RmgArea.cpp 8.2 KB

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  1. /*
  2. * RmgArea.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgArea.h"
  12. #include "CMapGenerator.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. namespace rmg
  15. {
  16. void toAbsolute(Tileset & tiles, const int3 & position)
  17. {
  18. std::vector vec(tiles.begin(), tiles.end());
  19. tiles.clear();
  20. std::transform(vec.begin(), vec.end(), vstd::set_inserter(tiles), [position](const int3 & tile)
  21. {
  22. return tile + position;
  23. });
  24. }
  25. void toRelative(Tileset & tiles, const int3 & position)
  26. {
  27. toAbsolute(tiles, -position);
  28. }
  29. Area::Area(const Area & area): dTiles(area.dTiles), dTotalShiftCache(area.dTotalShiftCache)
  30. {
  31. }
  32. Area::Area(Area && area) noexcept: dTiles(std::move(area.dTiles)), dTotalShiftCache(area.dTotalShiftCache)
  33. {
  34. }
  35. Area & Area::operator=(const Area & area)
  36. {
  37. clear();
  38. dTiles = area.dTiles;
  39. dTotalShiftCache = area.dTotalShiftCache;
  40. return *this;
  41. }
  42. Area::Area(Tileset tiles): dTiles(std::move(tiles))
  43. {
  44. }
  45. Area::Area(Tileset relative, const int3 & position): dTiles(std::move(relative)), dTotalShiftCache(position)
  46. {
  47. }
  48. void Area::invalidate()
  49. {
  50. getTiles();
  51. dTilesVectorCache.clear();
  52. dBorderCache.clear();
  53. dBorderOutsideCache.clear();
  54. }
  55. bool Area::connected(bool noDiagonals) const
  56. {
  57. std::list<int3> queue({*dTiles.begin()});
  58. Tileset connected = dTiles; //use invalidated cache - ok
  59. while(!queue.empty())
  60. {
  61. auto t = queue.front();
  62. connected.erase(t);
  63. queue.pop_front();
  64. if (noDiagonals)
  65. {
  66. for (auto& i : dirs4)
  67. {
  68. if (connected.count(t + i))
  69. {
  70. queue.push_back(t + i);
  71. }
  72. }
  73. }
  74. else
  75. {
  76. for (auto& i : int3::getDirs())
  77. {
  78. if (connected.count(t + i))
  79. {
  80. queue.push_back(t + i);
  81. }
  82. }
  83. }
  84. }
  85. return connected.empty();
  86. }
  87. std::list<Area> connectedAreas(const Area & area, bool disableDiagonalConnections)
  88. {
  89. auto allDirs = int3::getDirs();
  90. std::vector<int3> dirs(allDirs.begin(), allDirs.end());
  91. if(disableDiagonalConnections)
  92. dirs.assign(rmg::dirs4.begin(), rmg::dirs4.end());
  93. std::list<Area> result;
  94. Tileset connected = area.getTiles();
  95. while(!connected.empty())
  96. {
  97. result.emplace_back();
  98. std::list<int3> queue({*connected.begin()});
  99. std::set<int3> queueSet({*connected.begin()});
  100. while(!queue.empty())
  101. {
  102. auto t = queue.front();
  103. connected.erase(t);
  104. result.back().add(t);
  105. queue.pop_front();
  106. for(auto & i : dirs)
  107. {
  108. auto tile = t + i;
  109. if(!queueSet.count(tile) && connected.count(tile) && !result.back().contains(tile))
  110. {
  111. queueSet.insert(tile);
  112. queue.push_back(tile);
  113. }
  114. }
  115. }
  116. }
  117. return result;
  118. }
  119. const Tileset & Area::getTiles() const
  120. {
  121. if(dTotalShiftCache != int3())
  122. {
  123. toAbsolute(dTiles, dTotalShiftCache);
  124. dTotalShiftCache = int3();
  125. }
  126. return dTiles;
  127. }
  128. const std::vector<int3> & Area::getTilesVector() const
  129. {
  130. if(dTilesVectorCache.empty())
  131. {
  132. getTiles();
  133. dTilesVectorCache.assign(dTiles.begin(), dTiles.end());
  134. }
  135. return dTilesVectorCache;
  136. }
  137. const Tileset & Area::getBorder() const
  138. {
  139. if(!dBorderCache.empty())
  140. return dBorderCache;
  141. //compute border cache
  142. dBorderCache.reserve(dTiles.bucket_count());
  143. for(const auto & t : dTiles)
  144. {
  145. for(auto & i : int3::getDirs())
  146. {
  147. if(!dTiles.count(t + i))
  148. {
  149. dBorderCache.insert(t + dTotalShiftCache);
  150. break;
  151. }
  152. }
  153. }
  154. return dBorderCache;
  155. }
  156. const Tileset & Area::getBorderOutside() const
  157. {
  158. if(!dBorderOutsideCache.empty())
  159. return dBorderOutsideCache;
  160. //compute outside border cache
  161. dBorderOutsideCache.reserve(dBorderCache.bucket_count() * 2);
  162. for(const auto & t : dTiles)
  163. {
  164. for(auto & i : int3::getDirs())
  165. {
  166. if(!dTiles.count(t + i))
  167. dBorderOutsideCache.insert(t + i + dTotalShiftCache);
  168. }
  169. }
  170. return dBorderOutsideCache;
  171. }
  172. DistanceMap Area::computeDistanceMap(std::map<int, Tileset> & reverseDistanceMap) const
  173. {
  174. reverseDistanceMap.clear();
  175. DistanceMap result;
  176. auto area = *this;
  177. int distance = 0;
  178. while(!area.empty())
  179. {
  180. for(const auto & tile : area.getBorder())
  181. result[tile] = distance;
  182. reverseDistanceMap[distance++] = area.getBorder();
  183. area.subtract(area.getBorder());
  184. }
  185. return result;
  186. }
  187. bool Area::empty() const
  188. {
  189. return dTiles.empty();
  190. }
  191. bool Area::contains(const int3 & tile) const
  192. {
  193. return dTiles.count(tile - dTotalShiftCache);
  194. }
  195. bool Area::contains(const std::vector<int3> & tiles) const
  196. {
  197. for(const auto & t : tiles)
  198. {
  199. if(!contains(t))
  200. return false;
  201. }
  202. return true;
  203. }
  204. bool Area::contains(const Area & area) const
  205. {
  206. return contains(area.getTilesVector());
  207. }
  208. bool Area::overlap(const std::vector<int3> & tiles) const
  209. {
  210. // Important: Make sure that tiles.size < area.size
  211. for(const auto & t : tiles)
  212. {
  213. if(contains(t))
  214. return true;
  215. }
  216. return false;
  217. }
  218. bool Area::overlap(const Area & area) const
  219. {
  220. return overlap(area.getTilesVector());
  221. }
  222. int Area::distance(const int3 & tile) const
  223. {
  224. return nearest(tile).dist2d(tile);
  225. }
  226. int Area::distanceSqr(const int3 & tile) const
  227. {
  228. return nearest(tile).dist2dSQ(tile);
  229. }
  230. int Area::distanceSqr(const Area & area) const
  231. {
  232. int dist = std::numeric_limits<int>::max();
  233. int3 nearTile = *getTilesVector().begin();
  234. int3 otherNearTile = area.nearest(nearTile);
  235. while(dist != otherNearTile.dist2dSQ(nearTile))
  236. {
  237. dist = otherNearTile.dist2dSQ(nearTile);
  238. nearTile = nearest(otherNearTile);
  239. otherNearTile = area.nearest(nearTile);
  240. }
  241. return dist;
  242. }
  243. int3 Area::nearest(const int3 & tile) const
  244. {
  245. return findClosestTile(getTilesVector(), tile);
  246. }
  247. int3 Area::nearest(const Area & area) const
  248. {
  249. int dist = std::numeric_limits<int>::max();
  250. int3 nearTile = *getTilesVector().begin();
  251. int3 otherNearTile = area.nearest(nearTile);
  252. while(dist != otherNearTile.dist2dSQ(nearTile))
  253. {
  254. dist = otherNearTile.dist2dSQ(nearTile);
  255. nearTile = nearest(otherNearTile);
  256. otherNearTile = area.nearest(nearTile);
  257. }
  258. return nearTile;
  259. }
  260. Area Area::getSubarea(const std::function<bool(const int3 &)> & filter) const
  261. {
  262. Area subset;
  263. subset.dTiles.reserve(getTilesVector().size());
  264. vstd::copy_if(getTilesVector(), vstd::set_inserter(subset.dTiles), filter);
  265. return subset;
  266. }
  267. void Area::clear()
  268. {
  269. dTiles.clear();
  270. dTilesVectorCache.clear();
  271. dTotalShiftCache = int3();
  272. invalidate();
  273. }
  274. void Area::assign(const Tileset tiles)
  275. {
  276. clear();
  277. dTiles = tiles;
  278. }
  279. void Area::add(const int3 & tile)
  280. {
  281. invalidate();
  282. dTiles.insert(tile);
  283. }
  284. void Area::erase(const int3 & tile)
  285. {
  286. invalidate();
  287. dTiles.erase(tile);
  288. }
  289. void Area::unite(const Area & area)
  290. {
  291. invalidate();
  292. const auto & vec = area.getTilesVector();
  293. dTiles.reserve(dTiles.size() + vec.size());
  294. dTiles.insert(vec.begin(), vec.end());
  295. }
  296. void Area::intersect(const Area & area)
  297. {
  298. invalidate();
  299. Tileset result;
  300. result.reserve(std::max(dTiles.size(), area.getTilesVector().size()));
  301. for(const auto & t : area.getTilesVector())
  302. {
  303. if(dTiles.count(t))
  304. result.insert(t);
  305. }
  306. dTiles = result;
  307. }
  308. void Area::subtract(const Area & area)
  309. {
  310. invalidate();
  311. for(const auto & t : area.getTilesVector())
  312. {
  313. dTiles.erase(t);
  314. }
  315. }
  316. void Area::translate(const int3 & shift)
  317. {
  318. dBorderCache.clear();
  319. dBorderOutsideCache.clear();
  320. if(dTilesVectorCache.empty())
  321. {
  322. getTilesVector();
  323. }
  324. //avoid recomputation within std::set, use vector instead
  325. dTotalShiftCache += shift;
  326. for(auto & t : dTilesVectorCache)
  327. {
  328. t += shift;
  329. }
  330. }
  331. void Area::erase_if(std::function<bool(const int3&)> predicate)
  332. {
  333. invalidate();
  334. vstd::erase_if(dTiles, predicate);
  335. }
  336. Area operator- (const Area & l, const int3 & r)
  337. {
  338. Area result(l);
  339. result.translate(-r);
  340. return result;
  341. }
  342. Area operator+ (const Area & l, const int3 & r)
  343. {
  344. Area result(l);
  345. result.translate(r);
  346. return result;
  347. }
  348. Area operator+ (const Area & l, const Area & r)
  349. {
  350. Area result;
  351. const auto & lTiles = l.getTilesVector();
  352. const auto & rTiles = r.getTilesVector();
  353. result.dTiles.reserve(lTiles.size() + rTiles.size());
  354. result.dTiles.insert(lTiles.begin(), lTiles.end());
  355. result.dTiles.insert(rTiles.begin(), rTiles.end());
  356. return result;
  357. }
  358. Area operator- (const Area & l, const Area & r)
  359. {
  360. Area result(l);
  361. result.subtract(r);
  362. return result;
  363. }
  364. Area operator* (const Area & l, const Area & r)
  365. {
  366. Area result(l);
  367. result.intersect(r);
  368. return result;
  369. }
  370. bool operator== (const Area & l, const Area & r)
  371. {
  372. return l.getTilesVector() == r.getTilesVector();
  373. }
  374. }
  375. VCMI_LIB_NAMESPACE_END