CObjectClassesHandler.cpp 15 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../GameSettings.h"
  20. #include "../JsonNode.h"
  21. #include "../CSoundBase.h"
  22. #include "../mapObjectConstructors/CRewardableConstructor.h"
  23. #include "../mapObjectConstructors/CommonConstructors.h"
  24. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  25. #include "../mapObjectConstructors/ShrineInstanceConstructor.h"
  26. #include "../mapObjectConstructors/HillFortInstanceConstructor.h"
  27. #include "../mapObjects/CQuest.h"
  28. #include "../mapObjects/CGPandoraBox.h"
  29. #include "../mapObjects/ObjectTemplate.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. CObjectClassesHandler::CObjectClassesHandler()
  32. {
  33. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  34. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  35. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  36. //Note: should be in sync with registerTypesMapObjectTypes function
  37. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  38. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  39. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  40. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  41. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  42. SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
  43. SET_HANDLER_CLASS("market", MarketInstanceConstructor);
  44. SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
  45. SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
  46. SET_HANDLER_CLASS("static", CObstacleConstructor);
  47. SET_HANDLER_CLASS("", CObstacleConstructor);
  48. SET_HANDLER("randomArtifact", CGArtifact);
  49. SET_HANDLER("randomHero", CGHeroInstance);
  50. SET_HANDLER("randomResource", CGResource);
  51. SET_HANDLER("randomTown", CGTownInstance);
  52. SET_HANDLER("randomMonster", CGCreature);
  53. SET_HANDLER("randomDwelling", CGDwelling);
  54. SET_HANDLER("generic", CGObjectInstance);
  55. SET_HANDLER("cartographer", CCartographer);
  56. SET_HANDLER("artifact", CGArtifact);
  57. SET_HANDLER("borderGate", CGBorderGate);
  58. SET_HANDLER("borderGuard", CGBorderGuard);
  59. SET_HANDLER("monster", CGCreature);
  60. SET_HANDLER("denOfThieves", CGDenOfthieves);
  61. SET_HANDLER("event", CGEvent);
  62. SET_HANDLER("garrison", CGGarrison);
  63. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  64. SET_HANDLER("keymaster", CGKeymasterTent);
  65. SET_HANDLER("lighthouse", CGLighthouse);
  66. SET_HANDLER("magi", CGMagi);
  67. SET_HANDLER("mine", CGMine);
  68. SET_HANDLER("obelisk", CGObelisk);
  69. SET_HANDLER("observatory", CGObservatory);
  70. SET_HANDLER("pandora", CGPandoraBox);
  71. SET_HANDLER("prison", CGHeroInstance);
  72. SET_HANDLER("questGuard", CGQuestGuard);
  73. SET_HANDLER("resource", CGResource);
  74. SET_HANDLER("scholar", CGScholar);
  75. SET_HANDLER("seerHut", CGSeerHut);
  76. SET_HANDLER("shipyard", CGShipyard);
  77. SET_HANDLER("sign", CGSignBottle);
  78. SET_HANDLER("siren", CGSirens);
  79. SET_HANDLER("monolith", CGMonolith);
  80. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  81. SET_HANDLER("whirlpool", CGWhirlpool);
  82. SET_HANDLER("witch", CGWitchHut);
  83. SET_HANDLER("terrain", CGTerrainPatch);
  84. #undef SET_HANDLER_CLASS
  85. #undef SET_HANDLER
  86. }
  87. CObjectClassesHandler::~CObjectClassesHandler()
  88. {
  89. for(auto * p : objects)
  90. delete p;
  91. }
  92. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  93. {
  94. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  95. CLegacyConfigParser parser("Data/Objects.txt");
  96. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  97. parser.endLine();
  98. for (size_t i = 0; i < totalNumber; i++)
  99. {
  100. auto * tmpl = new ObjectTemplate;
  101. tmpl->readTxt(parser);
  102. parser.endLine();
  103. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  104. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  105. }
  106. objects.resize(256);
  107. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  108. assert(dataSize == 256);
  109. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  110. for (size_t i=0; i<256; i++)
  111. {
  112. ret[i]["name"].String() = namesParser.readString();
  113. namesParser.endLine();
  114. }
  115. JsonNode cregen1;
  116. JsonNode cregen4;
  117. CLegacyConfigParser cregen1Parser("data/crgen1");
  118. do
  119. {
  120. JsonNode subObject;
  121. subObject["name"].String() = cregen1Parser.readString();
  122. cregen1.Vector().push_back(subObject);
  123. }
  124. while(cregen1Parser.endLine());
  125. CLegacyConfigParser cregen4Parser("data/crgen4");
  126. do
  127. {
  128. JsonNode subObject;
  129. subObject["name"].String() = cregen4Parser.readString();
  130. cregen4.Vector().push_back(subObject);
  131. }
  132. while(cregen4Parser.endLine());
  133. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  134. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  135. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  136. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  137. return ret;
  138. }
  139. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  140. {
  141. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  142. assert(object);
  143. obj->objects.push_back(object);
  144. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  145. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  146. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  147. }
  148. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  149. {
  150. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  151. assert(object);
  152. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  153. obj->objects[index] = object;
  154. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  155. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  156. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  157. }
  158. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  159. {
  160. assert(identifier.find(':') == std::string::npos);
  161. assert(!scope.empty());
  162. if(!handlerConstructors.count(obj->handlerName))
  163. {
  164. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  165. return nullptr;
  166. }
  167. auto createdObject = handlerConstructors.at(obj->handlerName)();
  168. createdObject->modScope = scope;
  169. createdObject->typeName = obj->identifier;;
  170. createdObject->subTypeName = identifier;
  171. createdObject->type = obj->id;
  172. createdObject->subtype = index;
  173. createdObject->init(entry);
  174. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  175. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  176. {
  177. createdObject->addTemplate(templ.second);
  178. }
  179. legacyTemplates.erase(range.first, range.second);
  180. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  181. return createdObject;
  182. }
  183. std::string ObjectClass::getJsonKey() const
  184. {
  185. return modScope + ':' + identifier;
  186. }
  187. std::string ObjectClass::getNameTextID() const
  188. {
  189. return TextIdentifier("object", modScope, identifier, "name").get();
  190. }
  191. std::string ObjectClass::getNameTranslated() const
  192. {
  193. return VLC->generaltexth->translate(getNameTextID());
  194. }
  195. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  196. {
  197. auto * obj = new ObjectClass();
  198. obj->modScope = scope;
  199. obj->identifier = name;
  200. obj->handlerName = json["handler"].String();
  201. obj->base = json["base"];
  202. obj->id = index;
  203. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  204. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  205. for (auto subData : json["types"].Struct())
  206. {
  207. if (!subData.second["index"].isNull())
  208. {
  209. const std::string & subMeta = subData.second["index"].meta;
  210. if ( subMeta != "core")
  211. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  212. size_t subIndex = subData.second["index"].Integer();
  213. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  214. }
  215. else
  216. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  217. }
  218. return obj;
  219. }
  220. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  221. {
  222. auto * object = loadFromJson(scope, data, name, objects.size());
  223. objects.push_back(object);
  224. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  225. }
  226. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  227. {
  228. auto * object = loadFromJson(scope, data, name, index);
  229. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  230. objects[static_cast<si32>(index)] = object;
  231. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  232. }
  233. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  234. {
  235. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  236. assert(ID < objects.size());
  237. assert(objects[ID]);
  238. if ( subID >= objects[ID]->objects.size())
  239. objects[ID]->objects.resize(subID+1);
  240. JsonUtils::inherit(config, objects.at(ID)->base);
  241. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  242. }
  243. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  244. {
  245. assert(ID < objects.size());
  246. assert(objects[ID]);
  247. assert(subID < objects[ID]->objects.size());
  248. objects[ID]->objects[subID] = nullptr;
  249. }
  250. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  251. {
  252. return std::vector<bool>(); //TODO?
  253. }
  254. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  255. {
  256. assert(type < objects.size());
  257. assert(objects[type]);
  258. assert(subtype < objects[type]->objects.size());
  259. return objects.at(type)->objects.at(subtype);
  260. }
  261. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  262. {
  263. std::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
  264. if(id)
  265. {
  266. auto * object = objects[id.value()];
  267. std::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
  268. if (subID)
  269. return object->objects[subID.value()];
  270. }
  271. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  272. logGlobal->error(errorString);
  273. throw std::runtime_error(errorString);
  274. }
  275. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  276. {
  277. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  278. }
  279. std::set<si32> CObjectClassesHandler::knownObjects() const
  280. {
  281. std::set<si32> ret;
  282. for(auto * entry : objects)
  283. if (entry)
  284. ret.insert(entry->id);
  285. return ret;
  286. }
  287. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  288. {
  289. std::set<si32> ret;
  290. if (!objects.at(primaryID))
  291. {
  292. logGlobal->error("Failed to find object %d", primaryID);
  293. return ret;
  294. }
  295. for(const auto & entry : objects.at(primaryID)->objects)
  296. if (entry)
  297. ret.insert(entry->subtype);
  298. return ret;
  299. }
  300. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  301. {
  302. for (auto & entry : object["types"].Struct())
  303. {
  304. if (object.Struct().count("subObjects"))
  305. {
  306. const auto & vector = object["subObjects"].Vector();
  307. if (entry.second.Struct().count("index"))
  308. {
  309. size_t index = entry.second["index"].Integer();
  310. if (index < vector.size())
  311. JsonUtils::inherit(entry.second, vector[index]);
  312. }
  313. }
  314. JsonUtils::inherit(entry.second, object["base"]);
  315. for (auto & templ : entry.second["templates"].Struct())
  316. JsonUtils::inherit(templ.second, entry.second["base"]);
  317. }
  318. object.Struct().erase("subObjects");
  319. }
  320. void CObjectClassesHandler::afterLoadFinalization()
  321. {
  322. for(auto * entry : objects)
  323. {
  324. if (!entry)
  325. continue;
  326. for(const auto & obj : entry->objects)
  327. {
  328. if (!obj)
  329. continue;
  330. obj->afterLoadFinalization();
  331. if(obj->getTemplates().empty())
  332. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  333. }
  334. }
  335. generateExtraMonolithsForRMG();
  336. }
  337. void CObjectClassesHandler::generateExtraMonolithsForRMG()
  338. {
  339. //duplicate existing two-way portals to make reserve for RMG
  340. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  341. //FIXME: Monoliths in this vector can be already not useful for every terrain
  342. const size_t portalCount = portalVec.size();
  343. //Invalid portals will be skipped and portalVec size stays unchanged
  344. for (size_t i = portalCount; portalVec.size() < 100; ++i)
  345. {
  346. auto index = static_cast<si32>(i % portalCount);
  347. auto portal = portalVec[index];
  348. auto templates = portal->getTemplates();
  349. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  350. {
  351. continue; //Do not clone HoTA water-only portals or any others we can't use
  352. }
  353. //deep copy of noncopyable object :?
  354. auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
  355. newPortal->rmgInfo = portal->getRMGInfo();
  356. newPortal->base = portal->base; //not needed?
  357. newPortal->templates = portal->getTemplates();
  358. newPortal->sounds = portal->getSounds();
  359. newPortal->aiValue = portal->getAiValue();
  360. newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
  361. newPortal->modScope = portal->modScope; //private
  362. newPortal->typeName = portal->getTypeName();
  363. newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
  364. newPortal->type = portal->getIndex();
  365. newPortal->subtype = portalVec.size(); //indexes must be unique, they are returned as a set
  366. portalVec.push_back(newPortal);
  367. }
  368. }
  369. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  370. {
  371. const auto handler = getHandlerFor(type, subtype);
  372. if (handler && handler->hasNameTextID())
  373. return handler->getNameTranslated();
  374. else
  375. return objects[type]->getNameTranslated();
  376. }
  377. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  378. {
  379. // TODO: these objects may have subID's that does not have associated handler:
  380. // Prison: uses hero type as subID
  381. // Hero: uses hero type as subID, but registers hero classes as subtypes
  382. // Spell scroll: uses spell ID as subID
  383. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  384. subtype = 0;
  385. assert(type < objects.size());
  386. assert(objects[type]);
  387. assert(subtype < objects[type]->objects.size());
  388. return getHandlerFor(type, subtype)->getSounds();
  389. }
  390. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  391. {
  392. return objects.at(type)->handlerName;
  393. }
  394. VCMI_LIB_NAMESPACE_END