME_TIME),
- parent(Par),
- town(Town),
- str(Str),
- border(nullptr),
- area(nullptr),
- stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
- {
- addUsedEvents(LCLICK | SHOW_POPUP | MOVE | HOVER | TIME);
- pos.x += str->pos.x;
- pos.y += str->pos.y;
- // special animation frame manipulation for castle shipyard with and without ship
- // done due to .def used in special way, not to animate building - first image is for shipyard without citadel moat, 2nd image is for including moat
- if(Town->getFactionID() == FactionID::CASTLE && Str->building &&
- (Str->building->bid == BuildingID::SHIPYARD || Str->building->bid == BuildingID::SHIP))
- {
- if(Town->hasBuilt(BuildingID::CITADEL))
- {
- this->first = 1;
- this->frame = 1;
- }
- else
- this->last = 0;
- }
- if(!str->borderName.empty())
- border = ENGINE->renderHandler().loadImage(str->borderName, EImageBlitMode::COLORKEY);
- if(!str->areaName.empty())
- area = ENGINE->renderHandler().loadImage(str->areaName, EImageBlitMode::SIMPLE);
- }
- const CBuilding * CBuildingRect::getBuilding()
- {
- if (!str->building)
- return nullptr;
- if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
- return town->getTown()->buildings.at(str->building->getBase());
- return str->building;
- }
- bool CBuildingRect::operator<(const CBuildingRect & p2) const
- {
- return (str->pos.z) < (p2.str->pos.z);
- }
- void CBuildingRect::hover(bool on)
- {
- if (!area)
- return;
- if(on)
- {
- if(! parent->selectedBuilding //no building hovered
- || (*parent->selectedBuilding)<(*this)) //or we are on top
- {
- parent->selectedBuilding = this;
- ENGINE->statusbar()->write(getSubtitle());
- }
- }
- else
- {
- if(parent->selectedBuilding == this)
- {
- parent->selectedBuilding = nullptr;
- ENGINE->statusbar()->clear();
- }
- }
- }
- void CBuildingRect::clickPressed(const Point & cursorPosition)
- {
- if(getBuilding() && area && (parent->selectedBuilding==this))
- {
- auto building = getBuilding();
- parent->buildingClicked(building->bid);
- }
- }
- void CBuildingRect::showPopupWindow(const Point & cursorPosition)
- {
- if((!area) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
- return;
- BuildingID bid = getBuilding()->bid;
- const CBuilding *bld = town->getTown()->buildings.at(bid);
- if (!bid.isDwelling())
- {
- CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
- std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(bld->town->faction->getId(), bld->bid)));
- }
- else
- {
- int level = BuildingID::getLevelFromDwelling(bid);
- ENGINE->windows().createAndPushWindow<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
- }
- }
- void CBuildingRect::show(Canvas & to)
- {
- uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
- bool showTextOverlay = (ENGINE->isKeyboardAltDown() || ENGINE->input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
- if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
- {
- setAlpha(255 * stateTimeCounter / stageDelay);
- CShowableAnim::show(to);
- }
- else
- {
- setAlpha(255);
- CShowableAnim::show(to);
- }
- if(border && stateTimeCounter > BUILDING_APPEAR_TIMEPOINT)
- {
- if(stateTimeCounter >= BUILD_ANIMATION_FINISHED_TIMEPOINT)
- {
- if(parent->selectedBuilding == this || showTextOverlay)
- to.draw(border, pos.topLeft());
- return;
- }
- auto darkBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 0.5f, 0.5f, 0.5f );
- auto lightBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 2.0f, 2.0f, 2.0f );
- auto baseBorder = ColorFilter::genEmptyShifter();
- float progress = float(stateTimeCounter % stageDelay) / stageDelay;
- if (stateTimeCounter < BUILDING_WHITE_BORDER_TIMEPOINT)
- border->adjustPalette(ColorFilter::genInterpolated(lightBorder, darkBorder, progress), 0);
- else
- if (stateTimeCounter < BUILDING_YELLOW_BORDER_TIMEPOINT)
- border->adjustPalette(ColorFilter::genInterpolated(darkBorder, baseBorder, progress), 0);
- else
- border->adjustPalette(baseBorder, 0);
- to.draw(border, pos.topLeft());
- }
- }
- void CBuildingRect::tick(uint32_t msPassed)
- {
- CShowableAnim::tick(msPassed);
- stateTimeCounter += msPassed;
- }
- void CBuildingRect::showAll(Canvas & to)
- {
- if (stateTimeCounter == 0)
- return;
- CShowableAnim::showAll(to);
- if(!isActive() && parent->selectedBuilding == this && border)
- to.draw(border, pos.topLeft());
- }
- std::string CBuildingRect::getSubtitle()//hover text for building
- {
- if (!getBuilding())
- return "";
- auto bid = getBuilding()->bid;
- if (!bid.isDwelling())//non-dwellings - only building name
- return town->getTown()->buildings.at(getBuilding()->bid)->getNameTranslated();
- else//dwellings - recruit %creature%
- {
- int level = BuildingID::getLevelFromDwelling(getBuilding()->bid);
- auto & availableCreatures = town->creatures[level].second;
- if(availableCreatures.size())
- {
- int creaID = availableCreatures.back();//taking last of available creatures
- return LIBRARY->generaltexth->allTexts[16] + " " + LIBRARY->creh->objects.at(creaID)->getNamePluralTranslated();
- }
- else
- {
- logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
- return "#ERROR#";
- }
- }
- }
- void CBuildingRect::mouseMoved (const Point & cursorPosition, const Point & lastUpdateDistance)
- {
- hover(true);
- }
- bool CBuildingRect::receiveEvent(const Point & position, int eventType) const
- {
- if (!pos.isInside(position.x, position.y))
- return false;
- if(area && area->isTransparent(position - pos.topLeft()))
- return false;
- return CIntObject::receiveEvent(position, eventType);
- }
- CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
- : CWindowObject(RCLICK_POPUP, ImagePath::builtin("CRTOINFO"), Point(centerX, centerY))
- {
- OBJECT_CONSTRUCTION;
- background->setPlayerColor(Town->tempOwner);
- const CCreature * creature = Town->creatures.at(level).second.back().toCreature();
- title = std::make_shared<CLabel>(80, 30, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getNamePluralTranslated());
- animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
- std::string text = std::to_string(Town->creatures.at(level).first);
- available = std::make_shared<CLabel>(80,190, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[217] + text);
- costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[346]);
- for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
- {
- auto res = static_cast<EGameResID>(i);
- if(creature->getRecruitCost(res))
- {
- resPicture.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), i, 0, 0, 0));
- resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(creature->getRecruitCost(res))));
- }
- }
- int posY = 238;
- int posX = pos.w/2 - (int)resAmount.size() * 25 + 5;
- for (size_t i=0; i<resAmount.size(); i++)
- {
- resPicture[i]->moveBy(Point(posX, posY));
- resAmount[i]->moveBy(Point(posX+16, posY+43));
- posX += 50;
- }
- }
- CDwellingInfoBox::~CDwellingInfoBox() = default;
- CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
- {
- OBJECT_CONSTRUCTION;
- owner = Owner;
- pos.x += x;
- pos.y += y;
- pos.w = 58;
- pos.h = 64;
- upg = updown;
- portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), 0, 0, 0, 0);
- portrait->visible = false;
- flag = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), 0, 0, 0, 0);
- flag->visible = false;
- selection = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 1, 0);
- selection->visible = false;
- set(h);
- addUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
- }
- CHeroGSlot::~CHeroGSlot() = default;
- auto CHeroGSlot::getUpgradableSlots(const CArmedInstance *obj) const
- {
- struct result { bool isCreatureUpgradePossible; bool canAffordAny; bool canAffordAll; TResources totalCosts; std::vector<std::pair<SlotID, UpgradeInfo>> upgradeInfos; };
- auto slots = std::map<SlotID, const CStackInstance*>(obj->Slots().begin(), obj->Slots().end());
- std::vector<std::pair<SlotID, UpgradeInfo>> upgradeInfos;
- for(const auto & slot : slots)
- {
- auto upgradeInfo = std::make_pair(slot.first, UpgradeInfo(slot.second->getCreatureID()));
- GAME->interface()->cb->fillUpgradeInfo(slot.second->armyObj, slot.first, upgradeInfo.second);
- bool canUpgrade = obj->tempOwner == GAME->interface()->playerID && upgradeInfo.second.canUpgrade();
- if(canUpgrade)
- upgradeInfos.push_back(upgradeInfo);
- }
- std::sort(upgradeInfos.begin(), upgradeInfos.end(), [&](const std::pair<SlotID, UpgradeInfo> & lhs, const std::pair<SlotID, UpgradeInfo> & rhs) {
- return lhs.second.oldID.toCreature()->getLevel() > rhs.second.oldID.toCreature()->getLevel();
- });
- bool hasCreaturesToUpgrade = !upgradeInfos.empty();
- TResources costs;
- std::vector<SlotID> slotInfosToDelete;
- for(const auto & upgradeInfo : upgradeInfos)
- {
- TResources upgradeCosts = upgradeInfo.second.getUpgradeCosts() * slots[upgradeInfo.first]->getCount();
- if(GAME->interface()->cb->getResourceAmount().canAfford(costs + upgradeCosts))
- costs += upgradeCosts;
- else
- slotInfosToDelete.push_back(upgradeInfo.first);
- }
- upgradeInfos.erase(std::remove_if(upgradeInfos.begin(), upgradeInfos.end(), [&slotInfosToDelete](const auto& item) {
- return std::count(slotInfosToDelete.begin(), slotInfosToDelete.end(), item.first);
- }), upgradeInfos.end());
- return result { hasCreaturesToUpgrade, !upgradeInfos.empty(), slotInfosToDelete.empty(), costs, upgradeInfos };
- }
- void CHeroGSlot::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
- {
- if(!on)
- return;
- const CArmedInstance *obj = hero;
- if(upg == 0 && !obj)
- obj = owner->town->getUpperArmy();
- if(!obj)
- return;
- auto upgradableSlots = getUpgradableSlots(obj);
- auto upgradeAll = [upgradableSlots, obj](){
- if(!upgradableSlots.canAffordAny)
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.townWindow.upgradeAll.notUpgradable"));
- return;
- }
- std::vector<std::shared_ptr<CComponent>> resComps;
- for(TResources::nziterator i(upgradableSlots.totalCosts); i.valid(); i++)
- resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
- resComps.back()->newLine = true;
- for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
- resComps.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, upgradeInfo.second.getUpgrade(), obj->Slots().at(upgradeInfo.first)->count));
-
- std::string textID = upgradableSlots.canAffordAll ? "core.genrltxt.207" : "vcmi.townWindow.upgradeAll.notAllUpgradable";
- GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->translate(textID), [upgradableSlots, obj](){
- for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
- GAME->interface()->cb->upgradeCreature(obj, upgradeInfo.first, upgradeInfo.second.getUpgrade());
- }, nullptr, resComps);
- };
- if (!settings["input"]["radialWheelGarrisonSwipe"].Bool())
- return;
- if(!hero)
- {
- if(upgradableSlots.isCreatureUpgradePossible)
- {
- std::vector<RadialMenuConfig> menuElements = {
- { RadialMenuConfig::ITEM_WW, true, "upgradeCreatures", "vcmi.radialWheel.upgradeCreatures", [upgradeAll](){ upgradeAll(); } },
- };
- ENGINE->windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
- }
- return;
- }
- std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
- bool twoHeroes = hero && other->hero;
- ObjectInstanceID heroId = hero->id;
- ObjectInstanceID heroOtherId = twoHeroes ? other->hero->id : ObjectInstanceID::NONE;
- std::vector<RadialMenuConfig> menuElements = {
- { RadialMenuConfig::ITEM_NW, twoHeroes, "moveTroops", "vcmi.radialWheel.heroGetArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArmy(false, std::nullopt);} },
- { RadialMenuConfig::ITEM_NE, twoHeroes, "stackSplitDialog", "vcmi.radialWheel.heroSwapArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArmy();} },
- { RadialMenuConfig::ITEM_EE, twoHeroes, "tradeHeroes", "vcmi.radialWheel.heroExchange", [heroId, heroOtherId](){GAME->interface()->showHeroExchange(heroId, heroOtherId);} },
- { RadialMenuConfig::ITEM_SW, twoHeroes, "moveArtifacts", "vcmi.radialWheel.heroGetArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArtifacts(false, true, true);} },
- { RadialMenuConfig::ITEM_SE, twoHeroes, "swapArtifacts", "vcmi.radialWheel.heroSwapArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArtifacts(true, true);} }
- };
- RadialMenuConfig upgradeSlot = { RadialMenuConfig::ITEM_WW, true, "upgradeCreatures", "vcmi.radialWheel.upgradeCreatures", [upgradeAll](){ upgradeAll(); } };
- RadialMenuConfig dismissSlot = { RadialMenuConfig::ITEM_WW, true, "dismissHero", "vcmi.radialWheel.heroDismiss", [this](){ GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[22], [=](){ GAME->interface()->cb->dismissHero(hero); }, nullptr); } };
- if(upgradableSlots.isCreatureUpgradePossible)
- menuElements.push_back(upgradeSlot);
- else
- menuElements.push_back(dismissSlot);
- ENGINE->windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
- }
- void CHeroGSlot::hover(bool on)
- {
- if(!on)
- {
- ENGINE->statusbar()->clear();
- return;
- }
- std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
- std::string temp;
- if(hero)
- {
- if(isSelected())//view NNN
- {
- temp = LIBRARY->generaltexth->tcommands[4];
- boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
- }
- else if(other->hero && other->isSelected())//exchange
- {
- temp = LIBRARY->generaltexth->tcommands[7];
- boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
- boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
- }
- else// select NNN (in ZZZ)
- {
- if(upg)//down - visiting
- {
- temp = LIBRARY->generaltexth->tcommands[32];
- boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
- }
- else //up - garrison
- {
- temp = LIBRARY->generaltexth->tcommands[12];
- boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
- }
- }
- }
- else //we are empty slot
- {
- if(other->isSelected() && other->hero) //move NNNN
- {
- temp = LIBRARY->generaltexth->tcommands[6];
- boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
- }
- else //empty
- {
- temp = LIBRARY->generaltexth->allTexts[507];
- }
- }
- if(temp.size())
- ENGINE->statusbar()->write(temp);
- }
- void CHeroGSlot::clickPressed(const Point & cursorPosition)
- {
- std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
- owner->garr->setSplittingMode(false);
- owner->garr->selectSlot(nullptr);
- if(hero && isSelected())
- {
- setHighlight(false);
- if(other->hero && !ENGINE->isKeyboardShiftDown())
- GAME->interface()->showHeroExchange(hero->id, other->hero->id);
- else
- GAME->interface()->openHeroWindow(hero);
- }
- else if(other->hero && other->isSelected())
- {
- owner->swapArmies();
- }
- else if(hero)
- {
- setHighlight(true);
- owner->garr->selectSlot(nullptr);
- redraw();
- }
- //refresh statusbar
- hover(false);
- hover(true);
- }
- void CHeroGSlot::showPopupWindow(const Point & cursorPosition)
- {
- if(hero)
- {
- ENGINE->windows().createAndPushWindow<CInfoBoxPopup>(pos.center(), hero);
- }
- }
- void CHeroGSlot::deactivate()
- {
- selection->visible = false;
- CIntObject::deactivate();
- }
- bool CHeroGSlot::isSelected() const
- {
- return selection->visible;
- }
- void CHeroGSlot::setHighlight(bool on)
- {
- selection->visible = on;
- if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
- {
- for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot highlighted
- elem->block(!on);
- }
- }
- void CHeroGSlot::set(const CGHeroInstance * newHero)
- {
- OBJECT_CONSTRUCTION;
- hero = newHero;
- selection->visible = false;
- portrait->visible = false;
- flag->visible = false;
- if(newHero)
- {
- portrait->visible = true;
- portrait->setFrame(newHero->getIconIndex());
- }
- else if(!upg && owner->showEmpty) //up garrison
- {
- flag->visible = true;
- flag->setFrame(GAME->interface()->castleInt->town->getOwner().getNum());
- }
- }
- HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
- showEmpty(ShowEmpty),
- town(Town),
- garr(Garrison)
- {
- OBJECT_CONSTRUCTION;
- garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->garrisonHero, this);
- visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->visitingHero, this);
- }
- HeroSlots::~HeroSlots() = default;
- void HeroSlots::update()
- {
- garrisonedHero->set(town->garrisonHero);
- visitingHero->set(town->visitingHero);
- }
- void HeroSlots::swapArmies()
- {
- bool allow = true;
- //moving hero out of town - check if it is allowed
- if (town->garrisonHero)
- {
- if (!town->visitingHero && GAME->interface()->cb->howManyHeroes(false) >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
- {
- std::string text = LIBRARY->generaltexth->translate("core.genrltxt.18"); //You already have %d adventuring heroes under your command.
- boost::algorithm::replace_first(text,"%d",std::to_string(GAME->interface()->cb->howManyHeroes(false)));
- GAME->interface()->showInfoDialog(text, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- allow = false;
- }
- else if (town->garrisonHero->stacksCount() == 0)
- {
- //This hero has no creatures. A hero must have creatures before he can brave the dangers of the countryside.
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.19"), {}, soundBase::sound_todo);
- allow = false;
- }
- }
- if(!town->garrisonHero && town->visitingHero) //visiting => garrison, merge armies: town army => hero army
- {
- if(!town->visitingHero->canBeMergedWith(*town))
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- allow = false;
- }
- }
- garrisonedHero->setHighlight(false);
- visitingHero->setHighlight(false);
- if (allow)
- GAME->interface()->cb->swapGarrisonHero(town);
- }
- CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
- town(Town),
- selectedBuilding(nullptr)
- {
- OBJECT_CONSTRUCTION;
- background = std::make_shared<CPicture>(town->getTown()->clientInfo.townBackground, Point(0,0), EImageBlitMode::OPAQUE);
- background->needRefresh = true;
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- recreate();
- }
- CCastleBuildings::~CCastleBuildings() = default;
- void CCastleBuildings::recreate()
- {
- selectedBuilding = nullptr;
- OBJECT_CONSTRUCTION;
- buildings.clear();
- groups.clear();
- //Generate buildings list
- auto buildingsCopy = town->getBuildings();// a bit modified copy of built buildings
- if(town->hasBuilt(BuildingID::SHIPYARD))
- {
- auto bayPos = town->bestLocation();
- if(!bayPos.valid())
- logGlobal->warn("Shipyard in non-coastal town!");
- std::vector <const CGObjectInstance *> vobjs = GAME->interface()->cb->getVisitableObjs(bayPos, false);
- //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
- if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
- {
- buildingsCopy.insert(BuildingID::SHIP);
- }
- }
- for(const CStructure * structure : town->getTown()->clientInfo.structures)
- {
- if(!structure->building)
- {
- buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure));
- continue;
- }
- if(vstd::contains(buildingsCopy, structure->building->bid))
- {
- groups[structure->building->getBase()].push_back(structure);
- }
- }
- for(auto & entry : groups)
- {
- const CBuilding * build = town->getTown()->buildings.at(entry.first);
- const CStructure * toAdd = *std::max_element(entry.second.begin(), entry.second.end(), [=](const CStructure * a, const CStructure * b)
- {
- return build->getDistance(a->building->bid) < build->getDistance(b->building->bid);
- });
- buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
- }
- const auto & buildSorter = [](const CIntObject * a, const CIntObject * b)
- {
- auto b1 = dynamic_cast<const CBuildingRect *>(a);
- auto b2 = dynamic_cast<const CBuildingRect *>(b);
- if(!b1 && !b2)
- return intptr_t(a) < intptr_t(b);
- if(b1 && !b2)
- return false;
- if(!b1 && b2)
- return true;
- return (*b1)<(*b2);
- };
- boost::sort(children, buildSorter); //TODO: create building in blit order
- }
- void CCastleBuildings::drawOverlays(Canvas & to, std::vector<std::shared_ptr<CBuildingRect>> buildingRects)
- {
- std::vector<Rect> textRects;
- for(auto & buildingRect : buildingRects)
- {
- if(!buildingRect->border)
- continue;
- auto building = buildingRect->getBuilding();
- if (!building)
- continue;
- auto bid = building->bid;
- auto overlay = town->getTown()->buildings.at(bid)->getNameTranslated();
- const auto & font = ENGINE->renderHandler().loadFont(FONT_TINY);
- auto backColor = Colors::GREEN; // Other
- if(bid.isDwelling())
- backColor = Colors::PURPLE; // dwelling
- auto contentRect = buildingRect->border->contentRect();
- auto center = Rect(buildingRect->pos.x + contentRect.x, buildingRect->pos.y + contentRect.y, contentRect.w, contentRect.h).center();
- Point dimensions(font->getStringWidth(overlay), font->getLineHeight());
- Rect textRect = Rect(center - dimensions / 2, dimensions).resize(2);
- while(!pos.resize(-5).isInside(Point(textRect.topLeft().x, textRect.center().y)))
- textRect.x++;
- while(!pos.resize(-5).isInside(Point(textRect.topRight().x, textRect.center().y)))
- textRect.x--;
- while(std::any_of(textRects.begin(), textRects.end(), [textRect](Rect existingTextRect) { return existingTextRect.resize(3).intersectionTest(textRect); }))
- textRect.y++;
- textRects.push_back(textRect);
- to.drawColor(textRect, backColor);
- to.drawBorder(textRect, Colors::BRIGHT_YELLOW);
- to.drawText(textRect.center(), EFonts::FONT_TINY, Colors::BLACK, ETextAlignment::CENTER, overlay);
- }
- }
- void CCastleBuildings::show(Canvas & to)
- {
- CIntObject::show(to);
- bool showTextOverlay = (ENGINE->isKeyboardAltDown() || ENGINE->input().getNumTouchFingers() == 2) && settings["general"]["enableOverlay"].Bool();
- if(showTextOverlay)
- drawOverlays(to, buildings);
- }
- void CCastleBuildings::addBuilding(BuildingID building)
- {
- //FIXME: implement faster method without complete recreation of town
- BuildingID base = town->getTown()->buildings.at(building)->getBase();
- recreate();
- auto & structures = groups.at(base);
- for(auto buildingRect : buildings)
- {
- if(vstd::contains(structures, buildingRect->str))
- {
- //reset animation
- if(structures.size() == 1)
- buildingRect->stateTimeCounter = 0; // transparency -> fully visible stage
- else
- buildingRect->stateTimeCounter = CBuildingRect::BUILDING_APPEAR_TIMEPOINT; // already in fully visible stage
- break;
- }
- }
- }
- void CCastleBuildings::removeBuilding(BuildingID building)
- {
- //FIXME: implement faster method without complete recreation of town
- recreate();
- }
- const CGHeroInstance * CCastleBuildings::getHero()
- {
- if(town->visitingHero)
- return town->visitingHero;
- else
- return town->garrisonHero;
- }
- void CCastleBuildings::buildingClicked(BuildingID building)
- {
- std::vector<BuildingID> buildingsToTest;
- for(BuildingID buildingToEnter = building;;)
- {
- const CBuilding *b = town->getTown()->buildings.find(buildingToEnter)->second;
- buildingsToTest.push_back(buildingToEnter);
- if (!b->upgrade.hasValue())
- break;
- buildingToEnter = b->upgrade;
- }
- for(BuildingID buildingToEnter : boost::adaptors::reverse(buildingsToTest))
- {
- if (buildingTryActivateCustomUI(buildingToEnter, building))
- return;
- }
- enterBuilding(building);
- }
- bool CCastleBuildings::buildingTryActivateCustomUI(BuildingID buildingToTest, BuildingID buildingTarget)
- {
- logGlobal->trace("You've clicked on %d", (int)buildingToTest.toEnum());
- const CBuilding *b = town->getTown()->buildings.at(buildingToTest);
- if (town->getWarMachineInBuilding(buildingToTest).hasValue())
- {
- enterBlacksmith(buildingTarget, town->getWarMachineInBuilding(buildingToTest));
- return true;
- }
- if (!b->marketModes.empty())
- {
- switch (*b->marketModes.begin())
- {
- case EMarketMode::CREATURE_UNDEAD:
- ENGINE->windows().createAndPushWindow<CTransformerWindow>(town, getHero(), nullptr);
- return true;
- case EMarketMode::RESOURCE_SKILL:
- if (getHero())
- ENGINE->windows().createAndPushWindow<CUniversityWindow>(getHero(), buildingTarget, town, nullptr);
- return true;
- case EMarketMode::RESOURCE_RESOURCE:
- // can't use allied marketplace
- if (town->getOwner() == GAME->interface()->playerID)
- {
- ENGINE->windows().createAndPushWindow<CMarketWindow>(town, getHero(), nullptr, *b->marketModes.begin());
- return true;
- }
- else
- return false;
- default:
- if(getHero())
- ENGINE->windows().createAndPushWindow<CMarketWindow>(town, getHero(), nullptr, *b->marketModes.begin());
- else
- GAME->interface()->showInfoDialog(boost::str(boost::format(LIBRARY->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
- return true;
- }
- }
- if (town->rewardableBuildings.count(buildingToTest) && town->getTown()->buildings.at(buildingToTest)->manualHeroVisit)
- {
- enterRewardable(buildingToTest);
- return true;
- }
- if (buildingToTest.isDwelling())
- {
- enterDwelling((BuildingID::getLevelFromDwelling(buildingToTest)));
- return true;
- }
- else
- {
- switch(buildingToTest)
- {
- case BuildingID::MAGES_GUILD_1:
- case BuildingID::MAGES_GUILD_2:
- case BuildingID::MAGES_GUILD_3:
- case BuildingID::MAGES_GUILD_4:
- case BuildingID::MAGES_GUILD_5:
- enterMagesGuild();
- return true;
- case BuildingID::TAVERN:
- GAME->interface()->showTavernWindow(town, nullptr, QueryID::NONE);
- return true;
- case BuildingID::SHIPYARD:
- if(town->shipyardStatus() == IBoatGenerator::GOOD)
- {
- GAME->interface()->showShipyardDialog(town);
- return true;
- }
- else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[51]);
- return true;
- }
- return false;
- case BuildingID::FORT:
- case BuildingID::CITADEL:
- case BuildingID::CASTLE:
- ENGINE->windows().createAndPushWindow<CFortScreen>(town);
- return true;
- case BuildingID::VILLAGE_HALL:
- case BuildingID::CITY_HALL:
- case BuildingID::TOWN_HALL:
- case BuildingID::CAPITOL:
- enterTownHall();
- return true;
- case BuildingID::SHIP:
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[51]); //Cannot build another boat
- return true;
- case BuildingID::SPECIAL_1:
- case BuildingID::SPECIAL_2:
- case BuildingID::SPECIAL_3:
- case BuildingID::SPECIAL_4:
- switch (b->subId)
- {
- case BuildingSubID::MYSTIC_POND:
- enterFountain(buildingToTest, b->subId, buildingTarget);
- return true;
- case BuildingSubID::CASTLE_GATE:
- if (GAME->interface()->makingTurn)
- {
- enterCastleGate(buildingToTest);
- return true;
- }
- return false;
- case BuildingSubID::PORTAL_OF_SUMMONING:
- if (town->creatures[town->getTown()->creatures.size()].second.empty())//No creatures
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->tcommands[30]);
- else
- enterDwelling(town->getTown()->creatures.size());
- return true;
- case BuildingSubID::BANK:
- enterBank(buildingTarget);
- return true;
- }
- }
- }
- for (auto const & bonus : b->buildingBonuses)
- {
- if (bonus->type == BonusType::THIEVES_GUILD_ACCESS)
- {
- enterAnyThievesGuild();
- return true;
- }
- }
- return false;
- }
- void CCastleBuildings::enterRewardable(BuildingID building)
- {
- if (town->visitingHero == nullptr)
- {
- MetaString message;
- message.appendTextID("core.genrltxt.273"); // only visiting heroes may visit %s
- message.replaceTextID(town->getTown()->buildings.at(building)->getNameTextID());
- GAME->interface()->showInfoDialog(message.toString());
- }
- else
- {
- if (town->rewardableBuildings.at(building)->wasVisited(town->visitingHero))
- enterBuilding(building);
- else
- GAME->interface()->cb->visitTownBuilding(town, building);
- }
- }
- void CCastleBuildings::enterBlacksmith(BuildingID building, ArtifactID artifactID)
- {
- const CGHeroInstance *hero = town->visitingHero;
- if(!hero)
- {
- GAME->interface()->showInfoDialog(boost::str(boost::format(LIBRARY->generaltexth->allTexts[273]) % town->getTown()->buildings.find(building)->second->getNameTranslated()));
- return;
- }
- auto art = artifactID.toArtifact();
- int price = art->getPrice();
- bool possible = GAME->interface()->cb->getResourceAmount(EGameResID::GOLD) >= price;
- if(possible)
- {
- for(auto slot : art->getPossibleSlots().at(ArtBearer::HERO))
- {
- if(hero->getArt(slot) == nullptr || hero->getArt(slot)->getTypeId() != artifactID)
- {
- possible = true;
- break;
- }
- else
- {
- possible = false;
- }
- }
- }
- CreatureID creatureID = artifactID.toArtifact()->getWarMachine();
- ENGINE->windows().createAndPushWindow<CBlacksmithDialog>(possible, creatureID, artifactID, hero->id);
- }
- void CCastleBuildings::enterBuilding(BuildingID building)
- {
- std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(town->getFactionID(), building)));
- GAME->interface()->showInfoDialog( town->getTown()->buildings.find(building)->second->getDescriptionTranslated(), comps);
- }
- void CCastleBuildings::enterCastleGate(BuildingID building)
- {
- if (!town->visitingHero)
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[126]);
- return;//only visiting hero can use castle gates
- }
- std::vector <int> availableTowns;
- std::vector<std::shared_ptr<IImage>> images;
- std::vector <const CGTownInstance*> Towns = GAME->interface()->localState->getOwnedTowns();
- for(auto & Town : Towns)
- {
- const CGTownInstance *t = Town;
- if (t->id != this->town->id && t->visitingHero == nullptr && //another town, empty and this is
- t->getFactionID() == town->getFactionID() && //the town of the same faction
- t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
- {
- availableTowns.push_back(t->id.getNum());//add to the list
- if(settings["general"]["enableUiEnhancements"].Bool())
- {
- auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->getTown()->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
- image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
- images.push_back(image);
- }
- }
- }
- auto gateIcon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building);//will be deleted by selection window
- auto wnd = std::make_shared<CObjectListWindow>(availableTowns, gateIcon, LIBRARY->generaltexth->jktexts[40],
- LIBRARY->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, GAME->interface()->castleInt, _1), 0, images);
- wnd->onPopup = [availableTowns](int index) { CRClickPopup::createAndPush(GAME->interface()->cb->getObjInstance(ObjectInstanceID(availableTowns[index])), ENGINE->getCursorPosition()); };
- ENGINE->windows().pushWindow(wnd);
- }
- void CCastleBuildings::enterDwelling(int level)
- {
- if (level < 0 || level >= town->creatures.size() || town->creatures[level].second.empty())
- {
- assert(0);
- logGlobal->error("Attempt to enter into invalid dwelling of level %d in town %s (%s)", level, town->getNameTranslated(), town->getFaction()->getNameTranslated());
- return;
- }
- auto recruitCb = [=](CreatureID id, int count)
- {
- GAME->interface()->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
- };
- ENGINE->windows().createAndPushWindow<CRecruitmentWindow>(town, level, town->getUpperArmy(), recruitCb, nullptr, -87);
- }
- void CCastleBuildings::enterToTheQuickRecruitmentWindow()
- {
- const auto beginIt = town->creatures.cbegin();
- const auto afterLastIt = town->creatures.size() > town->getTown()->creatures.size()
- ? std::next(beginIt, town->getTown()->creatures.size())
- : town->creatures.cend();
- const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
- [](const auto & creatureInfo) { return creatureInfo.first > 0; });
- if(hasSomeoneToRecruit)
- ENGINE->windows().createAndPushWindow<QuickRecruitmentWindow>(town, pos);
- else
- CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
- }
- void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades)
- {
- std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(town->getFactionID(), building)));
- std::string descr = town->getTown()->buildings.find(building)->second->getDescriptionTranslated();
- std::string hasNotProduced;
- std::string hasProduced;
- hasNotProduced = LIBRARY->generaltexth->allTexts[677];
- hasProduced = LIBRARY->generaltexth->allTexts[678];
- bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
- || (upgrades != BuildingID::NONE
- && town->getTown()->buildings.find(BuildingID(upgrades))->second->subId == BuildingSubID::MYSTIC_POND);
- if(upgrades != BuildingID::NONE)
- descr += "\n\n"+town->getTown()->buildings.find(BuildingID(upgrades))->second->getDescriptionTranslated();
- if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
- {
- if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
- descr += "\n\n" + hasNotProduced;
- else //Mystic Pond produced something;
- {
- descr += "\n\n" + hasProduced;
- boost::algorithm::replace_first(descr,"%s",LIBRARY->generaltexth->restypes[town->bonusValue.first]);
- boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second));
- }
- }
- GAME->interface()->showInfoDialog(descr, comps);
- }
- void CCastleBuildings::enterMagesGuild()
- {
- const CGHeroInstance *hero = getHero();
- // hero doesn't have spellbok
- // or it is not our turn and we can't make actions
- if(hero && !hero->hasSpellbook() && GAME->interface()->makingTurn)
- {
- if(hero->isCampaignYog())
- {
- // "Yog has given up magic in all its forms..."
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[736]);
- }
- else if(GAME->interface()->cb->getResourceAmount(EGameResID::GOLD) < 500) //not enough gold to buy spellbook
- {
- openMagesGuild();
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[213]);
- }
- else
- {
- CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
- CFunctionList<void()> onNo = onYes;
- onYes += [hero](){ GAME->interface()->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
- std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::SPELLBOOK)));
- GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[214], onYes, onNo, components);
- }
- }
- else
- {
- openMagesGuild();
- }
- }
- void CCastleBuildings::enterTownHall()
- {
- if(town->visitingHero && town->visitingHero->hasArt(ArtifactID::GRAIL) &&
- !town->hasBuilt(BuildingID::GRAIL)) //hero has grail, but town does not have it
- {
- if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
- {
- GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
- [&](){ GAME->interface()->cb->buildBuilding(town, BuildingID::GRAIL); },
- [&](){ openTownHall(); });
- }
- else
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[673]);
- assert(ENGINE->windows().topWindow<CInfoWindow>() != nullptr);
- ENGINE->windows().topWindow<CInfoWindow>()->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
- }
- }
- else
- {
- openTownHall();
- }
- }
- void CCastleBuildings::openMagesGuild()
- {
- auto mageGuildBackground = GAME->interface()->castleInt->town->getTown()->clientInfo.guildBackground;
- ENGINE->windows().createAndPushWindow<CMageGuildScreen>(GAME->interface()->castleInt, mageGuildBackground);
- }
- void CCastleBuildings::openTownHall()
- {
- ENGINE->windows().createAndPushWindow<CHallInterface>(town);
- }
- void CCastleBuildings::enterAnyThievesGuild()
- {
- std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
- for(auto & ownedTown : towns)
- {
- if(ownedTown->hasBuilt(BuildingID::TAVERN))
- {
- GAME->interface()->showThievesGuildWindow(ownedTown);
- return;
- }
- }
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
- }
- void CCastleBuildings::enterBank(BuildingID building)
- {
- std::vector<std::shared_ptr<CComponent>> components;
- if(town->bonusValue.second > 0)
- {
- components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE_PER_DAY, GameResID(GameResID::GOLD), -500));
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.townStructure.bank.payBack"), components);
- }
- else{
-
- components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, GameResID(GameResID::GOLD), 2500));
- GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->translate("vcmi.townStructure.bank.borrow"), [this, building](){ GAME->interface()->cb->visitTownBuilding(town, building); }, nullptr, components);
- }
- }
- void CCastleBuildings::enterAnyMarket()
- {
- if(town->hasBuilt(BuildingID::MARKETPLACE))
- {
- ENGINE->windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
- return;
- }
- std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
- for(auto & town : towns)
- {
- if(town->hasBuilt(BuildingID::MARKETPLACE))
- {
- ENGINE->windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
- return;
- }
- }
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
- }
- CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
- town(Town),
- level(Level),
- showAvailable(_showAvailable)
- {
- OBJECT_CONSTRUCTION;
- pos += position;
- if(town->creatures.size() <= level || town->creatures[level].second.empty())
- {
- level = -1;
- return;//No creature
- }
- addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
- creature = town->creatures[level].second.back();
- picture = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature.toEntity(LIBRARY)->getIconIndex(), 0, 8, 0);
- std::string value;
- if(showAvailable)
- value = std::to_string(town->creatures[level].first);
- else
- value = std::string("+") + std::to_string(town->creatureGrowth(level));
- if(compact)
- {
- label = std::make_shared<CLabel>(40, 32, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, value);
- pos.x += 8;
- pos.w = 32;
- pos.h = 32;
- }
- else
- {
- label = std::make_shared<CLabel>(24, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, value);
- pos.w = 48;
- pos.h = 48;
- }
- }
- void CCreaInfo::update()
- {
- if(label)
- {
- std::string value;
- if(showAvailable)
- value = std::to_string(town->creatures[level].first);
- else
- value = std::string("+") + std::to_string(town->creatureGrowth(level));
- if(value != label->getText())
- label->setText(value);
- }
- }
- void CCreaInfo::hover(bool on)
- {
- MetaString message;
- message.appendTextID("core.genrltxt.588");
- message.replaceNameSingular(creature);
- if(on)
- {
- ENGINE->statusbar()->write(message.toString());
- }
- else
- {
- ENGINE->statusbar()->clearIfMatching(message.toString());
- }
- }
- void CCreaInfo::clickPressed(const Point & cursorPosition)
- {
- int offset = GAME->interface()->castleInt? (-87) : 0;
- auto recruitCb = [=](CreatureID id, int count)
- {
- GAME->interface()->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
- };
- ENGINE->windows().createAndPushWindow<CRecruitmentWindow>(town, level, town->getUpperArmy(), recruitCb, nullptr, offset);
- }
- std::string CCreaInfo::genGrowthText()
- {
- GrowthInfo gi = town->getGrowthInfo(level);
- MetaString descr;
- descr.appendTextID("core.genrltxt.589");
- descr.replaceNameSingular(creature);
- descr.replaceNumber(gi.totalGrowth());
- for(const GrowthInfo::Entry & entry : gi.entries)
- {
- descr.appendEOL();
- descr.appendRawString(entry.description);
- }
- return descr.toString();
- }
- void CCreaInfo::showPopupWindow(const Point & cursorPosition)
- {
- if (showAvailable)
- ENGINE->windows().createAndPushWindow<CDwellingInfoBox>(ENGINE->screenDimensions().x / 2, ENGINE->screenDimensions().y / 2, town, level);
- else
- CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(ComponentType::CREATURE, creature));
- }
- bool CCreaInfo::getShowAvailable()
- {
- return showAvailable;
- }
- CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
- : town(Town),
- building(nullptr)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(SHOW_POPUP | HOVER);
- pos.x += posX;
- pos.y += posY;
- int buildID;
- if(townHall)
- {
- buildID = 10 + town->hallLevel();
- picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL.DEF"), town->hallLevel());
- }
- else
- {
- buildID = 6 + town->fortLevel();
- if(buildID == 6)
- return;//FIXME: suspicious statement, fix or comment
- picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCL.DEF"), town->fortLevel()-1);
- }
- building = town->getTown()->buildings.at(BuildingID(buildID));
- pos = picture->pos;
- }
- void CTownInfo::hover(bool on)
- {
- if(on)
- {
- if(building )
- ENGINE->statusbar()->write(building->getNameTranslated());
- }
- else
- {
- ENGINE->statusbar()->clear();
- }
- }
- void CTownInfo::showPopupWindow(const Point & cursorPosition)
- {
- if(building)
- {
- auto c = std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(building->town->faction->getId(), building->bid));
- CRClickPopup::createAndPush(CInfoWindow::genText(building->getNameTranslated(), building->getDescriptionTranslated()), c);
- }
- }
- CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
- CWindowObject(PLAYER_COLORED | BORDERED),
- town(Town)
- {
- OBJECT_CONSTRUCTION;
- GAME->interface()->castleInt = this;
- addUsedEvents(KEYBOARD);
- builds = std::make_shared<CCastleBuildings>(town);
- panel = std::make_shared<CPicture>(ImagePath::builtin("TOWNSCRN"), 0, builds->pos.h);
- panel->setPlayerColor(GAME->interface()->playerID);
- pos.w = panel->pos.w;
- pos.h = builds->pos.h + panel->pos.h;
- center();
- updateShadow();
- garr = std::make_shared<CGarrisonInt>(Point(305, 387), 4, Point(0,96), town->getUpperArmy(), town->visitingHero);
- garr->setRedrawParent(true);
- heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
- title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
- income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
- icon = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPT"), 0, 0, 15, 387);
- exit = std::make_shared<CButton>(Point(744, 544), AnimationPath::builtin("TSBTNS"), CButton::tooltip(LIBRARY->generaltexth->tcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
- exit->setImageOrder(4, 5, 6, 7);
- auto split = std::make_shared<CButton>(Point(744, 382), AnimationPath::builtin("TSBTNS"), CButton::tooltip(LIBRARY->generaltexth->tcommands[3]), [this]() { garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT);
- garr->addSplitBtn(split);
- Rect barRect(9, 182, 732, 18);
- auto statusbarBackground = std::make_shared<CPicture>(panel->getSurface(), barRect, 9, 555);
- statusbar = CGStatusBar::create(statusbarBackground);
- resdatabar = std::make_shared<CResDataBar>(ImagePath::builtin("ARESBAR"), 3, 575, 37, 3, 84, 78);
- townlist = std::make_shared<CTownList>(3, Rect(Point(743, 414), Point(48, 128)), Point(1,16), Point(0, 32), GAME->interface()->localState->getOwnedTowns().size() );
- townlist->setScrollUpButton( std::make_shared<CButton>( Point(744, 414), AnimationPath::builtin("IAM014"), CButton::tooltipLocalized("core.help.306"), 0));
- townlist->setScrollDownButton( std::make_shared<CButton>( Point(744, 526), AnimationPath::builtin("IAM015"), CButton::tooltipLocalized("core.help.307"), 0));
- if(from)
- townlist->select(from);
- townlist->select(town); //this will scroll list to select current town
- townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
- recreateIcons();
- if (!from)
- adventureInt->onAudioPaused();
- ENGINE->music().playMusicFromSet("faction", town->getFaction()->getJsonKey(), true, false);
- }
- CCastleInterface::~CCastleInterface()
- {
- // resume map audio if:
- // adventureInt exists (may happen on exiting client with open castle interface)
- // castleInt has not been replaced (happens on switching between towns inside castle interface)
- if (adventureInt && GAME->interface()->castleInt == this)
- adventureInt->onAudioResumed();
- if(GAME->interface()->castleInt == this)
- GAME->interface()->castleInt = nullptr;
- }
- void CCastleInterface::updateGarrisons()
- {
- garr->setArmy(town->getUpperArmy(), EGarrisonType::UPPER);
- garr->setArmy(town->visitingHero, EGarrisonType::LOWER);
- garr->recreateSlots();
- heroes->update();
- redraw();
- }
- bool CCastleInterface::holdsGarrison(const CArmedInstance * army)
- {
- return army == town || army == town->getUpperArmy() || army == town->visitingHero;
- }
- void CCastleInterface::close()
- {
- if(town->tempOwner == GAME->interface()->playerID) //we may have opened window for an allied town
- {
- if(town->visitingHero && town->visitingHero->tempOwner == GAME->interface()->playerID)
- GAME->interface()->localState->setSelection(town->visitingHero);
- else
- GAME->interface()->localState->setSelection(town);
- }
- CWindowObject::close();
- }
- void CCastleInterface::castleTeleport(int where)
- {
- const CGTownInstance * dest = GAME->interface()->cb->getTown(ObjectInstanceID(where));
- GAME->interface()->localState->setSelection(town->visitingHero);//according to assert(ho == adventureInt->selection) in the eraseCurrentPathOf
- GAME->interface()->cb->teleportHero(town->visitingHero, dest);
- GAME->interface()->localState->erasePath(town->visitingHero);
- }
- void CCastleInterface::townChange()
- {
- //TODO: do not recreate window
- const CGTownInstance * dest = GAME->interface()->localState->getOwnedTown(townlist->getSelectedIndex());
- const CGTownInstance * town = this->town;// "this" is going to be deleted
- if ( dest == town )
- return;
- close();
- ENGINE->windows().createAndPushWindow<CCastleInterface>(dest, town);
- }
- void CCastleInterface::addBuilding(BuildingID bid)
- {
- if (town->getTown()->buildings.at(bid)->mode != CBuilding::BUILD_AUTO)
- ENGINE->sound().playSound(soundBase::newBuilding);
- deactivate();
- builds->addBuilding(bid);
- recreateIcons();
- activate();
- redraw();
- }
- void CCastleInterface::removeBuilding(BuildingID bid)
- {
- deactivate();
- builds->removeBuilding(bid);
- recreateIcons();
- activate();
- redraw();
- }
- void CCastleInterface::recreateIcons()
- {
- OBJECT_CONSTRUCTION;
- size_t iconIndex = town->getTown()->clientInfo.icons[town->hasFort()][town->built >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
- icon->setFrame(iconIndex);
- TResources townIncome = town->dailyIncome();
- income->setText(std::to_string(townIncome[EGameResID::GOLD]));
- hall = std::make_shared<CTownInfo>(80, 413, town, true);
- fort = std::make_shared<CTownInfo>(122, 413, town, false);
- fastTownHall = std::make_shared<CButton>(Point(80, 413), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this](){ builds->enterTownHall(); }, EShortcut::TOWN_OPEN_HALL);
- fastTownHall->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL"), town->hallLevel()));
- int imageIndex = town->fortLevel() == CGTownInstance::EFortLevel::NONE ? 3 : town->fortLevel() - 1;
- fastArmyPurchase = std::make_shared<CButton>(Point(122, 413), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this](){ builds->enterToTheQuickRecruitmentWindow(); }, EShortcut::TOWN_OPEN_RECRUITMENT);
- fastArmyPurchase->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("itmcl"), imageIndex));
- fastMarket = std::make_shared<LRClickableArea>(Rect(163, 410, 64, 42), [this]() { builds->enterAnyMarket(); });
- fastTavern = std::make_shared<LRClickableArea>(Rect(15, 387, 58, 64), [&]()
- {
- if(town->hasBuilt(BuildingID::TAVERN))
- GAME->interface()->showTavernWindow(town, nullptr, QueryID::NONE);
- }, [this]{
- if(!town->getFaction()->getDescriptionTranslated().empty())
- CRClickPopup::createAndPush(town->getFaction()->getDescriptionTranslated());
- });
- creainfo.clear();
- bool compactCreatureInfo = useCompactCreatureBox();
- bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
- for(size_t i=0; i<4; i++)
- creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 459), town, (int)i, compactCreatureInfo, useAvailableCreaturesForLabel));
- for(size_t i=0; i<4; i++)
- creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 507), town, (int)i + 4, compactCreatureInfo, useAvailableCreaturesForLabel));
- }
- void CCastleInterface::keyPressed(EShortcut key)
- {
- switch(key)
- {
- case EShortcut::MOVE_UP:
- townlist->selectPrev();
- break;
- case EShortcut::MOVE_DOWN:
- townlist->selectNext();
- break;
- case EShortcut::TOWN_OPEN_FORT:
- ENGINE->windows().createAndPushWindow<CFortScreen>(town);
- break;
- case EShortcut::TOWN_OPEN_MARKET:
- builds->enterAnyMarket();
- break;
- case EShortcut::TOWN_OPEN_MAGE_GUILD:
- if(town->hasBuilt(BuildingID::MAGES_GUILD_1))
- builds->enterMagesGuild();
- break;
- case EShortcut::TOWN_OPEN_THIEVES_GUILD:
- break;
- case EShortcut::TOWN_OPEN_HERO_EXCHANGE:
- if (town->visitingHero && town->garrisonHero)
- GAME->interface()->showHeroExchange(town->visitingHero->id, town->garrisonHero->id);
- break;
- case EShortcut::TOWN_OPEN_HERO:
- if (town->visitingHero)
- GAME->interface()->openHeroWindow(town->visitingHero);
- else if (town->garrisonHero)
- GAME->interface()->openHeroWindow(town->garrisonHero);
- break;
- case EShortcut::TOWN_OPEN_VISITING_HERO:
- if (town->visitingHero)
- GAME->interface()->openHeroWindow(town->visitingHero);
- break;
- case EShortcut::TOWN_OPEN_GARRISONED_HERO:
- if (town->garrisonHero)
- GAME->interface()->openHeroWindow(town->garrisonHero);
- break;
- case EShortcut::TOWN_SWAP_ARMIES:
- heroes->swapArmies();
- break;
- case EShortcut::TOWN_OPEN_TAVERN:
- if(town->hasBuilt(BuildingID::TAVERN))
- GAME->interface()->showTavernWindow(town, nullptr, QueryID::NONE);
- break;
- default:
- break;
- }
- }
- void CCastleInterface::creaturesChangedEventHandler()
- {
- for(auto creatureInfoBox : creainfo)
- {
- if(creatureInfoBox->getShowAvailable())
- {
- creatureInfoBox->update();
- }
- }
- }
- CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
- town(Town),
- building(Building)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
- pos.x += x;
- pos.y += y;
- pos.w = 154;
- pos.h = 92;
- state = GAME->interface()->cb->canBuildStructure(town, building->bid);
- constexpr std::array panelIndex =
- {
- 3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3
- };
- constexpr std::array iconIndex =
- {
- -1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
- };
- icon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
- header = std::make_shared<CAnimImage>(AnimationPath::builtin("TPTHBAR"), panelIndex[static_cast<int>(state)], 0, 1, 73);
- if(iconIndex[static_cast<int>(state)] >=0)
- mark = std::make_shared<CAnimImage>(AnimationPath::builtin("TPTHCHK"), iconIndex[static_cast<int>(state)], 0, 136, 56);
- name = std::make_shared<CLabel>(78, 81, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, building->getNameTranslated(), 150);
- //todo: add support for all possible states
- if(state >= EBuildingState::BUILDING_ERROR)
- state = EBuildingState::FORBIDDEN;
- }
- void CHallInterface::CBuildingBox::hover(bool on)
- {
- if(on)
- {
- std::string toPrint;
- if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
- toPrint = LIBRARY->generaltexth->hcommands[5];
- else if(state==EBuildingState::CANT_BUILD_TODAY)
- toPrint = LIBRARY->generaltexth->allTexts[223];
- else
- toPrint = LIBRARY->generaltexth->hcommands[static_cast<int>(state)];
- boost::algorithm::replace_first(toPrint,"%s",building->getNameTranslated());
- ENGINE->statusbar()->write(toPrint);
- }
- else
- {
- ENGINE->statusbar()->clear();
- }
- }
- void CHallInterface::CBuildingBox::clickPressed(const Point & cursorPosition)
- {
- ENGINE->windows().createAndPushWindow<CBuildWindow>(town,building,state,0);
- }
- void CHallInterface::CBuildingBox::showPopupWindow(const Point & cursorPosition)
- {
- ENGINE->windows().createAndPushWindow<CBuildWindow>(town,building,state,1);
- }
- CHallInterface::CHallInterface(const CGTownInstance * Town):
- CWindowObject(PLAYER_COLORED | BORDERED, Town->getTown()->clientInfo.hallBackground),
- town(Town)
- {
- OBJECT_CONSTRUCTION;
- resdatabar = std::make_shared<CMinorResDataBar>();
- resdatabar->moveBy(pos.topLeft(), true);
- Rect barRect(5, 556, 740, 18);
- auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 5, 556);
- statusbar = CGStatusBar::create(statusbarBackground);
- title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->getTown()->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
- exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(LIBRARY->generaltexth->hcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
- auto & boxList = town->getTown()->clientInfo.hallSlots;
- boxes.resize(boxList.size());
- for(size_t row=0; row<boxList.size(); row++) //for each row
- {
- for(size_t col=0; col<boxList[row].size(); col++) //for each box
- {
- const CBuilding * building = nullptr;
- for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
- {
- if (!buildingID.hasValue())
- {
- logMod->warn("Invalid building ID found in hallSlots of town '%s'", town->getFaction()->getJsonKey() );
- continue;
- }
- const CBuilding * current = town->getTown()->buildings.at(buildingID);
- if(town->hasBuilt(buildingID))
- {
- building = current;
- }
- else
- {
- if(current->mode == CBuilding::BUILD_NORMAL)
- {
- building = current;
- break;
- }
- }
- }
- int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col;
- int posY = 35 + 104*(int)row;
- if(building)
- boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
- }
- }
- }
- CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, EBuildingState state, bool rightClick):
- CWindowObject(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), ImagePath::builtin("TPUBUILD")),
- town(Town),
- building(Building)
- {
- OBJECT_CONSTRUCTION;
- icon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building->bid, 0, 125, 50);
- auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
- statusbar = CGStatusBar::create(statusbarBackground);
- MetaString nameString;
- nameString.appendTextID("core.hallinfo.7");
- nameString.replaceTextID(building->getNameTextID());
- name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, nameString.toString());
- description = std::make_shared<CTextBox>(building->getDescriptionTranslated(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, ETextAlignment::CENTER);
- stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, ETextAlignment::CENTER);
- //Create components for all required resources
- std::vector<std::shared_ptr<CComponent>> components;
- for(GameResID i : GameResID::ALL_RESOURCES())
- {
- if(building->resources[i])
- {
- MetaString message;
- int resourceAmount = GAME->interface()->cb->getResourceAmount(i);
- bool canAfford = resourceAmount >= building->resources[i];
- if(!canAfford && state != EBuildingState::ALREADY_PRESENT && settings["general"]["enableUiEnhancements"].Bool())
- {
- message.appendRawString("{H3Red|%d}/%d");
- message.replaceNumber(resourceAmount);
- }
- else
- message.appendRawString("%d");
- message.replaceNumber(building->resources[i]);
- components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i, message.toString(), CComponent::small));
- }
- }
- cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
- if(!rightClick)
- { //normal window
- MetaString tooltipYes;
- tooltipYes.appendTextID("core.genrltxt.595");
- tooltipYes.replaceTextID(building->getNameTextID());
- MetaString tooltipNo;
- tooltipNo.appendTextID("core.genrltxt.596");
- tooltipNo.replaceTextID(building->getNameTextID());
- buy = std::make_shared<CButton>(Point(45, 446), AnimationPath::builtin("IBUY30"), CButton::tooltip(tooltipYes.toString()), [&](){ buyFunc(); }, EShortcut::GLOBAL_ACCEPT);
- buy->setBorderColor(Colors::METALLIC_GOLD);
- buy->block(state != EBuildingState::ALLOWED || GAME->interface()->playerID != town->tempOwner || !GAME->interface()->makingTurn);
- cancel = std::make_shared<CButton>(Point(290, 445), AnimationPath::builtin("ICANCEL"), CButton::tooltip(tooltipNo.toString()), [&](){ close();}, EShortcut::GLOBAL_CANCEL);
- cancel->setBorderColor(Colors::METALLIC_GOLD);
- }
- }
- void CBuildWindow::buyFunc()
- {
- GAME->interface()->cb->buildBuilding(town,building->bid);
- ENGINE->windows().popWindows(2); //we - build window and hall screen
- }
- std::string CBuildWindow::getTextForState(EBuildingState state)
- {
- std::string ret;
- if(state < EBuildingState::ALLOWED)
- ret = LIBRARY->generaltexth->hcommands[static_cast<int>(state)];
- switch (state)
- {
- case EBuildingState::ALREADY_PRESENT:
- case EBuildingState::CANT_BUILD_TODAY:
- case EBuildingState::NO_RESOURCES:
- ret.replace(ret.find_first_of("%s"), 2, building->getNameTranslated());
- break;
- case EBuildingState::ALLOWED:
- return LIBRARY->generaltexth->allTexts[219]; //all prereq. are met
- case EBuildingState::PREREQUIRES:
- {
- auto toStr = [&](const BuildingID build) -> std::string
- {
- return town->getTown()->buildings.at(build)->getNameTranslated();
- };
- ret = LIBRARY->generaltexth->allTexts[52];
- ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
- break;
- }
- case EBuildingState::MISSING_BASE:
- {
- std::string msg = LIBRARY->generaltexth->translate("vcmi.townHall.missingBase");
- ret = boost::str(boost::format(msg) % town->getTown()->buildings.at(building->upgrade)->getNameTranslated());
- break;
- }
- }
- return ret;
- }
- LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
- {
- OBJECT_CONSTRUCTION;
- pos.x+=size.x;
- pos.y+=size.y;
- pos.w = size.w;
- pos.h = size.h;
- init(name, descr, min, max);
- }
- LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
- {
- OBJECT_CONSTRUCTION;
- pos.x+=size.x;
- pos.y+=size.y;
- pos.w = size.w;
- pos.h = size.h;
- init(name, descr, val, val);
- }
- void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
- {
- addUsedEvents(HOVER);
- hoverText = descr;
- std::string valueText;
- if(min && max)
- {
- valueText = std::to_string(min);
- if(min != max)
- valueText += '-' + std::to_string(max);
- }
- name = std::make_shared<CLabel>(3, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, nameText);
- value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, valueText);
- }
- void LabeledValue::hover(bool on)
- {
- if(on)
- {
- ENGINE->statusbar()->write(hoverText);
- }
- else
- {
- ENGINE->statusbar()->clear();
- }
- }
- CFortScreen::CFortScreen(const CGTownInstance * town):
- CWindowObject(PLAYER_COLORED | BORDERED, getBgName(town))
- {
- OBJECT_CONSTRUCTION;
- ui32 fortSize = static_cast<ui32>(town->creatures.size());
- if(fortSize > town->getTown()->creatures.size() && town->creatures.back().second.empty())
- fortSize--;
- fortSize = std::min(fortSize, static_cast<ui32>(GameConstants::CREATURES_PER_TOWN)); // for 8 creatures + portal of summoning
- const CBuilding * fortBuilding = town->getTown()->buildings.at(BuildingID(town->fortLevel()+6));
- title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
- std::string text = boost::str(boost::format(LIBRARY->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
- exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
- std::vector<Point> positions =
- {
- Point(10, 22), Point(404, 22),
- Point(10, 155), Point(404,155),
- Point(10, 288), Point(404,288)
- };
- if(fortSize == GameConstants::CREATURES_PER_TOWN)
- {
- positions.push_back(Point(10, 421));
- positions.push_back(Point(404,421));
- }
- else
- {
- positions.push_back(Point(206,421));
- }
- for(ui32 i=0; i<fortSize; i++)
- {
- BuildingID buildingID;
- if(fortSize == town->getTown()->creatures.size())
- {
- BuildingID buildID = BuildingID(BuildingID::getDwellingFromLevel(i, 0));
- for(; town->getBuildings().count(buildID); BuildingID::advanceDwelling(buildID))
- {
- if(town->hasBuilt(buildID))
- buildingID = buildID;
- }
- }
- else
- {
- buildingID = BuildingID::SPECIAL_3;
- }
- recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
- }
- resdatabar = std::make_shared<CMinorResDataBar>();
- resdatabar->moveBy(pos.topLeft(), true);
- Rect barRect(4, 554, 740, 18);
- auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 4, 554);
- statusbar = CGStatusBar::create(statusbarBackground);
- }
- ImagePath CFortScreen::getBgName(const CGTownInstance * town)
- {
- ui32 fortSize = static_cast<ui32>(town->creatures.size());
- if(fortSize > town->getTown()->creatures.size() && town->creatures.back().second.empty())
- fortSize--;
- fortSize = std::min(fortSize, static_cast<ui32>(GameConstants::CREATURES_PER_TOWN)); // for 8 creatures + portal of summoning
- if(fortSize == GameConstants::CREATURES_PER_TOWN)
- return ImagePath::builtin("TPCASTL8");
- else
- return ImagePath::builtin("TPCASTL7");
- }
- void CFortScreen::creaturesChangedEventHandler()
- {
- for(auto & elem : recAreas)
- elem->creaturesChangedEventHandler();
- GAME->interface()->castleInt->creaturesChangedEventHandler();
- }
- CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
- town(Town),
- level(Level),
- availableCount(nullptr)
- {
- OBJECT_CONSTRUCTION;
- pos.x +=posX;
- pos.y +=posY;
- pos.w = 386;
- pos.h = 126;
- if(!town->creatures[level].second.empty())
- addUsedEvents(LCLICK | HOVER);//Activate only if dwelling is present
- addUsedEvents(SHOW_POPUP);
- icons = std::make_shared<CPicture>(ImagePath::builtin("TPCAINFO"), 261, 3);
- if(getMyBuilding() != nullptr)
- {
- buildingIcon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
- buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyBuilding()->getNameTranslated(), 152);
- if(town->hasBuilt(getMyBuilding()->bid))
- {
- ui32 available = town->creatures[level].first;
- std::string availableText = LIBRARY->generaltexth->allTexts[217]+ std::to_string(available);
- availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, availableText);
- }
- }
- if(getMyCreature() != nullptr)
- {
- hoverText = boost::str(boost::format(LIBRARY->generaltexth->tcommands[21]) % getMyCreature()->getNamePluralTranslated());
- new CCreaturePic(159, 4, getMyCreature(), false);
- new CLabel(78, 11, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyCreature()->getNamePluralTranslated(), 152);
- Rect sizes(287, 4, 96, 18);
- values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[190], LIBRARY->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
- sizes.y+=20;
- values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[191], LIBRARY->generaltexth->fcommands[1], getMyCreature()->getDefense(false)));
- sizes.y+=21;
- values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[199], LIBRARY->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
- sizes.y+=20;
- values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[388], LIBRARY->generaltexth->fcommands[3], getMyCreature()->getMaxHealth()));
- sizes.y+=21;
- values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[193], LIBRARY->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(BonusType::STACKS_SPEED)));
- sizes.y+=20;
- values.push_back(std::make_shared<LabeledValue>(sizes, LIBRARY->generaltexth->allTexts[194], LIBRARY->generaltexth->fcommands[5], town->creatureGrowth(level)));
- }
- }
- const CCreature * CFortScreen::RecruitArea::getMyCreature()
- {
- if(!town->creatures.at(level).second.empty()) // built
- return town->creatures.at(level).second.back().toCreature();
- if(!town->getTown()->creatures.at(level).empty()) // there are creatures on this level
- return town->getTown()->creatures.at(level).front().toCreature();
- return nullptr;
- }
- const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
- {
- BuildingID myID = BuildingID(BuildingID::getDwellingFromLevel(level, 0));
- if (level == town->getTown()->creatures.size())
- return town->getTown()->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
- if (!town->getTown()->buildings.count(myID))
- return nullptr;
- const CBuilding * build = town->getTown()->buildings.at(myID);
- while (town->getTown()->buildings.count(myID))
- {
- if (town->hasBuilt(myID))
- build = town->getTown()->buildings.at(myID);
- BuildingID::advanceDwelling(myID);
- }
- return build;
- }
- void CFortScreen::RecruitArea::hover(bool on)
- {
- if(on)
- ENGINE->statusbar()->write(hoverText);
- else
- ENGINE->statusbar()->clear();
- }
- void CFortScreen::RecruitArea::creaturesChangedEventHandler()
- {
- if(availableCount)
- {
- std::string availableText = LIBRARY->generaltexth->allTexts[217] + std::to_string(town->creatures[level].first);
- availableCount->setText(availableText);
- }
- }
- void CFortScreen::RecruitArea::clickPressed(const Point & cursorPosition)
- {
- GAME->interface()->castleInt->builds->enterDwelling(level);
- }
- void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
- {
- if (getMyCreature() != nullptr)
- ENGINE->windows().createAndPushWindow<CStackWindow>(getMyCreature(), true);
- }
- CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & imagename)
- : CWindowObject(BORDERED, imagename), townId(owner->town->id)
- {
- OBJECT_CONSTRUCTION;
- window = std::make_shared<CPicture>(owner->town->getTown()->clientInfo.guildWindow, 332, 76);
- resdatabar = std::make_shared<CMinorResDataBar>();
- resdatabar->moveBy(pos.topLeft(), true);
- Rect barRect(7, 556, 737, 18);
- auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
- statusbar = CGStatusBar::create(statusbarBackground);
- exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(LIBRARY->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
- updateSpells(townId);
- }
- void CMageGuildScreen::updateSpells(ObjectInstanceID tID)
- {
- if(tID != townId)
- return;
- OBJECT_CONSTRUCTION;
- static const std::vector<std::vector<Point> > positions =
- {
- {Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
- {Point(48,53), Point(48,147), Point(48,241), Point(48,335), Point(48,429)},
- {Point(570,82), Point(672,82), Point(570,157), Point(672,157)},
- {Point(183,42), Point(183,148), Point(183,253)},
- {Point(491,325), Point(591,325)}
- };
- spells.clear();
- emptyScrolls.clear();
- const CGTownInstance * town = GAME->interface()->cb->getTown(townId);
- for(uint32_t i=0; i<town->getTown()->mageLevel; i++)
- {
- uint32_t spellCount = town->spellsAtLevel(i+1,false); //spell at level with -1 hmmm?
- for(uint32_t j=0; j<spellCount; j++)
- {
- if(i<town->mageGuildLevel() && town->spells[i].size()>j)
- spells.push_back(std::make_shared<Scroll>(positions[i][j], town->spells[i][j].toSpell(), townId));
- else
- emptyScrolls.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TPMAGES.DEF"), 1, 0, positions[i][j].x, positions[i][j].y));
- }
- }
- redraw();
- }
- CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell, ObjectInstanceID townId)
- : spell(Spell), townId(townId)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
- pos += position;
- image = std::make_shared<CAnimImage>(AnimationPath::builtin("SPELLSCR"), spell->id);
- pos = image->pos;
- }
- void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
- {
- const CGTownInstance * town = GAME->interface()->cb->getTown(townId);
- if(GAME->interface()->cb->getSettings().getBoolean(EGameSettings::TOWNS_SPELL_RESEARCH) && town->spellResearchAllowed)
- {
- int level = -1;
- for(int i = 0; i < town->spells.size(); i++)
- if(vstd::find_pos(town->spells[i], spell->id) != -1)
- level = i;
-
- if(town->spellResearchCounterDay >= GAME->interface()->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY).Vector()[level].Float())
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.spellResearch.comeAgain"));
- return;
- }
- auto costBase = TResources(GAME->interface()->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST).Vector()[level]);
- auto costExponent = GAME->interface()->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH).Vector()[level].Float();
- auto cost = costBase * std::pow(town->spellResearchAcceptedCounter + 1, costExponent);
- std::vector<std::shared_ptr<CComponent>> resComps;
- int index = town->spellsAtLevel(level, false);
- if (index >= town->spells[level].size())
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.spellResearch.noMoreSpells"));
- return;
- }
- auto newSpell = town->spells[level].at(index);
- resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
- resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, newSpell));
- resComps.back()->newLine = true;
- for(TResources::nziterator i(cost); i.valid(); i++)
- {
- resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal, CComponent::ESize::medium));
- }
- std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
- for(int i = 0; i < 3; i++)
- pom.emplace_back(AnimationPath::builtin("settingsWindow/button80"), nullptr);
- auto text = LIBRARY->generaltexth->translate(GAME->interface()->cb->getResourceAmount().canAfford(cost) ? "vcmi.spellResearch.pay" : "vcmi.spellResearch.canNotAfford");
- boost::replace_first(text, "%SPELL1", spell->id.toSpell()->getNameTranslated());
- boost::replace_first(text, "%SPELL2", newSpell.toSpell()->getNameTranslated());
- auto temp = std::make_shared<CInfoWindow>(text, GAME->interface()->playerID, resComps, pom);
- temp->buttons[0]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/accept")));
- temp->buttons[0]->addCallback([this, town](){ GAME->interface()->cb->spellResearch(town, spell->id, true); });
- temp->buttons[0]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.spellResearch.research")); });
- temp->buttons[0]->setEnabled(GAME->interface()->cb->getResourceAmount().canAfford(cost));
- temp->buttons[1]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/reroll")));
- temp->buttons[1]->addCallback([this, town](){ GAME->interface()->cb->spellResearch(town, spell->id, false); });
- temp->buttons[1]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.spellResearch.skip")); });
- temp->buttons[2]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/close")));
- temp->buttons[2]->addPopupCallback([](){ CRClickPopup::createAndPush(LIBRARY->generaltexth->translate("vcmi.spellResearch.abort")); });
- ENGINE->windows().pushWindow(temp);
- }
- else
- GAME->interface()->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
- }
- void CMageGuildScreen::Scroll::showPopupWindow(const Point & cursorPosition)
- {
- CRClickPopup::createAndPush(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
- }
- void CMageGuildScreen::Scroll::hover(bool on)
- {
- if(on)
- ENGINE->statusbar()->write(spell->getNameTranslated());
- else
- ENGINE->statusbar()->clear();
- }
- CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
- CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSMITH"))
- {
- OBJECT_CONSTRUCTION;
- Rect barRect(8, pos.h - 26, pos.w - 16, 19);
- auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 8, pos.h - 26);
- statusbar = CGStatusBar::create(statusbarBackground);
- animBG = std::make_shared<CPicture>(ImagePath::builtin("TPSMITBK"), 64, 50);
- animBG->needRefresh = true;
- const CCreature * creature = creMachineID.toCreature();
- anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
- anim->clipRect(113,125,200,150);
- MetaString titleString;
- titleString.appendTextID("core.genrltxt.274");
- titleString.replaceTextID(creature->getNameSingularTextID());
- MetaString buyText;
- buyText.appendTextID("core.genrltxt.595");
- buyText.replaceTextID(creature->getNameSingularTextID());
- MetaString cancelText;
- cancelText.appendTextID("core.genrltxt.596");
- cancelText.replaceTextID(creature->getNameSingularTextID());
- std::string costString = std::to_string(aid.toEntity(LIBRARY)->getPrice());
- title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleString.toString());
- costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->jktexts[43]);
- costValue = std::make_shared<CLabel>(165, 292, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, costString);
- buy = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30.DEF"), CButton::tooltip(buyText.toString()), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
- cancel = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(cancelText.toString()), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
- if(possible)
- buy->addCallback([=](){ GAME->interface()->cb->buyArtifact(GAME->interface()->cb->getHero(hid),aid); });
- else
- buy->block(true);
- costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 148, 244);
- }
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