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							- #include "StdInc.h"
 
- #include "GUIClasses.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CCastleInterface.h"
 
- #include "CCreatureWindow.h"
 
- #include "CHeroWindow.h"
 
- #include "CSpellWindow.h"
 
- #include "../CBitmapHandler.h"
 
- #include "../CDefHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMessage.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CPreGame.h"
 
- #include "../CVideoHandler.h"
 
- #include "../Graphics.h"
 
- #include "../mapHandler.h"
 
- #include "../battle/CBattleInterfaceClasses.h"
 
- #include "../battle/CBattleInterface.h"
 
- #include "../battle/CCreatureAnimation.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/SDL_Extensions.h"
 
- #include "../gui/CCursorHandler.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../../CCallback.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CModHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/spells/CSpellHandler.h"
 
- #include "../lib/CStopWatch.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/HeroBonus.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/NetPacksBase.h"
 
- #include "../lib/StartInfo.h"
 
- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace CSDL_Ext;
 
- std::list<CFocusable*> CFocusable::focusables;
 
- CFocusable * CFocusable::inputWithFocus;
 
- #undef min
 
- #undef max
 
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
 
- 	CIntObject(LCLICK | RCLICK),
 
- 	parent(window),
 
- 	selected(false),
 
- 	creature(crea),
 
- 	amount(totalAmount)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pic = new CCreaturePic(1,1, creature, true, true);
 
- 	// 1 + 1 px for borders
 
- 	pos.w = pic->pos.w + 2;
 
- 	pos.h = pic->pos.h + 2;
 
- }
 
- void CRecruitmentWindow::CCreatureCard::select(bool on)
 
- {
 
- 	selected = on;
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		parent->select(this);
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		GH.pushInt(new CStackWindow(creature, true));
 
- }
 
- void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if (selected)
 
- 		drawBorder(to, pos, int3(248, 0, 0));
 
- 	else
 
- 		drawBorder(to, pos, int3(232, 212, 120));
 
- }
 
- CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
 
- }
 
- void CRecruitmentWindow::CCostBox::set(TResources res)
 
- {
 
- 	//just update values
 
- 	for(auto & item : resources)
 
- 	{
 
- 		item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
 
- 	}
 
- }
 
- void CRecruitmentWindow::CCostBox::createItems(TResources res)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	for(auto & curr : resources)
 
- 	{
 
- 		delete curr.second.first;
 
- 		delete curr.second.second;
 
- 	}
 
- 	resources.clear();
 
- 	TResources::nziterator iter(res);
 
- 	while (iter.valid())
 
- 	{
 
- 		CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
 
- 		CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
 
- 		resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
 
- 		iter++;
 
- 	}
 
- 	if (!resources.empty())
 
- 	{
 
- 		int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
 
- 		//reverse to display gold as first resource
 
- 		for (auto & res : boost::adaptors::reverse(resources))
 
- 		{
 
- 			res.second.first->moveBy(Point(curx, 22));
 
- 			res.second.second->moveBy(Point(curx, 22));
 
- 			curx += 48;
 
- 		}
 
- 	}
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::select(CCreatureCard *card)
 
- {
 
- 	if (card == selected)
 
- 		return;
 
- 	if (selected)
 
- 		selected->select(false);
 
- 	selected = card;
 
- 	if (selected)
 
- 		selected->select(true);
 
- 	if (card)
 
- 	{
 
- 		si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
 
- 		vstd::amin(maxAmount, card->amount);
 
- 		slider->setAmount(maxAmount);
 
- 		if(slider->getValue() != maxAmount)
 
- 			slider->moveTo(maxAmount);
 
- 		else // if slider already at 0 - emulate call to sliderMoved()
 
- 			sliderMoved(maxAmount);
 
- 		costPerTroopValue->createItems(card->creature->cost);
 
- 		totalCostValue->createItems(card->creature->cost);
 
- 		costPerTroopValue->set(card->creature->cost);
 
- 		totalCostValue->set(card->creature->cost * maxAmount);
 
- 		//Recruit %s
 
- 		title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
 
- 		maxButton->block(maxAmount == 0);
 
- 		slider->block(maxAmount == 0);
 
- 	}
 
- }
 
- void CRecruitmentWindow::buy()
 
- {
 
- 	CreatureID crid =  selected->creature->idNumber;
 
- 	SlotID dstslot = dst-> getSlotFor(crid);
 
- 	if(!dstslot.validSlot() && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
 
- 	{
 
- 		std::string txt;
 
- 		if(dst->ID == Obj::HERO)
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
 
- 			boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
 
- 		}
 
- 		else
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
 
- 		}
 
- 		LOCPLINT->showInfoDialog(txt);
 
- 		return;
 
- 	}
 
- 	onRecruit(crid, slider->getValue());
 
- 	if(level >= 0)
 
- 		close();
 
- }
 
- void CRecruitmentWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	// recruit\total values
 
- 	drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
 
- 	drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
 
- 	//cost boxes
 
- 	drawBorder(to, pos.x + 64,  pos.y + 222, 99, 76, int3(239,215,123));
 
- 	drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
 
- 	//buttons borders
 
- 	drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
 
- 	drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
 
- 	drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
 
- 	CWindowObject(PLAYER_COLORED, "TPRCRT"),
 
- 	onRecruit(Recruit),
 
- 	level(Level),
 
- 	dst(Dst),
 
- 	selected(nullptr),
 
- 	dwelling(Dwelling)
 
- {
 
- 	moveBy(Point(0, y_offset));
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	slider = new CSlider(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
 
- 	maxButton = new CButton(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax,slider), SDLK_m);
 
- 	buyButton = new CButton(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy,this), SDLK_RETURN);
 
- 	cancelButton = new CButton(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close,this), SDLK_ESCAPE);
 
- 	title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
 
- 	availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	costPerTroopValue =  new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
 
- 	totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
 
- 	new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
 
- 	new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
 
- 	availableCreaturesChanged();
 
- }
 
- void CRecruitmentWindow::availableCreaturesChanged()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	size_t selectedIndex = 0;
 
- 	if (!cards.empty() && selected) // find position of selected item
 
- 		selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
 
- 	//deselect card
 
- 	select(nullptr);
 
- 	//delete old cards
 
- 	for(auto & card : cards)
 
- 		delete card;
 
- 	cards.clear();
 
- 	for(int i=0; i<dwelling->creatures.size(); i++)
 
- 	{
 
- 		//find appropriate level
 
- 		if(level >= 0 && i != level)
 
- 			continue;
 
- 		int amount = dwelling->creatures[i].first;
 
- 		//create new cards
 
- 		for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
 
- 			cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
 
- 	}
 
- 	assert(!cards.empty());
 
- 	const int creatureWidth = 102;
 
- 	//normal distance between cards - 18px
 
- 	int requiredSpace = 18;
 
- 	//maximum distance we can use without reaching window borders
 
- 	int availableSpace = pos.w - 50 - creatureWidth * cards.size();
 
- 	if (cards.size() > 1) // avoid division by zero
 
- 		availableSpace /= cards.size() - 1;
 
- 	else
 
- 		availableSpace = 0;
 
- 	assert(availableSpace >= 0);
 
- 	const int spaceBetween = std::min(requiredSpace, availableSpace);
 
- 	const int totalCreatureWidth = spaceBetween + creatureWidth;
 
- 	//now we know total amount of cards and can move them to correct position
 
- 	int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
 
- 	for(auto & card : cards)
 
- 	{
 
- 		card->moveBy(Point(curx, 64));
 
- 		curx += totalCreatureWidth;
 
- 	}
 
- 	//restore selection
 
- 	select(cards[selectedIndex]);
 
- 	if(slider->getValue() == slider->getAmount())
 
- 		slider->moveToMax();
 
- 	else // if slider already at 0 - emulate call to sliderMoved()
 
- 		sliderMoved(slider->getAmount());
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	if (!selected)
 
- 		return;
 
- 	buyButton->block(!to);
 
- 	availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
 
- 	toRecruitValue->setText(boost::lexical_cast<std::string>(to));
 
- 	totalCostValue->set(selected->creature->cost * to);
 
- }
 
- CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
 
- 						   int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
 
- 	CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
 
- 	callback(callback_),
 
- 	leftAmount(leftAmount_),
 
- 	rightAmount(rightAmount_),
 
- 	leftMin(leftMin_),
 
- 	rightMin(rightMin_),
 
- 	slider(nullptr)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int total = leftAmount + rightAmount;
 
- 	int leftMax = total - rightMin;
 
- 	int rightMax = total - leftMin;
 
- 	ok = new CButton(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
 
- 	cancel = new CButton(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
 
- 	int sliderPositions = total - leftMin - rightMin;
 
- 	leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
 
- 	rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
 
- 	//add filters to allow only number input
 
- 	leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
 
- 	rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
 
- 	leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
 
- 	rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
 
- 	animLeft = new CCreaturePic(20, 54, creature, true, false);
 
- 	animRight = new CCreaturePic(177, 54,creature, true, false);
 
- 	slider = new CSlider(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s", creature->namePl);
 
- 	new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
 
- }
 
- void CSplitWindow::setAmountText(std::string text, bool left)
 
- {
 
- 	int amount = 0;
 
- 	if (text.length())
 
- 	{
 
- 		try
 
- 		{
 
- 			amount = boost::lexical_cast<int>(text);
 
- 		}
 
- 		catch(boost::bad_lexical_cast &)
 
- 		{
 
- 			amount = left ? leftAmount : rightAmount;
 
- 		}
 
- 		int total = leftAmount + rightAmount;
 
- 		if (amount > total)
 
- 			amount = total;
 
- 	}
 
- 	setAmount(amount, left);
 
- 	slider->moveTo(rightAmount - rightMin);
 
- }
 
- void CSplitWindow::setAmount(int value, bool left)
 
- {
 
- 	int total = leftAmount + rightAmount;
 
- 	leftAmount  = left ? value : total - value;
 
- 	rightAmount = left ? total - value : value;
 
- 	leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
 
- 	rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
 
- }
 
- void CSplitWindow::apply()
 
- {
 
- 	callback(leftAmount, rightAmount);
 
- 	close();
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	setAmount(rightMin + to, false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
 
- 	CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
 
- 	cb(callback)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
 
- 	new CButton(Point(297, 413), "IOKAY",  CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
 
- 	//%s has gained a level.
 
- 	new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
 
- 			   boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
 
- 	//%s is now a level %d %s.
 
- 	new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
 
- 			   boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
 
- 	new CAnimImage("PSKIL42", pskill, 0, 174, 190);
 
- 	new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
 
- 			   CGI->generaltexth->primarySkillNames[pskill] + " +1");
 
- 	if (!skills.empty())
 
- 	{
 
- 		std::vector<CSelectableComponent *> comps;
 
- 		for(auto & skill : skills)
 
- 		{
 
- 			comps.push_back(new CSelectableComponent(
 
- 								CComponent::secskill,
 
- 								skill,
 
- 								hero->getSecSkillLevel( SecondarySkill(skill) )+1,
 
- 								CComponent::medium));
 
- 		}
 
- 		box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
 
- 	}
 
- 	else
 
- 		box = nullptr;
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	//FIXME: call callback if there was nothing to select?
 
- 	if (box && box->selectedIndex() != -1)
 
- 		cb(box->selectedIndex());
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- static void setIntSetting(std::string group, std::string field, int value)
 
- {
 
- 	Settings entry = settings.write[group][field];
 
- 	entry->Float() = value;
 
- }
 
- static void setBoolSetting(std::string group, std::string field, bool value)
 
- {
 
- 	Settings fullscreen = settings.write[group][field];
 
- 	fullscreen->Bool() = value;
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow():
 
- 	CWindowObject(PLAYER_COLORED, "SysOpBck"),
 
- 	onFullscreenChanged(settings.listen["video"]["fullscreen"])
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
 
- 	const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
 
- 	//left window section
 
- 	leftGroup =  new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
 
- 	leftGroup->add(122,  64, CGI->generaltexth->allTexts[569]);
 
- 	leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
 
- 	leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
 
- 	leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
 
- 	leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
 
- 	leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
 
- 	//right section
 
- 	rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
 
- 	rightGroup->add(282, 57,  CGI->generaltexth->allTexts[572]);
 
- 	rightGroup->add(282, 89,  CGI->generaltexth->allTexts[573]);
 
- 	rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
 
- 	rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
 
- 	rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
 
- 	rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
 
- 	//setting up buttons
 
- 	load = new CButton (Point(246,  298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&] { bloadf(); }, SDLK_l);
 
- 	load->setImageOrder(1, 0, 2, 3);
 
- 	save = new CButton (Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&] { bsavef(); }, SDLK_s);
 
- 	save->setImageOrder(1, 0, 2, 3);
 
- 	restart = new CButton (Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&] { brestartf(); }, SDLK_r);
 
- 	restart->setImageOrder(1, 0, 2, 3);
 
- 	mainMenu = new CButton (Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&] { bmainmenuf(); }, SDLK_m);
 
- 	mainMenu->setImageOrder(1, 0, 2, 3);
 
- 	quitGame = new CButton (Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&] { bquitf(); }, SDLK_q);
 
- 	quitGame->setImageOrder(1, 0, 2, 3);
 
- 	backToMap = new CButton ( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&] { breturnf(); }, SDLK_RETURN);
 
- 	backToMap->setImageOrder(1, 0, 2, 3);
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	heroMoveSpeed = new CToggleGroup(0);
 
- 	heroMoveSpeed->addToggle(1, new CToggleButton(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
 
- 	heroMoveSpeed->addToggle(2, new CToggleButton(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
 
- 	heroMoveSpeed->addToggle(4, new CToggleButton(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
 
- 	heroMoveSpeed->addToggle(8, new CToggleButton(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
 
- 	heroMoveSpeed->setSelected(settings["adventure"]["heroSpeed"].Float());
 
- 	heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
 
- 	enemyMoveSpeed = new CToggleGroup(0);
 
- 	enemyMoveSpeed->addToggle(2, new CToggleButton(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
 
- 	enemyMoveSpeed->addToggle(4, new CToggleButton(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
 
- 	enemyMoveSpeed->addToggle(8, new CToggleButton(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
 
- 	enemyMoveSpeed->addToggle(0, new CToggleButton(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
 
- 	enemyMoveSpeed->setSelected(settings["adventure"]["enemySpeed"].Float());
 
- 	enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
 
- 	mapScrollSpeed = new CToggleGroup(0);
 
- 	mapScrollSpeed->addToggle(1, new CToggleButton(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
 
- 	mapScrollSpeed->addToggle(2, new CToggleButton(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
 
- 	mapScrollSpeed->addToggle(4, new CToggleButton(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
 
- 	mapScrollSpeed->setSelected(settings["adventure"]["scrollSpeed"].Float());
 
- 	mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
 
- 	musicVolume = new CToggleGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 		musicVolume->addToggle(i*11, new CToggleButton(Point(29 + 19*i, 359), "syslb.def", CGI->generaltexth->zelp[326+i]));
 
- 	musicVolume->setSelected(CCS->musich->getVolume());
 
- 	musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
 
- 	effectsVolume = new CToggleGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 		effectsVolume->addToggle(i*11, new CToggleButton(Point(29 + 19*i, 425), "syslb.def", CGI->generaltexth->zelp[336+i]));
 
- 	effectsVolume->setSelected(CCS->soundh->getVolume());
 
- 	effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
 
- 	showReminder = new CToggleButton(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361],
 
- 			[&] (bool value) { setBoolSetting("adventure", "heroReminder", value); });
 
- 	quickCombat = new CToggleButton(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362],
 
- 			[&] (bool value) { setBoolSetting("adventure", "quickCombat", value); });
 
- 	spellbookAnim = new CToggleButton(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364],
 
- 			[&] (bool value) { setBoolSetting("video", "spellbookAnimation", value); });
 
- 	fullscreen = new CToggleButton(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]),
 
- 			[&] (bool value) { setBoolSetting("video", "fullscreen", value); });
 
- 	showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
 
- 	quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
 
- 	spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
 
- 	fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
 
- 	onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
 
- 	gameResButton = new CButton(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]),
 
- 											std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
 
- 	std::string resText;
 
- 	resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
 
- 	resText += "x";
 
- 	resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
 
- 	gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
 
- }
 
- void CSystemOptionsWindow::selectGameRes()
 
- {
 
- 	std::vector<std::string> items;
 
- 	const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
 
- 	for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
 
- 	{
 
- 		std::string resX = boost::lexical_cast<std::string>(value.first.first);
 
- 		std::string resY = boost::lexical_cast<std::string>(value.first.second);
 
- 		items.push_back(resX + 'x' + resY);
 
- 	}
 
- 	GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(),
 
- 			   std::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
 
- }
 
- void CSystemOptionsWindow::setGameRes(int index)
 
- {
 
- 	auto iter = conf.guiOptions.begin();
 
- 	std::advance(iter, index);
 
- 	//do not set resolution to illegal one (0x0)
 
- 	assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
 
- 	Settings gameRes = settings.write["video"]["screenRes"];
 
- 	gameRes["width"].Float() = iter->first.first;
 
- 	gameRes["height"].Float() = iter->first.second;
 
- 	std::string resText;
 
- 	resText += boost::lexical_cast<std::string>(iter->first.first);
 
- 	resText += "x";
 
- 	resText += boost::lexical_cast<std::string>(iter->first.second);
 
- 	gameResLabel->setText(resText);
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSystemOptionsWindow::bmainmenuf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
 
- }
 
- void CSystemOptionsWindow::bloadf()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	LOCPLINT->proposeLoadingGame();
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
 
- }
 
- void CSystemOptionsWindow::brestartf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
 
- }
 
- void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
 
- {
 
- 	GH.popIntTotally(this);
 
- 	GH.pushSDLEvent(eventType, code);
 
- }
 
- CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
 
- 	CWindowObject(PLAYER_COLORED, "TPTAVERN"),
 
- 	tavernObj(TavernObj)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
 
- 	if(h.size() < 2)
 
- 		h.resize(2, nullptr);
 
- 	h1 = new HeroPortrait(selected,0,72,299,h[0]);
 
- 	h2 = new HeroPortrait(selected,1,162,299,h[1]);
 
- 	selected = 0;
 
- 	if (!h[0])
 
- 		selected = 1;
 
- 	if (!h[0] && !h[1])
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
 
- 	new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
 
- 	new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	cancel = new CButton(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
 
- 	recruit = new CButton(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
 
- 	thiefGuild = new CButton(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
 
- 	{
 
- 		recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
 
- 	{
 
- 		//Cannot recruit. You already have %d Heroes.
 
- 		recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
 
- 		recruit->block(true);
 
- 	}
 
- 	else if((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
 
- 	{
 
- 		//Cannot recruit. You already have %d Heroes.
 
- 		recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(selected == -1)
 
- 			recruit->block(true);
 
- 	}
 
- 	if (LOCPLINT->castleInt)
 
- 		CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
 
- 	else
 
- 		CCS->videoh->open("TAVERN.BIK");
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
 
- 	const CGObjectInstance *obj = tavernObj;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(obj, toBuy);
 
- }
 
- void CTavernWindow::thievesguildb()
 
- {
 
- 	GH.pushInt( new CThievesGuildWindow(tavernObj) );
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	CCS->videoh->close();
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	CWindowObject::show(to);
 
- 	CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
 
- 	if(selected >= 0)
 
- 	{
 
- 		HeroPortrait *sel = selected ? h2 : h1;
 
- 		if (selected != oldSelected  &&  !recruit->isBlocked())
 
- 		{
 
- 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 
- 			oldSelected = selected;
 
- 			//Recruit %s the %s
 
- 			recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name));
 
- 		}
 
- 		printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
 
- 		CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && !down && h)
 
- 		*_sel = _id;
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && h)
 
- 	{
 
- 		GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
 
- 	}
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
 
- : h(H), _sel(&sel), _id(id)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	h = H;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 		int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 			if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
 
- 				artifs--;
 
- 		description = CGI->generaltexth->allTexts[215];
 
- 		boost::algorithm::replace_first(description, "%s", h->name);
 
- 		boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
 
- 		boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
 
- 		boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
 
- 		new CAnimImage("portraitsLarge", h->portrait);
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::hover( bool on )
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 		GH.statusbar->setText(hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CExchangeWindow::questlog(int whichHero)
 
- {
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- 	LOCPLINT->showQuestLog();
 
- }
 
- void CExchangeWindow::prepareBackground()
 
- {
 
- 	//printing heroes' names and levels
 
- 	auto genTitle = [](const CGHeroInstance *h)
 
- 	{
 
- 		return boost::str(boost::format(CGI->generaltexth->allTexts[138])
 
- 						  % h->name % h->level % h->type->heroClass->name);
 
- 	};
 
- 	new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
 
- 	new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
 
- 	//printing primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 		new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
 
- 		//printing primary skills' amounts
 
- 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 
- 			new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
 
- 					   boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
 
- 		//printing secondary skills
 
- 		for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
 
- 		{
 
- 			int id = heroInst[b]->secSkills[m].first;
 
- 			int level = heroInst[b]->secSkills[m].second;
 
- 			new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
 
- 		}
 
- 		//hero's specialty
 
- 		new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
 
- 		//experience
 
- 		new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
 
- 		new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
 
- 		//mana points
 
- 		new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
 
- 		new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
 
- 	}
 
- 	//printing portraits
 
- 	new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
 
- 	new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
 
- }
 
- CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
 
- 	CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	heroInst[0] = LOCPLINT->cb->getHero(hero1);
 
- 	heroInst[1] = LOCPLINT->cb->getHero(hero2);
 
- 	prepareBackground();
 
- 	artifs[0] = new CArtifactsOfHero(Point(-334, 150));
 
- 	artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 	artifs[0]->commonInfo->participants.insert(artifs[0]);
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[1] = new CArtifactsOfHero(Point(96, 150));
 
- 	artifs[1]->commonInfo = artifs[0]->commonInfo;
 
- 	artifs[1]->commonInfo->participants.insert(artifs[1]);
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	artSets.push_back(artifs[0]);
 
- 	artSets.push_back(artifs[1]);
 
- 	//primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//primary skill's clickable areas
 
- 		primSkillAreas.push_back(new LRClickableAreaWTextComp());
 
- 		primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
 
- 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 
- 		primSkillAreas[g]->type = g;
 
- 		primSkillAreas[g]->bonusValue = -1;
 
- 		primSkillAreas[g]->baseType = 0;
 
- 		primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
 
- 		boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
 
- 	}
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		//secondary skill's clickable areas
 
- 		for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
 
- 		{
 
- 			int skill = heroInst[b]->secSkills[g].first,
 
- 				level = heroInst[b]->secSkills[g].second; // <1, 3>
 
- 			secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
 
- 			secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
 
- 			secSkillAreas[b][g]->baseType = 1;
 
- 			secSkillAreas[b][g]->type = skill;
 
- 			secSkillAreas[b][g]->bonusValue = level;
 
- 			secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 
- 			secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
 
- 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
 
- 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
 
- 		}
 
- 		portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
 
- 		specialty[b] = new LRClickableAreaWText();
 
- 		specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
 
- 		specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
 
- 		specialty[b]->text = heroInst[b]->type->specDescr;
 
- 		experience[b] = new LRClickableAreaWText();
 
- 		experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
 
- 		experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
 
- 		experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
 
- 		boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
 
- 		boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
 
- 		boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
 
- 		spellPoints[b] = new LRClickableAreaWText();
 
- 		spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
 
- 		spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
 
- 		spellPoints[b]->text = CGI->generaltexth->allTexts[205];
 
- 		boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name);
 
- 		boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->mana));
 
- 		boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->manaLimit()));
 
- 		//setting morale
 
- 		morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
 
- 		morale[b]->set(heroInst[b]);
 
- 		//setting luck
 
- 		luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
 
- 		luck[b]->set(heroInst[b]);
 
- 	}
 
- 	//buttons
 
- 	quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
 
- 	if(queryID.getNum() > 0)
 
- 		quit->addCallback([=]{ LOCPLINT->cb->selectionMade(0, queryID); });
 
- 	questlogButton[0] = new CButton(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 0));
 
- 	questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 1));
 
- 	Rect barRect(5, 578, 725, 18);
 
- 	ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
 
- 	//garrison interface
 
- 	garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
 
- 	garr->addSplitBtn(new CButton( Point( 10, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr)));
 
- 	garr->addSplitBtn(new CButton( Point(740, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr)));
 
- }
 
- CExchangeWindow::~CExchangeWindow() //d-tor
 
- {
 
- 	delete artifs[0]->commonInfo;
 
- 	artifs[0]->commonInfo = nullptr;
 
- 	artifs[1]->commonInfo = nullptr;
 
- }
 
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
 
- 	CWindowObject(PLAYER_COLORED, "TPSHIP")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bgWater = new CPicture("TPSHIPBK", 100, 69);
 
- 	std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
 
- 	Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
 
- 	bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
 
- 	bgShip->center(waterCenter);
 
- 	// Create resource icons and costs.
 
- 	std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
 
- 	std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
 
- 	goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
 
- 	woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
 
- 	goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
 
- 	woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
 
- 	quit  = new CButton( Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
 
- 	build = new CButton( Point( 42, 312), "IBUY30",  CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this),SDLK_RETURN);
 
- 	build->addCallback(onBuy);
 
- 	for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
 
- 	{
 
- 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 
- 		{
 
- 			build->block(true);
 
- 			break;
 
- 		}
 
- 	}
 
- 	statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	title =     new CLabel(164, 27,  FONT_BIG,    CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
 
- 	costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE,   CGI->generaltexth->jktexts[14]);
 
- }
 
- CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
 
- 	CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
 
- 	grailPos(GrailPos),
 
- 	currentAlpha(SDL_ALPHA_OPAQUE)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	CCS->soundh->playSound(soundBase::OBELISK);
 
- 	quitb = new CButton(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
 
- 	quitb->assignedKeys.insert(SDLK_ESCAPE);
 
- 	quitb->borderColor = Colors::METALLIC_GOLD;
 
- 	new CPicture("PUZZLOGO", 607, 3);
 
- 	new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
 
- 	new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
 
- 	int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
 
- 	auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap;
 
- 	for(auto & elem : puzzleMap)
 
- 	{
 
- 		const SPuzzleInfo & info = elem;
 
- 		auto   piece = new CPicture(info.filename, info.x, info.y);
 
- 		//piece that will slowly disappear
 
- 		if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
 
- 		{
 
- 			piecesToRemove.push_back(piece);
 
- 			piece->needRefresh = true;
 
- 			piece->recActions = piece->recActions & ~SHOWALL;
 
- 			SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
 
- 		}
 
- 	}
 
- }
 
- void CPuzzleWindow::showAll(SDL_Surface * to)
 
- {
 
- 	int3 moveInt = int3(8, 9, 0);
 
- 	Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
 
- 	int3 topTile = grailPos - moveInt;
 
- 	MapDrawingInfo info(topTile, &LOCPLINT->cb->getVisibilityMap(), &mapRect);
 
- 	info.puzzleMode = true;
 
- 	info.grailPos = grailPos;
 
- 	CGI->mh->drawTerrainRectNew(to, &info);
 
- 	CWindowObject::showAll(to);
 
- }
 
- void CPuzzleWindow::show(SDL_Surface * to)
 
- {
 
- 	static int animSpeed = 2;
 
- 	if (currentAlpha < animSpeed)
 
- 	{
 
- 		//animation done
 
- 		for(auto & piece : piecesToRemove)
 
- 			delete piece;
 
- 		piecesToRemove.clear();
 
- 	}
 
- 	else
 
- 	{
 
- 		//update disappearing puzzles
 
- 		for(auto & piece : piecesToRemove)
 
- 			piece->setAlpha(currentAlpha);
 
- 		currentAlpha -= animSpeed;
 
- 	}
 
- 	CWindowObject::show(to);
 
- }
 
- void CTransformerWindow::CItem::move()
 
- {
 
- 	if (left)
 
- 		moveBy(Point(289, 0));
 
- 	else
 
- 		moveBy(Point(-289, 0));
 
- 	left = !left;
 
- }
 
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		move();
 
- 		parent->showAll(screen2);
 
- 	}
 
- }
 
- void CTransformerWindow::CItem::update()
 
- {
 
- 	icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
 
- }
 
- CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
 
- 	id(id), size(size), parent(parent)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	addUsedEvents(LCLICK);
 
- 	left = true;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	pos.x += 45  + (id%3)*83 + id/6*83;
 
- 	pos.y += 109 + (id/3)*98;
 
- 	icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
 
- 	new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
 
- }
 
- void CTransformerWindow::makeDeal()
 
- {
 
- 	for (auto & elem : items)
 
- 		if (!elem->left)
 
- 			LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
 
- }
 
- void CTransformerWindow::addAll()
 
- {
 
- 	for (auto & elem : items)
 
- 		if (elem->left)
 
- 			elem->move();
 
- 	showAll(screen2);
 
- }
 
- void CTransformerWindow::updateGarrisons()
 
- {
 
- 	for(auto & item : items)
 
- 	{
 
- 		item->update();
 
- 	}
 
- }
 
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
 
- 	CWindowObject(PLAYER_COLORED, "SKTRNBK"),
 
- 	hero(_hero),
 
- 	town(_town)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if (hero)
 
- 		army = hero;
 
- 	else
 
- 		army = town;
 
- 	for (int i=0; i<GameConstants::ARMY_SIZE; i++ )
 
- 		if ( army->getCreature(SlotID(i)) )
 
- 			items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
 
- 	all     = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&] { addAll(); }, SDLK_a);
 
- 	convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&] { makeDeal(); }, SDLK_RETURN);
 
- 	cancel  = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&] { close(); },SDLK_ESCAPE);
 
- 	bar     = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
 
- 	new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
 
- 	new CTextBox(CGI->generaltexth->allTexts[487], Rect(26,  56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
 
- 	new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
 
- }
 
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		if ( state() != 2 )
 
- 			return;
 
- 		auto  win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
 
- 		GH.pushInt(win);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
 
- 				new CComponent(CComponent::secskill, ID, 1));
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::hover(bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- int CUniversityWindow::CItem::state()
 
- {
 
- 	if (parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
 
- 		return 1;
 
- 	if (!parent->hero->canLearnSkill())//can't learn more skills
 
- 		return 0;
 
- 	if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
 
- 		return 0;
 
- 	return 2;
 
- }
 
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
 
- {
 
- 	CPicture * bar;
 
- 	switch (state())
 
- 	{
 
- 		case 0: bar = parent->red;
 
- 				break;
 
- 		case 1: bar = parent->yellow;
 
- 				break;
 
- 		case 2: bar = parent->green;
 
- 				break;
 
- 		default:bar = nullptr;
 
- 				break;
 
- 	}
 
- 	assert(bar);
 
- 	blitAtLoc(bar->bg, -28, -22, to);
 
- 	blitAtLoc(bar->bg, -28,  48, to);
 
- 	printAtMiddleLoc  (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
 
- 	printAtMiddleLoc  (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
 
- 	CAnimImage::showAll(to);
 
- }
 
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
 
- 	CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
 
- 	ID(_ID),
 
- 	parent(_parent)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- }
 
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
 
- 	CWindowObject(PLAYER_COLORED, "UNIVERS1"),
 
- 	hero(_hero),
 
- 	market(_market)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	green  = new CPicture("UNIVGREN.PCX");
 
- 	yellow = new CPicture("UNIVGOLD.PCX");//bars
 
- 	red    = new CPicture("UNIVRED.PCX");
 
- 	green->recActions  =
 
- 	yellow->recActions =
 
- 	red->recActions    = DISPOSE;
 
- 	CIntObject * titlePic = nullptr;
 
- 	if (market->o->ID == Obj::TOWN)
 
- 		titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
 
- 	else
 
- 		titlePic = new CPicture("UNIVBLDG");
 
- 	titlePic->center(Point(232 + pos.x, 76 + pos.y));
 
- 	//Clerk speech
 
- 	new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	//University
 
- 	new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
 
- 	std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
 
- 	assert(list.size() == 4);
 
- 	for (int i=0; i<list.size(); i++)//prepare clickable items
 
- 		items.push_back(new CItem(this, list[i], 54+i*104, 234));
 
- 	cancel = new CButton(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&]{ close(); }, SDLK_RETURN);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
 
- 	CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
 
- 	parent(PARENT)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	std::string text = CGI->generaltexth->allTexts[608];
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
 
- 	new CLabel(230, 37,  FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
 
- 	new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
 
- 	new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
 
- 	new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
 
- 	new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
 
- 	std::string hoverText = CGI->generaltexth->allTexts[609];
 
- 	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
 
- 	text = CGI->generaltexth->zelp[633].second;
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=]{makeDeal(SKILL);}, SDLK_RETURN);
 
- 	confirm->block(!available);
 
- 	cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&]{ close(); }, SDLK_ESCAPE);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- void CUnivConfirmWindow::makeDeal(int skill)
 
- {
 
- 	LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
 
- 	close();
 
- }
 
- CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
 
- 	CWindowObject(PLAYER_COLORED, "APHLFTBK"),
 
- 	fort(object),
 
- 	hero(visitor)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	slotsCount=7;
 
- 	resources =  CDefHandler::giveDefEss("SMALRES.DEF");
 
- 	new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
 
- 	heroPic = new CHeroArea(30, 60, hero);
 
- 	currState.resize(slotsCount+1);
 
- 	costs.resize(slotsCount);
 
- 	totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
 
- 	for (int i = 0; i < slotsCount; i++)
 
- 	{
 
- 		currState[i] = getState(SlotID(i));
 
- 		upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=]{ makeDeal(SlotID(i)); }, SDLK_1 + i);
 
- 		for (auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
 
- 			upgrade[i]->addImage(image);
 
- 	}
 
- 	currState[slotsCount] = getState(SlotID(slotsCount));
 
- 	upgradeAll = new CButton(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&]{ makeDeal(SlotID(slotsCount));}, SDLK_0);
 
- 	for (auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
 
- 		upgradeAll->addImage(image);
 
- 	quit = new CButton(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,nullptr);
 
- 	updateGarrisons();
 
- }
 
- void CHillFortWindow::updateGarrisons()
 
- {
 
- 	for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 		totalSumm[i]=0;
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		costs[i].clear();
 
- 		int newState = getState(SlotID(i));
 
- 		if (newState != -1)
 
- 		{
 
- 			UpgradeInfo info;
 
- 			LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
 
- 			if (info.newID.size())//we have upgrades here - update costs
 
- 			{
 
- 				costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
 
- 				totalSumm += costs[i];
 
- 			}
 
- 		}
 
- 		currState[i] = newState;
 
- 		upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 		upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
 
- 	}
 
- 	int newState = getState(SlotID(slotsCount));
 
- 	currState[slotsCount] = newState;
 
- 	upgradeAll->setIndex(newState);
 
- 	garr->recreateSlots();
 
- }
 
- void CHillFortWindow::makeDeal(SlotID slot)
 
- {
 
- 	assert(slot.getNum()>=0);
 
- 	int offset = (slot.getNum() == slotsCount)?2:0;
 
- 	switch (currState[slot.getNum()])
 
- 	{
 
- 		case 0:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
 
- 					  std::vector<CComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 1:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
 
- 					  std::vector<CComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 2:
 
- 			for (int i=0; i<slotsCount; i++)
 
- 				if ( slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
 
- 				{
 
- 					UpgradeInfo info;
 
- 					LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
 
- 					LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
 
- 				}
 
- 			break;
 
- 	}
 
- }
 
- void CHillFortWindow::showAll (SDL_Surface *to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	for ( int i=0; i<slotsCount; i++)
 
- 	{
 
- 		if ( currState[i] == 0 || currState[i] == 2 )
 
- 		{
 
- 			if ( costs[i].size() )//we have several elements
 
- 			{
 
- 				int curY = 128;//reverse iterator is used to display gold as first element
 
- 				for(int j = costs[i].size()-1; j >= 0; j--)
 
- 				{
 
- 					int val = costs[i][j];
 
- 					if(!val) continue;
 
- 					blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
 
- 					printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
 
- 					curY += 20;
 
- 				}
 
- 			}
 
- 			else//free upgrade - print gold image and "Free" text
 
- 			{
 
- 				blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
 
- 				printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
 
- 			}
 
- 		}
 
- 	}
 
- 	for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 	{
 
- 		if (totalSumm[i])//this resource is used - display it
 
- 		{
 
- 			blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
 
- 			printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
 
- 		}
 
- 	}
 
- }
 
- std::string CHillFortWindow::getTextForSlot(SlotID slot)
 
- {
 
- 	if ( !hero->getCreature(slot) )//we don`t have creature here
 
- 		return "";
 
- 	std::string str = CGI->generaltexth->allTexts[318];
 
- 	int amount = hero->getStackCount(slot);
 
- 	if ( amount == 1 )
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
 
- 	else
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
 
- 	return str;
 
- }
 
- int CHillFortWindow::getState(SlotID slot)
 
- {
 
- 	TResources myRes = LOCPLINT->cb->getResourceAmount();
 
- 	if ( slot.getNum() == slotsCount )//"Upgrade all" slot
 
- 	{
 
- 		bool allUpgraded = true;//All creatures are upgraded?
 
- 		for (int i=0; i<slotsCount; i++)
 
- 			allUpgraded &=  currState[i] == 1 || currState[i] == -1;
 
- 		if (allUpgraded)
 
- 			return 1;
 
- 		if(!totalSumm.canBeAfforded(myRes))
 
- 			return 0;
 
- 		return 2;
 
- 	}
 
- 	if (hero->slotEmpty(slot))//no creature here
 
- 		return -1;
 
- 	UpgradeInfo info;
 
- 	LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
 
- 	if (!info.newID.size())//already upgraded
 
- 		return 1;
 
- 	if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
 
- 			return 0;
 
- 	return 2;//can upgrade
 
- }
 
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 
- 	CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
 
- 	owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	SThievesGuildInfo tgi; //info to be displayed
 
- 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
 
- 	exitb = new CButton (Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&]{ close();}, SDLK_RETURN);
 
- 	exitb->assignedKeys.insert(SDLK_ESCAPE);
 
- 	statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
 
- 	resdatabar = new CMinorResDataBar();
 
- 	resdatabar->pos.x += pos.x;
 
- 	resdatabar->pos.y += pos.y;
 
- 	//data for information table:
 
- 	// fields[row][column] = list of id's of players for this box
 
- 	static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
 
- 		{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes,       &SThievesGuildInfo::gold,
 
- 		  &SThievesGuildInfo::woodOre,    &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
 
- 		  &SThievesGuildInfo::artifacts,  &SThievesGuildInfo::army,              &SThievesGuildInfo::income };
 
- 	//printing texts & descriptions to background
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		int posY[] = {400, 460, 510};
 
- 		int y;
 
- 		if(g < 9)
 
- 			y = 52 + 32*g;
 
- 		else
 
- 			y = posY[g-9];
 
- 		std::string text = CGI->generaltexth->jktexts[24+g];
 
- 		boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
 
- 		new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
 
- 	}
 
- 	for(int g=1; g<tgi.playerColors.size(); ++g)
 
- 		new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
 
- 	for(int g=0; g<tgi.playerColors.size(); ++g)
 
- 		new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
 
- 	//printing flags
 
- 	for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
 
- 	{
 
- 		for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
 
- 		{
 
- 			std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
 
- 			//position of box
 
- 			int xpos = 259 + 66 * b;
 
- 			int ypos = 41 +  32 * g;
 
- 			size_t rowLength[2]; //size of each row
 
- 			rowLength[0] = std::min<size_t>(players.size(), 4);
 
- 			rowLength[1] = players.size() - rowLength[0];
 
- 			for (size_t j=0; j< 2; j++)
 
- 			{
 
- 				// origin of this row | offset for 2nd row| shift right for short rows
 
- 				//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
 
- 				int rowStartX = xpos   +   (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
 
- 				int rowStartY = ypos   +   (j ? 4 : 0);
 
- 				for (size_t i=0; i< rowLength[j]; i++)
 
- 				{
 
- 					new CAnimImage("itgflags", players[i + j*4].getNum(), 0, rowStartX + i*12, rowStartY);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
 
- 	//printing best hero
 
- 	int counter = 0;
 
- 	for(auto & iter : tgi.colorToBestHero)
 
- 	{
 
- 		if(iter.second.portrait >= 0)
 
- 		{
 
- 			new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334);
 
- 			new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
 
- 			//TODO: r-click info:
 
- 			// - r-click on hero
 
- 			// - r-click on primary skill label
 
- 			if(iter.second.details)
 
- 			{
 
- 				new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
 
- 							 0, FONT_TINY, TOPLEFT, Colors::WHITE);
 
- 				for (int i=0; i<iter.second.details->primskills.size(); ++i)
 
- 				{
 
- 					new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
 
- 							   boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
 
- 				}
 
- 			}
 
- 		}
 
- 		counter++;
 
- 	}
 
- 	//printing best creature
 
- 	counter = 0;
 
- 	for(auto & it : tgi.bestCreature)
 
- 	{
 
- 		if(it.second >= 0)
 
- 			new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
 
- 		counter++;
 
- 	}
 
- 	//printing personality
 
- 	counter = 0;
 
- 	for(auto & it : tgi.personality)
 
- 	{
 
- 		std::string text;
 
- 		if(it.second == EAiTactic::NONE)
 
- 		{
 
- 			text = CGI->generaltexth->arraytxt[172];
 
- 		}
 
- 		else if(it.second != EAiTactic::RANDOM)
 
- 		{
 
- 			text = CGI->generaltexth->arraytxt[168 + it.second];
 
- 		}
 
- 		new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
 
- 		counter++;
 
- 	}
 
- }
 
- CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
 
- 	parent(_parent),
 
- 	index(_id)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	border = new CPicture("TPGATES");
 
- 	pos = border->pos;
 
- 	addUsedEvents(LCLICK);
 
- 	type |= REDRAW_PARENT;
 
- 	text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
 
- 	select(index == parent->selected);
 
- }
 
- void CObjectListWindow::CItem::select(bool on)
 
- {
 
- 	if (on)
 
- 		border->recActions = 255;
 
- 	else
 
- 		border->recActions = ~(UPDATE | SHOWALL);
 
- 	redraw();
 
- }
 
- void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if( previousState && !down)
 
- 		parent->changeSelection(index);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
 
- 				std::function<void(int)> Callback):
 
- 	CWindowObject(PLAYER_COLORED, "TPGATE"),
 
- 	onSelect(Callback)
 
- {
 
- 	items.reserve(_items.size());
 
- 	for(int id : _items)
 
- 	{
 
- 		items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
 
- 	}
 
- 	init(titlePic, _title, _descr);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
 
- 				std::function<void(int)> Callback):
 
- 	CWindowObject(PLAYER_COLORED, "TPGATE"),
 
- 	onSelect(Callback)
 
- {
 
- 	items.reserve(_items.size());
 
- 	for (size_t i=0; i<_items.size(); i++)
 
- 		items.push_back(std::make_pair(int(i), _items[i]));
 
- 	init(titlePic, _title, _descr);
 
- }
 
- void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
 
- 	descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
 
- 	ok = new CButton(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
 
- 	ok->block(true);
 
- 	exit = new CButton( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CGuiHandler::popIntTotally,&GH, this), SDLK_ESCAPE);
 
- 	if (titlePic)
 
- 	{
 
- 		titleImage = titlePic;
 
- 		addChild(titleImage);
 
- 		titleImage->recActions = defActions;
 
- 		titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
 
- 		titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
 
- 	}
 
- 	list = new CListBox(std::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
 
- 		Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
 
- 	list->type |= REDRAW_PARENT;
 
- }
 
- CIntObject * CObjectListWindow::genItem(size_t index)
 
- {
 
- 	if (index < items.size())
 
- 		return new CItem(this, index, items[index].second);
 
- 	return nullptr;
 
- }
 
- void CObjectListWindow::elementSelected()
 
- {
 
- 	std::function<void(int)> toCall = onSelect;//save
 
- 	int where = items[selected].first;      //required variables
 
- 	GH.popIntTotally(this);//then destroy window
 
- 	toCall(where);//and send selected object
 
- }
 
- void CObjectListWindow::changeSelection(size_t which)
 
- {
 
- 	ok->block(false);
 
- 	if (selected == which)
 
- 		return;
 
- 	std::list< CIntObject * > elements = list->getItems();
 
- 	for(CIntObject * element : elements)
 
- 	{
 
- 		CItem *item;
 
- 		if ( (item = dynamic_cast<CItem*>(element)) )
 
- 		{
 
- 			if (item->index == selected)
 
- 				item->select(false);
 
- 			if (item->index == which)
 
- 				item->select(true);
 
- 		}
 
- 	}
 
- 	selected = which;
 
- }
 
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int sel = selected;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	break; case SDLK_UP:
 
- 		sel -=1;
 
- 	break; case SDLK_DOWN:
 
- 		sel +=1;
 
- 	break; case SDLK_PAGEUP:
 
- 		sel -=9;
 
- 	break; case SDLK_PAGEDOWN:
 
- 		sel +=9;
 
- 	break; case SDLK_HOME:
 
- 		sel = 0;
 
- 	break; case SDLK_END:
 
- 		sel = items.size();
 
- 	break; default:
 
- 		return;
 
- 	}
 
- 	vstd::abetween(sel, 0, items.size()-1);
 
- 	list->scrollTo(sel);
 
- 	changeSelection(sel);
 
- }
 
 
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