ObstacleSetHandler.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520
  1. /*
  2. * ObstacleSetHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ObstacleSetHandler.h"
  12. #include "../modding/IdentifierStorage.h"
  13. #include "../constants/StringConstants.h"
  14. #include "../TerrainHandler.h"
  15. #include "../VCMI_Lib.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. ObstacleSet::ObstacleSet():
  18. type(INVALID),
  19. level(EMapLevel::ANY),
  20. allowedTerrains({TerrainId::NONE})
  21. {
  22. }
  23. ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
  24. type(type),
  25. level(EMapLevel::ANY),
  26. allowedTerrains({terrain})
  27. {
  28. }
  29. void ObstacleSet::addObstacle(std::shared_ptr<const ObjectTemplate> obstacle)
  30. {
  31. obstacles.push_back(obstacle);
  32. }
  33. void ObstacleSet::removeEmptyTemplates()
  34. {
  35. vstd::erase_if(obstacles, [](const std::shared_ptr<const ObjectTemplate> &tmpl)
  36. {
  37. if (tmpl->getBlockedOffsets().empty())
  38. {
  39. logMod->debug("Obstacle template %s blocks no tiles, removing it", tmpl->stringID);
  40. return true;
  41. }
  42. return false;
  43. });
  44. }
  45. ObstacleSetFilter::ObstacleSetFilter(std::vector<ObstacleSet::EObstacleType> allowedTypes,
  46. TerrainId terrain = TerrainId::ANY_TERRAIN,
  47. EMapLevel level = EMapLevel::ANY,
  48. FactionID faction = FactionID::ANY,
  49. EAlignment alignment = EAlignment::ANY):
  50. allowedTypes(allowedTypes),
  51. faction(faction),
  52. alignment(alignment),
  53. terrain(terrain),
  54. level(level)
  55. {
  56. }
  57. ObstacleSetFilter::ObstacleSetFilter(ObstacleSet::EObstacleType allowedType,
  58. TerrainId terrain = TerrainId::ANY_TERRAIN,
  59. EMapLevel level = EMapLevel::ANY,
  60. FactionID faction = FactionID::ANY,
  61. EAlignment alignment = EAlignment::ANY):
  62. allowedTypes({allowedType}),
  63. faction(faction),
  64. alignment(alignment),
  65. terrain(terrain),
  66. level(level)
  67. {
  68. }
  69. bool ObstacleSetFilter::filter(const ObstacleSet &set) const
  70. {
  71. if (terrain != TerrainId::ANY_TERRAIN && !vstd::contains(set.getTerrains(), terrain))
  72. {
  73. return false;
  74. }
  75. if (level != EMapLevel::ANY && set.getLevel() != EMapLevel::ANY)
  76. {
  77. if (level != set.getLevel())
  78. {
  79. return false;
  80. }
  81. }
  82. if (faction != FactionID::ANY)
  83. {
  84. auto factions = set.getFactions();
  85. if (!factions.empty() && !vstd::contains(factions, faction))
  86. {
  87. return false;
  88. }
  89. }
  90. // TODO: Also check specific factions
  91. if (alignment != EAlignment::ANY)
  92. {
  93. auto alignments = set.getAlignments();
  94. if (!alignments.empty() && !vstd::contains(alignments, alignment))
  95. {
  96. return false;
  97. }
  98. }
  99. return true;
  100. }
  101. TerrainId ObstacleSetFilter::getTerrain() const
  102. {
  103. return terrain;
  104. }
  105. std::set<TerrainId> ObstacleSet::getTerrains() const
  106. {
  107. return allowedTerrains;
  108. }
  109. void ObstacleSet::setTerrain(TerrainId terrain)
  110. {
  111. this->allowedTerrains = {terrain};
  112. }
  113. void ObstacleSet::setTerrains(const std::set<TerrainId> & terrains)
  114. {
  115. this->allowedTerrains = terrains;
  116. }
  117. void ObstacleSet::addTerrain(TerrainId terrain)
  118. {
  119. this->allowedTerrains.insert(terrain);
  120. }
  121. EMapLevel ObstacleSet::getLevel() const
  122. {
  123. return level;
  124. }
  125. void ObstacleSet::setLevel(EMapLevel newLevel)
  126. {
  127. level = newLevel;
  128. }
  129. std::set<FactionID> ObstacleSet::getFactions() const
  130. {
  131. return allowedFactions;
  132. }
  133. void ObstacleSet::addFaction(FactionID faction)
  134. {
  135. this->allowedFactions.insert(faction);
  136. }
  137. void ObstacleSet::addAlignment(EAlignment alignment)
  138. {
  139. this->allowedAlignments.insert(alignment);
  140. }
  141. std::set<EAlignment> ObstacleSet::getAlignments() const
  142. {
  143. return allowedAlignments;
  144. }
  145. ObstacleSet::EObstacleType ObstacleSet::getType() const
  146. {
  147. return type;
  148. }
  149. void ObstacleSet::setType(EObstacleType newType)
  150. {
  151. type = newType;
  152. }
  153. std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
  154. {
  155. return obstacles;
  156. }
  157. ObstacleSet::EObstacleType ObstacleSetHandler::convertObstacleClass(MapObjectID id)
  158. {
  159. switch (id)
  160. {
  161. case Obj::MOUNTAIN:
  162. case Obj::VOLCANIC_VENT:
  163. case Obj::VOLCANO:
  164. case Obj::REEF:
  165. return ObstacleSet::MOUNTAINS;
  166. case Obj::OAK_TREES:
  167. case Obj::PINE_TREES:
  168. case Obj::TREES:
  169. case Obj::DEAD_VEGETATION:
  170. case Obj::HEDGE:
  171. case Obj::KELP:
  172. case Obj::WILLOW_TREES:
  173. case Obj::YUCCA_TREES:
  174. return ObstacleSet::TREES;
  175. case Obj::FROZEN_LAKE:
  176. case Obj::LAKE:
  177. case Obj::LAVA_FLOW:
  178. case Obj::LAVA_LAKE:
  179. return ObstacleSet::LAKES;
  180. case Obj::CANYON:
  181. case Obj::CRATER:
  182. case Obj::SAND_PIT:
  183. case Obj::TAR_PIT:
  184. return ObstacleSet::CRATERS;
  185. case Obj::HILL:
  186. case Obj::MOUND:
  187. case Obj::OUTCROPPING:
  188. case Obj::ROCK:
  189. case Obj::SAND_DUNE:
  190. case Obj::STALAGMITE:
  191. return ObstacleSet::ROCKS;
  192. case Obj::BUSH:
  193. case Obj::CACTUS:
  194. case Obj::FLOWERS:
  195. case Obj::MUSHROOMS:
  196. case Obj::LOG:
  197. case Obj::MANDRAKE:
  198. case Obj::MOSS:
  199. case Obj::PLANT:
  200. case Obj::SHRUB:
  201. case Obj::STUMP:
  202. case Obj::VINE:
  203. return ObstacleSet::PLANTS;
  204. case Obj::SKULL:
  205. return ObstacleSet::ANIMALS;
  206. default:
  207. return ObstacleSet::OTHER;
  208. }
  209. }
  210. ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
  211. {
  212. static const std::map<std::string, EObstacleType> OBSTACLE_TYPE_NAMES =
  213. {
  214. {"mountain", MOUNTAINS},
  215. {"tree", TREES},
  216. {"lake", LAKES},
  217. {"crater", CRATERS},
  218. {"rock", ROCKS},
  219. {"plant", PLANTS},
  220. {"structure", STRUCTURES},
  221. {"animal", ANIMALS},
  222. {"other", OTHER}
  223. };
  224. if (OBSTACLE_TYPE_NAMES.find(str) != OBSTACLE_TYPE_NAMES.end())
  225. {
  226. return OBSTACLE_TYPE_NAMES.at(str);
  227. }
  228. // TODO: How to handle that?
  229. throw std::runtime_error("Invalid obstacle type: " + str);
  230. }
  231. std::string ObstacleSet::toString() const
  232. {
  233. static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
  234. {
  235. {MOUNTAINS, "mountain"},
  236. {TREES, "tree"},
  237. {LAKES, "lake"},
  238. {CRATERS, "crater"},
  239. {ROCKS, "rock"},
  240. {PLANTS, "plant"},
  241. {STRUCTURES, "structure"},
  242. {ANIMALS, "animal"},
  243. {OTHER, "other"}
  244. };
  245. return OBSTACLE_TYPE_STRINGS.at(type);
  246. }
  247. EMapLevel ObstacleSet::levelFromString(const std::string &str)
  248. {
  249. static const std::map<std::string, EMapLevel> LEVEL_NAMES =
  250. {
  251. {"surface", EMapLevel::SURFACE},
  252. {"underground", EMapLevel::UNDERGROUND}
  253. };
  254. if (LEVEL_NAMES.find(str) != LEVEL_NAMES.end())
  255. {
  256. return LEVEL_NAMES.at(str);
  257. }
  258. throw std::runtime_error("Invalid map level: " + str);
  259. }
  260. std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
  261. {
  262. return allowedTypes;
  263. }
  264. void ObstacleSetFilter::setType(ObstacleSet::EObstacleType type)
  265. {
  266. allowedTypes = {type};
  267. }
  268. void ObstacleSetFilter::setTypes(const std::vector<ObstacleSet::EObstacleType> & types)
  269. {
  270. this->allowedTypes = types;
  271. }
  272. std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
  273. {
  274. return {};
  275. }
  276. void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  277. {
  278. auto os = loadFromJson(scope, data, name, biomes.size());
  279. if(os)
  280. {
  281. addObstacleSet(os);
  282. // TODO: Define some const array of object types ("biome" etc.)
  283. VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
  284. }
  285. else
  286. {
  287. logMod->error("Failed to load obstacle set: %s", name);
  288. }
  289. }
  290. void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  291. {
  292. //Unused
  293. loadObject(scope, name, data);
  294. }
  295. std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  296. {
  297. auto os = std::make_shared<ObstacleSet>();
  298. os->id = index;
  299. auto biome = json["biome"].Struct();
  300. os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
  301. // TODO: Handle any (every) terrain option
  302. if (biome["terrain"].isString())
  303. {
  304. auto terrainName = biome["terrain"].String();
  305. VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [os](si32 id)
  306. {
  307. os->setTerrain(TerrainId(id));
  308. });
  309. }
  310. else if (biome["terrain"].isVector())
  311. {
  312. auto terrains = biome["terrain"].Vector();
  313. for (const auto & terrain : terrains)
  314. {
  315. VLC->identifiers()->requestIdentifier(scope, "terrain", terrain.String(), [os](si32 id)
  316. {
  317. os->addTerrain(TerrainId(id));
  318. });
  319. }
  320. }
  321. else
  322. {
  323. logMod->error("No terrain specified for obstacle set %s", name);
  324. }
  325. if (biome["level"].isString())
  326. {
  327. auto level = biome["level"].String();
  328. os->setLevel(ObstacleSet::levelFromString(level));
  329. }
  330. auto handleFaction = [os, scope](const std::string & str)
  331. {
  332. VLC->identifiers()->requestIdentifier(scope, "faction", str, [os](si32 id)
  333. {
  334. os->addFaction(FactionID(id));
  335. });
  336. };
  337. if (biome["faction"].isString())
  338. {
  339. auto factionName = biome["faction"].String();
  340. handleFaction(factionName);
  341. }
  342. else if (biome["faction"].isVector())
  343. {
  344. auto factions = biome["faction"].Vector();
  345. for (const auto & node : factions)
  346. {
  347. handleFaction(node.String());
  348. }
  349. }
  350. // TODO: Move this parser to some utils
  351. auto parseAlignment = [](const std::string & str) ->EAlignment
  352. {
  353. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, str);
  354. if (alignment == -1)
  355. {
  356. logMod->error("Incorrect alignment: ", str);
  357. return EAlignment::ANY;
  358. }
  359. else
  360. {
  361. return static_cast<EAlignment>(alignment);
  362. }
  363. };
  364. if (biome["alignment"].isString())
  365. {
  366. os->addAlignment(parseAlignment(biome["alignment"].String()));
  367. }
  368. else if (biome["alignment"].isVector())
  369. {
  370. auto alignments = biome["alignment"].Vector();
  371. for (const auto & node : alignments)
  372. {
  373. os->addAlignment(parseAlignment(node.String()));
  374. }
  375. }
  376. auto templates = json["templates"].Vector();
  377. for (const auto & node : templates)
  378. {
  379. logMod->trace("Registering obstacle template: %s in scope %s", node.String(), scope);
  380. auto identifier = boost::algorithm::to_lower_copy(node.String());
  381. auto jsonName = JsonNode(identifier);
  382. VLC->identifiers()->requestIdentifier(node.getModScope(), "obstacleTemplate", identifier, [this, os](si32 id)
  383. {
  384. logMod->trace("Resolved obstacle id: %d", id);
  385. os->addObstacle(obstacleTemplates[id]);
  386. });
  387. }
  388. return os;
  389. }
  390. void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
  391. {
  392. auto id = obstacleTemplates.size();
  393. auto strippedName = boost::algorithm::to_lower_copy(name);
  394. auto pos = strippedName.find(".def");
  395. if(pos != std::string::npos)
  396. strippedName.erase(pos, 4);
  397. if (VLC->identifiersHandler->getIdentifier(scope, "obstacleTemplate", strippedName, true))
  398. {
  399. logMod->debug("Duplicate obstacle template: %s", strippedName);
  400. return;
  401. }
  402. else
  403. {
  404. // Save by name
  405. VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
  406. // Index by id
  407. obstacleTemplates[id] = tmpl;
  408. }
  409. }
  410. void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
  411. {
  412. biomes.push_back(os);
  413. }
  414. void ObstacleSetHandler::afterLoadFinalization()
  415. {
  416. for(const auto & os : biomes)
  417. os->removeEmptyTemplates();
  418. vstd::erase_if(biomes, [](const std::shared_ptr<ObstacleSet> &os)
  419. {
  420. if (os->getObstacles().empty())
  421. {
  422. logMod->warn("Obstacle set %d is empty, removing it", os->id);
  423. return true;
  424. }
  425. return false;
  426. });
  427. // Populate map
  428. for(const auto & os : biomes)
  429. obstacleSets[os->getType()].push_back(os);
  430. }
  431. TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
  432. {
  433. TObstacleTypes result;
  434. for (const auto &allowedType : filter.getAllowedTypes())
  435. {
  436. auto it = obstacleSets.find(allowedType);
  437. if(it != obstacleSets.end())
  438. {
  439. for (const auto &os : it->second)
  440. {
  441. if (filter.filter(*os))
  442. {
  443. result.push_back(os);
  444. }
  445. }
  446. }
  447. }
  448. return result;
  449. }
  450. VCMI_LIB_NAMESPACE_END