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- /*
- * CGDwelling.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CArmedInstance.h"
- #include "IOwnableObject.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGDwelling;
- class DLL_LINKAGE CGDwellingRandomizationInfo
- {
- public:
- std::set<FactionID> allowedFactions;
- std::string instanceId;//vcmi map instance identifier
- int32_t identifier = 0;//h3m internal identifier
- uint8_t minLevel = 1;
- uint8_t maxLevel = 7; //minimal and maximal level of creature in dwelling: <1, 7>
- void serializeJson(JsonSerializeFormat & handler);
- };
- class DLL_LINKAGE CGDwelling : public CArmedInstance, public IOwnableObject
- {
- public:
- using TCreaturesSet = std::vector<std::pair<ui32, std::vector<CreatureID> > >;
- std::optional<CGDwellingRandomizationInfo> randomizationInfo; //random dwelling options; not serialized
- TCreaturesSet creatures; //creatures[level] -> <vector of alternative ids (base creature and upgrades, creatures amount>
- CGDwelling(IGameCallback *cb);
- ~CGDwelling() override;
- const IOwnableObject * asOwnable() const final;
- ResourceSet dailyIncome() const override;
- std::vector<CreatureID> providedCreatures() const override;
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- private:
- FactionID randomizeFaction(vstd::RNG & rand);
- int randomizeLevel(vstd::RNG & rand);
- void pickRandomObject(vstd::RNG & rand) override;
- void initObj(vstd::RNG & rand) override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void newTurn(vstd::RNG & rand) const override;
- void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
- std::vector<Component> getPopupComponents(PlayerColor player) const override;
- void updateGuards() const;
- void heroAcceptsCreatures(const CGHeroInstance *h) const;
- public:
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & creatures;
- }
- };
- VCMI_LIB_NAMESPACE_END
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