JsonRandom.cpp 8.9 KB

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  1. /*
  2. * JsonRandom.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "JsonRandom.h"
  12. #include "../JsonNode.h"
  13. #include "../CRandomGenerator.h"
  14. #include "../StringConstants.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CModHandler.h"
  17. #include "../CArtHandler.h"
  18. #include "../CCreatureHandler.h"
  19. #include "../CCreatureSet.h"
  20. #include "../spells/CSpellHandler.h"
  21. #include "../CSkillHandler.h"
  22. #include "../mapObjects/CObjectHandler.h"
  23. #include "../IGameCallback.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. namespace JsonRandom
  26. {
  27. si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)
  28. {
  29. if (value.isNull())
  30. return defaultValue;
  31. if (value.isNumber())
  32. return static_cast<si32>(value.Float());
  33. if (value.isVector())
  34. {
  35. const auto & vector = value.Vector();
  36. size_t index= rng.getIntRange(0, vector.size()-1)();
  37. return loadValue(vector[index], rng, 0);
  38. }
  39. if (!value["amount"].isNull())
  40. return static_cast<si32>(loadValue(value["amount"], rng, defaultValue));
  41. si32 min = static_cast<si32>(loadValue(value["min"], rng, 0));
  42. si32 max = static_cast<si32>(loadValue(value["max"], rng, 0));
  43. return rng.getIntRange(min, max)();
  44. }
  45. std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet)
  46. {
  47. if(value.isString())
  48. return value.String();
  49. if(value.isStruct())
  50. {
  51. if(!value["type"].isNull())
  52. return value["type"].String();
  53. if(!value["anyOf"].isNull())
  54. return RandomGeneratorUtil::nextItem(value["anyOf"].Vector(), rng)->String();
  55. if(!value["noneOf"].isNull())
  56. {
  57. auto copyValuesSet = valuesSet;
  58. for(auto & s : value["noneOf"].Vector())
  59. copyValuesSet.erase(s.String());
  60. if(!copyValuesSet.empty())
  61. return *RandomGeneratorUtil::nextItem(copyValuesSet, rng);
  62. }
  63. }
  64. return valuesSet.empty() ? "" : *RandomGeneratorUtil::nextItem(valuesSet, rng);
  65. }
  66. TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
  67. {
  68. TResources ret;
  69. if (value.isVector())
  70. {
  71. for (const auto & entry : value.Vector())
  72. ret += loadResource(entry, rng);
  73. return ret;
  74. }
  75. for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  76. {
  77. ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
  78. }
  79. return ret;
  80. }
  81. TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
  82. {
  83. std::set<std::string> defaultResources(GameConstants::RESOURCE_NAMES, GameConstants::RESOURCE_NAMES + GameConstants::RESOURCE_QUANTITY - 2); //except mithril
  84. std::string resourceName = loadKey(value, rng, defaultResources);
  85. si32 resourceAmount = loadValue(value, rng, 0);
  86. si32 resourceID(VLC->modh->identifiers.getIdentifier(value.meta, "resource", resourceName).get());
  87. TResources ret;
  88. ret[resourceID] = resourceAmount;
  89. return ret;
  90. }
  91. std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
  92. {
  93. std::vector<si32> ret;
  94. for(const auto & name : PrimarySkill::names)
  95. {
  96. ret.push_back(loadValue(value[name], rng));
  97. }
  98. if(!value["random"].isNull())
  99. {
  100. *RandomGeneratorUtil::nextItem(ret, rng) = loadValue(value["random"], rng);
  101. }
  102. return ret;
  103. }
  104. std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
  105. {
  106. std::map<SecondarySkill, si32> ret;
  107. if(value.isStruct())
  108. {
  109. for(const auto & pair : value.Struct())
  110. {
  111. SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get());
  112. ret[id] = loadValue(pair.second, rng);
  113. }
  114. }
  115. if(value.isVector())
  116. {
  117. std::set<std::string> defaultSkills;
  118. for(const auto & skill : VLC->skillh->objects)
  119. {
  120. IObjectInterface::cb->isAllowed(2, skill->getIndex());
  121. defaultSkills.insert(skill->getNameTextID());
  122. }
  123. for(const auto & element : value.Vector())
  124. {
  125. SecondarySkill id(VLC->modh->identifiers.getIdentifier(element.meta, "skill", loadKey(element, rng, defaultSkills)).get());
  126. ret[id] = loadValue(element, rng);
  127. }
  128. }
  129. return ret;
  130. }
  131. ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
  132. {
  133. if (value.getType() == JsonNode::JsonType::DATA_STRING)
  134. return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).get());
  135. std::set<CArtifact::EartClass> allowedClasses;
  136. std::set<ArtifactPosition> allowedPositions;
  137. ui32 minValue = 0;
  138. ui32 maxValue = std::numeric_limits<ui32>::max();
  139. if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
  140. allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
  141. else
  142. for(const auto & entry : value["class"].Vector())
  143. allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
  144. if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
  145. allowedPositions.insert(ArtifactPosition(value["class"].String()));
  146. else
  147. for(const auto & entry : value["slot"].Vector())
  148. allowedPositions.insert(ArtifactPosition(entry.String()));
  149. if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());
  150. if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());
  151. return VLC->arth->pickRandomArtifact(rng, [=](const ArtifactID & artID) -> bool
  152. {
  153. CArtifact * art = VLC->arth->objects[artID];
  154. if(!vstd::iswithin(art->price, minValue, maxValue))
  155. return false;
  156. if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
  157. return false;
  158. if(!IObjectInterface::cb->isAllowed(1, art->getIndex()))
  159. return false;
  160. if(!allowedPositions.empty())
  161. {
  162. for(const auto & pos : art->possibleSlots[ArtBearer::HERO])
  163. {
  164. if(allowedPositions.count(pos))
  165. return true;
  166. }
  167. return false;
  168. }
  169. return true;
  170. });
  171. }
  172. std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
  173. {
  174. std::vector<ArtifactID> ret;
  175. for (const JsonNode & entry : value.Vector())
  176. {
  177. ret.push_back(loadArtifact(entry, rng));
  178. }
  179. return ret;
  180. }
  181. SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
  182. {
  183. if (value.getType() == JsonNode::JsonType::DATA_STRING)
  184. return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).get());
  185. vstd::erase_if(spells, [=](const SpellID & spell)
  186. {
  187. return VLC->spellh->getById(spell)->getLevel() != si32(value["level"].Float());
  188. });
  189. return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
  190. }
  191. std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells)
  192. {
  193. // possible extensions: (taken from spell json config)
  194. // "type": "adventure",//"adventure", "combat", "ability"
  195. // "school": {"air":true, "earth":true, "fire":true, "water":true},
  196. // "level": 1,
  197. std::vector<SpellID> ret;
  198. for (const JsonNode & entry : value.Vector())
  199. {
  200. ret.push_back(loadSpell(entry, rng, spells));
  201. }
  202. return ret;
  203. }
  204. CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
  205. {
  206. CStackBasicDescriptor stack;
  207. stack.type = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", value["type"]).get()];
  208. stack.count = loadValue(value, rng);
  209. if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
  210. {
  211. if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
  212. {
  213. stack.type = VLC->creh->objects[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];
  214. }
  215. }
  216. return stack;
  217. }
  218. std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
  219. {
  220. std::vector<CStackBasicDescriptor> ret;
  221. for (const JsonNode & node : value.Vector())
  222. {
  223. ret.push_back(loadCreature(node, rng));
  224. }
  225. return ret;
  226. }
  227. std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)
  228. {
  229. std::vector<RandomStackInfo> ret;
  230. for (const JsonNode & node : value.Vector())
  231. {
  232. RandomStackInfo info;
  233. if (!node["amount"].isNull())
  234. info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
  235. else
  236. {
  237. info.minAmount = static_cast<si32>(node["min"].Float());
  238. info.maxAmount = static_cast<si32>(node["max"].Float());
  239. }
  240. const CCreature * crea = VLC->creh->objects[VLC->modh->identifiers.getIdentifier("creature", node["type"]).get()];
  241. info.allowedCreatures.push_back(crea);
  242. if (node["upgradeChance"].Float() > 0)
  243. {
  244. for(const auto & creaID : crea->upgrades)
  245. info.allowedCreatures.push_back(VLC->creh->objects[creaID]);
  246. }
  247. ret.push_back(info);
  248. }
  249. return ret;
  250. }
  251. //std::vector<Component> loadComponents(const JsonNode & value)
  252. //{
  253. // std::vector<Component> ret;
  254. // return ret;
  255. // //TODO
  256. //}
  257. std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
  258. {
  259. std::vector<Bonus> ret;
  260. for (const JsonNode & entry : value.Vector())
  261. {
  262. auto bonus = JsonUtils::parseBonus(entry);
  263. ret.push_back(*bonus);
  264. }
  265. return ret;
  266. }
  267. }
  268. VCMI_LIB_NAMESPACE_END