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- /*
- * main.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "main.h"
- #include "mainwindow_moc.h"
- #include "prepare.h"
- #include "../lib/VCMIDirs.h"
- #include <QApplication>
- // Conan workaround https://github.com/conan-io/conan-center-index/issues/13332
- #ifdef VCMI_IOS
- # if __has_include("QIOSIntegrationPlugin.h")
- # include "QIOSIntegrationPlugin.h"
- # endif
- int argcForClient;
- char ** argvForClient;
- #elif defined(VCMI_ANDROID)
- # include <QAndroidJniObject>
- # include <QtAndroid>
- #else
- # include <QMessageBox>
- # include <QProcess>
- #endif // VCMI_IOS
- // android must export main explicitly to make it visible in the shared library
- #ifdef VCMI_ANDROID
- # define MAIN_EXPORT ELF_VISIBILITY
- #else
- # define MAIN_EXPORT
- #endif // VCMI_ANDROID
- int MAIN_EXPORT main(int argc, char * argv[])
- {
- int result;
- #ifdef VCMI_IOS
- {
- #endif
- #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
- QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
- #endif
- QApplication vcmilauncher(argc, argv);
- launcher::prepare();
- MainWindow mainWindow;
- mainWindow.show();
- #ifdef VCMI_ANDROID
- // changing language causes window to increase size over the bounds, force it back to proper value
- // TODO: check in Qt 6 if the hack is still needed
- auto appWindow = vcmilauncher.focusWindow();
- auto resizeWindowToScreen = [appWindow]{
- appWindow->resize(appWindow->screen()->availableSize());
- };
- QObject::connect(appWindow, &QWindow::widthChanged, resizeWindowToScreen);
- QObject::connect(appWindow, &QWindow::heightChanged, resizeWindowToScreen);
- #endif
- result = vcmilauncher.exec();
- #ifdef VCMI_IOS
- }
- if (result == 0)
- launchGame(argcForClient, argvForClient);
- #endif
- return result;
- }
- void startGame(const QStringList & args)
- {
- logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
- #ifdef VCMI_IOS
- static const char clientName[] = "vcmiclient";
- argcForClient = args.size() + 1; //first argument is omitted
- argvForClient = new char*[argcForClient];
- argvForClient[0] = new char[strlen(clientName)+1];
- strcpy(argvForClient[0], clientName);
- for(int i = 1; i < argcForClient; ++i)
- {
- std::string s = args.at(i - 1).toStdString();
- argvForClient[i] = new char[s.size() + 1];
- strcpy(argvForClient[i], s.c_str());
- }
- qApp->quit();
- #elif defined(VCMI_ANDROID)
- QtAndroid::androidActivity().callMethod<void>("onLaunchGameBtnPressed");
- #else
- startExecutable(pathToQString(VCMIDirs::get().clientPath()), args);
- #endif
- }
- void startEditor(const QStringList & args)
- {
- #ifdef ENABLE_EDITOR
- startExecutable(pathToQString(VCMIDirs::get().mapEditorPath()), args);
- #endif
- }
- #ifndef VCMI_MOBILE
- void startExecutable(QString name, const QStringList & args)
- {
- QProcess process;
- auto showError = [&] {
- QMessageBox::critical(qApp->activeWindow(),
- QObject::tr("Error starting executable"),
- QObject::tr("Failed to start %1\nReason: %2").arg(name, process.errorString()));
- };
- #if defined(VCMI_MAC) || defined(VCMI_WINDOWS)
- if(process.startDetached(name, args))
- {
- qApp->quit();
- }
- else
- {
- showError();
- }
- #else // Linux
- // Start vcmiclient and vcmieditor with QProcess::start() instead of QProcess::startDetached()
- // since startDetached() results in a missing terminal prompt after quitting vcmiclient.
- // QProcess::start() causes the launcher window to freeze while the child process is running, so we hide it in
- // MainWindow::on_startGameButton_clicked() and MainWindow::on_startEditorButton_clicked()
- process.setProcessChannelMode(QProcess::ForwardedChannels);
- process.start(name, args);
- process.waitForFinished(-1);
- if (process.exitStatus() != QProcess::NormalExit || process.exitCode() != 0) {
- showError();
- }
- qApp->quit();
- #endif
- }
- #endif
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