CCreatureHandler.cpp 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674
  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CCreatureHandler.h"
  4. #include "CLodHandler.h"
  5. #include <sstream>
  6. #include <boost/assign/std/set.hpp>
  7. #include <boost/assign/std/vector.hpp>
  8. #include <boost/assign/std/list.hpp>
  9. #include <boost/assign/list_of.hpp>
  10. #include <boost/algorithm/string.hpp>
  11. #include <boost/algorithm/string/find.hpp>
  12. #include <boost/algorithm/string/replace.hpp>
  13. #include "../lib/VCMI_Lib.h"
  14. using namespace boost::assign;
  15. extern CLodHandler * bitmaph;
  16. /*
  17. * CCreatureHandler.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. static std::vector<int> getMindSpells()
  26. {
  27. std::vector<int> ret;
  28. ret.push_back(50); //sorrow
  29. ret.push_back(59); //berserk
  30. ret.push_back(60); //hypnotize
  31. ret.push_back(61); //forgetfulness
  32. ret.push_back(62); //blind
  33. return ret;
  34. }
  35. CCreatureHandler::CCreatureHandler()
  36. {
  37. VLC->creh = this;
  38. // Set the faction alignments to the defaults:
  39. // Good: Castle, Rampart, Tower // Evil: Inferno, Necropolis, Dungeon
  40. // Neutral: Stronghold, Fortess, Conflux
  41. factionAlignments += 1, 1, 1, -1, -1, -1, 0, 0, 0;
  42. }
  43. int CCreature::getQuantityID(const int & quantity)
  44. {
  45. if (quantity<5)
  46. return 0;
  47. if (quantity<10)
  48. return 1;
  49. if (quantity<20)
  50. return 2;
  51. if (quantity<50)
  52. return 3;
  53. if (quantity<100)
  54. return 4;
  55. if (quantity<250)
  56. return 5;
  57. if (quantity<500)
  58. return 5;
  59. if (quantity<1000)
  60. return 6;
  61. if (quantity<4000)
  62. return 7;
  63. return 8;
  64. }
  65. bool CCreature::isDoubleWide() const
  66. {
  67. return doubleWide;
  68. }
  69. bool CCreature::isFlying() const
  70. {
  71. return vstd::contains(bonuses, Bonus::FLYING);
  72. }
  73. bool CCreature::isShooting() const
  74. {
  75. return vstd::contains(bonuses, Bonus::SHOOTER);
  76. }
  77. bool CCreature::isUndead() const
  78. {
  79. return vstd::contains(bonuses, Bonus::UNDEAD);
  80. }
  81. /**
  82. * Determines if the creature is of a good alignment.
  83. * @return true if the creture is good, false otherwise.
  84. */
  85. bool CCreature::isGood () const
  86. {
  87. return VLC->creh->isGood(faction);
  88. }
  89. /**
  90. * Determines if the creature is of an evil alignment.
  91. * @return true if the creature is evil, false otherwise.
  92. */
  93. bool CCreature::isEvil () const
  94. {
  95. return VLC->creh->isEvil(faction);
  96. }
  97. si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
  98. {
  99. int ret = 2147483645;
  100. int resAmnt = std::min(res.size(),cost.size());
  101. for(int i=0;i<resAmnt;i++)
  102. if(cost[i])
  103. ret = std::min(ret,(int)(res[i]/cost[i]));
  104. return ret;
  105. }
  106. CCreature::CCreature()
  107. {
  108. doubleWide = false;
  109. }
  110. ui32 CCreature::getMinDamage() const
  111. {
  112. return damageMin + valOfBonuses(Bonus::CREATURE_DAMAGE, 0) + valOfBonuses(Bonus::CREATURE_DAMAGE, 1);
  113. }
  114. ui32 CCreature::getMaxDamage() const
  115. {
  116. return damageMax + valOfBonuses(Bonus::CREATURE_DAMAGE, 0) + valOfBonuses(Bonus::CREATURE_DAMAGE, 2);
  117. }
  118. void CCreature::addBonus(int val, int type, int subtype /*= -1*/)
  119. {
  120. Bonus added(Bonus::PERMANENT, type, Bonus::CREATURE_ABILITY, val, idNumber, subtype, Bonus::BASE_NUMBER);
  121. bonuses.push_back(added);
  122. }
  123. bool CCreature::isMyUpgrade(const CCreature *anotherCre) const
  124. {
  125. //TODO upgrade of upgrade?
  126. return vstd::contains(upgrades, anotherCre->idNumber);
  127. }
  128. int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
  129. {
  130. befi=i;
  131. for(i; i<andame; ++i)
  132. {
  133. if(buf[i]=='\t')
  134. break;
  135. }
  136. std::string tmp = buf.substr(befi, i-befi);
  137. int ret = atoi(buf.substr(befi, i-befi).c_str());
  138. ++i;
  139. return ret;
  140. }
  141. float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
  142. {
  143. befi=i;
  144. for(i; i<andame; ++i)
  145. {
  146. if(buf[i]=='\t')
  147. break;
  148. }
  149. std::string tmp = buf.substr(befi, i-befi);
  150. float ret = atof(buf.substr(befi, i-befi).c_str());
  151. ++i;
  152. return ret;
  153. }
  154. /**
  155. * Determines if a faction is good.
  156. * @param ID of the faction.
  157. * @return true if the faction is good, false otherwise.
  158. */
  159. bool CCreatureHandler::isGood (si8 faction) const
  160. {
  161. return faction != -1 && factionAlignments[faction] == 1;
  162. }
  163. /**
  164. * Determines if a faction is evil.
  165. * @param ID of the faction.
  166. * @return true if the faction is evil, false otherwise.
  167. */
  168. bool CCreatureHandler::isEvil (si8 faction) const
  169. {
  170. return faction != -1 && factionAlignments[faction] == -1;
  171. }
  172. void CCreatureHandler::loadCreatures()
  173. {
  174. notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
  175. tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
  176. bool useCreAbilsFromZCRTRAIT = true;
  177. ////////////reading cr_abils.txt ///////////////////
  178. std::ifstream abils(DATA_DIR "/config/cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
  179. const int MAX_LINE_SIZE = 1000;
  180. char abilLine[MAX_LINE_SIZE+1];
  181. for(int i=0; i<5; ++i) //removing 5 comment lines
  182. {
  183. abils.getline(abilLine, MAX_LINE_SIZE);
  184. }
  185. //reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
  186. abils.getline(abilLine, MAX_LINE_SIZE);
  187. useCreAbilsFromZCRTRAIT = atoi(abilLine);
  188. ////////////reading ZCRTRAIT.TXT ///////////////////
  189. std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
  190. int andame = buf.size();
  191. int i=0; //buf iterator
  192. int hmcr=0;
  193. for(i; i<andame; ++i)
  194. {
  195. if(buf[i]=='\r')
  196. ++hmcr;
  197. if(hmcr==2)
  198. break;
  199. }
  200. i+=2;
  201. while(i<buf.size())
  202. {
  203. CCreature &ncre = *new CCreature;
  204. ncre.idNumber = creatures.size();
  205. ncre.cost.resize(RESOURCE_QUANTITY);
  206. ncre.level=0;
  207. int befi=i;
  208. for(i; i<andame; ++i)
  209. {
  210. if(buf[i]=='\t')
  211. break;
  212. }
  213. ncre.nameSing = buf.substr(befi, i-befi);
  214. ++i;
  215. befi=i;
  216. for(i; i<andame; ++i)
  217. {
  218. if(buf[i]=='\t')
  219. break;
  220. }
  221. ncre.namePl = buf.substr(befi, i-befi);
  222. ++i;
  223. for(int v=0; v<7; ++v)
  224. {
  225. ncre.cost[v] = readNumber(befi, i, andame, buf);
  226. }
  227. ncre.fightValue = readNumber(befi, i, andame, buf);
  228. ncre.AIValue = readNumber(befi, i, andame, buf);
  229. ncre.growth = readNumber(befi, i, andame, buf);
  230. ncre.hordeGrowth = readNumber(befi, i, andame, buf);
  231. ncre.hitPoints = readNumber(befi, i, andame, buf);
  232. ncre.addBonus(ncre.hitPoints, Bonus::STACK_HEALTH);
  233. ncre.speed = readNumber(befi, i, andame, buf);
  234. ncre.addBonus(ncre.speed, Bonus::STACKS_SPEED);
  235. ncre.attack = readNumber(befi, i, andame, buf);
  236. ncre.addBonus(ncre.attack, Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
  237. ncre.defence = readNumber(befi, i, andame, buf);
  238. ncre.addBonus(ncre.defence, Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
  239. ncre.damageMin = readNumber(befi, i, andame, buf);
  240. ncre.damageMax = readNumber(befi, i, andame, buf);
  241. ncre.shots = readNumber(befi, i, andame, buf);
  242. ncre.spells = readNumber(befi, i, andame, buf);
  243. ncre.ammMin = readNumber(befi, i, andame, buf);
  244. ncre.ammMax = readNumber(befi, i, andame, buf);
  245. befi=i;
  246. for(i; i<andame; ++i)
  247. {
  248. if(buf[i]=='\t')
  249. break;
  250. }
  251. ncre.abilityText = buf.substr(befi, i-befi);
  252. ++i;
  253. befi=i;
  254. for(i; i<andame; ++i)
  255. {
  256. if(buf[i]=='\r')
  257. break;
  258. }
  259. ncre.abilityRefs = buf.substr(befi, i-befi);
  260. i+=2;
  261. if(useCreAbilsFromZCRTRAIT)
  262. { //adding abilities from ZCRTRAIT.TXT
  263. if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
  264. ncre.doubleWide = true;
  265. if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
  266. ncre.addBonus(0, Bonus::FLYING);
  267. if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
  268. ncre.addBonus(0, Bonus::SHOOTER);
  269. if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
  270. ncre.addBonus(0, Bonus::SIEGE_WEAPON);
  271. if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
  272. ncre.addBonus(1, Bonus::ADDITIONAL_ATTACK);
  273. if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
  274. ncre.addBonus(0, Bonus::BLOCKS_RETALIATION);
  275. if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
  276. ncre.addBonus(0, Bonus::UNDEAD);
  277. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
  278. ncre.addBonus(0, Bonus::NO_MELEE_PENALTY);
  279. if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
  280. ncre.addBonus(0, Bonus::JOUSTING);
  281. if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
  282. {
  283. ncre.addBonus(+1, Bonus::MORALE);;
  284. ncre.bonuses.back().effectRange = Bonus::ONLY_ALLIED_ARMY;
  285. }
  286. if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
  287. {
  288. ncre.addBonus(-1, Bonus::MORALE);;
  289. ncre.bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
  290. }
  291. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
  292. ncre.addBonus(0, Bonus::KING1);
  293. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
  294. ncre.addBonus(0, Bonus::KING2);
  295. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
  296. ncre.addBonus(0, Bonus::KING3);
  297. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
  298. ncre.addBonus(0, Bonus::NO_WALL_PENALTY);
  299. if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
  300. ncre.addBonus(0, Bonus::CATAPULT);
  301. if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
  302. ncre.addBonus(0, Bonus::ATTACKS_ALL_ADJACENT);
  303. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
  304. {
  305. std::vector<int> mindSpells = getMindSpells();
  306. for(int g=0; g<mindSpells.size(); ++g)
  307. ncre.addBonus(0, Bonus::SPELL_IMMUNITY, mindSpells[g]); //giants are immune to mind spells
  308. }
  309. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
  310. ncre.addBonus(0, Bonus::FIRE_IMMUNITY);
  311. if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
  312. ncre.addBonus(0, Bonus::TWO_HEX_ATTACK_BREATH);;
  313. }
  314. if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
  315. {
  316. ncre.idNumber = creatures.size();
  317. creatures.push_back(&ncre);
  318. }
  319. }
  320. ////second part of reading cr_abils.txt////
  321. bool contReading = true;
  322. while(contReading) //main reading loop
  323. {
  324. abils.getline(abilLine, MAX_LINE_SIZE);
  325. std::istringstream reader(abilLine);
  326. char command;
  327. reader >> command;
  328. switch(command)
  329. {
  330. case '+': //add new ability
  331. {
  332. int creatureID;
  333. Bonus nsf;
  334. si32 buf;
  335. std::string type;
  336. reader >> creatureID;
  337. reader >> type;
  338. std::map<std::string, int>::const_iterator it = bonusNameMap.find(type);
  339. CCreature *cre = creatures[creatureID];
  340. if (it == bonusNameMap.end())
  341. {
  342. if(type == "DOUBLE_WIDE")
  343. cre->doubleWide = true;
  344. else if(type == "ENEMY_MORALE_DECREASING")
  345. {
  346. cre->addBonus(-1, Bonus::MORALE);;
  347. cre->bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
  348. }
  349. else if(type == "ENEMY_LUCK_DECREASING")
  350. {
  351. cre->addBonus(-1, Bonus::LUCK);;
  352. cre->bonuses.back().effectRange = Bonus::ONLY_ENEMY_ARMY;
  353. }
  354. else
  355. tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
  356. break;
  357. }
  358. nsf.type = it->second;
  359. reader >> buf; nsf.val = buf;
  360. reader >> buf; nsf.subtype = buf;
  361. reader >> buf; nsf.additionalInfo = buf;
  362. nsf.source = Bonus::CREATURE_ABILITY;
  363. nsf.id = cre->idNumber;
  364. nsf.duration = Bonus::ONE_BATTLE;
  365. nsf.turnsRemain = 0;
  366. cre->bonuses += nsf;
  367. break;
  368. }
  369. case '-': //remove ability
  370. {
  371. int creatureID;
  372. std::string type;
  373. reader >> creatureID;
  374. reader >> type;
  375. std::map<std::string, int>::const_iterator it = bonusNameMap.find(type);
  376. if (it == bonusNameMap.end())
  377. {
  378. if(type == "DOUBLE_WIDE")
  379. creatures[creatureID]->doubleWide = false;
  380. else
  381. tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
  382. break;
  383. }
  384. int typeNo = it->second;
  385. Bonus::BonusType ecf = static_cast<Bonus::BonusType>(typeNo);
  386. creatures[creatureID]->bonuses -= ecf;
  387. break;
  388. }
  389. case '0': //end reading
  390. {
  391. contReading = false;
  392. break;
  393. }
  394. default: //invalid command
  395. {
  396. tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
  397. break;
  398. }
  399. }
  400. }
  401. abils.close();
  402. tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
  403. //loading reference names
  404. std::ifstream ifs(DATA_DIR "/config/crerefnam.txt");
  405. int tempi;
  406. std::string temps;
  407. for (;;)
  408. {
  409. ifs >> tempi >> temps;
  410. if (tempi>=creatures.size())
  411. break;
  412. boost::assign::insert(nameToID)(temps,tempi);
  413. creatures[tempi]->nameRef=temps;
  414. }
  415. ifs.close();
  416. ifs.clear();
  417. for(int i=1;i<=10;i++)
  418. levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
  419. tlog5 << "\t\tReading config/monsters.txt" << std::endl;
  420. ifs.open(DATA_DIR "/config/monsters.txt");
  421. {
  422. while(!ifs.eof())
  423. {
  424. int id, lvl;
  425. ifs >> id >> lvl;
  426. if(lvl>0)
  427. {
  428. creatures[id]->level = lvl;
  429. levelCreatures[lvl].push_back(creatures[id]);
  430. }
  431. }
  432. }
  433. ifs.close();
  434. ifs.clear();
  435. tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
  436. ifs.open(DATA_DIR "/config/cr_factions.txt");
  437. while(!ifs.eof())
  438. {
  439. int id, fact;
  440. ifs >> id >> fact;
  441. creatures[id]->faction = fact;
  442. }
  443. ifs.close();
  444. ifs.clear();
  445. tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
  446. ifs.open(DATA_DIR "/config/cr_upgrade_list.txt");
  447. while(!ifs.eof())
  448. {
  449. int id, up;
  450. ifs >> id >> up;
  451. creatures[id]->upgrades.insert(up);
  452. }
  453. ifs.close();
  454. ifs.clear();
  455. //loading unit animation def names
  456. tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
  457. std::ifstream inp(DATA_DIR "/config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  458. inp.seekg(0,std::ios::end); // na koniec
  459. int andame2 = inp.tellg(); // read length
  460. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  461. char * bufor = new char[andame2+1]; // allocate memory
  462. inp.read((char*)bufor, andame2); // read map file to buffer
  463. inp.close();
  464. bufor[andame2] = 0;
  465. buf = std::string(bufor);
  466. delete [] bufor;
  467. i = 0; //buf iterator
  468. hmcr = 0;
  469. for(i; i<andame2; ++i) //omitting rubbish
  470. {
  471. if(buf[i]=='\r')
  472. break;
  473. }
  474. i+=2;
  475. tlog5 << "We have "<<creatures.size() << " creatures\n";
  476. for(int s=0; s<creatures.size(); ++s)
  477. {
  478. //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
  479. int befi=i;
  480. std::string rub;
  481. for(i; i<andame2; ++i)
  482. {
  483. if(buf[i]==' ')
  484. break;
  485. }
  486. rub = buf.substr(befi, i-befi);
  487. ++i;
  488. befi=i;
  489. for(i; i<andame2; ++i)
  490. {
  491. if(buf[i]=='\r')
  492. break;
  493. }
  494. std::string defName = buf.substr(befi, i-befi);
  495. creatures[s]->animDefName = defName;
  496. }
  497. tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
  498. loadAnimationInfo();
  499. //loading id to projectile mapping
  500. tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
  501. std::ifstream inp2(DATA_DIR "/config/cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
  502. char dump [200];
  503. inp2.getline(dump, 200);
  504. while(true)
  505. {
  506. int id;
  507. std::string name;
  508. bool spin;
  509. inp2>>id;
  510. if(id == -1)
  511. break;
  512. inp2>>name;
  513. idToProjectile[id] = name;
  514. inp2>>spin;
  515. idToProjectileSpin[id] = spin;
  516. }
  517. inp2.close();
  518. //reading factionToTurretCreature
  519. tlog5 << "\t\tReading config/cr_to_turret.txt" << std::endl;
  520. std::ifstream inp3(DATA_DIR "/config/cr_to_turret.txt", std::ios::in | std::ios::binary); //this file is not in lod
  521. std::string dump2;
  522. inp3 >> dump2 >> dump2;
  523. for(int g=0; g<F_NUMBER; ++g)
  524. {
  525. inp3 >> factionToTurretCreature[g];
  526. }
  527. inp3.close();
  528. }
  529. void CCreatureHandler::loadAnimationInfo()
  530. {
  531. std::string buf = bitmaph->getTextFile("CRANIM.TXT");
  532. int andame = buf.size();
  533. int i=0; //buf iterator
  534. int hmcr=0;
  535. for(i; i<andame; ++i)
  536. {
  537. if(buf[i]=='\r')
  538. ++hmcr;
  539. if(hmcr==2)
  540. break;
  541. }
  542. i+=2;
  543. for(int dd=0; dd<creatures.size(); ++dd)
  544. {
  545. //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
  546. loadUnitAnimInfo(*creatures[dd], buf, i);
  547. }
  548. return;
  549. }
  550. void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
  551. {
  552. int befi=i;
  553. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  554. while(unit.timeBetweenFidgets == 0.0)
  555. {
  556. for(i; i<src.size(); ++i)
  557. {
  558. if(src[i]=='\r')
  559. break;
  560. }
  561. i+=2;
  562. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  563. }
  564. unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
  565. unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
  566. unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
  567. ///////////////////////
  568. unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  569. unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  570. unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
  571. unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
  572. unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  573. unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  574. ///////////////////////
  575. for(int jjj=0; jjj<12; ++jjj)
  576. {
  577. unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
  578. }
  579. unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
  580. unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
  581. for(i; i<src.size(); ++i)
  582. {
  583. if(src[i]=='\r')
  584. break;
  585. }
  586. i+=2;
  587. }
  588. CCreatureHandler::~CCreatureHandler()
  589. {
  590. }
  591. int CCreatureHandler::pickRandomMonster(const boost::function<int()> &randGen) const
  592. {
  593. int r = 0;
  594. do
  595. {
  596. if(randGen)
  597. r = randGen();
  598. else
  599. r = rand();
  600. r %= 197;
  601. } while (vstd::contains(VLC->creh->notUsedMonsters,r));
  602. return r;
  603. }