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- /*
- * MapRendererContextState.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapRendererContext.h"
- #include "MapRendererContextState.h"
- #include "mapHandler.h"
- #include "../../CCallback.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../PlayerLocalState.h"
- #include "../../lib/Point.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/MiscObjects.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/pathfinder/CGPathNode.h"
- MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
- : viewState(viewState)
- {
- }
- uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
- {
- const CGObjectInstance * obj = getObject(objectID);
- if(obj->ID == Obj::HERO)
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
- return hero->moveDir;
- }
- if(obj->ID == Obj::BOAT)
- {
- const auto * boat = dynamic_cast<const CGBoat *>(obj);
- if(boat->hero)
- return boat->hero->moveDir;
- return boat->direction;
- }
- return 0;
- }
- int3 MapRendererBaseContext::getMapSize() const
- {
- return LOCPLINT->cb->getMapSize();
- }
- bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
- {
- return LOCPLINT->cb->isInTheMap(coordinates);
- }
- bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
- {
- if(settingsSessionSpectate)
- return LOCPLINT->cb->isInTheMap(coordinates);
- else
- return LOCPLINT->cb->isVisible(coordinates);
- }
- bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const
- {
- if(obj->ID == Obj::HERO)
- {
- assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
- if(LOCPLINT->localState->getCurrentHero() != nullptr)
- {
- if(obj->id == LOCPLINT->localState->getCurrentHero()->id)
- return true;
- }
- }
- return false;
- }
- bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
- {
- return false;
- }
- const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
- {
- return CGI->mh->getMap()->getTile(coordinates);
- }
- const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
- {
- assert(isInMap(coordinates));
- return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
- }
- const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
- {
- return CGI->mh->getMap()->objects.at(objectID.getNum());
- }
- const CGPath * MapRendererBaseContext::currentPath() const
- {
- return nullptr;
- }
- size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
- {
- static const std::array<size_t, 9> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
- return idleGroups[getObjectRotation(objectID)];
- }
- Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
- {
- const CGObjectInstance * object = getObject(objectID);
- int3 offsetTiles(object->anchorPos() - coordinates);
- return Point(offsetTiles) * Point(32, 32);
- }
- double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
- {
- const CGObjectInstance * object = getObject(objectID);
- if(object->ID == Obj::HERO)
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
- if(hero->inTownGarrison)
- return 0;
- if(hero->boat)
- return 0;
- }
- return 1;
- }
- size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
- {
- return 0;
- }
- size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
- {
- return 0;
- }
- size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
- {
- return std::numeric_limits<size_t>::max();
- }
- std::string MapRendererBaseContext::overlayText(const int3 & coordinates) const
- {
- return {};
- }
- ColorRGBA MapRendererBaseContext::overlayTextColor(const int3 & coordinates) const
- {
- return {};
- }
- double MapRendererBaseContext::viewTransitionProgress() const
- {
- return 0;
- }
- bool MapRendererBaseContext::filterGrayscale() const
- {
- return false;
- }
- bool MapRendererBaseContext::showRoads() const
- {
- return true;
- }
- bool MapRendererBaseContext::showRivers() const
- {
- return true;
- }
- bool MapRendererBaseContext::showBorder() const
- {
- return false;
- }
- bool MapRendererBaseContext::showImageOverlay() const
- {
- return false;
- }
- bool MapRendererBaseContext::showTextOverlay() const
- {
- return false;
- }
- bool MapRendererBaseContext::showGrid() const
- {
- return false;
- }
- bool MapRendererBaseContext::showVisitable() const
- {
- return false;
- }
- bool MapRendererBaseContext::showBlocked() const
- {
- return false;
- }
- bool MapRendererBaseContext::showSpellRange(const int3 & position) const
- {
- return false;
- }
- MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
- : MapRendererBaseContext(viewState)
- {
- }
- const CGPath * MapRendererAdventureContext::currentPath() const
- {
- const auto * hero = LOCPLINT->localState->getCurrentHero();
- if(!hero)
- return nullptr;
- if(!LOCPLINT->localState->hasPath(hero))
- return nullptr;
- return &LOCPLINT->localState->getPath(hero);
- }
- size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
- {
- assert(groupSize > 0);
- if(!settingsAdventureObjectAnimation)
- return 0;
- if(groupSize == 0)
- return 0;
- // usign objectID for frameCounter to add pseudo-random element per-object.
- // Without it, animation of multiple visible objects of the same type will always be in sync
- size_t baseFrameTime = 180;
- size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
- size_t frameIndex = frameCounter % groupSize;
- return frameIndex;
- }
- size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
- {
- if(!settingsAdventureTerrainAnimation)
- return 0;
- size_t baseFrameTime = 180;
- size_t frameCounter = animationTime / baseFrameTime;
- size_t frameIndex = frameCounter % groupSize;
- return frameIndex;
- }
- std::string MapRendererAdventureContext::overlayText(const int3 & coordinates) const
- {
- if(!isVisible(coordinates))
- return {};
- const auto & tile = getMapTile(coordinates);
- if (!tile.visitable)
- return {};
- return tile.visitableObjects.back()->getObjectName();
- }
- ColorRGBA MapRendererAdventureContext::overlayTextColor(const int3 & coordinates) const
- {
- if(!isVisible(coordinates))
- return {};
- const auto & tile = getMapTile(coordinates);
- if (!tile.visitable)
- return {};
- const auto * object = tile.visitableObjects.back();
- if (object->getOwner() == LOCPLINT->playerID)
- return { 0, 192, 0};
- if (LOCPLINT->cb->getPlayerRelations(object->getOwner(), LOCPLINT->playerID) == PlayerRelations::ALLIES)
- return { 0, 128, 255};
- if (object->getOwner().isValidPlayer())
- return { 255, 0, 0};
- if (object->ID == MapObjectID::MONSTER)
- return { 255, 0, 0};
- auto hero = LOCPLINT->localState->getCurrentHero();
- if (hero)
- {
- if (object->wasVisited(hero))
- return { 160, 160, 160 };
- }
- else
- {
- if (object->wasVisited(LOCPLINT->playerID))
- return { 160, 160, 160 };
- }
- return { 255, 192, 0 };
- }
- bool MapRendererAdventureContext::showBorder() const
- {
- return true;
- }
- bool MapRendererAdventureContext::showGrid() const
- {
- return settingShowGrid;
- }
- bool MapRendererAdventureContext::showVisitable() const
- {
- return settingShowVisitable;
- }
- bool MapRendererAdventureContext::showBlocked() const
- {
- return settingShowBlocked;
- }
- bool MapRendererAdventureContext::showTextOverlay() const
- {
- return settingTextOverlay;
- }
- bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
- {
- if (!settingSpellRange)
- return false;
- auto hero = LOCPLINT->localState->getCurrentHero();
- if (!hero)
- return false;
- return !isInScreenRange(hero->getSightCenter(), position);
- }
- MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)
- : MapRendererAdventureContext(viewState)
- {
- }
- double MapRendererAdventureTransitionContext::viewTransitionProgress() const
- {
- return progress;
- }
- MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
- : MapRendererAdventureContext(viewState)
- {
- }
- bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
- {
- if(!isInMap(coordinates))
- return false;
- auto objects = getObjects(coordinates);
- if(vstd::contains(objects, target))
- return true;
- return false;
- }
- double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
- {
- if(objectID == target)
- return progress;
- return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
- }
- MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
- : MapRendererAdventureContext(viewState)
- {
- }
- size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
- {
- if(target == objectID)
- {
- static const std::array<size_t, 9> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
- return moveGroups[getObjectRotation(objectID)];
- }
- return MapRendererAdventureContext::objectGroupIndex(objectID);
- }
- bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
- {
- if(!isInMap(coordinates))
- return false;
- auto objects = getObjects(coordinates);
- if(vstd::contains(objects, target))
- return true;
- return false;
- }
- Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
- {
- if(target == objectID)
- {
- int3 offsetTilesFrom = tileFrom - coordinates;
- int3 offsetTilesDest = tileDest - coordinates;
- Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
- Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
- Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
- return result;
- }
- return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
- }
- size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
- {
- if(target != objectID)
- return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
- int32_t baseFrameTime = 50;
- size_t frameCounter = animationTime / baseFrameTime;
- size_t frameIndex = frameCounter % groupSize;
- return frameIndex;
- }
- size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
- {
- size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
- if(object.owner.isValidPlayer())
- ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
- switch(object.id)
- {
- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
- case Obj::MONOLITH_ONE_WAY_EXIT:
- case Obj::MONOLITH_TWO_WAY:
- return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);
- case Obj::SUBTERRANEAN_GATE:
- return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);
- case Obj::ARTIFACT:
- return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);
- case Obj::TOWN:
- return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);
- case Obj::HERO:
- return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);
- case Obj::MINE:
- return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;
- case Obj::RESOURCE:
- return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;
- }
- return std::numeric_limits<size_t>::max();
- }
- MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
- : MapRendererBaseContext(viewState)
- {
- }
- bool MapRendererWorldViewContext::showImageOverlay() const
- {
- return true;
- }
- size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
- {
- if(!isVisible(coordinates))
- return std::numeric_limits<size_t>::max();
- for(const auto & objectID : getObjects(coordinates))
- {
- const auto * object = getObject(objectID);
- if(!object->visitableAt(coordinates))
- continue;
- ObjectPosInfo info(object);
- size_t iconIndex = selectOverlayImageForObject(info);
- if(iconIndex != std::numeric_limits<size_t>::max())
- return iconIndex;
- }
- return std::numeric_limits<size_t>::max();
- }
- MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
- : MapRendererWorldViewContext(viewState)
- {
- }
- double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
- {
- if(showAllTerrain)
- {
- if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
- return 0;
- }
- return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
- }
- bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
- {
- if(showAllTerrain)
- return isInMap(coordinates);
- return MapRendererBaseContext::isVisible(coordinates);
- }
- size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
- {
- for(const auto & entry : additionalOverlayIcons)
- {
- if(entry.pos != coordinates)
- continue;
- size_t iconIndex = selectOverlayImageForObject(entry);
- if(iconIndex != std::numeric_limits<size_t>::max())
- return iconIndex;
- }
- return MapRendererWorldViewContext::overlayImageIndex(coordinates);
- }
- MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
- : MapRendererBaseContext(viewState)
- {
- }
- MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
- const CGPath * MapRendererPuzzleMapContext::currentPath() const
- {
- return grailPos.get();
- }
- double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
- {
- const auto * object = getObject(objectID);
- if(!object)
- return 0;
- if(object->isVisitable())
- return 0;
- if(object->ID == Obj::HOLE)
- return 0;
- return MapRendererBaseContext::objectTransparency(objectID, coordinates);
- }
- bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
- {
- return LOCPLINT->cb->isInTheMap(coordinates);
- }
- bool MapRendererPuzzleMapContext::filterGrayscale() const
- {
- return true;
- }
- bool MapRendererPuzzleMapContext::showRoads() const
- {
- return false;
- }
- bool MapRendererPuzzleMapContext::showRivers() const
- {
- return false;
- }
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