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- /*
- * CQuestLog.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CQuestLog.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/Shortcut.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Slider.h"
- #include "../adventureMap/AdventureMapInterface.h"
- #include "../adventureMap/CMinimap.h"
- #include "../render/Canvas.h"
- #include "../renderSDL/SDL_Extensions.h"
- #include "../../CCallback.h"
- #include "../../lib/CArtHandler.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/gameState/QuestInfo.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/mapObjects/CQuest.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct QuestInfo;
- VCMI_LIB_NAMESPACE_END
- class CAdvmapInterface;
- void CQuestLabel::clickPressed(const Point & cursorPosition)
- {
- callback();
- }
- void CQuestLabel::showAll(Canvas & to)
- {
- CMultiLineLabel::showAll (to);
- }
- CQuestIcon::CQuestIcon (const AnimationPath &defname, int index, int x, int y) :
- CAnimImage(defname, index, 0, x, y)
- {
- addUsedEvents(LCLICK);
- }
- void CQuestIcon::clickPressed(const Point & cursorPosition)
- {
- callback();
- }
- void CQuestIcon::showAll(Canvas & to)
- {
- CSDL_Ext::CClipRectGuard guard(to.getInternalSurface(), parent->pos);
- CAnimImage::showAll(to);
- }
- CQuestMinimap::CQuestMinimap(const Rect & position)
- : CMinimap(position),
- currentQuest(nullptr)
- {
- }
- void CQuestMinimap::addQuestMarks (const QuestInfo * q)
- {
- OBJECT_CONSTRUCTION;
- icons.clear();
- int3 tile;
- if (q->obj)
- tile = q->obj->visitablePos();
- else
- tile = q->tile;
- Point offset = tileToPixels(tile);
- onMapViewMoved(Rect(), tile.z);
- auto pic = std::make_shared<CQuestIcon>(AnimationPath::builtin("VwSymbol.def"), 3, offset.x, offset.y);
- pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
- pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
- icons.push_back(pic);
- }
- void CQuestMinimap::update()
- {
- CMinimap::update();
- if(currentQuest)
- addQuestMarks(currentQuest);
- }
- void CQuestMinimap::iconClicked()
- {
- if(currentQuest->obj)
- adventureInt->centerOnTile(currentQuest->obj->visitablePos());
- //moveAdvMapSelection();
- }
- void CQuestMinimap::showAll(Canvas & to)
- {
- CIntObject::showAll(to); // blitting IntObject directly to hide radar
- // for (auto pic : icons)
- // pic->showAll(to);
- }
- CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
- : CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("questDialog")),
- questIndex(0),
- currentQuest(nullptr),
- hideComplete(false),
- quests(Quests)
- {
- OBJECT_CONSTRUCTION;
- minimap = std::make_shared<CQuestMinimap>(Rect(12, 12, 169, 169));
- // TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
- description = std::make_shared<CTextBox>("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
- ok = std::make_shared<CButton>(Point(539, 398), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), EShortcut::GLOBAL_RETURN);
- // Both button and label are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
- hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), AnimationPath::builtin("sysopchk.def"), CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
- hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
- slider = std::make_shared<CSlider>(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, 0, Orientation::VERTICAL, CSlider::BROWN);
- slider->setPanningStep(32);
- recreateLabelList();
- recreateQuestList(0);
- }
- void CQuestLog::recreateLabelList()
- {
- OBJECT_CONSTRUCTION;
- labels.clear();
- bool completeMissing = true;
- int currentLabel = 0;
- for (int i = 0; i < quests.size(); ++i)
- {
- // Quests without mision don't have text for them and can't be displayed
- if (quests[i].quest->mission == Rewardable::Limiter{})
- continue;
- if (quests[i].quest->isCompleted)
- {
- completeMissing = false;
- if (hideComplete)
- continue;
- }
- MetaString text;
- quests[i].quest->getRolloverText (quests[i].obj->cb, text, false);
- if (quests[i].obj)
- {
- if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
- {
- MetaString toSeer;
- toSeer.appendRawString(VLC->generaltexth->allTexts[347]);
- toSeer.replaceRawString(seersHut->seerName);
- text.replaceRawString(toSeer.toString());
- }
- else
- text.replaceRawString(quests[i].obj->getObjectName()); //get name of the object
- }
- auto label = std::make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, text.toString());
- label->disable();
- label->callback = std::bind(&CQuestLog::selectQuest, this, i, currentLabel);
- labels.push_back(label);
- // Select latest active quest
- if(!quests[i].quest->isCompleted)
- selectQuest(i, currentLabel);
- currentLabel = static_cast<int>(labels.size());
- }
- if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
- hideCompleteButton->block(true);
- slider->setAmount(currentLabel);
- if (currentLabel > QUEST_COUNT)
- {
- slider->block(false);
- slider->scrollToMax();
- }
- else
- {
- slider->block(true);
- slider->scrollToMin();
- }
- }
- void CQuestLog::showAll(Canvas & to)
- {
- CWindowObject::showAll(to);
- if(questIndex >= 0 && questIndex < labels.size())
- {
- //TODO: use child object to selection rect
- Rect rect = Rect::createAround(labels[questIndex]->pos, 1);
- rect.x -= 2; // Adjustment needed as we want selection box on top of border in graphics
- rect.w += 2;
- to.drawBorder(rect, Colors::METALLIC_GOLD);
- }
- }
- void CQuestLog::recreateQuestList (int newpos)
- {
- for (int i = 0; i < labels.size(); ++i)
- {
- labels[i]->pos = Rect (pos.x + 14, pos.y + 195 + (i-newpos) * 32, 151, 31);
- if (i >= newpos && i < newpos + QUEST_COUNT)
- labels[i]->enable();
- else
- labels[i]->disable();
- }
- minimap->update();
- }
- void CQuestLog::selectQuest(int which, int labelId)
- {
- questIndex = labelId;
- currentQuest = &quests[which];
- minimap->currentQuest = currentQuest;
- MetaString text;
- std::vector<Component> components;
- currentQuest->quest->getVisitText(currentQuest->obj->cb, text, components, true);
- if(description->slider)
- description->slider->scrollToMin(); // scroll text to start position
- description->setText(text.toString()); //TODO: use special log entry text
- componentsBox.reset();
- int componentsSize = static_cast<int>(components.size());
- int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
- if(componentsSize)
- {
- CComponent::ESize imageSize = CComponent::large;
- if (componentsSize > 4)
- {
- imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
- descriptionHeight -= 155;
- }
- else
- descriptionHeight -= 130;
- /*switch (currentQuest->quest->missionType)
- {
- case CQuest::MISSION_ARMY:
- {
- if (componentsSize > 4)
- descriptionHeight -= 195;
- else
- descriptionHeight -= 100;
- break;
- }
- case CQuest::MISSION_ART:
- {
- if (componentsSize > 4)
- descriptionHeight -= 190;
- else
- descriptionHeight -= 90;
- break;
- }
- case CQuest::MISSION_PRIMARY_STAT:
- case CQuest::MISSION_RESOURCES:
- {
- if (componentsSize > 4)
- {
- imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
- descriptionHeight -= 140;
- }
- else
- descriptionHeight -= 125;
- break;
- }
- default:
- descriptionHeight -= 115;
- break;
- }*/
- OBJECT_CONSTRUCTION;
- std::vector<std::shared_ptr<CComponent>> comps;
- for(auto & component : components)
- {
- auto c = std::make_shared<CComponent>(component, imageSize);
- comps.push_back(c);
- }
- componentsBox = std::make_shared<CComponentBox>(comps, Rect(202, 20+descriptionHeight+15, 391, DESCRIPTION_HEIGHT_MAX-(20+descriptionHeight)));
- }
- description->resize(Point(385, descriptionHeight));
- minimap->update();
- redraw();
- }
- void CQuestLog::sliderMoved(int newpos)
- {
- recreateQuestList(newpos); //move components
- redraw();
- }
- void CQuestLog::toggleComplete(bool on)
- {
- hideComplete = on;
- recreateLabelList();
- recreateQuestList(0);
- redraw();
- }
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