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							- #pragma once
 
- class CMapHeader;
 
- class CCampaignHeader;
 
- struct StartInfo;
 
- /// A class which stores the count of human players and all players, the filename,
 
- /// scenario options, the map header information,...
 
- class DLL_LINKAGE CMapInfo
 
- {
 
- public:
 
- 	CMapHeader * mapHeader; //may be NULL if campaign
 
- 	CCampaignHeader * campaignHeader; //may be NULL if scenario
 
- 	StartInfo *scenarioOpts; //options with which scenario has been started (used only with saved games)
 
- 	std::string filename;
 
- 	bool lodCmpgn; //tells if this campaign is located in Lod file
 
- 	std::string date;
 
- 	int playerAmnt, //players in map
 
- 		humenPlayers; //players ALLOWED to be controlled by human
 
- 	int actualHumanPlayers; // >1 if multiplayer game
 
- 	CMapInfo(bool map = true);
 
- 	~CMapInfo();
 
- 	//CMapInfo(const std::string &fname, const ui8 *map);
 
- 	void setHeader(CMapHeader *header);
 
- 	void mapInit(const std::string &fname, const ui8 *map);
 
- 	void campaignInit();
 
- 	void countPlayers();
 
- 	template <typename Handler> void serialize(Handler &h, const int Version)
 
- 	{
 
- 		h & mapHeader & campaignHeader & scenarioOpts & filename & lodCmpgn & date & playerAmnt & humenPlayers;
 
- 		h & actualHumanPlayers;
 
- 	}
 
- };
 
 
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