Michał W. Urbańczyk a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. il y a 12 ans
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Filesystem 5deb499e7e Last breaking change into mod system (will explain on forum) il y a 12 ans
Mapping 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen il y a 12 ans
RMG 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen il y a 12 ans
AI_Base.h cce814c41b * Final commit il y a 14 ans
BattleAction.cpp 156aa6e4d9 * Updated class - file - handling il y a 14 ans
BattleAction.h 25bdcd3cab - Fixed wrong creature teleported il y a 13 ans
BattleHex.cpp c0ce8712c1 add some missing licence headers il y a 13 ans
BattleHex.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. il y a 13 ans
BattleState.cpp fff7909958 - Fix for hero specialties (creature type limiters) il y a 12 ans
BattleState.h 53b684180d [refactor] il y a 12 ans
CArtHandler.cpp fff7909958 - Fix for hero specialties (creature type limiters) il y a 12 ans
CArtHandler.h 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing il y a 13 ans
CBattleCallback.cpp a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. il y a 12 ans
CBattleCallback.h a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. il y a 12 ans
CBuildingHandler.cpp 44cc848edc first part of town configuration: il y a 13 ans
CBuildingHandler.h 44cc848edc first part of town configuration: il y a 13 ans
CConfigHandler.cpp c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace il y a 13 ans
CConfigHandler.h a602d7e9da - build system update il y a 13 ans
CConsoleHandler.cpp 369f0ae9c6 [PLATFORM] MinGW support added il y a 13 ans
CConsoleHandler.h f7915d9e61 - removed creature-related code from ModHandler il y a 13 ans
CCreatureHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) il y a 12 ans
CCreatureHandler.h da6cb0ae12 - trade windows work with new creatures\artifacts il y a 13 ans
CCreatureSet.cpp c0ce8712c1 add some missing licence headers il y a 13 ans
CCreatureSet.h c0ce8712c1 add some missing licence headers il y a 13 ans
CDefObjInfoHandler.cpp 264ce77ec9 [refactor] a few more cleanups il y a 12 ans
CDefObjInfoHandler.h f7915d9e61 - removed creature-related code from ModHandler il y a 13 ans
CGameInterface.cpp 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen il y a 12 ans
CGameInterface.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) il y a 13 ans
CGameState.cpp a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. il y a 12 ans
CGameState.h 68e91ada1c [refactor] il y a 12 ans
CGeneralTextHandler.cpp 2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases) il y a 12 ans
CGeneralTextHandler.h 2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases) il y a 12 ans
CHeroHandler.cpp 79062eb15c - Parsing hero specialty is working (though complicated) il y a 12 ans
CHeroHandler.h 79062eb15c - Parsing hero specialty is working (though complicated) il y a 12 ans
CLogger.cpp c0ce8712c1 add some missing licence headers il y a 13 ans
CLogger.h c0ce8712c1 add some missing licence headers il y a 13 ans
CMakeLists.txt 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing il y a 13 ans
CModHandler.cpp ce15eb37c2 - Fixed serialization of limiters il y a 12 ans
CModHandler.h 7e7d12095b - basic support for dependencies\conflicts for mods il y a 12 ans
CObjectHandler.cpp fff7909958 - Fix for hero specialties (creature type limiters) il y a 12 ans
CObjectHandler.h 1e90de3c9f Some more fixes for limiters and specialties. il y a 12 ans
CObstacleInstance.cpp c0ce8712c1 add some missing licence headers il y a 13 ans
CObstacleInstance.h c0ce8712c1 add some missing licence headers il y a 13 ans
CRandomGenerator.h 6d0221c0e7 - Compile fixes il y a 13 ans
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface il y a 14 ans
CSpellHandler.cpp 53b684180d [refactor] il y a 12 ans
CSpellHandler.h 53b684180d [refactor] il y a 12 ans
CStopWatch.h 8040a81eec - fixed save games issues (#1044) il y a 13 ans
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot il y a 13 ans
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 il y a 13 ans
CTownHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) il y a 12 ans
CTownHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) il y a 13 ans
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) il y a 13 ans
Connection.cpp 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
Connection.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface il y a 14 ans
GameConstants.h 616cedb2f2 get rid of few more magic numbers (obj types) il y a 13 ans
HeroBonus.cpp 0e826915ed Fixed #1176. il y a 12 ans
HeroBonus.h fff7909958 - Fix for hero specialties (creature type limiters) il y a 12 ans
IGameCallback.cpp 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
IGameCallback.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) il y a 13 ans
IGameEventsReceiver.h c0ce8712c1 add some missing licence headers il y a 13 ans
Interprocess.h 1415f8dbf5 - fix for boost 1.49 il y a 13 ans
JsonNode.cpp fff7909958 - Fix for hero specialties (creature type limiters) il y a 12 ans
JsonNode.h d7c9377843 - Parsing propagators and limiters il y a 12 ans
NetPacks.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
NetPacksLib.cpp ce15eb37c2 - Fixed serialization of limiters il y a 12 ans
RegisterTypes.h 0e826915ed Fixed #1176. il y a 12 ans
ResourceSet.cpp c0ce8712c1 add some missing licence headers il y a 13 ans
ResourceSet.h c0ce8712c1 add some missing licence headers il y a 13 ans
StartInfo.h 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen il y a 12 ans
StdInc.cpp cce814c41b * Final commit il y a 14 ans
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex il y a 14 ans
StringConstants.h 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing il y a 13 ans
UnlockGuard.h c0ce8712c1 add some missing licence headers il y a 13 ans
VCMIDirs.h 41480a489e Win compile fix (#974) il y a 13 ans
VCMI_Lib.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) il y a 12 ans
VCMI_Lib.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
VCMI_lib.cbp d8b068afd9 [c::b] update projects il y a 13 ans
VCMI_lib.vcxproj 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing il y a 13 ans
int3.h c54b983663 Some improvements for AI logging. il y a 13 ans
vcmi_endian.h a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream il y a 13 ans