| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404 |
- #include "SDL_Extensions.h"
- #include <cassert>
- #include <boost/thread/locks.hpp>
- #include "GUIBase.h"
- #include <boost/thread/mutex.hpp>
- #include <queue>
- #include "CGameInfo.h"
- #include "CCursorHandler.h"
- /*
- * GUIBase.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern std::queue<SDL_Event*> events;
- extern boost::mutex eventsM;
- void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(vstd::contains(assignedKeys,key.keysym.sym))
- {
- if(key.state == SDL_PRESSED)
- clickLeft(true);
- else
- clickLeft(false);
- }
- }
- CButtonBase::CButtonBase()
- {
- bitmapOffset = 0;
- curimg=0;
- type=-1;
- abs=false;
- active=false;
- notFreeButton = false;
- ourObj=NULL;
- state=0;
- }
- CButtonBase::~CButtonBase()
- {
- if(notFreeButton)
- return;
- for(int i =0; i<imgs.size();i++)
- for(int j=0;j<imgs[i].size();j++)
- SDL_FreeSurface(imgs[i][j]);
- }
- void CButtonBase::show(SDL_Surface * to)
- {
- int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
- img = std::max(0, img);
- if (abs)
- {
- blitAt(imgs[curimg][img],pos.x,pos.y,to);
- }
- else
- {
- blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
- }
- }
- ClickableL::ClickableL()
- {
- pressedL=false;
- }
- ClickableL::~ClickableL()
- {
- }
- void ClickableL::clickLeft(boost::logic::tribool down)
- {
- if (down)
- pressedL=true;
- else
- pressedL=false;
- }
- void ClickableL::activate()
- {
- GH.lclickable.push_front(this);
- }
- void ClickableL::deactivate()
- {
- GH.lclickable.erase(std::find(GH.lclickable.begin(),GH.lclickable.end(),this));
- }
- ClickableR::ClickableR()
- {
- pressedR=false;
- }
- ClickableR::~ClickableR()
- {}
- void ClickableR::clickRight(boost::logic::tribool down)
- {
- if (down)
- pressedR=true;
- else
- pressedR=false;
- }
- void ClickableR::activate()
- {
- GH.rclickable.push_front(this);
- }
- void ClickableR::deactivate()
- {
- GH.rclickable.erase(std::find(GH.rclickable.begin(),GH.rclickable.end(),this));
- }
- //ClickableR
- Hoverable::~Hoverable()
- {}
- void Hoverable::activate()
- {
- GH.hoverable.push_front(this);
- }
- void Hoverable::deactivate()
- {
- GH.hoverable.erase(std::find(GH.hoverable.begin(),GH.hoverable.end(),this));
- }
- void Hoverable::hover(bool on)
- {
- hovered=on;
- }
- //Hoverable
- KeyInterested::~KeyInterested()
- {}
- void KeyInterested::activate()
- {
- GH.keyinterested.push_front(this);
- }
- void KeyInterested::deactivate()
- {
- GH.keyinterested.erase(std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this));
- }
- //KeyInterested
- void MotionInterested::activate()
- {
- GH.motioninterested.push_front(this);
- }
- void MotionInterested::deactivate()
- {
- GH.motioninterested.erase(std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this));
- }
- void TimeInterested::activate()
- {
- GH.timeinterested.push_back(this);
- }
- void TimeInterested::deactivate()
- {
- GH.timeinterested.erase(std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this));
- }
- void CGuiHandler::popInt( IShowActivable *top )
- {
- assert(listInt.front() == top);
- top->deactivate();
- listInt.pop_front();
- objsToBlit -= top;
- if(listInt.size())
- listInt.front()->activate();
- totalRedraw();
- }
- void CGuiHandler::popIntTotally( IShowActivable *top )
- {
- assert(listInt.front() == top);
- popInt(top);
- delete top;
- }
- void CGuiHandler::pushInt( IShowActivable *newInt )
- {
- //a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
- screenBuf = screen2;
- if(listInt.size())
- listInt.front()->deactivate();
- listInt.push_front(newInt);
- newInt->activate();
- objsToBlit.push_back(newInt);
- totalRedraw();
- }
- void CGuiHandler::popInts( int howMany )
- {
- if(!howMany) return; //senseless but who knows...
- assert(listInt.size() > howMany);
- listInt.front()->deactivate();
- for(int i=0; i < howMany; i++)
- {
- objsToBlit -= listInt.front();
- delete listInt.front();
- listInt.pop_front();
- }
- listInt.front()->activate();
- totalRedraw();
- }
- IShowActivable * CGuiHandler::topInt()
- {
- if(!listInt.size())
- return NULL;
- else
- return listInt.front();
- }
- void CGuiHandler::totalRedraw()
- {
- for(int i=0;i<objsToBlit.size();i++)
- objsToBlit[i]->showAll(screen2);
- blitAt(screen2,0,0,screen);
- if(objsToBlit.size())
- objsToBlit.back()->showAll(screen);
- }
- void CGuiHandler::updateTime()
- {
- int tv = th.getDif();
- std::list<TimeInterested*> hlp = timeinterested;
- for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(timeinterested,*i)) continue;
- if ((*i)->toNextTick>=0)
- (*i)->toNextTick-=tv;
- if ((*i)->toNextTick<0)
- (*i)->tick();
- }
- }
- void CGuiHandler::handleEvents()
- {
- while(true)
- {
- SDL_Event *ev = NULL;
- {
- boost::unique_lock<boost::mutex> lock(eventsM);
- if(!events.size())
- {
- return;
- }
- else
- {
- ev = events.front();
- events.pop();
- }
- }
- handleEvent(ev);
- delete ev;
- }
- }
- void CGuiHandler::handleEvent(SDL_Event *sEvent)
- {
- current = sEvent;
- if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
- {
- SDL_KeyboardEvent key = sEvent->key;
- //translate numpad keys
- if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
- {
- key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
- }
- else if(key.keysym.sym == SDLK_KP_ENTER)
- {
- key.keysym.sym = (SDLKey)SDLK_RETURN;
- }
- bool keysCaptured = false;
- for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
- {
- if((*i)->captureAllKeys)
- {
- keysCaptured = true;
- break;
- }
- }
- std::list<KeyInterested*> miCopy = keyinterested;
- for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
- if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
- (**i).keyPressed(key);
- }
- else if(sEvent->type==SDL_MOUSEMOTION)
- {
- CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
- handleMouseMotion(sEvent);
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- std::list<ClickableL*> hlp = lclickable;
- for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(lclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickLeft(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- std::list<ClickableL*> hlp = lclickable;
- for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(lclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickLeft(false);
- }
- else
- (*i)->clickLeft(boost::logic::indeterminate);
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- std::list<ClickableR*> hlp = rclickable;
- for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(rclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickRight(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- std::list<ClickableR*> hlp = rclickable;
- for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(rclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickRight(false);
- }
- else
- (*i)->clickRight(boost::logic::indeterminate);
- }
- }
- current = NULL;
- } //event end
- void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
- {
- //sending active, hovered hoverable objects hover() call
- std::vector<Hoverable*> hlp;
- for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
- {
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- if (!(*i)->hovered)
- hlp.push_back((*i));
- }
- else if ((*i)->hovered)
- {
- (*i)->hover(false);
- }
- }
- for(int i=0; i<hlp.size();i++)
- hlp[i]->hover(true);
- //sending active, MotionInterested objects mouseMoved() call
- std::list<MotionInterested*> miCopy = motioninterested;
- for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
- {
- if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->mouseMoved(sEvent->motion);
- }
- }
- }
- void CGuiHandler::simpleRedraw()
- {
- //update only top interface and draw background
- if(objsToBlit.size() > 1)
- blitAt(screen2,0,0,screen); //blit background
- objsToBlit.back()->show(screen); //blit active interface/window
- }
|