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- /*
- * CConfigHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "json/JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class Settings;
- class SettingsListener;
- /// Main storage of game settings
- class DLL_LINKAGE SettingsStorage
- {
- //Helper struct to access specific node either via chain of operator[] or with one operator() (vector)
- template<typename Accessor>
- struct DLL_LINKAGE NodeAccessor
- {
- SettingsStorage & parent;
- std::vector<std::string> path;
- NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path);
- NodeAccessor<Accessor> operator[](const std::string & nextNode) const;
- NodeAccessor<Accessor> operator () (std::vector<std::string> _path) const;
- operator Accessor() const;
- };
- std::set<SettingsListener*> listeners;
- JsonNode config;
- std::string dataFilename;
- std::string schema;
- JsonNode & getNode(const std::vector<std::string> & path);
- // Calls all required listeners
- void invalidateNode(const std::vector<std::string> &changedPath);
- Settings get(const std::vector<std::string> & path);
- public:
- // Initialize config structure
- SettingsStorage();
- ~SettingsStorage();
- void init(const std::string & dataFilename, const std::string & schema);
-
- // Get write access to config node at path
- const NodeAccessor<Settings> write;
- // Get access to listener at path
- const NodeAccessor<SettingsListener> listen;
- //Read access, see JsonNode::operator[]
- const JsonNode & operator[](const std::string & value) const;
- const JsonNode & toJsonNode() const;
- friend class SettingsListener;
- friend class Settings;
- };
- /// Class for listening changes in specific part of configuration (e.g. change of music volume)
- class DLL_LINKAGE SettingsListener
- {
- SettingsStorage &parent;
- // Path to this node
- std::vector<std::string> path;
- // Callback
- std::function<void(const JsonNode&)> callback;
- // hack for crash due to static destruction order
- bool wasTerminated = false;
- SettingsListener(SettingsStorage & _parent, std::vector<std::string> _path);
- // Executes callback if changedpath begins with path
- void nodeInvalidated(const std::vector<std::string> & changedPath);
- void terminate();
- public:
- SettingsListener(const SettingsListener &sl);
- ~SettingsListener();
- // assign callback function
- void operator()(std::function<void(const JsonNode&)> _callback);
- friend class SettingsStorage;
- };
- /// System options, provides write access to config tree with auto-saving on change
- class DLL_LINKAGE Settings
- {
- SettingsStorage &parent;
- //path to this node
- std::vector<std::string> path;
- JsonNode &node;
- JsonNode copy;
-
- //Get access to node pointed by path
- Settings(SettingsStorage &_parent, const std::vector<std::string> &_path);
- public:
- //Saves config if it was modified
- ~Settings();
- //Returns node selected during construction
- JsonNode* operator ->();
- const JsonNode* operator ->() const;
- //Helper, replaces JsonNode::operator[]
- JsonNode & operator[](const std::string & value);
- const JsonNode & operator[](const std::string & value) const;
- friend class SettingsStorage;
- };
- extern DLL_LINKAGE SettingsStorage settings;
- extern DLL_LINKAGE SettingsStorage persistentStorage;
- VCMI_LIB_NAMESPACE_END
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