Unit.cpp 6.0 KB

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  1. /*
  2. * Unit.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Unit.h"
  12. #include "../VCMI_Lib.h"
  13. #include "../texts/CGeneralTextHandler.h"
  14. #include "../serializer/JsonDeserializer.h"
  15. #include "../serializer/JsonSerializer.h"
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace battle
  20. {
  21. ///Unit
  22. Unit::~Unit() = default;
  23. bool Unit::isDead() const
  24. {
  25. return !alive() && !isGhost();
  26. }
  27. bool Unit::isTurret() const
  28. {
  29. return creatureIndex() == CreatureID::ARROW_TOWERS;
  30. }
  31. std::string Unit::getDescription() const
  32. {
  33. boost::format fmt("Unit %d of side %d");
  34. fmt % unitId() % static_cast<int>(unitSide());
  35. return fmt.str();
  36. }
  37. //TODO: deduplicate these functions
  38. const IBonusBearer* Unit::getBonusBearer() const
  39. {
  40. return this;
  41. }
  42. BattleHexArray Unit::getSurroundingHexes(BattleHex assumedPosition) const
  43. {
  44. BattleHex hex = (assumedPosition != BattleHex::INVALID) ? assumedPosition : getPosition(); //use hypothetical position
  45. return getSurroundingHexes(hex, doubleWide(), unitSide());
  46. }
  47. BattleHexArray Unit::getSurroundingHexes(BattleHex position, bool twoHex, BattleSide side)
  48. {
  49. BattleHexArray hexes;
  50. if(twoHex)
  51. {
  52. const BattleHex otherHex = occupiedHex(position, twoHex, side);
  53. if(side == BattleSide::ATTACKER)
  54. {
  55. for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
  56. hexes.checkAndPush(position.cloneInDirection(dir, false));
  57. hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
  58. hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::LEFT, false));
  59. hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
  60. }
  61. else
  62. {
  63. hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
  64. for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
  65. hexes.checkAndPush(otherHex.cloneInDirection(dir, false));
  66. hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
  67. hexes.checkAndPush(position.cloneInDirection(BattleHex::EDir::LEFT, false));
  68. }
  69. return hexes;
  70. }
  71. else
  72. {
  73. return BattleHexArray::generateNeighbouringTiles(position);
  74. }
  75. }
  76. BattleHexArray Unit::getAttackableHexes(const Unit * attacker) const
  77. {
  78. auto defenderHexes = battle::Unit::getHexes(
  79. getPosition(),
  80. doubleWide(),
  81. unitSide());
  82. BattleHexArray targetableHexes;
  83. for(auto defenderHex : defenderHexes)
  84. {
  85. auto hexes = battle::Unit::getHexes(
  86. defenderHex,
  87. attacker->doubleWide(),
  88. unitSide());
  89. if(hexes.size() == 2 && BattleHex::getDistance(hexes.front(), hexes.back()) != 1)
  90. hexes.pop_back();
  91. for(auto hex : hexes)
  92. targetableHexes.merge(BattleHexArray::generateNeighbouringTiles(hex));
  93. }
  94. return targetableHexes;
  95. }
  96. bool Unit::coversPos(BattleHex pos) const
  97. {
  98. return getPosition() == pos || (doubleWide() && (occupiedHex() == pos));
  99. }
  100. BattleHexArray Unit::getHexes() const
  101. {
  102. return getHexes(getPosition(), doubleWide(), unitSide());
  103. }
  104. BattleHexArray Unit::getHexes(BattleHex assumedPos) const
  105. {
  106. return getHexes(assumedPos, doubleWide(), unitSide());
  107. }
  108. BattleHexArray Unit::getHexes(BattleHex assumedPos, bool twoHex, BattleSide side)
  109. {
  110. BattleHexArray hexes;
  111. hexes.insert(assumedPos);
  112. if(twoHex)
  113. hexes.insert(occupiedHex(assumedPos, twoHex, side));
  114. return hexes;
  115. }
  116. BattleHex Unit::occupiedHex() const
  117. {
  118. return occupiedHex(getPosition(), doubleWide(), unitSide());
  119. }
  120. BattleHex Unit::occupiedHex(BattleHex assumedPos) const
  121. {
  122. return occupiedHex(assumedPos, doubleWide(), unitSide());
  123. }
  124. BattleHex Unit::occupiedHex(BattleHex assumedPos, bool twoHex, BattleSide side)
  125. {
  126. if(twoHex)
  127. {
  128. if(side == BattleSide::ATTACKER)
  129. return assumedPos - 1;
  130. else
  131. return assumedPos + 1;
  132. }
  133. else
  134. {
  135. return BattleHex::INVALID;
  136. }
  137. }
  138. void Unit::addText(MetaString & text, EMetaText type, int32_t serial, const boost::logic::tribool & plural) const
  139. {
  140. if(boost::logic::indeterminate(plural))
  141. serial = VLC->generaltexth->pluralText(serial, getCount());
  142. else if(plural)
  143. serial = VLC->generaltexth->pluralText(serial, 2);
  144. else
  145. serial = VLC->generaltexth->pluralText(serial, 1);
  146. text.appendLocalString(type, serial);
  147. }
  148. void Unit::addNameReplacement(MetaString & text, const boost::logic::tribool & plural) const
  149. {
  150. if(boost::logic::indeterminate(plural))
  151. text.replaceName(creatureId(), getCount());
  152. else if(plural)
  153. text.replaceNamePlural(creatureIndex());
  154. else
  155. text.replaceNameSingular(creatureIndex());
  156. }
  157. std::string Unit::formatGeneralMessage(const int32_t baseTextId) const
  158. {
  159. const int32_t textId = VLC->generaltexth->pluralText(baseTextId, getCount());
  160. MetaString text;
  161. text.appendLocalString(EMetaText::GENERAL_TXT, textId);
  162. text.replaceName(creatureId(), getCount());
  163. return text.toString();
  164. }
  165. int Unit::getRawSurrenderCost() const
  166. {
  167. //we pay for our stack that comes from our army slots - condition eliminates summoned cres and war machines
  168. if(unitSlot().validSlot())
  169. return creatureCost() * getCount();
  170. else
  171. return 0;
  172. }
  173. ///UnitInfo
  174. void UnitInfo::serializeJson(JsonSerializeFormat & handler)
  175. {
  176. handler.serializeInt("count", count);
  177. handler.serializeId("type", type, CreatureID(CreatureID::NONE));
  178. handler.serializeInt("side", side);
  179. handler.serializeInt("position", position);
  180. handler.serializeBool("summoned", summoned);
  181. }
  182. void UnitInfo::save(JsonNode & data)
  183. {
  184. data.clear();
  185. JsonSerializer ser(nullptr, data);
  186. ser.serializeStruct("newUnitInfo", *this);
  187. }
  188. void UnitInfo::load(uint32_t id_, const JsonNode & data)
  189. {
  190. id = id_;
  191. JsonDeserializer deser(nullptr, data);
  192. deser.serializeStruct("newUnitInfo", *this);
  193. }
  194. }
  195. VCMI_LIB_NAMESPACE_END