1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465 |
- /*
- * BuildThis.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BuildThis.h"
- #include "../AIGateway.h"
- #include "../AIUtility.h"
- #include "../../../lib/constants/StringConstants.h"
- #include "../../../lib/entities/building/CBuilding.h"
- namespace NKAI
- {
- using namespace Goals;
- BuildThis::BuildThis(BuildingID Bid, const CGTownInstance * tid)
- : ElementarGoal(Goals::BUILD_STRUCTURE)
- {
- buildingInfo = BuildingInfo(
- tid->town->buildings.at(Bid),
- nullptr,
- CreatureID::NONE,
- tid,
- nullptr);
- bid = Bid;
- town = tid;
- }
- bool BuildThis::operator==(const BuildThis & other) const
- {
- return town == other.town && bid == other.bid;
- }
- std::string BuildThis::toString() const
- {
- return "Build " + buildingInfo.name + " in " + town->getNameTranslated();
- }
- void BuildThis::accept(AIGateway * ai)
- {
- auto b = BuildingID(bid);
- if(town)
- {
- if(cb->canBuildStructure(town, b) == EBuildingState::ALLOWED)
- {
- logAi->debug("Player %d will build %s in town of %s at %s",
- ai->playerID, town->town->buildings.at(b)->getNameTranslated(), town->getNameTranslated(), town->anchorPos().toString());
- cb->buildBuilding(town, b);
- return;
- }
- }
- throw cannotFulfillGoalException("Cannot build a given structure!");
- }
- }
|