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- /*
- * Moat.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Obstacle.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct Bonus;
- namespace spells
- {
- namespace effects
- {
- class Moat : public Obstacle
- {
- private:
- ObstacleSideOptions sideOptions; //Defender only
- std::vector<BattleHexArray> moatHexes; //Determine number of moat patches and hexes
- std::vector<std::shared_ptr<Bonus>> bonus; //For battle-wide bonuses
- bool dispellable; //For Tower landmines
- int moatDamage; // Minimal moat damage
- public:
- void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
- protected:
- void serializeJsonEffect(JsonSerializeFormat & handler) override;
- void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
- void convertBonus(const Mechanics * m, std::vector<Bonus> & converted) const;
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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