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- /*
- * GUIClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GUIClasses.h"
- #include "CCastleInterface.h"
- #include "CCreatureWindow.h"
- #include "CHeroWindow.h"
- #include "InfoWindows.h"
- #include "../CGameInfo.h"
- #include "../CServerHandler.h"
- #include "../Client.h"
- #include "../CPlayerInterface.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/CGarrisonInt.h"
- #include "../widgets/CreatureCostBox.h"
- #include "../widgets/CTextInput.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/Slider.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/VideoWidget.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../render/Canvas.h"
- #include "../render/IRenderHandler.h"
- #include "../render/IImage.h"
- #include "../../CCallback.h"
- #include "../lib/entities/building/CBuilding.h"
- #include "../lib/entities/faction/CTownHandler.h"
- #include "../lib/entities/hero/CHeroHandler.h"
- #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
- #include "../lib/mapObjectConstructors/CommonConstructors.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "../lib/mapObjects/CGMarket.h"
- #include "../lib/mapObjects/CGTownInstance.h"
- #include "../lib/gameState/CGameState.h"
- #include "../lib/gameState/SThievesGuildInfo.h"
- #include "../lib/gameState/TavernHeroesPool.h"
- #include "../lib/gameState/UpgradeInfo.h"
- #include "../lib/texts/CGeneralTextHandler.h"
- #include "../lib/texts/TextOperations.h"
- #include "../lib/IGameSettings.h"
- #include "ConditionalWait.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/CRandomGenerator.h"
- #include "../lib/CSkillHandler.h"
- #include "../lib/CSoundBase.h"
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
- : CIntObject(LCLICK | SHOW_POPUP),
- parent(window),
- selected(false),
- creature(crea),
- amount(totalAmount)
- {
- OBJECT_CONSTRUCTION;
- animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
- // 1 + 1 px for borders
- pos.w = animation->pos.w + 2;
- pos.h = animation->pos.h + 2;
- }
- void CRecruitmentWindow::CCreatureCard::select(bool on)
- {
- selected = on;
- redraw();
- }
- void CRecruitmentWindow::CCreatureCard::clickPressed(const Point & cursorPosition)
- {
- parent->select(this->shared_from_this());
- }
- void CRecruitmentWindow::CCreatureCard::showPopupWindow(const Point & cursorPosition)
- {
- GH.windows().createAndPushWindow<CStackWindow>(creature, true);
- }
- void CRecruitmentWindow::CCreatureCard::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- if(selected)
- to.drawBorder(pos, Colors::RED);
- else
- to.drawBorder(pos, Colors::YELLOW);
- }
- void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
- {
- if(card == selected)
- return;
- if(selected)
- selected->select(false);
- selected = card;
- if(selected)
- selected->select(true);
- if(card)
- {
- si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
- vstd::amin(maxAmount, card->amount);
- slider->setAmount(maxAmount);
- if(slider->getValue() != maxAmount)
- slider->scrollTo(maxAmount);
- else // if slider already at 0 - emulate call to sliderMoved()
- sliderMoved(maxAmount);
- costPerTroopValue->createItems(card->creature->getFullRecruitCost());
- totalCostValue->createItems(card->creature->getFullRecruitCost());
- costPerTroopValue->set(card->creature->getFullRecruitCost());
- totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
- //Recruit %s
- title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
- maxButton->block(maxAmount == 0);
- slider->block(maxAmount == 0);
- }
- }
- void CRecruitmentWindow::close()
- {
- if (onClose)
- onClose();
- CStatusbarWindow::close();
- }
- void CRecruitmentWindow::buy()
- {
- CreatureID crid = selected->creature->getId();
- SlotID dstslot = dst->getSlotFor(crid);
- if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
- {
- std::pair<SlotID, SlotID> toMerge;
- bool allowMerge = LOCPLINT->cb->getSettings().getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
- if (allowMerge && dst->mergeableStacks(toMerge))
- {
- LOCPLINT->cb->mergeStacks( dst, dst, toMerge.first, toMerge.second);
- }
- else
- {
- std::string txt;
- if(dwelling->ID != Obj::TOWN)
- {
- txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
- boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
- }
- else
- {
- txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
- }
- LOCPLINT->showInfoDialog(txt);
- return;
- }
- }
- onRecruit(crid, slider->getValue());
- if(level >= 0)
- close();
- }
- void CRecruitmentWindow::showAll(Canvas & to)
- {
- CWindowObject::showAll(to);
- Rect(172, 222, 67, 42) + pos.topLeft();
- // recruit\total values
- to.drawBorder(Rect(172, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
- to.drawBorder(Rect(246, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
- //cost boxes
- to.drawBorder(Rect( 64, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
- to.drawBorder(Rect(322, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
- //buttons borders
- to.drawBorder(Rect(133, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
- to.drawBorder(Rect(211, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
- to.drawBorder(Rect(289, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
- }
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset):
- CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPRCRT")),
- onRecruit(Recruit),
- onClose(onClose),
- level(Level),
- dst(Dst),
- selected(nullptr),
- dwelling(Dwelling)
- {
- moveBy(Point(0, y_offset));
- OBJECT_CONSTRUCTION;
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
- maxButton = std::make_shared<CButton>(Point(134, 313), AnimationPath::builtin("IRCBTNS.DEF"), CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
- buyButton = std::make_shared<CButton>(Point(212, 313), AnimationPath::builtin("IBY6432.DEF"), CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
- cancelButton = std::make_shared<CButton>(Point(290, 313), AnimationPath::builtin("ICN6432.DEF"), CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
- title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
- availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
- totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
- availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
- toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
- availableCreaturesChanged();
- }
- void CRecruitmentWindow::availableCreaturesChanged()
- {
- OBJECT_CONSTRUCTION;
- size_t selectedIndex = 0;
- if(!cards.empty() && selected) // find position of selected item
- selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
- select(nullptr);
- cards.clear();
- for(int i=0; i<dwelling->creatures.size(); i++)
- {
- //find appropriate level
- if(level >= 0 && i != level)
- continue;
- int amount = dwelling->creatures[i].first;
- //create new cards
- for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
- cards.push_back(std::make_shared<CCreatureCard>(this, creature.toCreature(), amount));
- }
- const int creatureWidth = 102;
- //normal distance between cards - 18px
- int requiredSpace = 18;
- //maximum distance we can use without reaching window borders
- int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
- if (cards.size() > 1) // avoid division by zero
- availableSpace /= (int)cards.size() - 1;
- else
- availableSpace = 0;
- assert(availableSpace >= 0);
- const int spaceBetween = std::min(requiredSpace, availableSpace);
- const int totalCreatureWidth = spaceBetween + creatureWidth;
- //now we know total amount of cards and can move them to correct position
- int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
- for(auto & card : cards)
- {
- card->moveBy(Point(curx, 64));
- curx += totalCreatureWidth;
- }
- //restore selection
- select(cards[selectedIndex]);
- if(slider->getValue() == slider->getAmount())
- slider->scrollToMax();
- else // if slider already at 0 - emulate call to sliderMoved()
- sliderMoved(slider->getAmount());
- }
- void CRecruitmentWindow::sliderMoved(int to)
- {
- if(!selected)
- return;
- buyButton->block(!to || !LOCPLINT->makingTurn);
- availableValue->setText(std::to_string(selected->amount - to));
- toRecruitValue->setText(std::to_string(to));
- totalCostValue->set(selected->creature->getFullRecruitCost() * to);
- }
- CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("GPUCRDIV")),
- callback(callback_),
- leftAmount(leftAmount_),
- rightAmount(rightAmount_),
- leftMin(leftMin_),
- rightMin(rightMin_)
- {
- OBJECT_CONSTRUCTION;
- int total = leftAmount + rightAmount;
- int leftMax = total - rightMin;
- int rightMax = total - leftMin;
- ok = std::make_shared<CButton>(Point(20, 263), AnimationPath::builtin("IOK6432"), CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
- cancel = std::make_shared<CButton>(Point(214, 263), AnimationPath::builtin("ICN6432"), CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
- int sliderPosition = total - leftMin - rightMin;
- leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
- rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
- leftInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, true));
- rightInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, false));
- //add filters to allow only number input
- leftInput->setFilterNumber(leftMin, leftMax);
- rightInput->setFilterNumber(rightMin, rightMax);
- leftInput->setText(std::to_string(leftAmount));
- rightInput->setText(std::to_string(rightAmount));
- animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
- animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
- slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
- std::string titleStr = CGI->generaltexth->allTexts[256];
- boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
- title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
- }
- void CSplitWindow::setAmountText(std::string text, bool left)
- {
- int amount = 0;
- if(text.length())
- {
- try
- {
- amount = boost::lexical_cast<int>(text);
- }
- catch(boost::bad_lexical_cast &)
- {
- amount = left ? leftAmount : rightAmount;
- }
- int total = leftAmount + rightAmount;
- if(amount > total)
- amount = total;
- }
- setAmount(amount, left);
- slider->scrollTo(rightAmount - rightMin);
- }
- void CSplitWindow::setAmount(int value, bool left)
- {
- int total = leftAmount + rightAmount;
- leftAmount = left ? value : total - value;
- rightAmount = left ? total - value : value;
- leftInput->setText(std::to_string(leftAmount));
- rightInput->setText(std::to_string(rightAmount));
- }
- void CSplitWindow::apply()
- {
- callback(leftAmount, rightAmount);
- close();
- }
- void CSplitWindow::sliderMoved(int to)
- {
- setAmount(rightMin + to, false);
- }
- CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("LVLUPBKG")),
- cb(callback)
- {
- OBJECT_CONSTRUCTION;
- LOCPLINT->showingDialog->setBusy();
- if(!skills.empty())
- {
- std::vector<std::shared_ptr<CSelectableComponent>> comps;
- for(auto & skill : skills)
- {
- auto comp = std::make_shared<CSelectableComponent>(ComponentType::SEC_SKILL, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
- comp->onChoose = std::bind(&CLevelWindow::close, this);
- comps.push_back(comp);
- }
- box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
- }
- portrait = std::make_shared<CHeroArea>(170, 66, hero);
- portrait->addClickCallback(nullptr);
- portrait->addRClickCallback([hero](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(hero)); });
- ok = std::make_shared<CButton>(Point(297, 413), AnimationPath::builtin("IOKAY"), CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
- //%s has gained a level.
- mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
- //%s is now a level %d %s.
- std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
- boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
- boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
- boost::replace_first(levelTitleText, "%s", hero->getClassNameTranslated());
- levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
- skillIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), static_cast<int>(pskill), 0, 174, 190);
- skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[static_cast<int>(pskill)] + " +1");
- }
- void CLevelWindow::close()
- {
- //FIXME: call callback if there was nothing to select?
- if (box && box->selectedIndex() != -1)
- cb(box->selectedIndex());
- LOCPLINT->showingDialog->setFree();
- CWindowObject::close();
- }
- CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
- onWindowClosed(onWindowClosed),
- tavernObj(TavernObj),
- heroToInvite(nullptr)
- {
- OBJECT_CONSTRUCTION;
- std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
- if(h.size() < 2)
- h.resize(2, nullptr);
- selected = 0;
- if(!h[0])
- selected = 1;
- if(!h[0] && !h[1])
- selected = -1;
- oldSelected = -1;
- h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0], [this]() { if(!recruit->isBlocked()) recruitb(); });
- h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1], [this]() { if(!recruit->isBlocked()) recruitb(); });
- title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
- cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
- heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[38]);
- rumor = std::make_shared<CTextBox>(LOCPLINT->cb->getTavernRumor(tavernObj), Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- cancel = std::make_shared<CButton>(Point(310, 428), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
- recruit = std::make_shared<CButton>(Point(272, 355), AnimationPath::builtin("TPTAV01.DEF"), CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
- thiefGuild = std::make_shared<CButton>(Point(22, 428), AnimationPath::builtin("TPTAV02.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
- if(!LOCPLINT->makingTurn)
- {
- recruit->block(true);
- }
- else if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
- {
- recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
- recruit->block(true);
- }
- else if(LOCPLINT->cb->howManyHeroes(true) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
- {
- MetaString message;
- message.appendTextID("core.tvrninfo.1");
- message.replaceNumber(LOCPLINT->cb->howManyHeroes(true));
- //Cannot recruit. You already have %d Heroes.
- recruit->addHoverText(EButtonState::NORMAL, message.toString());
- recruit->block(true);
- }
- else if(LOCPLINT->cb->howManyHeroes(false) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
- {
- MetaString message;
- message.appendTextID("core.tvrninfo.1");
- message.replaceNumber(LOCPLINT->cb->howManyHeroes(false));
- recruit->addHoverText(EButtonState::NORMAL, message.toString());
- recruit->block(true);
- }
- else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
- {
- recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
- recruit->block(true);
- }
- else
- {
- if(selected == -1)
- recruit->block(true);
- }
- if(LOCPLINT->castleInt)
- videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), LOCPLINT->castleInt->town->getTown()->clientInfo.tavernVideo, false);
- else if(const auto * townObj = dynamic_cast<const CGTownInstance *>(TavernObj))
- videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), townObj->getTown()->clientInfo.tavernVideo, false);
- else
- videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), VideoPath::builtin("TAVERN.BIK"), false);
- addInvite();
- }
- void CTavernWindow::addInvite()
- {
- OBJECT_CONSTRUCTION;
- if(!LOCPLINT->cb->getSettings().getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
- return;
- const auto & heroesPool = CSH->client->gameState()->heroesPool;
- for(auto & elem : heroesPool->unusedHeroesFromPool())
- {
- bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
- if(heroAvailable)
- inviteableHeroes[elem.first] = elem.second;
- }
- if(!inviteableHeroes.empty())
- {
- int imageIndex = heroToInvite ? heroToInvite->getIconIndex() : 156; // 156 => special id for random
- if(!heroToInvite)
- heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
- inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
- inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), imageIndex, 0, 245, 428);
- inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [this](){ GH.windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [this](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [this](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
- }
- }
- void CTavernWindow::recruitb()
- {
- const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
- const CGObjectInstance *obj = tavernObj;
- LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroTypeID() : HeroTypeID::NONE);
- close();
- }
- void CTavernWindow::thievesguildb()
- {
- GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
- }
- void CTavernWindow::close()
- {
- if (onWindowClosed)
- onWindowClosed();
- CStatusbarWindow::close();
- }
- void CTavernWindow::show(Canvas & to)
- {
- CWindowObject::show(to);
- if(selected >= 0)
- {
- auto sel = selected ? h2 : h1;
- if(selected != oldSelected)
- {
- // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
- oldSelected = selected;
- heroDescription->setText(sel->description);
- //Recruit %s the %s
- if (!recruit->isBlocked())
- recruit->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->getClassNameTranslated()));
- }
- to.drawBorder(Rect::createAround(sel->pos, 2), Colors::BRIGHT_YELLOW, 2);
- }
- }
- void CTavernWindow::HeroPortrait::clickPressed(const Point & cursorPosition)
- {
- if(h)
- *_sel = _id;
- }
- void CTavernWindow::HeroPortrait::clickDouble(const Point & cursorPosition)
- {
- clickPressed(cursorPosition);
-
- if(onChoose)
- onChoose();
- }
- void CTavernWindow::HeroPortrait::showPopupWindow(const Point & cursorPosition)
- {
- // h3 behavior - right-click also selects hero
- clickPressed(cursorPosition);
- if(h)
- GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
- }
- CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose)
- : CIntObject(LCLICK | DOUBLECLICK | SHOW_POPUP | HOVER),
- h(H), _sel(&sel), _id(id), onChoose(OnChoose)
- {
- OBJECT_CONSTRUCTION;
- h = H;
- pos.x += x;
- pos.y += y;
- pos.w = 58;
- pos.h = 64;
- if(H)
- {
- hoverName = CGI->generaltexth->tavernInfo[4];
- boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
- int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
- for(int i=13; i<=17; i++) //war machines and spellbook don't count
- if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
- artifs--;
- description = CGI->generaltexth->allTexts[215];
- boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
- boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
- boost::algorithm::replace_first(description, "%s", h->getClassNameTranslated());
- boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
- portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("portraitsLarge"), h->getIconIndex());
- }
- }
- void CTavernWindow::HeroPortrait::hover(bool on)
- {
- //Hoverable::hover(on);
- if(on)
- GH.statusbar()->write(hoverName);
- else
- GH.statusbar()->clear();
- }
- CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
- : CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
- {
- OBJECT_CONSTRUCTION;
- pos = Rect(
- pos.x,
- pos.y,
- ELEM_PER_LINES * 48,
- std::min((int)(inviteableHeroes.size() / ELEM_PER_LINES + (inviteableHeroes.size() % ELEM_PER_LINES != 0)), MAX_LINES) * 32
- );
- background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
- if(inviteableHeroes.size() / ELEM_PER_LINES > MAX_LINES)
- {
- pos.w += 16;
- slider = std::make_shared<CSlider>(Point(pos.w - 16, 0), pos.h, std::bind(&CTavernWindow::HeroSelector::sliderMove, this, _1), MAX_LINES, std::ceil((double)inviteableHeroes.size() / ELEM_PER_LINES), 0, Orientation::VERTICAL, CSlider::BROWN);
- slider->setPanningStep(32);
- slider->setScrollBounds(Rect(-pos.w + slider->pos.w, 0, pos.w, pos.h));
- }
- recreate();
- center();
- }
- void CTavernWindow::HeroSelector::sliderMove(int slidPos)
- {
- if(!slider)
- return; // ignore spurious call when slider is being created
- recreate();
- redraw();
- }
- void CTavernWindow::HeroSelector::recreate()
- {
- OBJECT_CONSTRUCTION;
- int sliderLine = slider ? slider->getValue() : 0;
- int x = 0;
- int y = -sliderLine;
- portraits.clear();
- portraitAreas.clear();
- for(auto & h : inviteableHeroes)
- {
- if(y >= 0 && y <= MAX_LINES - 1)
- {
- portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
- portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [this, h](){ close(); onChoose(inviteableHeroes[h.first]); }, [this, h](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
- }
- if(x > 0 && x % 15 == 0)
- {
- x = 0;
- y++;
- }
- else
- x++;
- }
- }
- CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
- {
- OBJECT_CONSTRUCTION;
- bgWater = std::make_shared<CPicture>(ImagePath::builtin("TPSHIPBK"), 100, 69);
- auto handler = CGI->objtypeh->getHandlerFor(Obj::BOAT, boatType);
- auto boatConstructor = std::dynamic_pointer_cast<const BoatInstanceConstructor>(handler);
- assert(boatConstructor);
- if (boatConstructor)
- {
- AnimationPath boatFilename = boatConstructor->getBoatAnimationName();
- Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
- bgShip = std::make_shared<CShowableAnim>(120, 96, boatFilename, CShowableAnim::MAP_OBJECT_MODE, 100, 7);
- bgShip->center(waterCenter);
- bgWater->needRefresh = true;
- }
- // Create resource icons and costs.
- std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
- std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
- goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
- woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
- goldPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 100, 244);
- woodPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::WOOD), 0, 196, 244);
- quit = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL"), CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
- build = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30"), CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
- build->addCallback(onBuy);
- for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
- {
- if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
- {
- build->block(true);
- break;
- }
- }
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
- costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
- }
- void CTransformerWindow::CItem::move()
- {
- if(left)
- moveBy(Point(289, 0));
- else
- moveBy(Point(-289, 0));
- left = !left;
- }
- void CTransformerWindow::CItem::clickPressed(const Point & cursorPosition)
- {
- move();
- parent->redraw();
- }
- void CTransformerWindow::CItem::update()
- {
- icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
- }
- CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
- : CIntObject(LCLICK),
- id(id_),
- size(size_),
- parent(parent_)
- {
- OBJECT_CONSTRUCTION;
- left = true;
- pos.w = 58;
- pos.h = 64;
- pos.x += 45 + (id%3)*83 + id/6*83;
- pos.y += 109 + (id/3)*98;
- icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), parent->army->getCreature(SlotID(id))->getId() + 2);
- count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
- }
- void CTransformerWindow::makeDeal()
- {
- for(auto & elem : items)
- {
- if(!elem->left)
- LOCPLINT->cb->trade(market->getObjInstanceID(), EMarketMode::CREATURE_UNDEAD, SlotID(elem->id), {}, {}, hero);
- }
- }
- void CTransformerWindow::addAll()
- {
- for(auto & elem : items)
- {
- if(elem->left)
- elem->move();
- }
- redraw();
- }
- void CTransformerWindow::updateGarrisons()
- {
- for(auto & item : items)
- item->update();
- }
- bool CTransformerWindow::holdsGarrison(const CArmedInstance * army)
- {
- return army == hero;
- }
- CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("SKTRNBK")),
- hero(_hero),
- onWindowClosed(onWindowClosed),
- market(_market)
- {
- OBJECT_CONSTRUCTION;
- if(hero)
- army = hero;
- else
- army = dynamic_cast<const CArmedInstance *>(market); //for town only
-
- if(army)
- {
- for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
- {
- if(army->getCreature(SlotID(i)))
- items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
- }
- }
- all = std::make_shared<CButton>(Point(146, 416), AnimationPath::builtin("ALTARMY.DEF"), CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
- convert = std::make_shared<CButton>(Point(269, 416), AnimationPath::builtin("ALTSACR.DEF"), CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
- cancel = std::make_shared<CButton>(Point(392, 416), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
- titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
- helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
- helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
- }
- void CTransformerWindow::close()
- {
- if (onWindowClosed)
- onWindowClosed();
- CStatusbarWindow::close();
- }
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
- : CIntObject(LCLICK | SHOW_POPUP | HOVER),
- ID(_ID),
- parent(_parent)
- {
- OBJECT_CONSTRUCTION;
- pos.x += X;
- pos.y += Y;
- skill = std::make_shared<CSecSkillPlace>(Point(), CSecSkillPlace::ImageSize::MEDIUM, _ID, 1);
- skill->setClickPressedCallback([this](const CComponentHolder&, const Point& cursorPosition)
- {
- bool skillKnown = parent->hero->getSecSkillLevel(ID);
- bool canLearn = parent->hero->canLearnSkill(ID);
- if(!skillKnown && canLearn)
- GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
- });
- update();
- }
- void CUniversityWindow::CItem::update()
- {
- bool skillKnown = parent->hero->getSecSkillLevel(ID);
- bool canLearn = parent->hero->canLearnSkill(ID);
- ImagePath image;
- if (skillKnown)
- image = ImagePath::builtin("UNIVGOLD");
- else if (canLearn)
- image = ImagePath::builtin("UNIVGREN");
- else
- image = ImagePath::builtin("UNIVRED");
- OBJECT_CONSTRUCTION;
- topBar = std::make_shared<CPicture>(image, Point(-28, -22));
- bottomBar = std::make_shared<CPicture>(image, Point(-28, 48));
- // needs to be on top of background bars
- name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, ID.toEntity(VLC)->getNameTranslated());
- level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
- }
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, BuildingID building, const IMarket * _market, const std::function<void()> & onWindowClosed)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
- hero(_hero),
- onWindowClosed(onWindowClosed),
- market(_market)
- {
- OBJECT_CONSTRUCTION;
- std::string titleStr = CGI->generaltexth->allTexts[602];
- std::string speechStr = CGI->generaltexth->allTexts[603];
- if(auto town = dynamic_cast<const CGTownInstance *>(_market))
- {
- auto faction = town->getTown()->faction->getId();
- titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, building);
- }
- else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
- {
- titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0, 0, 0, 0, CShowableAnim::MAP_OBJECT_MODE);
- titleStr = uni->getObjectName();
- speechStr = uni->getSpeechTranslated();
- }
- else
- {
- titlePic = std::make_shared<CPicture>(ImagePath::builtin("UNIVBLDG"));
- }
- titlePic->center(Point(232 + pos.x, 76 + pos.y));
- clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
- std::vector<TradeItemBuy> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
- for(int i=0; i<goods.size(); i++)//prepare clickable items
- items.push_back(std::make_shared<CItem>(this, goods[i].as<SecondarySkill>(), 54+i*104, 234));
- cancel = std::make_shared<CButton>(Point(200, 313), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- }
- void CUniversityWindow::close()
- {
- if (onWindowClosed)
- onWindowClosed();
- CStatusbarWindow::close();
- }
- void CUniversityWindow::updateSecondarySkills()
- {
- for (auto const & item : items)
- item->update();
- }
- void CUniversityWindow::makeDeal(SecondarySkill skill)
- {
- LOCPLINT->cb->trade(market->getObjInstanceID(), EMarketMode::RESOURCE_SKILL, GameResID(GameResID::GOLD), skill, 1, hero);
- }
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")),
- owner(owner_)
- {
- OBJECT_CONSTRUCTION;
- std::string text = CGI->generaltexth->allTexts[608];
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
- boost::replace_first(text, "%d", "2000");
- clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
- icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), SKILL*3+3, 0, 211, 51);
- level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
- costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 210, 210);
- cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
- std::string hoverText = CGI->generaltexth->allTexts[609];
- boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
- text = CGI->generaltexth->zelp[633].second;
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
- boost::replace_first(text, "%d", "2000");
- confirm = std::make_shared<CButton>(Point(148, 299), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
- confirm->block(!available);
- cancel = std::make_shared<CButton>(Point(252,299), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- }
- void CUnivConfirmWindow::makeDeal(SecondarySkill skill)
- {
- owner->makeDeal(skill);
- close();
- }
- CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("GARRISON"))
- {
- OBJECT_CONSTRUCTION;
- garr = std::make_shared<CGarrisonInt>(Point(92, 127), 4, Point(0,96), up, down, removableUnits);
- {
- auto split = std::make_shared<CButton>(Point(88, 314), AnimationPath::builtin("IDV6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [this](){ garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT );
- garr->addSplitBtn(split);
- }
- quit = std::make_shared<CButton>(Point(399, 314), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
- std::string titleText;
- if(down->tempOwner == up->tempOwner)
- {
- titleText = CGI->generaltexth->allTexts[709];
- }
- else
- {
- //assume that this is joining monsters dialog
- if(up->Slots().size() > 0)
- {
- titleText = CGI->generaltexth->allTexts[35];
- boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->getType()->getNamePluralTranslated());
- }
- else
- {
- logGlobal->error("Invalid armed instance for garrison window.");
- }
- }
- title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
- banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), up->getOwner().getNum(), 0, 28, 124);
- portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), down->getIconIndex(), 0, 29, 222);
- }
- void CGarrisonWindow::updateGarrisons()
- {
- garr->recreateSlots();
- }
- bool CGarrisonWindow::holdsGarrison(const CArmedInstance * army)
- {
- return garr->upperArmy() == army || garr->lowerArmy() == army;
- }
- CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("APHLFTBK")),
- fort(object),
- hero(visitor)
- {
- OBJECT_CONSTRUCTION;
- title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
- heroPic = std::make_shared<CHeroArea>(30, 60, hero);
- for(int i=0; i < resCount; i++)
- {
- totalIcons[i] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), i, 0, 104 + 76 * i, 237);
- totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
- }
- for(int i = 0; i < slotsCount; i++)
- {
- upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), AnimationPath::builtin("APHLF1R"), CButton::tooltip(getTextForSlot(SlotID(i))), [this, i](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
- for(int j : {0,1})
- {
- slotIcons[i][j] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), 0, 0, 104 + 76 * i, 128 + 20 * j);
- slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
- }
- }
- upgradeAll = std::make_shared<CButton>(Point(30, 231), AnimationPath::builtin("APHLF4R"), CButton::tooltip(CGI->generaltexth->allTexts[432]), [this](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
- quit = std::make_shared<CButton>(Point(294, 275), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), [this](){close();}, EShortcut::GLOBAL_ACCEPT);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
- statusbar->write(VLC->generaltexth->translate(dynamic_cast<const HillFort *>(fort)->getDescriptionToolTip()));
- updateGarrisons();
- }
- bool CHillFortWindow::holdsGarrison(const CArmedInstance * army)
- {
- return hero == army;
- }
- void CHillFortWindow::updateGarrisons()
- {
- constexpr std::array slotImages = { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" };
- constexpr std::array allImages = { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" };
- std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
- TResources totalSum; // totalSum[resource ID] = value
- auto getImgIdx = [](CHillFortWindow::State st) -> std::size_t
- {
- switch (st)
- {
- case State::EMPTY:
- return 0;
- case State::UNAVAILABLE:
- case State::ALREADY_UPGRADED:
- return 1;
- default:
- return static_cast<std::size_t>(st);
- }
- };
- for(int i=0; i<slotsCount; i++)
- {
- std::fill(costs[i].begin(), costs[i].end(), 0);
- State newState = getState(SlotID(i));
- if(newState != State::EMPTY)
- {
- if(const CStackInstance * s = hero->getStackPtr(SlotID(i)))
- {
- UpgradeInfo info(s->getCreature()->getId());
- LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
- if(info.canUpgrade()) //we have upgrades here - update costs
- {
- costs[i] = info.getUpgradeCosts() * hero->getStackCount(SlotID(i));
- totalSum += costs[i];
- }
- }
- }
- currState[i] = newState;
- upgrade[i]->setImage(AnimationPath::builtin(slotImages[getImgIdx(currState[i])]));
- upgrade[i]->block(currState[i] == State::EMPTY);
- upgrade[i]->addHoverText(EButtonState::NORMAL, getTextForSlot(SlotID(i)));
- }
- //"Upgrade all" slot
- State newState = State::MAKE_UPGRADE;
- {
- TResources myRes = LOCPLINT->cb->getResourceAmount();
- bool allUpgraded = true;//All creatures are upgraded?
- for(int i=0; i<slotsCount; i++)
- allUpgraded &= currState[i] == State::ALREADY_UPGRADED || currState[i] == State::EMPTY || currState[i] == State::UNAVAILABLE;
- if (allUpgraded)
- newState = State::ALREADY_UPGRADED;
- if(!totalSum.canBeAfforded(myRes))
- newState = State::UNAFFORDABLE;
- }
- currState[slotsCount] = newState;
- upgradeAll->setImage(AnimationPath::builtin(allImages[static_cast<std::size_t>(newState)]));
- garr->recreateSlots();
- for(int i = 0; i < slotsCount; i++)
- {
- //hide all first
- for(int j : {0,1})
- {
- slotIcons[i][j]->visible = false;
- slotLabels[i][j]->setText("");
- }
- //if can upgrade or can not afford, draw cost
- if(currState[i] == State::UNAFFORDABLE || currState[i] == State::MAKE_UPGRADE)
- {
- if(costs[i].nonZero())
- {
- //reverse iterator is used to display gold as first element
- int j = 0;
- for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
- {
- int val = costs[i][res];
- if(!val)
- continue;
- slotIcons[i][j]->visible = true;
- slotIcons[i][j]->setFrame(res);
- slotLabels[i][j]->setText(std::to_string(val));
- j++;
- }
- }
- else//free upgrade - print gold image and "Free" text
- {
- slotIcons[i][0]->visible = true;
- slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
- slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
- }
- }
- }
- for(int i = 0; i < resCount; i++)
- {
- if(totalSum[i] == 0)
- {
- totalIcons[i]->visible = false;
- totalLabels[i]->setText("");
- }
- else
- {
- totalIcons[i]->visible = true;
- totalLabels[i]->setText(std::to_string(totalSum[i]));
- }
- }
- }
- void CHillFortWindow::makeDeal(SlotID slot)
- {
- assert(slot.getNum() >= 0);
- int offset = (slot.getNum() == slotsCount) ? 2 : 0;
- switch(currState[slot.getNum()])
- {
- case State::ALREADY_UPGRADED:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- break;
- case State::UNAFFORDABLE:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- break;
- case State::UNAVAILABLE:
- {
- std::string message = VLC->generaltexth->translate(dynamic_cast<const HillFort *>(fort)->getUnavailableUpgradeMessage());
- LOCPLINT->showInfoDialog(message, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- break;
- }
- case State::MAKE_UPGRADE:
- for(int i = 0; i < slotsCount; i++)
- {
- if(slot.getNum() == i || ( slot.getNum() == slotsCount && currState[i] == State::MAKE_UPGRADE ))//this is activated slot or "upgrade all"
- {
- if(const CStackInstance * s = hero->getStackPtr(SlotID(i)))
- {
- UpgradeInfo info(s->getCreatureID());
- LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
- LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.getUpgrade());
- }
- }
- }
- break;
- }
- }
- std::string CHillFortWindow::getTextForSlot(SlotID slot)
- {
- if(!hero->getCreature(slot))//we don`t have creature here
- return "";
- std::string str = CGI->generaltexth->allTexts[318];
- int amount = hero->getStackCount(slot);
- if(amount == 1)
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
- else
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
- return str;
- }
- CHillFortWindow::State CHillFortWindow::getState(SlotID slot)
- {
- TResources myRes = LOCPLINT->cb->getResourceAmount();
- if(hero->slotEmpty(slot))
- return State::EMPTY;
- UpgradeInfo info(hero->getStackPtr(slot)->getCreatureID());
- LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
- if(info.hasUpgrades() && !info.canUpgrade())
- return State::UNAVAILABLE; // Hill Fort may limit level of upgradeable creatures, e.g. mini Hill Fort from HOTA
- if(!info.hasUpgrades())
- return State::ALREADY_UPGRADED;
- if(!(info.getUpgradeCosts() * hero->getStackCount(slot)).canBeAfforded(myRes))
- return State::UNAFFORDABLE;
- return State::MAKE_UPGRADE;
- }
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
- CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("TpRank")),
- owner(_owner)
- {
- OBJECT_CONSTRUCTION;
- SThievesGuildInfo tgi; //info to be displayed
- LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
- exitb = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
- statusbar = CGStatusBar::create(3, 555, ImagePath::builtin("TStatBar.bmp"), 742);
- resdatabar = std::make_shared<CMinorResDataBar>();
- resdatabar->moveBy(pos.topLeft(), true);
- //data for information table:
- // fields[row][column] = list of id's of players for this box
- constexpr std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
- { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
- &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
- &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
- for(int g=0; g<12; ++g)
- {
- int posY[] = {400, 460, 510};
- int y;
- if(g < 9)
- y = 52 + 32*g;
- else
- y = posY[g-9];
- std::string text = CGI->generaltexth->jktexts[24+g];
- boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
- if(settings["general"]["enableUiEnhancements"].Bool() && g >= 2 && g <= 4) // add icons instead of text (text is OH3 behavior)
- {
- auto addicon = [this, y](GameResID res, int x){ columnHeaderIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), res, 0, x, y - 10)); };
- if(g == 2) // gold
- addicon(GameResID::GOLD, 125);
- else if(g == 3) // wood, ore
- {
- addicon(GameResID::WOOD, 110);
- addicon(GameResID::ORE, 140);
- }
- else if(g == 4) // mercury, sulfur, crystal, gems
- {
- addicon(GameResID::MERCURY, 80);
- addicon(GameResID::SULFUR, 110);
- addicon(GameResID::CRYSTAL, 140);
- addicon(GameResID::GEMS, 170);
- }
- }
- else
- rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text, 220));
- }
- for(int g=1; g<tgi.playerColors.size(); ++g)
- columnBackgrounds.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PRSTRIPS"), g-1, 0, 250 + 66*g, 7));
- for(int g=0; g<tgi.playerColors.size(); ++g)
- columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 21, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
- //printing flags
- for(int g = 0; g < std::size(fields); ++g) //by lines
- {
- for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
- {
- std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
- //position of box
- int xpos = 259 + 66 * b;
- int ypos = 41 + 32 * g;
- size_t rowLength[2]; //size of each row
- rowLength[0] = std::min<size_t>(players.size(), 4);
- rowLength[1] = players.size() - rowLength[0];
- for(size_t j=0; j < 2; j++)
- {
- // origin of this row | offset for 2nd row| shift right for short rows
- //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
- int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
- int rowStartY = ypos + (j ? 4 : 0);
- for(size_t i=0; i < rowLength[j]; i++)
- cells.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("itgflags"), players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
- }
- }
- }
- static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
- //printing best hero
- int counter = 0;
- for(auto & iter : tgi.colorToBestHero)
- {
- banners.push_back(std::make_shared<CPicture>(ImagePath::builtin(colorToBox[iter.first.getNum()]), 253 + 66 * counter, 334));
- if(iter.second.portraitSource.isValid())
- {
- bestHeroes.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), iter.second.getIconIndex(), 0, 260 + 66 * counter, 360));
- //TODO: r-click info:
- // - r-click on hero
- if(iter.second.details)
- {
- std::vector<std::string> lines;
- boost::split(lines, CGI->generaltexth->allTexts[184], boost::is_any_of("\n"));
- for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
- {
- primSkillHeaders.push_back(std::make_shared<CLabel>(260 + 66 * counter, 407 + 11 * i, FONT_TINY, ETextAlignment::BOTTOMLEFT, Colors::WHITE, lines[i]));
- primSkillHeadersArea.push_back(std::make_shared<LRClickableArea>(Rect(primSkillHeaders.back()->pos.x - pos.x, primSkillHeaders.back()->pos.y - pos.y - 11, 50, 11), nullptr, [i]{
- CRClickPopup::createAndPush(CGI->generaltexth->arraytxt[2 + i]);
- }));
- primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11 * i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
- std::to_string(iter.second.details->primskills[i])));
- }
- }
- }
- counter++;
- }
- //printing best creature
- counter = 0;
- for(auto & it : tgi.bestCreature)
- {
- if(it.second != CreatureID::NONE)
- bestCreatures.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), it.second+2, 0, 255 + 66 * counter, 479));
- counter++;
- }
- //printing personality
- counter = 0;
- for(auto & it : tgi.personality)
- {
- std::string text;
- if(it.second == EAiTactic::NONE)
- {
- text = CGI->generaltexth->arraytxt[172];
- }
- else if(it.second != EAiTactic::RANDOM)
- {
- text = CGI->generaltexth->arraytxt[168 + static_cast<int>(it.second)];
- }
- personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
- counter++;
- }
- }
- CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
- : CIntObject(LCLICK | DOUBLECLICK | RCLICK_POPUP),
- parent(_parent),
- index(_id)
- {
- OBJECT_CONSTRUCTION;
- if(parent->images.size() > index)
- icon = std::make_shared<CPicture>(parent->images[index], Point(1, 1));
- border = std::make_shared<CPicture>(ImagePath::builtin("TPGATES"));
- pos = border->pos;
- setRedrawParent(true);
- text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text, 256);
- select(index == parent->selected);
- }
- void CObjectListWindow::CItem::select(bool on)
- {
- ui8 mask = UPDATE | SHOWALL;
- if(on)
- border->recActions |= mask;
- else
- border->recActions &= ~mask;
- redraw();//???
- }
- void CObjectListWindow::CItem::clickPressed(const Point & cursorPosition)
- {
- parent->changeSelection(index);
- if(parent->onClicked)
- parent->onClicked(index);
- }
- void CObjectListWindow::CItem::clickDouble(const Point & cursorPosition)
- {
- if (parent->selected != index)
- {
- clickPressed(cursorPosition);
- return;
- }
- parent->elementSelected();
- }
- void CObjectListWindow::CItem::showPopupWindow(const Point & cursorPosition)
- {
- if(parent->onPopup)
- parent->onPopup(index);
- }
- CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
- onSelect(Callback),
- selected(initialSelection),
- images(images)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(KEYBOARD);
- items.reserve(_items.size());
- for(int id : _items)
- items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
- itemsVisible = items;
- init(titleWidget_, _title, _descr, searchBoxEnabled);
- list->scrollTo(std::min(static_cast<int>(initialSelection + 4), static_cast<int>(items.size() - 1))); // 4 is for centering (list have 9 elements)
- }
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
- onSelect(Callback),
- selected(initialSelection),
- images(images)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(KEYBOARD);
- items.reserve(_items.size());
- for(size_t i=0; i<_items.size(); i++)
- items.push_back(std::make_pair(int(i), _items[i]));
- itemsVisible = items;
- init(titleWidget_, _title, _descr, searchBoxEnabled);
- list->scrollTo(std::min(static_cast<int>(initialSelection + 4), static_cast<int>(items.size() - 1))); // 4 is for centering (list have 9 elements)
- }
- void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, bool searchBoxEnabled)
- {
- titleWidget = titleWidget_;
- title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
- descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
- exit = std::make_shared<CButton>( Point(228, 402), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
- if(titleWidget)
- {
- addChild(titleWidget.get());
- titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
- titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
- }
- list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
- Point(14, 151), Point(0, 25), 9, itemsVisible.size(), 0, 1, Rect(262, -32, 256, 256) );
- list->setRedrawParent(true);
- ok = std::make_shared<CButton>(Point(15, 402), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
- ok->block(!list->size());
- if(!searchBoxEnabled)
- return;
- Rect r(50, 90, pos.w - 100, 16);
- const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
- const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
- const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
- searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
- searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, CGI->generaltexth->translate("vcmi.spellBook.search"));
- searchBox = std::make_shared<CTextInput>(r, FONT_SMALL, ETextAlignment::CENTER, true);
- searchBox->setCallback([this](const std::string & text){
- searchBoxDescription->setEnabled(text.empty());
- itemsVisible.clear();
- for(auto & item : items)
- if(TextOperations::textSearchSimilar(text, item.second))
- itemsVisible.push_back(item);
- selected = 0;
- list->resize(itemsVisible.size());
- list->scrollTo(0);
- ok->block(!itemsVisible.size());
- redraw();
- });
- }
- std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
- {
- if(index < itemsVisible.size())
- return std::make_shared<CItem>(this, index, itemsVisible[index].second);
- return std::shared_ptr<CIntObject>();
- }
- void CObjectListWindow::elementSelected()
- {
- std::function<void(int)> toCall = onSelect;//save
- int where = itemsVisible[selected].first; //required variables
- close();//then destroy window
- toCall(where);//and send selected object
- }
- void CObjectListWindow::exitPressed()
- {
- std::function<void()> toCall = onExit;//save
- close();//then destroy window
- if(toCall)
- toCall();
- }
- void CObjectListWindow::changeSelection(size_t which)
- {
- ok->block(false);
- if(selected == which)
- return;
- for(std::shared_ptr<CIntObject> element : list->getItems())
- {
- CItem * item = dynamic_cast<CItem*>(element.get());
- if(item)
- {
- if(item->index == selected)
- item->select(false);
- if(item->index == which)
- item->select(true);
- }
- }
- selected = which;
- }
- void CObjectListWindow::keyPressed(EShortcut key)
- {
- int sel = static_cast<int>(selected);
- switch(key)
- {
- break; case EShortcut::MOVE_UP:
- sel -=1;
- break; case EShortcut::MOVE_DOWN:
- sel +=1;
- break; case EShortcut::MOVE_PAGE_UP:
- sel -=9;
- break; case EShortcut::MOVE_PAGE_DOWN:
- sel +=9;
- break; case EShortcut::MOVE_FIRST:
- sel = 0;
- break; case EShortcut::MOVE_LAST:
- sel = static_cast<int>(itemsVisible.size());
- break; default:
- return;
- }
- vstd::abetween<int>(sel, 0, itemsVisible.size()-1);
- list->scrollTo(sel);
- changeSelection(sel);
- }
- VideoWindow::VideoWindow(const VideoPath & video, const ImagePath & rim, bool showBackground, float scaleFactor, const std::function<void(bool skipped)> & closeCb)
- : CWindowObject(BORDERED | SHADOW_DISABLED | NEEDS_ANIMATED_BACKGROUND), closeCb(closeCb), showBackground(showBackground)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(LCLICK | KEYBOARD);
- if(!rim.empty())
- {
- setBackground(rim);
- videoPlayer = std::make_shared<VideoWidgetOnce>(Point(80, 186), video, true, this);
- pos = center(Rect(0, 0, 800, 600));
- }
- else
- {
- blackBackground = std::make_shared<GraphicalPrimitiveCanvas>(Rect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y));
- videoPlayer = std::make_shared<VideoWidgetOnce>(Point(0, 0), video, true, scaleFactor, this);
- pos = center(Rect(0, 0, videoPlayer->pos.w, videoPlayer->pos.h));
- blackBackground->addBox(Point(0, 0), Point(videoPlayer->pos.w, videoPlayer->pos.h), Colors::BLACK);
- }
- }
- void VideoWindow::showAll(Canvas & to)
- {
- if(showBackground)
- to.fillTexture(GH.renderHandler().loadImage(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE));
- CWindowObject::showAll(to);
- }
- void VideoWindow::onVideoPlaybackFinished()
- {
- exit(false);
- }
- void VideoWindow::exit(bool skipped)
- {
- close();
- if(closeCb)
- closeCb(skipped);
- }
- void VideoWindow::clickPressed(const Point & cursorPosition)
- {
- exit(true);
- }
- void VideoWindow::keyPressed(EShortcut key)
- {
- exit(true);
- }
- void VideoWindow::notFocusedClick()
- {
- exit(true);
- }
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