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- /*
- * FindObj.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "FindObj.h"
- #include "VisitObj.h"
- #include "Explore.h"
- #include "../VCAI.h"
- #include "../AIUtility.h"
- using namespace Goals;
- bool FindObj::operator==(const FindObj & other) const
- {
- return other.hero.h == hero.h && other.objid == objid;
- }
- TSubgoal FindObj::whatToDoToAchieve()
- {
- const CGObjectInstance * o = nullptr;
- if(resID > -1) //specified
- {
- for(const CGObjectInstance * obj : ai->visitableObjs)
- {
- if(obj->ID.getNum() == objid && obj->subID == resID)
- {
- o = obj;
- break; //TODO: consider multiple objects and choose best
- }
- }
- }
- else
- {
- for(const CGObjectInstance * obj : ai->visitableObjs)
- {
- if(obj->ID.getNum() == objid)
- {
- o = obj;
- break; //TODO: consider multiple objects and choose best
- }
- }
- }
- if(o && ai->isAccessible(o->visitablePos())) //we don't use isAccessibleForHero as we don't know which hero it is
- return sptr(VisitObj(o->id.getNum()));
- else
- return sptr(Explore());
- }
- bool FindObj::fulfillsMe(TSubgoal goal)
- {
- if (goal->goalType == VISIT_TILE) //visiting tile visits object at same time
- {
- if (!hero || hero == goal->hero)
- for (auto obj : cb->getVisitableObjs(goal->tile)) //check if any object on that tile matches criteria
- if (obj->visitablePos() == goal->tile) //object could be removed
- if (obj->ID.getNum() == objid && obj->subID == resID) //same type and subtype
- return true;
- }
- return false;
- }
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