CGMarket.h 3.0 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGObjectInstance.h"
  12. #include "IMarket.h"
  13. #include "../CArtHandler.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class MarketInstanceConstructor;
  16. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  17. {
  18. protected:
  19. std::shared_ptr<MarketInstanceConstructor> getMarketHandler() const;
  20. public:
  21. CGMarket(IGameCallback *cb);
  22. ///IObjectInterface
  23. void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
  24. void initObj(vstd::RNG & rand) override;//set skills for trade
  25. std::string getPopupText(PlayerColor player) const override;
  26. std::string getPopupText(const CGHeroInstance * hero) const override;
  27. ///IMarket
  28. ObjectInstanceID getObjInstanceID() const override;
  29. int getMarketEfficiency() const override;
  30. int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  31. std::set<EMarketMode> availableModes() const override;
  32. template <typename Handler>
  33. void serialize(Handler &h)
  34. {
  35. h & static_cast<CGObjectInstance&>(*this);
  36. if (h.version < Handler::Version::NEW_MARKETS)
  37. {
  38. std::set<EMarketMode> marketModes;
  39. h & marketModes;
  40. }
  41. if (h.version < Handler::Version::MARKET_TRANSLATION_FIX)
  42. {
  43. int unused = 0;
  44. h & unused;
  45. }
  46. if (h.version < Handler::Version::NEW_MARKETS)
  47. {
  48. std::string speech;
  49. std::string title;
  50. h & speech;
  51. h & title;
  52. }
  53. }
  54. template <typename Handler> void serializeArtifactsAltar(Handler &h)
  55. {
  56. serialize(h);
  57. IMarket::serializeArtifactsAltar(h);
  58. }
  59. };
  60. class DLL_LINKAGE CGBlackMarket : public CGMarket
  61. {
  62. public:
  63. using CGMarket::CGMarket;
  64. std::vector<ArtifactID> artifacts; //available artifacts
  65. void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
  66. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  67. template <typename Handler> void serialize(Handler &h)
  68. {
  69. h & static_cast<CGMarket&>(*this);
  70. if (h.version < Handler::Version::REMOVE_VLC_POINTERS)
  71. {
  72. int32_t size = 0;
  73. h & size;
  74. for (int32_t i = 0; i < size; ++i)
  75. {
  76. bool isNull = false;
  77. ArtifactID artifact;
  78. h & isNull;
  79. if (!isNull)
  80. h & artifact;
  81. artifacts.push_back(artifact);
  82. }
  83. }
  84. else
  85. {
  86. h & artifacts;
  87. }
  88. }
  89. };
  90. class DLL_LINKAGE CGUniversity : public CGMarket
  91. {
  92. public:
  93. using CGMarket::CGMarket;
  94. std::string getSpeechTranslated() const;
  95. std::vector<TradeItemBuy> skills; //available skills
  96. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  97. void onHeroVisit(const CGHeroInstance * h) const override; //open window
  98. template <typename Handler> void serialize(Handler &h)
  99. {
  100. h & static_cast<CGMarket&>(*this);
  101. h & skills;
  102. if (h.version >= Handler::Version::NEW_MARKETS && h.version < Handler::Version::MARKET_TRANSLATION_FIX)
  103. {
  104. std::string temp;
  105. h & temp;
  106. h & temp;
  107. }
  108. }
  109. };
  110. VCMI_LIB_NAMESPACE_END