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- /*
- * CMapOperation.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMapOperation.h"
- #include "../VCMI_Lib.h"
- #include "../TerrainHandler.h"
- #include "../mapObjects/CGObjectInstance.h"
- #include "CMap.h"
- #include "MapEditUtils.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- CMapOperation::CMapOperation(CMap* map) : map(map)
- {
- }
- std::string CMapOperation::getLabel() const
- {
- return "";
- }
- MapRect CMapOperation::extendTileAround(const int3 & centerPos) const
- {
- return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
- }
- MapRect CMapOperation::extendTileAroundSafely(const int3& centerPos) const
- {
- return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
- }
- CComposedOperation::CComposedOperation(CMap* map) : CMapOperation(map)
- {
- }
- void CComposedOperation::execute()
- {
- // FIXME: Only reindex objects at the end of composite operation
- for(auto & operation : operations)
- {
- operation->execute();
- }
- }
- void CComposedOperation::undo()
- {
- //reverse order
- for(auto operation = operations.rbegin(); operation != operations.rend(); operation++)
- {
- operation->get()->undo();
- }
- }
- void CComposedOperation::redo()
- {
- for(auto & operation : operations)
- {
- operation->redo();
- }
- }
- std::string CComposedOperation::getLabel() const
- {
- std::string ret = "Composed operation: ";
- for(const auto & operation : operations)
- {
- ret.append(operation->getLabel() + ";");
- }
- return ret;
- }
- void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation)
- {
- operations.push_back(std::move(operation));
- }
- CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, vstd::RNG * gen):
- CMapOperation(map),
- terrainSel(std::move(terrainSel)),
- terType(terType),
- decorationsPercentage(decorationsPercentage),
- gen(gen)
- {
- }
- void CDrawTerrainOperation::execute()
- {
- for(const auto & pos : terrainSel.getSelectedItems())
- {
- auto & tile = map->getTile(pos);
- tile.terType = const_cast<TerrainType*>(VLC->terrainTypeHandler->getById(terType));
- invalidateTerrainViews(pos);
- }
- updateTerrainTypes();
- updateTerrainViews();
- }
- void CDrawTerrainOperation::undo()
- {
- //TODO
- }
- void CDrawTerrainOperation::redo()
- {
- //TODO
- }
- std::string CDrawTerrainOperation::getLabel() const
- {
- return "Draw Terrain";
- }
- void CDrawTerrainOperation::updateTerrainTypes()
- {
- auto positions = terrainSel.getSelectedItems();
- while(!positions.empty())
- {
- const auto & centerPos = *(positions.begin());
- auto centerTile = map->getTile(centerPos);
- //logGlobal->debug("Set terrain tile at pos '%s' to type '%s'", centerPos, centerTile.terType);
- auto tiles = getInvalidTiles(centerPos);
- auto updateTerrainType = [&](const int3& pos)
- {
- map->getTile(pos).terType = centerTile.terType;
- positions.insert(pos);
- invalidateTerrainViews(pos);
- //logGlobal->debug("Set additional terrain tile at pos '%s' to type '%s'", pos, centerTile.terType);
- };
- // Fill foreign invalid tiles
- for(const auto & tile : tiles.foreignTiles)
- {
- updateTerrainType(tile);
- }
- tiles = getInvalidTiles(centerPos);
- if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
- {
- // Blow up
- auto rect = extendTileAroundSafely(centerPos);
- std::set<int3> suitableTiles;
- int invalidForeignTilesCnt = std::numeric_limits<int>::max();
- int invalidNativeTilesCnt = 0;
- bool centerPosValid = false;
- rect.forEach([&](const int3& posToTest)
- {
- auto & terrainTile = map->getTile(posToTest);
- if(centerTile.terType->getId() != terrainTile.terType->getId())
- {
- const auto * formerTerType = terrainTile.terType;
- terrainTile.terType = centerTile.terType;
- auto testTile = getInvalidTiles(posToTest);
- int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : static_cast<int>(testTile.nativeTiles.size());
- bool putSuitableTile = false;
- bool addToSuitableTiles = false;
- if(testTile.centerPosValid)
- {
- if(!centerPosValid)
- {
- centerPosValid = true;
- putSuitableTile = true;
- }
- else
- {
- if(testTile.foreignTiles.size() < invalidForeignTilesCnt)
- {
- putSuitableTile = true;
- }
- else
- {
- addToSuitableTiles = true;
- }
- }
- }
- else if(!centerPosValid)
- {
- if((nativeTilesCntNorm > invalidNativeTilesCnt) ||
- (nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
- {
- putSuitableTile = true;
- }
- else if(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() == invalidForeignTilesCnt)
- {
- addToSuitableTiles = true;
- }
- }
- if(putSuitableTile)
- {
- //if(!suitableTiles.empty())
- //{
- // logGlobal->debug("Clear suitables tiles.");
- //}
- invalidNativeTilesCnt = nativeTilesCntNorm;
- invalidForeignTilesCnt = static_cast<int>(testTile.foreignTiles.size());
- suitableTiles.clear();
- addToSuitableTiles = true;
- }
- if(addToSuitableTiles)
- {
- suitableTiles.insert(posToTest);
- }
- terrainTile.terType = formerTerType;
- }
- });
- if(suitableTiles.size() == 1)
- {
- updateTerrainType(*suitableTiles.begin());
- }
- else
- {
- static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
- int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0) };
- for(const auto & direction : directions)
- {
- auto it = suitableTiles.find(centerPos + direction);
- if (it != suitableTiles.end())
- {
- updateTerrainType(*it);
- break;
- }
- }
- }
- }
- else
- {
- // add invalid native tiles which are not in the positions list
- for(const auto & nativeTile : tiles.nativeTiles)
- {
- if (positions.find(nativeTile) == positions.end())
- {
- positions.insert(nativeTile);
- }
- }
- positions.erase(centerPos);
- }
- }
- }
- void CDrawTerrainOperation::updateTerrainViews()
- {
- for(const auto & pos : invalidatedTerViews)
- {
- const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType->getId());
- // Detect a pattern which fits best
- int bestPattern = -1;
- ValidationResult valRslt(false);
- for(int k = 0; k < patterns.size(); ++k)
- {
- const auto & pattern = patterns[k];
- //(ETerrainGroup::ETerrainGroup terGroup, const std::string & id)
- valRslt = validateTerrainView(pos, &pattern);
- if (valRslt.result)
- {
- bestPattern = k;
- break;
- }
- }
- //assert(bestPattern != -1);
- if(bestPattern == -1)
- {
- // This shouldn't be the case
- logGlobal->warn("No pattern detected at pos '%s'.", pos.toString());
- CTerrainViewPatternUtils::printDebuggingInfoAboutTile(map, pos);
- continue;
- }
- // Get mapping
- const TerrainViewPattern& pattern = patterns[bestPattern][valRslt.flip];
- std::pair<int, int> mapping;
- mapping = pattern.mapping[0];
- if(pattern.decoration)
- {
- if (pattern.mapping.size() < 2 || gen->nextInt(100) > decorationsPercentage)
- mapping = pattern.mapping[0];
- else
- mapping = pattern.mapping[1];
- }
- if (!valRslt.transitionReplacement.empty())
- mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
- // Set terrain view
- auto & tile = map->getTile(pos);
- if(!pattern.diffImages)
- {
- tile.terView = gen->nextInt(mapping.first, mapping.second);
- tile.extTileFlags = valRslt.flip;
- }
- else
- {
- const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
- int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
- int firstFrame = mapping.first + flip * framesPerRot;
- tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);
- tile.extTileFlags = 0;
- }
- }
- }
- CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3& pos, const std::vector<TerrainViewPattern>* pattern, int recDepth) const
- {
- for(int flip = 0; flip < 4; ++flip)
- {
- auto valRslt = validateTerrainViewInner(pos, pattern->at(flip), recDepth);
- if(valRslt.result)
- {
- valRslt.flip = flip;
- return valRslt;
- }
- }
- return ValidationResult(false);
- }
- CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3& pos, const TerrainViewPattern& pattern, int recDepth) const
- {
- const auto * centerTerType = map->getTile(pos).terType;
- int totalPoints = 0;
- std::string transitionReplacement;
- for(int i = 0; i < 9; ++i)
- {
- // The center, middle cell can be skipped
- if(i == 4)
- {
- continue;
- }
- // Get terrain group of the current cell
- int cx = pos.x + (i % 3) - 1;
- int cy = pos.y + (i / 3) - 1;
- int3 currentPos(cx, cy, pos.z);
- bool isAlien = false;
- const TerrainType * terType = nullptr;
- if(!map->isInTheMap(currentPos))
- {
- // position is not in the map, so take the ter type from the neighbor tile
- bool widthTooHigh = currentPos.x >= map->width;
- bool widthTooLess = currentPos.x < 0;
- bool heightTooHigh = currentPos.y >= map->height;
- bool heightTooLess = currentPos.y < 0;
- if((widthTooHigh && heightTooHigh) || (widthTooHigh && heightTooLess) || (widthTooLess && heightTooHigh) || (widthTooLess && heightTooLess))
- {
- terType = centerTerType;
- }
- else if(widthTooHigh)
- {
- terType = map->getTile(int3(currentPos.x - 1, currentPos.y, currentPos.z)).terType;
- }
- else if(heightTooHigh)
- {
- terType = map->getTile(int3(currentPos.x, currentPos.y - 1, currentPos.z)).terType;
- }
- else if(widthTooLess)
- {
- terType = map->getTile(int3(currentPos.x + 1, currentPos.y, currentPos.z)).terType;
- }
- else if(heightTooLess)
- {
- terType = map->getTile(int3(currentPos.x, currentPos.y + 1, currentPos.z)).terType;
- }
- }
- else
- {
- terType = map->getTile(currentPos).terType;
- if(terType != centerTerType && (terType->isPassable() || centerTerType->isPassable()))
- {
- isAlien = true;
- }
- }
- // Validate all rules per cell
- int topPoints = -1;
- for(const auto & elem : pattern.data[i])
- {
- TerrainViewPattern::WeightedRule rule = elem;
- if(!rule.isStandardRule())
- {
- if(recDepth == 0 && map->isInTheMap(currentPos))
- {
- if(terType->getId() == centerTerType->getId())
- {
- const auto patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType->getId(), rule.name);
- if(auto p = patternForRule)
- {
- auto rslt = validateTerrainView(currentPos, &(p->get()), 1);
- if(rslt.result) topPoints = std::max(topPoints, rule.points);
- }
- }
- continue;
- }
- else
- {
- rule.setNative();
- }
- }
- auto applyValidationRslt = [&](bool rslt)
- {
- if(rslt)
- {
- topPoints = std::max(topPoints, rule.points);
- }
- };
- // Validate cell with the ruleset of the pattern
- bool nativeTestOk = false;
- bool nativeTestStrongOk = false;
- nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
- if(centerTerType->getId() == ETerrainId::DIRT)
- {
- nativeTestOk = rule.isNativeRule() && !terType->isTransitionRequired();
- bool sandTestOk = (rule.isSandRule() || rule.isTransition())
- && terType->isTransitionRequired();
- applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
- }
- else if(centerTerType->getId() == ETerrainId::SAND)
- {
- applyValidationRslt(true);
- }
- else if(centerTerType->isTransitionRequired()) //water, rock and some special terrains require sand transition
- {
- bool sandTestOk = (rule.isSandRule() || rule.isTransition())
- && isAlien;
- applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
- }
- else
- {
- bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
- && isAlien && !terType->isTransitionRequired();
- bool sandTestOk = (rule.isSandRule() || rule.isTransition())
- && terType->isTransitionRequired();
- if(transitionReplacement.empty() && rule.isTransition()
- && (dirtTestOk || sandTestOk))
- {
- transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
- }
- if(rule.isTransition())
- {
- applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
- (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
- }
- else
- {
- applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
- }
- }
- }
- if(topPoints == -1)
- {
- return ValidationResult(false);
- }
- else
- {
- totalPoints += topPoints;
- }
- }
- if(totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)
- {
- return ValidationResult(true, transitionReplacement);
- }
- else
- {
- return ValidationResult(false);
- }
- }
- void CDrawTerrainOperation::invalidateTerrainViews(const int3& centerPos)
- {
- auto rect = extendTileAroundSafely(centerPos);
- rect.forEach([&](const int3& pos)
- {
- invalidatedTerViews.insert(pos);
- });
- }
- CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3& centerPos) const
- {
- //TODO: this is very expensive function for RMG, needs optimization
- InvalidTiles tiles;
- const auto * centerTerType = map->getTile(centerPos).terType;
- auto rect = extendTileAround(centerPos);
- rect.forEach([&](const int3& pos)
- {
- if(map->isInTheMap(pos))
- {
- const auto * terType = map->getTile(pos).terType;
- auto valid = validateTerrainView(pos, VLC->terviewh->getTerrainTypePatternById("n1")).result;
- // Special validity check for rock & water
- if(valid && (terType->isWater() || !terType->isPassable()))
- {
- static const std::string patternIds[] = { "s1", "s2" };
- for(const auto & patternId : patternIds)
- {
- valid = !validateTerrainView(pos, VLC->terviewh->getTerrainTypePatternById(patternId)).result;
- if(!valid) break;
- }
- }
- // Additional validity check for non rock OR water
- else if(!valid && (terType->isLand() && terType->isPassable()))
- {
- static const std::string patternIds[] = { "n2", "n3" };
- for(const auto & patternId : patternIds)
- {
- valid = validateTerrainView(pos, VLC->terviewh->getTerrainTypePatternById(patternId)).result;
- if(valid) break;
- }
- }
- if(!valid)
- {
- if(terType == centerTerType) tiles.nativeTiles.insert(pos);
- else tiles.foreignTiles.insert(pos);
- }
- else if(centerPos == pos)
- {
- tiles.centerPosValid = true;
- }
- }
- });
- return tiles;
- }
- CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, std::string transitionReplacement)
- : result(result)
- , transitionReplacement(std::move(transitionReplacement))
- , flip(0)
- {
- }
- CClearTerrainOperation::CClearTerrainOperation(CMap* map, vstd::RNG* gen) : CComposedOperation(map)
- {
- CTerrainSelection terrainSel(map);
- terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
- addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::WATER, 0, gen));
- if(map->twoLevel)
- {
- terrainSel.clearSelection();
- terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
- addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::ROCK, 0, gen));
- }
- }
- std::string CClearTerrainOperation::getLabel() const
- {
- return "Clear Terrain";
- }
- CInsertObjectOperation::CInsertObjectOperation(CMap* map, CGObjectInstance* obj)
- : CMapOperation(map), obj(obj)
- {
- }
- void CInsertObjectOperation::execute()
- {
- obj->id = ObjectInstanceID(map->objects.size());
- do
- {
- map->setUniqueInstanceName(obj);
- } while(vstd::contains(map->instanceNames, obj->instanceName));
- map->addNewObject(obj);
- }
- void CInsertObjectOperation::undo()
- {
- map->removeObject(obj);
- }
- void CInsertObjectOperation::redo()
- {
- execute();
- }
- std::string CInsertObjectOperation::getLabel() const
- {
- return "Insert Object";
- }
- CMoveObjectOperation::CMoveObjectOperation(CMap* map, CGObjectInstance* obj, const int3& targetPosition)
- : CMapOperation(map),
- obj(obj),
- initialPos(obj->anchorPos()),
- targetPos(targetPosition)
- {
- }
- void CMoveObjectOperation::execute()
- {
- map->moveObject(obj, targetPos);
- }
- void CMoveObjectOperation::undo()
- {
- map->moveObject(obj, initialPos);
- }
- void CMoveObjectOperation::redo()
- {
- execute();
- }
- std::string CMoveObjectOperation::getLabel() const
- {
- return "Move Object";
- }
- CRemoveObjectOperation::CRemoveObjectOperation(CMap* map, CGObjectInstance* obj)
- : CMapOperation(map), obj(obj)
- {
- }
- CRemoveObjectOperation::~CRemoveObjectOperation()
- {
- //when operation is destroyed and wasn't undone, the object is lost forever
- if(!obj)
- {
- return;
- }
- //do not destroy an object that belongs to map
- if(!vstd::contains(map->instanceNames, obj->instanceName))
- {
- delete obj;
- obj = nullptr;
- }
- }
- void CRemoveObjectOperation::execute()
- {
- map->removeObject(obj);
- }
- void CRemoveObjectOperation::undo()
- {
- try
- {
- //set new id, but do not rename object
- obj->id = ObjectInstanceID(static_cast<si32>(map->objects.size()));
- map->addNewObject(obj);
- }
- catch(const std::exception& e)
- {
- logGlobal->error(e.what());
- }
- }
- void CRemoveObjectOperation::redo()
- {
- execute();
- }
- std::string CRemoveObjectOperation::getLabel() const
- {
- return "Remove Object";
- }
- VCMI_LIB_NAMESPACE_END
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