123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260 |
- /*
- * MapAudioPlayer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapAudioPlayer.h"
- #include "../CCallback.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../mapView/mapHandler.h"
- #include "../media/IMusicPlayer.h"
- #include "../media/ISoundPlayer.h"
- #include "../../lib/CRandomGenerator.h"
- #include "../../lib/TerrainHandler.h"
- #include "../../lib/mapObjects/CArmedInstance.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapping/CMap.h"
- bool MapAudioPlayer::hasOngoingAnimations()
- {
- return false;
- }
- void MapAudioPlayer::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- if(obj == currentSelection)
- update();
- }
- void MapAudioPlayer::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- if(obj == currentSelection)
- update();
- }
- void MapAudioPlayer::onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- if(obj == currentSelection)
- update();
- }
- void MapAudioPlayer::onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
- {
- if(obj == currentSelection)
- update();
- }
- void MapAudioPlayer::onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator)
- {
- addObject(obj);
- }
- void MapAudioPlayer::onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator)
- {
- removeObject(obj);
- }
- void MapAudioPlayer::onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator)
- {
- addObject(obj);
- }
- void MapAudioPlayer::onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator)
- {
- removeObject(obj);
- }
- void MapAudioPlayer::addObject(const CGObjectInstance * obj)
- {
- if(obj->isTile2Terrain())
- {
- // terrain overlay - all covering tiles act as sound source
- for(int fx = 0; fx < obj->getWidth(); ++fx)
- {
- for(int fy = 0; fy < obj->getHeight(); ++fy)
- {
- int3 currTile(obj->anchorPos().x - fx, obj->anchorPos().y - fy, obj->anchorPos().z);
- if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile))
- objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
- }
- }
- return;
- }
- if(obj->isVisitable())
- {
- // visitable object - visitable tile acts as sound source
- int3 currTile = obj->visitablePos();
- if(LOCPLINT->cb->isInTheMap(currTile))
- objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
- return;
- }
- if(!obj->isVisitable())
- {
- // static object - blocking tiles act as sound source
- auto tiles = obj->getBlockedOffsets();
- for(const auto & tile : tiles)
- {
- int3 currTile = obj->anchorPos() + tile;
- if(LOCPLINT->cb->isInTheMap(currTile))
- objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
- }
- return;
- }
- }
- void MapAudioPlayer::removeObject(const CGObjectInstance * obj)
- {
- for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++)
- for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++)
- for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++)
- vstd::erase(objects[z][x][y], obj->id);
- }
- std::vector<AudioPath> MapAudioPlayer::getAmbientSounds(const int3 & tile)
- {
- std::vector<AudioPath> result;
- for(auto & objectID : objects[tile.z][tile.x][tile.y])
- {
- const auto & object = CGI->mh->getMap()->objects[objectID.getNum()];
- assert(object);
- if (!object)
- logGlobal->warn("Already removed object %d found on tile! (%d %d %d)", objectID.getNum(), tile.x, tile.y, tile.z);
- if(object)
- {
- auto ambientSound = object->getAmbientSound(CRandomGenerator::getDefault());
- if (ambientSound)
- result.push_back(ambientSound.value());
- }
- }
- if(CGI->mh->getMap()->isCoastalTile(tile))
- result.emplace_back(AudioPath::builtin("LOOPOCEA"));
- return result;
- }
- void MapAudioPlayer::updateAmbientSounds()
- {
- std::map<AudioPath, int> currentSounds;
- auto updateSounds = [&](const AudioPath& soundId, int distance) -> void
- {
- if(vstd::contains(currentSounds, soundId))
- currentSounds[soundId] = std::min(currentSounds[soundId], distance);
- else
- currentSounds.insert(std::make_pair(soundId, distance));
- };
- int3 pos = currentSelection->getSightCenter();
- std::unordered_set<int3> tiles;
- LOCPLINT->cb->getVisibleTilesInRange(tiles, pos, CCS->soundh->ambientGetRange(), int3::DIST_CHEBYSHEV);
- for(int3 tile : tiles)
- {
- int dist = pos.dist(tile, int3::DIST_CHEBYSHEV);
- for(auto & soundName : getAmbientSounds(tile))
- updateSounds(soundName, dist);
- }
- CCS->soundh->ambientUpdateChannels(currentSounds);
- }
- void MapAudioPlayer::updateMusic()
- {
- if(audioPlaying && playerMakingTurn && currentSelection)
- {
- const auto * tile = LOCPLINT->cb->getTile(currentSelection->visitablePos());
- if (tile)
- CCS->musich->playMusicFromSet("terrain", tile->terType->getJsonKey(), true, false);
- }
- if(audioPlaying && enemyMakingTurn)
- {
- CCS->musich->playMusicFromSet("enemy-turn", true, false);
- }
- }
- void MapAudioPlayer::update()
- {
- updateMusic();
- if(audioPlaying && playerMakingTurn && currentSelection)
- updateAmbientSounds();
- }
- MapAudioPlayer::MapAudioPlayer()
- {
- auto mapSize = LOCPLINT->cb->getMapSize();
- objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
- for(const auto & obj : CGI->mh->getMap()->objects)
- {
- if (obj)
- addObject(obj);
- }
- }
- MapAudioPlayer::~MapAudioPlayer()
- {
- CCS->soundh->ambientStopAllChannels();
- CCS->musich->stopMusic(1000);
- }
- void MapAudioPlayer::onSelectionChanged(const CArmedInstance * newSelection)
- {
- currentSelection = newSelection;
- update();
- }
- void MapAudioPlayer::onAudioPaused()
- {
- audioPlaying = false;
- CCS->soundh->ambientStopAllChannels();
- CCS->musich->stopMusic(1000);
- }
- void MapAudioPlayer::onAudioResumed()
- {
- audioPlaying = true;
- update();
- }
- void MapAudioPlayer::onPlayerTurnStarted()
- {
- enemyMakingTurn = false;
- playerMakingTurn = true;
- update();
- }
- void MapAudioPlayer::onEnemyTurnStarted()
- {
- playerMakingTurn = false;
- enemyMakingTurn = true;
- update();
- }
- void MapAudioPlayer::onPlayerTurnEnded()
- {
- playerMakingTurn = false;
- enemyMakingTurn = false;
- CCS->soundh->ambientStopAllChannels();
- CCS->musich->stopMusic(1000);
- }
|