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						AccessibilityInfo.cpp
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						AccessibilityInfo.h
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						AutocombatPreferences.h
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					78f56df44f
					Comment out unused OH3 options so they do not clutter code suggestions
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				2 年之前 | 
			
		
			
				
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						BattleAction.cpp
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						BattleAction.h
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						BattleAttackInfo.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 年之前 | 
			
		
			
				
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						BattleAttackInfo.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 年之前 | 
			
		
			
				
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						BattleHex.cpp
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						BattleHex.h
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					f4c3367e43
					Workarounds for crashes from Google Play
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				9 月之前 | 
			
		
			
				
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						BattleHexArray.cpp
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					3bbfee0e1c
					Fix usage of std::bitset
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				9 月之前 | 
			
		
			
				
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						BattleHexArray.h
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					3bbfee0e1c
					Fix usage of std::bitset
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				9 月之前 | 
			
		
			
				
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						BattleInfo.cpp
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						BattleInfo.h
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						BattleLayout.cpp
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					4772311160
					Fix positioning of defender war machines
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				1 年之前 | 
			
		
			
				
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						BattleLayout.h
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					39a2c29c97
					Removed creatureBank flag from battle, battles now receive BattleLayout
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				1 年之前 | 
			
		
			
				
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						BattleProxy.cpp
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					2a05fbdd50
					Unified handling of battle sides ID's
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				1 年之前 | 
			
		
			
				
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						BattleProxy.h
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					2a05fbdd50
					Unified handling of battle sides ID's
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				1 年之前 | 
			
		
			
				
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						BattleSide.h
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					2a05fbdd50
					Unified handling of battle sides ID's
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				1 年之前 | 
			
		
			
				
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						BattleStateInfoForRetreat.cpp
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					40bff74195
					Use small vector for unit list
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				9 月之前 | 
			
		
			
				
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						BattleStateInfoForRetreat.h
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					40bff74195
					Use small vector for unit list
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				9 月之前 | 
			
		
			
				
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						CBattleInfoCallback.cpp
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					5c8c69e665
					Smarter logic for determining whether hex is inside the walls
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				9 月之前 | 
			
		
			
				
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						CBattleInfoCallback.h
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						CBattleInfoEssentials.cpp
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					157d6d30c8
					Move rest of commonly-accessed UnitState queries to bonus cache
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				10 月之前 | 
			
		
			
				
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						CBattleInfoEssentials.h
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					36c1ed670f
					Support for configurable town fortifications
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				1 年之前 | 
			
		
			
				
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						CObstacleInstance.cpp
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					dbe82b94f6
					Changes following review:
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				10 月之前 | 
			
		
			
				
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						CObstacleInstance.h
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					a99274d72e
					BattleHexArray - new container for BattleHexes
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				10 月之前 | 
			
		
			
				
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						CPlayerBattleCallback.cpp
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					2a05fbdd50
					Unified handling of battle sides ID's
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				1 年之前 | 
			
		
			
				
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						CPlayerBattleCallback.h
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 年之前 | 
			
		
			
				
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						CUnitState.cpp
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					87975e4ac6
					Backport hypnotize fix
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				6 月之前 | 
			
		
			
				
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						CUnitState.h
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						DamageCalculator.cpp
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					dbe82b94f6
					Changes following review:
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				10 月之前 | 
			
		
			
				
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						DamageCalculator.h
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					7bf273e01c
					Extract revenge calculation to separate method
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				1 年之前 | 
			
		
			
				
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						Destination.cpp
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					93c2bbf9ab
					vcmi: modernize lib/battle
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				2 年之前 | 
			
		
			
				
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						Destination.h
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					93c2bbf9ab
					vcmi: modernize lib/battle
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				2 年之前 | 
			
		
			
				
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						IBattleInfoCallback.h
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						IBattleState.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 年之前 | 
			
		
			
				
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						IBattleState.h
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						IUnitInfo.h
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					2a05fbdd50
					Unified handling of battle sides ID's
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				1 年之前 | 
			
		
			
				
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						PossiblePlayerBattleAction.h
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					3836f132d3
					Fix alternative actions to support more than 2 actions + simplify logic
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				1 年之前 | 
			
		
			
				
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						ReachabilityInfo.cpp
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					313fa1e80e
					Remove commented-out code
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				9 月之前 | 
			
		
			
				
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						ReachabilityInfo.h
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					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 | 
			
		
			
				
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						SideInBattle.cpp
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					2b9c362d5b
					Explicitly convert identifier to underlying enumeration
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				2 年之前 | 
			
		
			
				
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						SideInBattle.h
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					0c07384293
					Refactoring of serialization versioning handling
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				1 年之前 | 
			
		
			
				
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						SiegeInfo.cpp
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					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
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				2 年之前 | 
			
		
			
				
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						SiegeInfo.h
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					0c07384293
					Refactoring of serialization versioning handling
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				1 年之前 | 
			
		
			
				
					| 
						
							
						
						Unit.cpp
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					30bd975f95
					Use unit->getHexes()
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				9 月之前 | 
			
		
			
				
					| 
						
							
						
						Unit.h
					 | 
				
				
					ecdd394bb1
					Use BattleHex as const ref wherever possible
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				9 月之前 |