MapFormatH3M.cpp 71 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../IGameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../VCMI_Lib.h"
  26. #include "../constants/StringConstants.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjects/CGCreature.h"
  32. #include "../mapObjects/MapObjects.h"
  33. #include "../mapObjects/ObjectTemplate.h"
  34. #include "../modding/ModScope.h"
  35. #include "../networkPacks/Component.h"
  36. #include "../networkPacks/ArtifactLocation.h"
  37. #include "../spells/CSpellHandler.h"
  38. #include "../texts/TextOperations.h"
  39. #include <boost/crc.hpp>
  40. VCMI_LIB_NAMESPACE_BEGIN
  41. static std::string convertMapName(std::string input)
  42. {
  43. boost::algorithm::to_lower(input);
  44. boost::algorithm::trim(input);
  45. boost::algorithm::erase_all(input, ".");
  46. size_t slashPos = input.find_last_of('/');
  47. if(slashPos != std::string::npos)
  48. return input.substr(slashPos + 1);
  49. return input;
  50. }
  51. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  52. : map(nullptr)
  53. , reader(new MapReaderH3M(stream))
  54. , inputStream(stream)
  55. , mapName(convertMapName(mapName))
  56. , modName(modName)
  57. , fileEncoding(encodingName)
  58. {
  59. }
  60. //must be instantiated in .cpp file for access to complete types of all member fields
  61. CMapLoaderH3M::~CMapLoaderH3M() = default;
  62. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  63. {
  64. // Init map object by parsing the input buffer
  65. map = new CMap(cb);
  66. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  67. init();
  68. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  69. }
  70. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  71. {
  72. // Read header
  73. mapHeader = std::make_unique<CMapHeader>();
  74. readHeader();
  75. return std::move(mapHeader);
  76. }
  77. void CMapLoaderH3M::init()
  78. {
  79. //TODO: get rid of double input process
  80. si64 temp_size = inputStream->getSize();
  81. inputStream->seek(0);
  82. auto * temp_buffer = new ui8[temp_size];
  83. inputStream->read(temp_buffer, temp_size);
  84. // Compute checksum
  85. boost::crc_32_type result;
  86. result.process_bytes(temp_buffer, temp_size);
  87. map->checksum = result.checksum();
  88. delete[] temp_buffer;
  89. inputStream->seek(0);
  90. readHeader();
  91. readDisposedHeroes();
  92. readMapOptions();
  93. readAllowedArtifacts();
  94. readAllowedSpellsAbilities();
  95. readRumors();
  96. readPredefinedHeroes();
  97. readTerrain();
  98. readObjectTemplates();
  99. readObjects();
  100. readEvents();
  101. map->calculateGuardingGreaturePositions();
  102. afterRead();
  103. //map->banWaterContent(); //Not sure if force this for custom scenarios
  104. }
  105. static MapIdentifiersH3M generateMapping(EMapFormat format)
  106. {
  107. auto features = MapFormatFeaturesH3M::find(format, 0);
  108. MapIdentifiersH3M identifierMapper;
  109. if(features.levelROE)
  110. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  111. if(features.levelAB)
  112. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  113. if(features.levelSOD)
  114. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  115. if(features.levelCHR)
  116. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES));
  117. if(features.levelWOG)
  118. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  119. if(features.levelHOTA0)
  120. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  121. return identifierMapper;
  122. }
  123. static std::map<EMapFormat, MapIdentifiersH3M> generateMappings()
  124. {
  125. std::map<EMapFormat, MapIdentifiersH3M> result;
  126. auto addMapping = [&result](EMapFormat format)
  127. {
  128. try
  129. {
  130. result[format] = generateMapping(format);
  131. }
  132. catch(const std::runtime_error &)
  133. {
  134. // unsupported map format - skip
  135. }
  136. };
  137. addMapping(EMapFormat::ROE);
  138. addMapping(EMapFormat::AB);
  139. addMapping(EMapFormat::SOD);
  140. addMapping(EMapFormat::CHR);
  141. addMapping(EMapFormat::HOTA);
  142. addMapping(EMapFormat::WOG);
  143. return result;
  144. }
  145. void CMapLoaderH3M::readHeader()
  146. {
  147. // Map version
  148. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  149. if(mapHeader->version == EMapFormat::HOTA)
  150. {
  151. uint32_t hotaVersion = reader->readUInt32();
  152. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  153. reader->setFormatLevel(features);
  154. if(hotaVersion > 0)
  155. {
  156. bool isMirrorMap = reader->readBool();
  157. bool isArenaMap = reader->readBool();
  158. //TODO: HotA
  159. if (isMirrorMap)
  160. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  161. if (isArenaMap)
  162. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  163. }
  164. if(hotaVersion > 1)
  165. {
  166. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  167. assert(unknown == 12);
  168. }
  169. }
  170. else
  171. {
  172. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  173. reader->setFormatLevel(features);
  174. }
  175. // optimization - load mappings only once to avoid slow parsing of map headers for map list
  176. static const std::map<EMapFormat, MapIdentifiersH3M> identifierMappers = generateMappings();
  177. const MapIdentifiersH3M & identifierMapper = identifierMappers.at(mapHeader->version);
  178. reader->setIdentifierRemapper(identifierMapper);
  179. // include basic mod
  180. if(mapHeader->version == EMapFormat::WOG)
  181. mapHeader->mods["wake-of-gods"];
  182. // Read map name, description, dimensions,...
  183. mapHeader->areAnyPlayers = reader->readBool();
  184. mapHeader->height = mapHeader->width = reader->readInt32();
  185. mapHeader->twoLevel = reader->readBool();
  186. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  187. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  188. mapHeader->author.appendRawString("");
  189. mapHeader->authorContact.appendRawString("");
  190. mapHeader->mapVersion.appendRawString("");
  191. mapHeader->creationDateTime = 0;
  192. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  193. if(features.levelAB)
  194. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
  195. else
  196. mapHeader->levelLimit = 0;
  197. readPlayerInfo();
  198. readVictoryLossConditions();
  199. readTeamInfo();
  200. readAllowedHeroes();
  201. }
  202. void CMapLoaderH3M::readPlayerInfo()
  203. {
  204. for(int i = 0; i < mapHeader->players.size(); ++i)
  205. {
  206. auto & playerInfo = mapHeader->players[i];
  207. playerInfo.canHumanPlay = reader->readBool();
  208. playerInfo.canComputerPlay = reader->readBool();
  209. // If nobody can play with this player - skip loading of these properties
  210. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  211. {
  212. if(features.levelROE)
  213. reader->skipUnused(6);
  214. if(features.levelAB)
  215. reader->skipUnused(6);
  216. if(features.levelSOD)
  217. reader->skipUnused(1);
  218. continue;
  219. }
  220. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  221. if(features.levelSOD)
  222. reader->skipUnused(1); //TODO: check meaning?
  223. std::set<FactionID> allowedFactions;
  224. reader->readBitmaskFactions(allowedFactions, false);
  225. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  226. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  227. if(!allFactionsAllowed)
  228. playerInfo.allowedFactions = allowedFactions;
  229. playerInfo.hasMainTown = reader->readBool();
  230. if(playerInfo.hasMainTown)
  231. {
  232. if(features.levelAB)
  233. {
  234. playerInfo.generateHeroAtMainTown = reader->readBool();
  235. reader->skipUnused(1); //TODO: check meaning?
  236. }
  237. else
  238. {
  239. playerInfo.generateHeroAtMainTown = true;
  240. }
  241. playerInfo.posOfMainTown = reader->readInt3();
  242. }
  243. playerInfo.hasRandomHero = reader->readBool();
  244. playerInfo.mainCustomHeroId = reader->readHero();
  245. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  246. {
  247. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  248. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  249. }
  250. if(features.levelAB)
  251. {
  252. reader->skipUnused(1); //TODO: check meaning?
  253. size_t heroCount = reader->readUInt32();
  254. for(size_t pp = 0; pp < heroCount; ++pp)
  255. {
  256. SHeroName vv;
  257. vv.heroId = reader->readHero();
  258. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  259. playerInfo.heroesNames.push_back(vv);
  260. }
  261. }
  262. }
  263. }
  264. void CMapLoaderH3M::readVictoryLossConditions()
  265. {
  266. mapHeader->triggeredEvents.clear();
  267. mapHeader->victoryMessage.clear();
  268. mapHeader->defeatMessage.clear();
  269. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  270. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  271. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  272. defeatCondition.value = 7;
  273. TriggeredEvent standardVictory;
  274. standardVictory.effect.type = EventEffect::VICTORY;
  275. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  276. standardVictory.identifier = "standardVictory";
  277. standardVictory.description.clear(); // TODO: display in quest window
  278. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  279. standardVictory.trigger = EventExpression(victoryCondition);
  280. TriggeredEvent standardDefeat;
  281. standardDefeat.effect.type = EventEffect::DEFEAT;
  282. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  283. standardDefeat.identifier = "standardDefeat";
  284. standardDefeat.description.clear(); // TODO: display in quest window
  285. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  286. standardDefeat.trigger = EventExpression(defeatCondition);
  287. // Specific victory conditions
  288. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  289. {
  290. // create normal condition
  291. mapHeader->triggeredEvents.push_back(standardVictory);
  292. mapHeader->victoryIconIndex = 11;
  293. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  294. }
  295. else
  296. {
  297. TriggeredEvent specialVictory;
  298. specialVictory.effect.type = EventEffect::VICTORY;
  299. specialVictory.identifier = "specialVictory";
  300. specialVictory.description.clear(); // TODO: display in quest window
  301. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  302. bool allowNormalVictory = reader->readBool();
  303. bool appliesToAI = reader->readBool();
  304. switch(vicCondition)
  305. {
  306. case EVictoryConditionType::ARTIFACT:
  307. {
  308. assert(allowNormalVictory == true); // not selectable in editor
  309. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  310. cond.objectType = reader->readArtifact();
  311. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  312. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  313. specialVictory.trigger = EventExpression(cond);
  314. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  315. break;
  316. }
  317. case EVictoryConditionType::GATHERTROOP:
  318. {
  319. EventCondition cond(EventCondition::HAVE_CREATURES);
  320. cond.objectType = reader->readCreature();
  321. cond.value = reader->readInt32();
  322. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  323. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  324. specialVictory.trigger = EventExpression(cond);
  325. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  326. break;
  327. }
  328. case EVictoryConditionType::GATHERRESOURCE:
  329. {
  330. EventCondition cond(EventCondition::HAVE_RESOURCES);
  331. cond.objectType = reader->readGameResID();
  332. cond.value = reader->readInt32();
  333. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  334. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  335. specialVictory.trigger = EventExpression(cond);
  336. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  337. break;
  338. }
  339. case EVictoryConditionType::BUILDCITY:
  340. {
  341. assert(appliesToAI == true); // not selectable in editor
  342. EventExpression::OperatorAll oper;
  343. EventCondition cond(EventCondition::HAVE_BUILDING);
  344. cond.position = reader->readInt3();
  345. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  346. oper.expressions.emplace_back(cond);
  347. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  348. oper.expressions.emplace_back(cond);
  349. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  350. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  351. specialVictory.trigger = EventExpression(oper);
  352. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  353. break;
  354. }
  355. case EVictoryConditionType::BUILDGRAIL:
  356. {
  357. assert(allowNormalVictory == true); // not selectable in editor
  358. assert(appliesToAI == true); // not selectable in editor
  359. EventCondition cond(EventCondition::HAVE_BUILDING);
  360. cond.objectType = BuildingID(BuildingID::GRAIL);
  361. cond.position = reader->readInt3();
  362. if(cond.position.z > 2)
  363. cond.position = int3(-1, -1, -1);
  364. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  365. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  366. specialVictory.trigger = EventExpression(cond);
  367. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  368. break;
  369. }
  370. case EVictoryConditionType::BEATHERO:
  371. {
  372. if (!allowNormalVictory)
  373. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  374. allowNormalVictory = true; // H3 behavior
  375. assert(appliesToAI == false); // not selectable in editor
  376. EventCondition cond(EventCondition::DESTROY);
  377. cond.objectType = MapObjectID(MapObjectID::HERO);
  378. cond.position = reader->readInt3();
  379. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  380. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  381. specialVictory.trigger = EventExpression(cond);
  382. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  383. break;
  384. }
  385. case EVictoryConditionType::CAPTURECITY:
  386. {
  387. EventCondition cond(EventCondition::CONTROL);
  388. cond.objectType = MapObjectID(MapObjectID::TOWN);
  389. cond.position = reader->readInt3();
  390. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  391. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  392. specialVictory.trigger = EventExpression(cond);
  393. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  394. break;
  395. }
  396. case EVictoryConditionType::BEATMONSTER:
  397. {
  398. assert(appliesToAI == true); // not selectable in editor
  399. EventCondition cond(EventCondition::DESTROY);
  400. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  401. cond.position = reader->readInt3();
  402. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  403. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  404. specialVictory.trigger = EventExpression(cond);
  405. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  406. break;
  407. }
  408. case EVictoryConditionType::TAKEDWELLINGS:
  409. {
  410. EventExpression::OperatorAll oper;
  411. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  412. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  413. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  414. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  415. specialVictory.trigger = EventExpression(oper);
  416. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  417. break;
  418. }
  419. case EVictoryConditionType::TAKEMINES:
  420. {
  421. EventCondition cond(EventCondition::CONTROL);
  422. cond.objectType = MapObjectID(MapObjectID::MINE);
  423. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  424. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  425. specialVictory.trigger = EventExpression(cond);
  426. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  427. break;
  428. }
  429. case EVictoryConditionType::TRANSPORTITEM:
  430. {
  431. assert(allowNormalVictory == true); // not selectable in editor
  432. EventCondition cond(EventCondition::TRANSPORT);
  433. cond.objectType = reader->readArtifact8();
  434. cond.position = reader->readInt3();
  435. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  436. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  437. specialVictory.trigger = EventExpression(cond);
  438. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  439. break;
  440. }
  441. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  442. {
  443. assert(appliesToAI == false); // not selectable in editor
  444. EventCondition cond(EventCondition::DESTROY);
  445. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  446. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  447. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  448. specialVictory.trigger = EventExpression(cond);
  449. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  450. mapHeader->victoryIconIndex = 12;
  451. break;
  452. }
  453. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  454. {
  455. assert(appliesToAI == false); // not selectable in editor
  456. EventCondition cond(EventCondition::DAYS_PASSED);
  457. cond.value = reader->readUInt32();
  458. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  459. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  460. specialVictory.trigger = EventExpression(cond);
  461. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  462. mapHeader->victoryIconIndex = 13;
  463. break;
  464. }
  465. default:
  466. assert(0);
  467. }
  468. if(allowNormalVictory)
  469. {
  470. size_t playersOnMap = boost::range::count_if(
  471. mapHeader->players,
  472. [](const PlayerInfo & info)
  473. {
  474. return info.canAnyonePlay();
  475. }
  476. );
  477. if(playersOnMap == 1)
  478. {
  479. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  480. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  481. }
  482. }
  483. // if condition is human-only turn it into following construction: AllOf(human, condition)
  484. if(!appliesToAI)
  485. {
  486. EventExpression::OperatorAll oper;
  487. EventCondition notAI(EventCondition::IS_HUMAN);
  488. notAI.value = 1;
  489. oper.expressions.emplace_back(notAI);
  490. oper.expressions.push_back(specialVictory.trigger.get());
  491. specialVictory.trigger = EventExpression(oper);
  492. }
  493. // if normal victory allowed - add one more quest
  494. if(allowNormalVictory)
  495. {
  496. mapHeader->victoryMessage.appendRawString(" / ");
  497. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  498. mapHeader->triggeredEvents.push_back(standardVictory);
  499. }
  500. mapHeader->triggeredEvents.push_back(specialVictory);
  501. }
  502. // Read loss conditions
  503. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  504. if(lossCond == ELossConditionType::LOSSSTANDARD)
  505. {
  506. mapHeader->defeatIconIndex = 3;
  507. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  508. }
  509. else
  510. {
  511. TriggeredEvent specialDefeat;
  512. specialDefeat.effect.type = EventEffect::DEFEAT;
  513. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  514. specialDefeat.identifier = "specialDefeat";
  515. specialDefeat.description.clear(); // TODO: display in quest window
  516. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  517. switch(lossCond)
  518. {
  519. case ELossConditionType::LOSSCASTLE:
  520. {
  521. EventExpression::OperatorNone noneOf;
  522. EventCondition cond(EventCondition::CONTROL);
  523. cond.objectType = Obj(Obj::TOWN);
  524. cond.position = reader->readInt3();
  525. noneOf.expressions.emplace_back(cond);
  526. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  527. specialDefeat.trigger = EventExpression(noneOf);
  528. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  529. break;
  530. }
  531. case ELossConditionType::LOSSHERO:
  532. {
  533. EventExpression::OperatorNone noneOf;
  534. EventCondition cond(EventCondition::CONTROL);
  535. cond.objectType = Obj(Obj::HERO);
  536. cond.position = reader->readInt3();
  537. noneOf.expressions.emplace_back(cond);
  538. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  539. specialDefeat.trigger = EventExpression(noneOf);
  540. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  541. break;
  542. }
  543. case ELossConditionType::TIMEEXPIRES:
  544. {
  545. EventCondition cond(EventCondition::DAYS_PASSED);
  546. cond.value = reader->readUInt16();
  547. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  548. specialDefeat.trigger = EventExpression(cond);
  549. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  550. break;
  551. }
  552. }
  553. // turn simple loss condition into complete one that can be evaluated later:
  554. // - any of :
  555. // - days without town: 7
  556. // - all of:
  557. // - is human
  558. // - (expression)
  559. EventExpression::OperatorAll allOf;
  560. EventCondition isHuman(EventCondition::IS_HUMAN);
  561. isHuman.value = 1;
  562. allOf.expressions.emplace_back(isHuman);
  563. allOf.expressions.push_back(specialDefeat.trigger.get());
  564. specialDefeat.trigger = EventExpression(allOf);
  565. mapHeader->triggeredEvents.push_back(specialDefeat);
  566. }
  567. mapHeader->triggeredEvents.push_back(standardDefeat);
  568. }
  569. void CMapLoaderH3M::readTeamInfo()
  570. {
  571. mapHeader->howManyTeams = reader->readUInt8();
  572. if(mapHeader->howManyTeams > 0)
  573. {
  574. // Teams
  575. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  576. mapHeader->players[i].team = TeamID(reader->readUInt8());
  577. }
  578. else
  579. {
  580. // No alliances
  581. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  582. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  583. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  584. }
  585. }
  586. void CMapLoaderH3M::readAllowedHeroes()
  587. {
  588. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  589. if(features.levelHOTA0)
  590. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  591. else
  592. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  593. if(features.levelAB)
  594. {
  595. size_t placeholdersQty = reader->readUInt32();
  596. for (size_t i = 0; i < placeholdersQty; ++i)
  597. {
  598. auto heroID = reader->readHero();
  599. mapHeader->reservedCampaignHeroes.insert(heroID);
  600. }
  601. }
  602. }
  603. void CMapLoaderH3M::readDisposedHeroes()
  604. {
  605. // Reading disposed heroes (20 bytes)
  606. if(features.levelSOD)
  607. {
  608. size_t disp = reader->readUInt8();
  609. map->disposedHeroes.resize(disp);
  610. for(size_t g = 0; g < disp; ++g)
  611. {
  612. map->disposedHeroes[g].heroId = reader->readHero();
  613. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  614. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  615. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  616. }
  617. }
  618. }
  619. void CMapLoaderH3M::readMapOptions()
  620. {
  621. //omitting NULLS
  622. reader->skipZero(31);
  623. if(features.levelHOTA0)
  624. {
  625. //TODO: HotA
  626. bool allowSpecialMonths = reader->readBool();
  627. map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
  628. reader->skipZero(3);
  629. }
  630. if(features.levelHOTA1)
  631. {
  632. // Unknown, may be another "sized bitmap", e.g
  633. // 4 bytes - size of bitmap (16)
  634. // 2 bytes - bitmap data (16 bits / 2 bytes)
  635. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  636. assert(unknownConstant == 16);
  637. reader->skipZero(5);
  638. }
  639. if(features.levelHOTA3)
  640. {
  641. //TODO: HotA
  642. int32_t roundLimit = reader->readInt32();
  643. if(roundLimit != -1)
  644. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  645. }
  646. }
  647. void CMapLoaderH3M::readAllowedArtifacts()
  648. {
  649. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  650. if(features.levelAB)
  651. {
  652. if(features.levelHOTA0)
  653. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  654. else
  655. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  656. }
  657. // ban combo artifacts
  658. if(!features.levelSOD)
  659. {
  660. for(auto const & artifact : VLC->arth->objects)
  661. if(artifact->isCombined())
  662. map->allowedArtifact.erase(artifact->getId());
  663. }
  664. if(!features.levelAB)
  665. {
  666. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  667. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  668. }
  669. // Messy, but needed
  670. for(TriggeredEvent & event : map->triggeredEvents)
  671. {
  672. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  673. {
  674. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  675. {
  676. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  677. }
  678. return cond;
  679. };
  680. event.trigger = event.trigger.morph(patcher);
  681. }
  682. }
  683. void CMapLoaderH3M::readAllowedSpellsAbilities()
  684. {
  685. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  686. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  687. if(features.levelSOD)
  688. {
  689. reader->readBitmaskSpells(map->allowedSpells, true);
  690. reader->readBitmaskSkills(map->allowedAbilities, true);
  691. }
  692. }
  693. void CMapLoaderH3M::readRumors()
  694. {
  695. size_t rumorsCount = reader->readUInt32();
  696. assert(rumorsCount < 1000); // sanity check
  697. for(size_t it = 0; it < rumorsCount; it++)
  698. {
  699. Rumor ourRumor;
  700. ourRumor.name = readBasicString();
  701. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  702. map->rumors.push_back(ourRumor);
  703. }
  704. }
  705. void CMapLoaderH3M::readPredefinedHeroes()
  706. {
  707. if(!features.levelSOD)
  708. return;
  709. uint32_t heroesCount = features.heroesCount;
  710. if(features.levelHOTA0)
  711. heroesCount = reader->readUInt32();
  712. assert(heroesCount <= features.heroesCount);
  713. for(int heroID = 0; heroID < heroesCount; heroID++)
  714. {
  715. bool custom = reader->readBool();
  716. if(!custom)
  717. continue;
  718. auto * hero = new CGHeroInstance(map->cb);
  719. hero->ID = Obj::HERO;
  720. hero->subID = heroID;
  721. bool hasExp = reader->readBool();
  722. if(hasExp)
  723. {
  724. hero->exp = reader->readUInt32();
  725. }
  726. else
  727. {
  728. hero->exp = 0;
  729. }
  730. bool hasSecSkills = reader->readBool();
  731. if(hasSecSkills)
  732. {
  733. uint32_t howMany = reader->readUInt32();
  734. hero->secSkills.resize(howMany);
  735. for(int yy = 0; yy < howMany; ++yy)
  736. {
  737. hero->secSkills[yy].first = reader->readSkill();
  738. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  739. }
  740. }
  741. loadArtifactsOfHero(hero);
  742. bool hasCustomBio = reader->readBool();
  743. if(hasCustomBio)
  744. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  745. // 0xFF is default, 00 male, 01 female
  746. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  747. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  748. bool hasCustomSpells = reader->readBool();
  749. if(hasCustomSpells)
  750. reader->readBitmaskSpells(hero->spells, false);
  751. bool hasCustomPrimSkills = reader->readBool();
  752. if(hasCustomPrimSkills)
  753. {
  754. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  755. {
  756. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  757. }
  758. }
  759. map->predefinedHeroes.emplace_back(hero);
  760. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
  761. }
  762. }
  763. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  764. {
  765. bool hasArtSet = reader->readBool();
  766. // True if artifact set is not default (hero has some artifacts)
  767. if(!hasArtSet)
  768. return;
  769. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  770. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  771. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  772. {
  773. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroType().getNum(), hero->anchorPos().toString());
  774. hero->artifactsInBackpack.clear();
  775. while(!hero->artifactsWorn.empty())
  776. hero->removeArtifact(hero->artifactsWorn.begin()->first);
  777. }
  778. for(int i = 0; i < features.artifactSlotsCount; i++)
  779. loadArtifactToSlot(hero, i);
  780. // bag artifacts
  781. // number of artifacts in hero's bag
  782. size_t amount = reader->readUInt16();
  783. for(size_t i = 0; i < amount; ++i)
  784. {
  785. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  786. }
  787. }
  788. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  789. {
  790. ArtifactID artifactID = reader->readArtifact();
  791. if(artifactID == ArtifactID::NONE)
  792. return false;
  793. const Artifact * art = artifactID.toEntity(VLC);
  794. if(!art)
  795. {
  796. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  797. return false;
  798. }
  799. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  800. {
  801. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  802. return false;
  803. }
  804. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  805. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  806. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  807. if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
  808. {
  809. auto * artifact = ArtifactUtils::createArtifact(artifactID);
  810. map->putArtifactInstance(*hero, artifact, slot);
  811. map->addNewArtifactInstance(artifact);
  812. }
  813. else
  814. {
  815. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
  816. return false;
  817. }
  818. return true;
  819. }
  820. void CMapLoaderH3M::readTerrain()
  821. {
  822. map->initTerrain();
  823. // Read terrain
  824. int3 pos;
  825. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  826. {
  827. //OH3 format is [z][y][x]
  828. for(pos.y = 0; pos.y < map->height; pos.y++)
  829. {
  830. for(pos.x = 0; pos.x < map->width; pos.x++)
  831. {
  832. auto & tile = map->getTile(pos);
  833. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  834. tile.terView = reader->readUInt8();
  835. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  836. tile.riverDir = reader->readUInt8();
  837. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  838. tile.roadDir = reader->readUInt8();
  839. tile.extTileFlags = reader->readUInt8();
  840. tile.blocked = !tile.terType->isPassable();
  841. tile.visitable = false;
  842. assert(tile.terType->getId() != ETerrainId::NONE);
  843. }
  844. }
  845. }
  846. map->calculateWaterContent();
  847. }
  848. void CMapLoaderH3M::readObjectTemplates()
  849. {
  850. uint32_t defAmount = reader->readUInt32();
  851. templates.reserve(defAmount);
  852. // Read custom defs
  853. for(int defID = 0; defID < defAmount; ++defID)
  854. {
  855. auto tmpl = reader->readObjectTemplate();
  856. templates.push_back(tmpl);
  857. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  858. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  859. }
  860. }
  861. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  862. {
  863. auto * object = new CGEvent(map->cb);
  864. readBoxContent(object, mapPosition, idToBeGiven);
  865. reader->readBitmaskPlayers(object->availableFor, false);
  866. object->computerActivate = reader->readBool();
  867. object->removeAfterVisit = reader->readBool();
  868. reader->skipZero(4);
  869. if(features.levelHOTA3)
  870. object->humanActivate = reader->readBool();
  871. else
  872. object->humanActivate = true;
  873. return object;
  874. }
  875. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  876. {
  877. auto * object = new CGPandoraBox(map->cb);
  878. readBoxContent(object, mapPosition, idToBeGiven);
  879. return object;
  880. }
  881. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  882. {
  883. readMessageAndGuards(object->message, object, mapPosition);
  884. Rewardable::VisitInfo vinfo;
  885. auto & reward = vinfo.reward;
  886. reward.heroExperience = reader->readUInt32();
  887. reward.manaDiff = reader->readInt32();
  888. if(auto val = reader->readInt8Checked(-3, 3))
  889. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  890. if(auto val = reader->readInt8Checked(-3, 3))
  891. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  892. reader->readResources(reward.resources);
  893. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  894. reward.primary.at(x) = reader->readUInt8();
  895. size_t gabn = reader->readUInt8(); //number of gained abilities
  896. for(size_t oo = 0; oo < gabn; ++oo)
  897. {
  898. auto rId = reader->readSkill();
  899. auto rVal = reader->readInt8Checked(1,3);
  900. reward.secondary[rId] = rVal;
  901. }
  902. size_t gart = reader->readUInt8(); //number of gained artifacts
  903. for(size_t oo = 0; oo < gart; ++oo)
  904. reward.artifacts.push_back(reader->readArtifact());
  905. size_t gspel = reader->readUInt8(); //number of gained spells
  906. for(size_t oo = 0; oo < gspel; ++oo)
  907. reward.spells.push_back(reader->readSpell());
  908. size_t gcre = reader->readUInt8(); //number of gained creatures
  909. for(size_t oo = 0; oo < gcre; ++oo)
  910. {
  911. auto rId = reader->readCreature();
  912. auto rVal = reader->readUInt16();
  913. reward.creatures.emplace_back(rId, rVal);
  914. }
  915. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  916. object->configuration.info.push_back(vinfo);
  917. reader->skipZero(8);
  918. }
  919. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  920. {
  921. auto * object = new CGCreature(map->cb);
  922. if(features.levelAB)
  923. {
  924. object->identifier = reader->readUInt32();
  925. map->questIdentifierToId[object->identifier] = objectInstanceID;
  926. }
  927. auto * hlp = new CStackInstance();
  928. hlp->count = reader->readUInt16();
  929. //type will be set during initialization
  930. object->putStack(SlotID(0), hlp);
  931. object->character = reader->readInt8Checked(0, 4);
  932. bool hasMessage = reader->readBool();
  933. if(hasMessage)
  934. {
  935. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  936. reader->readResources(object->resources);
  937. object->gainedArtifact = reader->readArtifact();
  938. }
  939. object->neverFlees = reader->readBool();
  940. object->notGrowingTeam = reader->readBool();
  941. reader->skipZero(2);
  942. if(features.levelHOTA3)
  943. {
  944. //TODO: HotA
  945. int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  946. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  947. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
  948. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  949. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  950. if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  951. logGlobal->warn(
  952. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  953. mapName,
  954. mapPosition.toString(),
  955. aggressionExact,
  956. int(joinOnlyForMoney),
  957. joinPercent,
  958. upgradedStack,
  959. stacksCount
  960. );
  961. }
  962. return object;
  963. }
  964. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  965. {
  966. auto * object = new CGSignBottle(map->cb);
  967. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  968. reader->skipZero(4);
  969. return object;
  970. }
  971. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  972. {
  973. auto * object = readGeneric(position, objectTemplate);
  974. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  975. // AB and later maps have allowed abilities defined in H3M
  976. if(features.levelAB)
  977. {
  978. std::set<SecondarySkill> allowedAbilities;
  979. reader->readBitmaskSkills(allowedAbilities, false);
  980. if (rewardable)
  981. {
  982. if(allowedAbilities.size() != 1)
  983. {
  984. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  985. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  986. if(defaultAllowed.count(skillID))
  987. allowedAbilities.insert(SecondarySkill(skillID));
  988. }
  989. JsonNode variable;
  990. if (allowedAbilities.size() == 1)
  991. {
  992. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  993. }
  994. else
  995. {
  996. JsonVector anyOfList;
  997. for (auto const & skill : allowedAbilities)
  998. {
  999. JsonNode entry;
  1000. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  1001. anyOfList.push_back(entry);
  1002. }
  1003. variable["anyOf"].Vector() = anyOfList;
  1004. }
  1005. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  1006. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1007. }
  1008. else
  1009. {
  1010. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  1011. }
  1012. }
  1013. return object;
  1014. }
  1015. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1016. {
  1017. enum class ScholarBonusType : int8_t {
  1018. RANDOM = -1,
  1019. PRIM_SKILL = 0,
  1020. SECONDARY_SKILL = 1,
  1021. SPELL = 2,
  1022. };
  1023. auto * object = readGeneric(position, objectTemplate);
  1024. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1025. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1026. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1027. auto bonusID = reader->readUInt8();
  1028. if (rewardable)
  1029. {
  1030. switch (bonusType)
  1031. {
  1032. case ScholarBonusType::PRIM_SKILL:
  1033. {
  1034. JsonNode variable;
  1035. JsonNode dice;
  1036. variable.String() = NPrimarySkill::names[bonusID];
  1037. variable.setModScope(ModScope::scopeGame());
  1038. dice.Integer() = 80;
  1039. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1040. rewardable->configuration.presetVariable("dice", "0", dice);
  1041. break;
  1042. }
  1043. case ScholarBonusType::SECONDARY_SKILL:
  1044. {
  1045. JsonNode variable;
  1046. JsonNode dice;
  1047. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1048. variable.setModScope(ModScope::scopeGame());
  1049. dice.Integer() = 50;
  1050. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1051. rewardable->configuration.presetVariable("dice", "0", dice);
  1052. break;
  1053. }
  1054. case ScholarBonusType::SPELL:
  1055. {
  1056. JsonNode variable;
  1057. JsonNode dice;
  1058. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1059. variable.setModScope(ModScope::scopeGame());
  1060. dice.Integer() = 20;
  1061. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1062. rewardable->configuration.presetVariable("dice", "0", dice);
  1063. break;
  1064. }
  1065. case ScholarBonusType::RANDOM:
  1066. break;// No-op
  1067. default:
  1068. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1069. }
  1070. }
  1071. else
  1072. {
  1073. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1074. }
  1075. reader->skipZero(6);
  1076. return object;
  1077. }
  1078. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1079. {
  1080. auto * object = new CGGarrison(map->cb);
  1081. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1082. readCreatureSet(object, 7);
  1083. if(features.levelAB)
  1084. object->removableUnits = reader->readBool();
  1085. else
  1086. object->removableUnits = true;
  1087. reader->skipZero(8);
  1088. return object;
  1089. }
  1090. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1091. {
  1092. ArtifactID artID = ArtifactID::NONE; //random, set later
  1093. SpellID spellID = SpellID::NONE;
  1094. auto * object = new CGArtifact(map->cb);
  1095. readMessageAndGuards(object->message, object, mapPosition);
  1096. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1097. {
  1098. spellID = reader->readSpell32();
  1099. artID = ArtifactID::SPELL_SCROLL;
  1100. }
  1101. else if(objectTemplate->id == Obj::ARTIFACT)
  1102. {
  1103. //specific artifact
  1104. artID = ArtifactID(objectTemplate->subid);
  1105. }
  1106. object->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
  1107. map->addNewArtifactInstance(object->storedArtifact);
  1108. return object;
  1109. }
  1110. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1111. {
  1112. auto * object = new CGResource(map->cb);
  1113. readMessageAndGuards(object->message, object, mapPosition);
  1114. object->amount = reader->readUInt32();
  1115. if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
  1116. {
  1117. // Gold is multiplied by 100.
  1118. object->amount *= CGResource::GOLD_AMOUNT_MULTIPLIER;
  1119. }
  1120. reader->skipZero(4);
  1121. return object;
  1122. }
  1123. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1124. {
  1125. auto * object = new CGMine(map->cb);
  1126. if(objectTemplate->subid < 7)
  1127. {
  1128. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1129. }
  1130. else
  1131. {
  1132. object->setOwner(PlayerColor::NEUTRAL);
  1133. reader->readBitmaskResources(object->abandonedMineResources, false);
  1134. }
  1135. return object;
  1136. }
  1137. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1138. {
  1139. auto * object = new CGDwelling(map->cb);
  1140. setOwnerAndValidate(position, object, reader->readPlayer32());
  1141. return object;
  1142. }
  1143. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1144. {
  1145. auto * object = new CGDwelling(map->cb);
  1146. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1147. object->randomizationInfo = CGDwellingRandomizationInfo();
  1148. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1149. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1150. if (hasFactionInfo)
  1151. {
  1152. object->randomizationInfo->identifier = reader->readUInt32();
  1153. if(object->randomizationInfo->identifier == 0)
  1154. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1155. }
  1156. else
  1157. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1158. if(hasLevelInfo)
  1159. {
  1160. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1161. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1162. }
  1163. else
  1164. {
  1165. object->randomizationInfo->minLevel = objectTemplate->subid;
  1166. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1167. }
  1168. return object;
  1169. }
  1170. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1171. {
  1172. auto * object = readGeneric(position, objectTemplate);
  1173. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1174. SpellID spell = reader->readSpell32();
  1175. if (rewardable)
  1176. {
  1177. if(spell != SpellID::NONE)
  1178. {
  1179. JsonNode variable;
  1180. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1181. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1182. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1183. }
  1184. }
  1185. else
  1186. {
  1187. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1188. }
  1189. return object;
  1190. }
  1191. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1192. {
  1193. auto * object = new CGHeroPlaceholder(map->cb);
  1194. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1195. HeroTypeID htid = reader->readHero(); //hero type id
  1196. if(htid.getNum() == -1)
  1197. {
  1198. object->powerRank = reader->readUInt8();
  1199. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1200. }
  1201. else
  1202. {
  1203. object->heroType = htid;
  1204. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1205. }
  1206. return object;
  1207. }
  1208. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1209. {
  1210. if (objectTemplate->subid < 1000)
  1211. {
  1212. map->grailPos = mapPosition;
  1213. map->grailRadius = reader->readInt32();
  1214. }
  1215. else
  1216. {
  1217. // Battle location for arena mode in HotA
  1218. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1219. }
  1220. return nullptr;
  1221. }
  1222. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1223. {
  1224. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1225. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1226. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1227. return new CGObjectInstance(map->cb);
  1228. }
  1229. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1230. {
  1231. if(objectTemplate->subid == 0)
  1232. return readGeneric(mapPosition, objectTemplate);
  1233. return new CGObjectInstance(map->cb);
  1234. }
  1235. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1236. {
  1237. auto * guard = new CGQuestGuard(map->cb);
  1238. readQuest(guard, mapPosition);
  1239. return guard;
  1240. }
  1241. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1242. {
  1243. auto * object = readGeneric(mapPosition, objectTemplate);
  1244. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1245. return object;
  1246. }
  1247. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1248. {
  1249. auto * object = new CGLighthouse(map->cb);
  1250. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1251. return object;
  1252. }
  1253. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1254. {
  1255. if(features.levelHOTA3)
  1256. {
  1257. //TODO: HotA
  1258. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1259. int32_t guardsPresetIndex = reader->readInt32();
  1260. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1261. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1262. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1263. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1264. // list of possible artifacts in reward
  1265. // - if list is empty, artifacts are either not present in reward or random
  1266. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1267. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1268. std::vector<ArtifactID> artifacts;
  1269. int artNumber = reader->readUInt32();
  1270. for(int yy = 0; yy < artNumber; ++yy)
  1271. {
  1272. artifacts.push_back(reader->readArtifact32());
  1273. }
  1274. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1275. logGlobal->warn(
  1276. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1277. mapName,
  1278. mapPosition.toString(),
  1279. guardsPresetIndex,
  1280. int(upgradedStackPresence),
  1281. artifacts.size()
  1282. );
  1283. }
  1284. return readGeneric(mapPosition, objectTemplate);
  1285. }
  1286. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1287. {
  1288. switch(objectTemplate->id.toEnum())
  1289. {
  1290. case Obj::EVENT:
  1291. return readEvent(mapPosition, objectInstanceID);
  1292. case Obj::HERO:
  1293. case Obj::RANDOM_HERO:
  1294. case Obj::PRISON:
  1295. return readHero(mapPosition, objectInstanceID);
  1296. case Obj::MONSTER:
  1297. case Obj::RANDOM_MONSTER:
  1298. case Obj::RANDOM_MONSTER_L1:
  1299. case Obj::RANDOM_MONSTER_L2:
  1300. case Obj::RANDOM_MONSTER_L3:
  1301. case Obj::RANDOM_MONSTER_L4:
  1302. case Obj::RANDOM_MONSTER_L5:
  1303. case Obj::RANDOM_MONSTER_L6:
  1304. case Obj::RANDOM_MONSTER_L7:
  1305. return readMonster(mapPosition, objectInstanceID);
  1306. case Obj::OCEAN_BOTTLE:
  1307. case Obj::SIGN:
  1308. return readSign(mapPosition);
  1309. case Obj::SEER_HUT:
  1310. return readSeerHut(mapPosition, objectInstanceID);
  1311. case Obj::WITCH_HUT:
  1312. return readWitchHut(mapPosition, objectTemplate);
  1313. case Obj::SCHOLAR:
  1314. return readScholar(mapPosition, objectTemplate);
  1315. case Obj::GARRISON:
  1316. case Obj::GARRISON2:
  1317. return readGarrison(mapPosition);
  1318. case Obj::ARTIFACT:
  1319. case Obj::RANDOM_ART:
  1320. case Obj::RANDOM_TREASURE_ART:
  1321. case Obj::RANDOM_MINOR_ART:
  1322. case Obj::RANDOM_MAJOR_ART:
  1323. case Obj::RANDOM_RELIC_ART:
  1324. case Obj::SPELL_SCROLL:
  1325. return readArtifact(mapPosition, objectTemplate);
  1326. case Obj::RANDOM_RESOURCE:
  1327. case Obj::RESOURCE:
  1328. return readResource(mapPosition, objectTemplate);
  1329. case Obj::RANDOM_TOWN:
  1330. case Obj::TOWN:
  1331. return readTown(mapPosition, objectTemplate);
  1332. case Obj::MINE:
  1333. case Obj::ABANDONED_MINE:
  1334. return readMine(mapPosition, objectTemplate);
  1335. case Obj::CREATURE_GENERATOR1:
  1336. case Obj::CREATURE_GENERATOR2:
  1337. case Obj::CREATURE_GENERATOR3:
  1338. case Obj::CREATURE_GENERATOR4:
  1339. return readDwelling(mapPosition);
  1340. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1341. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1342. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1343. return readShrine(mapPosition, objectTemplate);
  1344. case Obj::PANDORAS_BOX:
  1345. return readPandora(mapPosition, objectInstanceID);
  1346. case Obj::GRAIL:
  1347. return readGrail(mapPosition, objectTemplate);
  1348. case Obj::RANDOM_DWELLING:
  1349. case Obj::RANDOM_DWELLING_LVL:
  1350. case Obj::RANDOM_DWELLING_FACTION:
  1351. return readDwellingRandom(mapPosition, objectTemplate);
  1352. case Obj::QUEST_GUARD:
  1353. return readQuestGuard(mapPosition);
  1354. case Obj::SHIPYARD:
  1355. return readShipyard(mapPosition, objectTemplate);
  1356. case Obj::HERO_PLACEHOLDER:
  1357. return readHeroPlaceholder(mapPosition);
  1358. case Obj::PYRAMID:
  1359. return readPyramid(mapPosition, objectTemplate);
  1360. case Obj::LIGHTHOUSE:
  1361. return readLighthouse(mapPosition);
  1362. case Obj::CREATURE_BANK:
  1363. case Obj::DERELICT_SHIP:
  1364. case Obj::DRAGON_UTOPIA:
  1365. case Obj::CRYPT:
  1366. case Obj::SHIPWRECK:
  1367. return readBank(mapPosition, objectTemplate);
  1368. default: //any other object
  1369. return readGeneric(mapPosition, objectTemplate);
  1370. }
  1371. }
  1372. void CMapLoaderH3M::readObjects()
  1373. {
  1374. uint32_t objectsCount = reader->readUInt32();
  1375. for(uint32_t i = 0; i < objectsCount; ++i)
  1376. {
  1377. int3 mapPosition = reader->readInt3();
  1378. uint32_t defIndex = reader->readUInt32();
  1379. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1380. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1381. reader->skipZero(5);
  1382. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1383. if(!newObject)
  1384. continue;
  1385. newObject->setAnchorPos(mapPosition);
  1386. newObject->ID = objectTemplate->id;
  1387. newObject->id = objectInstanceID;
  1388. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1389. {
  1390. newObject->subID = objectTemplate->subid;
  1391. }
  1392. newObject->appearance = objectTemplate;
  1393. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1394. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1395. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1396. {
  1397. //TODO: define valid typeName and subtypeName for H3M maps
  1398. //boost::format fmt("%s_%d");
  1399. //fmt % nobj->typeName % nobj->id.getNum();
  1400. boost::format fmt("obj_%d");
  1401. fmt % newObject->id.getNum();
  1402. newObject->instanceName = fmt.str();
  1403. }
  1404. map->addNewObject(newObject);
  1405. }
  1406. std::sort(
  1407. map->heroesOnMap.begin(),
  1408. map->heroesOnMap.end(),
  1409. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1410. {
  1411. return a->subID < b->subID;
  1412. }
  1413. );
  1414. }
  1415. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1416. {
  1417. for(int index = 0; index < number; ++index)
  1418. {
  1419. CreatureID creatureID = reader->readCreature();
  1420. int count = reader->readUInt16();
  1421. // Empty slot
  1422. if(creatureID == CreatureID::NONE)
  1423. continue;
  1424. auto * result = new CStackInstance();
  1425. result->count = count;
  1426. if(creatureID < CreatureID::NONE)
  1427. {
  1428. int value = -creatureID.getNum() - 2;
  1429. assert(value >= 0 && value < 14);
  1430. uint8_t level = value / 2;
  1431. uint8_t upgrade = value % 2;
  1432. //this will happen when random object has random army
  1433. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1434. }
  1435. else
  1436. {
  1437. result->setType(creatureID);
  1438. }
  1439. out->putStack(SlotID(index), result);
  1440. }
  1441. out->validTypes(true);
  1442. }
  1443. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1444. {
  1445. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1446. if(owner == PlayerColor::NEUTRAL)
  1447. {
  1448. object->setOwner(PlayerColor::NEUTRAL);
  1449. return;
  1450. }
  1451. if(!owner.isValidPlayer())
  1452. {
  1453. object->setOwner(PlayerColor::NEUTRAL);
  1454. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1455. return;
  1456. }
  1457. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1458. {
  1459. object->setOwner(PlayerColor::NEUTRAL);
  1460. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1461. );
  1462. return;
  1463. }
  1464. object->setOwner(owner);
  1465. }
  1466. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1467. {
  1468. auto * object = new CGHeroInstance(map->cb);
  1469. if(features.levelAB)
  1470. {
  1471. unsigned int identifier = reader->readUInt32();
  1472. map->questIdentifierToId[identifier] = objectInstanceID;
  1473. }
  1474. PlayerColor owner = reader->readPlayer();
  1475. object->subID = reader->readHero().getNum();
  1476. //If hero of this type has been predefined, use that as a base.
  1477. //Instance data will overwrite the predefined values where appropriate.
  1478. for(auto & elem : map->predefinedHeroes)
  1479. {
  1480. if(elem->subID == object->subID)
  1481. {
  1482. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1483. delete object;
  1484. object = elem;
  1485. break;
  1486. }
  1487. }
  1488. setOwnerAndValidate(mapPosition, object, owner);
  1489. for(auto & elem : map->disposedHeroes)
  1490. {
  1491. if(elem.heroId == object->getHeroType())
  1492. {
  1493. object->nameCustomTextId = elem.name;
  1494. object->customPortraitSource = elem.portrait;
  1495. break;
  1496. }
  1497. }
  1498. bool hasName = reader->readBool();
  1499. if(hasName)
  1500. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
  1501. if(features.levelSOD)
  1502. {
  1503. bool hasCustomExperience = reader->readBool();
  1504. if(hasCustomExperience)
  1505. object->exp = reader->readUInt32();
  1506. }
  1507. else
  1508. {
  1509. object->exp = reader->readUInt32();
  1510. //0 means "not set" in <=AB maps
  1511. if(!object->exp)
  1512. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1513. }
  1514. bool hasPortrait = reader->readBool();
  1515. if(hasPortrait)
  1516. object->customPortraitSource = reader->readHeroPortrait();
  1517. bool hasSecSkills = reader->readBool();
  1518. if(hasSecSkills)
  1519. {
  1520. if(!object->secSkills.empty())
  1521. {
  1522. if(object->secSkills[0].first != SecondarySkill::NONE)
  1523. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1524. object->secSkills.clear();
  1525. }
  1526. uint32_t skillsCount = reader->readUInt32();
  1527. object->secSkills.resize(skillsCount);
  1528. for(int i = 0; i < skillsCount; ++i)
  1529. {
  1530. object->secSkills[i].first = reader->readSkill();
  1531. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1532. }
  1533. }
  1534. bool hasGarison = reader->readBool();
  1535. if(hasGarison)
  1536. readCreatureSet(object, 7);
  1537. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1538. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1539. loadArtifactsOfHero(object);
  1540. object->patrol.patrolRadius = reader->readUInt8();
  1541. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1542. if(features.levelAB)
  1543. {
  1544. bool hasCustomBiography = reader->readBool();
  1545. if(hasCustomBiography)
  1546. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1547. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1548. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1549. }
  1550. else
  1551. {
  1552. object->gender = EHeroGender::DEFAULT;
  1553. }
  1554. // Spells
  1555. if(features.levelSOD)
  1556. {
  1557. bool hasCustomSpells = reader->readBool();
  1558. if(hasCustomSpells)
  1559. {
  1560. if(!object->spells.empty())
  1561. {
  1562. object->spells.clear();
  1563. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1564. }
  1565. reader->readBitmaskSpells(object->spells, false);
  1566. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1567. }
  1568. }
  1569. else if(features.levelAB)
  1570. {
  1571. //we can read one spell
  1572. SpellID spell = reader->readSpell();
  1573. // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
  1574. // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
  1575. if(spell == SpellID::NONE)
  1576. object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
  1577. if (spell.hasValue())
  1578. object->spells.insert(spell);
  1579. }
  1580. if(features.levelSOD)
  1581. {
  1582. bool hasCustomPrimSkills = reader->readBool();
  1583. if(hasCustomPrimSkills)
  1584. {
  1585. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1586. if(ps->size())
  1587. {
  1588. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroType().getNum() );
  1589. for(const auto & b : *ps)
  1590. object->removeBonus(b);
  1591. }
  1592. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1593. {
  1594. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1595. }
  1596. }
  1597. }
  1598. if (object->subID != MapObjectSubID())
  1599. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1600. else
  1601. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1602. reader->skipZero(16);
  1603. return object;
  1604. }
  1605. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1606. {
  1607. auto * hut = new CGSeerHut(map->cb);
  1608. uint32_t questsCount = 1;
  1609. if(features.levelHOTA3)
  1610. questsCount = reader->readUInt32();
  1611. //TODO: HotA
  1612. if(questsCount > 1)
  1613. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1614. for(size_t i = 0; i < questsCount; ++i)
  1615. readSeerHutQuest(hut, position, idToBeGiven);
  1616. if(features.levelHOTA3)
  1617. {
  1618. uint32_t repeateableQuestsCount = reader->readUInt32();
  1619. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1620. if(repeateableQuestsCount != 0)
  1621. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1622. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1623. readSeerHutQuest(hut, position, idToBeGiven);
  1624. }
  1625. reader->skipZero(2);
  1626. return hut;
  1627. }
  1628. enum class ESeerHutRewardType : uint8_t
  1629. {
  1630. NOTHING = 0,
  1631. EXPERIENCE = 1,
  1632. MANA_POINTS = 2,
  1633. MORALE = 3,
  1634. LUCK = 4,
  1635. RESOURCES = 5,
  1636. PRIMARY_SKILL = 6,
  1637. SECONDARY_SKILL = 7,
  1638. ARTIFACT = 8,
  1639. SPELL = 9,
  1640. CREATURE = 10,
  1641. };
  1642. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1643. {
  1644. EQuestMission missionType = EQuestMission::NONE;
  1645. if(features.levelAB)
  1646. {
  1647. missionType = readQuest(hut, position);
  1648. }
  1649. else
  1650. {
  1651. //RoE
  1652. auto artID = reader->readArtifact();
  1653. if(artID != ArtifactID::NONE)
  1654. {
  1655. //not none quest
  1656. hut->quest->mission.artifacts.push_back(artID);
  1657. missionType = EQuestMission::ARTIFACT;
  1658. }
  1659. hut->quest->lastDay = -1; //no timeout
  1660. hut->quest->isCustomFirst = false;
  1661. hut->quest->isCustomNext = false;
  1662. hut->quest->isCustomComplete = false;
  1663. }
  1664. if(missionType != EQuestMission::NONE)
  1665. {
  1666. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1667. Rewardable::VisitInfo vinfo;
  1668. auto & reward = vinfo.reward;
  1669. switch(rewardType)
  1670. {
  1671. case ESeerHutRewardType::NOTHING:
  1672. {
  1673. // no-op
  1674. break;
  1675. }
  1676. case ESeerHutRewardType::EXPERIENCE:
  1677. {
  1678. reward.heroExperience = reader->readUInt32();
  1679. break;
  1680. }
  1681. case ESeerHutRewardType::MANA_POINTS:
  1682. {
  1683. reward.manaDiff = reader->readUInt32();
  1684. break;
  1685. }
  1686. case ESeerHutRewardType::MORALE:
  1687. {
  1688. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1689. break;
  1690. }
  1691. case ESeerHutRewardType::LUCK:
  1692. {
  1693. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1694. break;
  1695. }
  1696. case ESeerHutRewardType::RESOURCES:
  1697. {
  1698. auto rId = reader->readGameResID();
  1699. auto rVal = reader->readUInt32();
  1700. reward.resources[rId] = rVal;
  1701. break;
  1702. }
  1703. case ESeerHutRewardType::PRIMARY_SKILL:
  1704. {
  1705. auto rId = reader->readPrimary();
  1706. auto rVal = reader->readUInt8();
  1707. reward.primary.at(rId.getNum()) = rVal;
  1708. break;
  1709. }
  1710. case ESeerHutRewardType::SECONDARY_SKILL:
  1711. {
  1712. auto rId = reader->readSkill();
  1713. auto rVal = reader->readInt8Checked(1,3);
  1714. reward.secondary[rId] = rVal;
  1715. break;
  1716. }
  1717. case ESeerHutRewardType::ARTIFACT:
  1718. {
  1719. reward.artifacts.push_back(reader->readArtifact());
  1720. break;
  1721. }
  1722. case ESeerHutRewardType::SPELL:
  1723. {
  1724. reward.spells.push_back(reader->readSpell());
  1725. break;
  1726. }
  1727. case ESeerHutRewardType::CREATURE:
  1728. {
  1729. auto rId = reader->readCreature();
  1730. auto rVal = reader->readUInt16();
  1731. reward.creatures.emplace_back(rId, rVal);
  1732. break;
  1733. }
  1734. default:
  1735. {
  1736. assert(0);
  1737. }
  1738. }
  1739. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1740. hut->configuration.info.push_back(vinfo);
  1741. }
  1742. else
  1743. {
  1744. // missionType==255
  1745. reader->skipZero(1);
  1746. }
  1747. }
  1748. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1749. {
  1750. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1751. switch(missionId)
  1752. {
  1753. case EQuestMission::NONE:
  1754. return missionId;
  1755. case EQuestMission::PRIMARY_SKILL:
  1756. {
  1757. for(int x = 0; x < 4; ++x)
  1758. {
  1759. guard->quest->mission.primary[x] = reader->readUInt8();
  1760. }
  1761. break;
  1762. }
  1763. case EQuestMission::LEVEL:
  1764. {
  1765. guard->quest->mission.heroLevel = reader->readUInt32();
  1766. break;
  1767. }
  1768. case EQuestMission::KILL_HERO:
  1769. case EQuestMission::KILL_CREATURE:
  1770. {
  1771. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1772. break;
  1773. }
  1774. case EQuestMission::ARTIFACT:
  1775. {
  1776. size_t artNumber = reader->readUInt8();
  1777. for(size_t yy = 0; yy < artNumber; ++yy)
  1778. {
  1779. auto artid = reader->readArtifact();
  1780. guard->quest->mission.artifacts.push_back(artid);
  1781. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  1782. }
  1783. break;
  1784. }
  1785. case EQuestMission::ARMY:
  1786. {
  1787. size_t typeNumber = reader->readUInt8();
  1788. guard->quest->mission.creatures.resize(typeNumber);
  1789. for(size_t hh = 0; hh < typeNumber; ++hh)
  1790. {
  1791. guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
  1792. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1793. }
  1794. break;
  1795. }
  1796. case EQuestMission::RESOURCES:
  1797. {
  1798. for(int x = 0; x < 7; ++x)
  1799. guard->quest->mission.resources[x] = reader->readUInt32();
  1800. break;
  1801. }
  1802. case EQuestMission::HERO:
  1803. {
  1804. guard->quest->mission.heroes.push_back(reader->readHero());
  1805. break;
  1806. }
  1807. case EQuestMission::PLAYER:
  1808. {
  1809. guard->quest->mission.players.push_back(reader->readPlayer());
  1810. break;
  1811. }
  1812. case EQuestMission::HOTA_MULTI:
  1813. {
  1814. uint32_t missionSubID = reader->readUInt32();
  1815. if(missionSubID == 0)
  1816. {
  1817. missionId = EQuestMission::HOTA_HERO_CLASS;
  1818. std::set<HeroClassID> heroClasses;
  1819. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1820. for(auto & hc : heroClasses)
  1821. guard->quest->mission.heroClasses.push_back(hc);
  1822. break;
  1823. }
  1824. if(missionSubID == 1)
  1825. {
  1826. missionId = EQuestMission::HOTA_REACH_DATE;
  1827. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1828. break;
  1829. }
  1830. break;
  1831. }
  1832. default:
  1833. {
  1834. assert(0);
  1835. }
  1836. }
  1837. guard->quest->lastDay = reader->readInt32();
  1838. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1839. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1840. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1841. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1842. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1843. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1844. return missionId;
  1845. }
  1846. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1847. {
  1848. auto * object = new CGTownInstance(map->cb);
  1849. if(features.levelAB)
  1850. object->identifier = reader->readUInt32();
  1851. setOwnerAndValidate(position, object, reader->readPlayer());
  1852. std::optional<FactionID> faction;
  1853. if (objectTemplate->id == Obj::TOWN)
  1854. faction = FactionID(objectTemplate->subid);
  1855. bool hasName = reader->readBool();
  1856. if(hasName)
  1857. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1858. bool hasGarrison = reader->readBool();
  1859. if(hasGarrison)
  1860. readCreatureSet(object, 7);
  1861. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1862. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1863. bool hasCustomBuildings = reader->readBool();
  1864. if(hasCustomBuildings)
  1865. {
  1866. std::set<BuildingID> builtBuildings;
  1867. reader->readBitmaskBuildings(builtBuildings, faction);
  1868. for(const auto & building : builtBuildings)
  1869. object->addBuilding(building);
  1870. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1871. }
  1872. // Standard buildings
  1873. else
  1874. {
  1875. bool hasFort = reader->readBool();
  1876. if(hasFort)
  1877. object->addBuilding(BuildingID::FORT);
  1878. //means that set of standard building should be included
  1879. object->addBuilding(BuildingID::DEFAULT);
  1880. }
  1881. if(features.levelAB)
  1882. {
  1883. std::set<SpellID> spellsMask;
  1884. reader->readBitmaskSpells(spellsMask, false);
  1885. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1886. }
  1887. {
  1888. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  1889. reader->readBitmaskSpells(spellsMask, true);
  1890. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1891. }
  1892. if(features.levelHOTA1)
  1893. object->spellResearchAllowed = reader->readBool();
  1894. // Read castle events
  1895. uint32_t eventsCount = reader->readUInt32();
  1896. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1897. {
  1898. CCastleEvent event;
  1899. event.name = readBasicString();
  1900. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1901. reader->readResources(event.resources);
  1902. reader->readBitmaskPlayers(event.players, false);
  1903. if(features.levelSOD)
  1904. event.humanAffected = reader->readBool();
  1905. else
  1906. event.humanAffected = true;
  1907. event.computerAffected = reader->readBool();
  1908. event.firstOccurrence = reader->readUInt16();
  1909. event.nextOccurrence = reader->readUInt8();
  1910. reader->skipZero(17);
  1911. // New buildings
  1912. reader->readBitmaskBuildings(event.buildings, faction);
  1913. event.creatures.resize(7);
  1914. for(int i = 0; i < 7; ++i)
  1915. event.creatures[i] = reader->readUInt16();
  1916. reader->skipZero(4);
  1917. object->events.push_back(event);
  1918. }
  1919. if(features.levelSOD)
  1920. {
  1921. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1922. uint8_t alignment = reader->readUInt8();
  1923. if(alignment != 255)
  1924. {
  1925. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1926. {
  1927. if (mapHeader->players[alignment].canAnyonePlay())
  1928. object->alignmentToPlayer = PlayerColor(alignment);
  1929. else
  1930. logGlobal->warn("%s - Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1931. }
  1932. else
  1933. {
  1934. // TODO: HOTA support
  1935. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1936. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1937. {
  1938. logGlobal->warn("%s - Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1939. }
  1940. else
  1941. {
  1942. logGlobal->warn("%s - Alignment of town at %s is corrupted!!", mapName, position.toString());
  1943. }
  1944. }
  1945. }
  1946. }
  1947. reader->skipZero(3);
  1948. return object;
  1949. }
  1950. void CMapLoaderH3M::readEvents()
  1951. {
  1952. uint32_t eventsCount = reader->readUInt32();
  1953. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1954. {
  1955. CMapEvent event;
  1956. event.name = readBasicString();
  1957. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1958. reader->readResources(event.resources);
  1959. reader->readBitmaskPlayers(event.players, false);
  1960. if(features.levelSOD)
  1961. {
  1962. event.humanAffected = reader->readBool();
  1963. }
  1964. else
  1965. {
  1966. event.humanAffected = true;
  1967. }
  1968. event.computerAffected = reader->readBool();
  1969. event.firstOccurrence = reader->readUInt16();
  1970. event.nextOccurrence = reader->readUInt8();
  1971. reader->skipZero(17);
  1972. map->events.push_back(event);
  1973. }
  1974. }
  1975. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1976. {
  1977. bool hasMessage = reader->readBool();
  1978. if(hasMessage)
  1979. {
  1980. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1981. bool hasGuards = reader->readBool();
  1982. if(hasGuards)
  1983. readCreatureSet(guards, 7);
  1984. reader->skipZero(4);
  1985. }
  1986. }
  1987. std::string CMapLoaderH3M::readBasicString()
  1988. {
  1989. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1990. }
  1991. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1992. {
  1993. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1994. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1995. if(mapString.empty())
  1996. return "";
  1997. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1998. }
  1999. void CMapLoaderH3M::afterRead()
  2000. {
  2001. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2002. for(auto & p : map->players)
  2003. {
  2004. int3 posOfMainTown = p.posOfMainTown;
  2005. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  2006. {
  2007. const TerrainTile & t = map->getTile(posOfMainTown);
  2008. const CGObjectInstance * mainTown = nullptr;
  2009. for(auto * obj : t.visitableObjects)
  2010. {
  2011. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2012. {
  2013. mainTown = obj;
  2014. break;
  2015. }
  2016. }
  2017. if(mainTown == nullptr)
  2018. continue;
  2019. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2020. }
  2021. }
  2022. map->resolveQuestIdentifiers();
  2023. }
  2024. VCMI_LIB_NAMESPACE_END