英雄无敌3(跨平台含手机)

AlexVinS a90d603c16 fix modded spell effect not showing пре 10 година
AI 84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4 пре 11 година
Mods 53016300ca Restore files accidentely deleted in https://github.com/vcmi/vcmi/commit/01491f9f1ec90932e6f05aaa9f7b0d0ae63029ab пре 11 година
client a90d603c16 fix modded spell effect not showing пре 10 година
cmake_modules 941dcee0f5 Fix AI and VCAI CMakeLists.txt пре 11 година
config 121c39a994 Fixed Jebus and CoD templates. пре 11 година
debian 356b6ab34a A bit delayed, but still - Linux version bump пре 11 година
editor b551bdb725 Final part of the merge пре 11 година
launcher a3d4f9d22f Fixed conversion warnings caused by Qt пре 11 година
lib 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. пре 10 година
osx 145df56126 different data file locations for different iso files пре 11 година
rpm fe1b16a7ec Some preparation towards mantis #1743: пре 11 година
scripting b7ed11f582 Fix ERM build пре 11 година
server 84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4 пре 11 година
test 94c0d5896f [MVS] Added /LTCG option to improve linker performance. пре 11 година
.gitignore 6812ec6b7e Updated .gitignore пре 11 година
.travis.yml 77684a9435 Merge pull request #43 from Mixaill/travis-test пре 11 година
AUTHORS 237d2b4090 Added myself пре 11 година
CCallback.cpp aa0433228a Fixed cheats - sendMesssage will also pass current object. пре 11 година
CCallback.h aa0433228a Fixed cheats - sendMesssage will also pass current object. пре 11 година
CMakeLists.txt 356b6ab34a A bit delayed, but still - Linux version bump пре 11 година
ChangeLog ba604f4e43 Implemented "junction" zone type. пре 10 година
Global.h 5c356f4415 add support for the HURD пре 11 година
README.linux c3a4f15eda Updated build instructions with Fedora focus пре 11 година
README.md 3e9ad21ca9 Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository пре 11 година
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder пре 12 година
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration пре 11 година
VCMI_global.props a50e9219c2 Launcher works for me. пре 12 година
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) пре 12 година
VCMI_global_release.props bcf8cab19a Project files update/cleanup. пре 13 година
VCMI_global_user.props a50e9219c2 Launcher works for me. пре 12 година
license.txt 645ed84978 * license (GPL v2 or later) пре 17 година
vcmi.workspace 4c5c83aa1f Re add ERM to workspace пре 11 година
vcmibuilder e946769b42 let data, maps and mp3 directory be truly case insensitive пре 11 година
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 пре 11 година

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.48+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods