VCMIDirs.cpp 19 KB

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  1. /*
  2. * VCMIDirs.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMIDirs.h"
  12. #include "json/JsonNode.h"
  13. #ifdef VCMI_IOS
  14. #include "iOS_utils.h"
  15. #elif defined(VCMI_ANDROID)
  16. #include "CAndroidVMHelper.h"
  17. #endif
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace bfs = boost::filesystem;
  20. bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }
  21. bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
  22. bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }
  23. bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const
  24. {
  25. return libraryPath() / desiredFolder / libraryName(baseLibName);
  26. }
  27. std::string IVCMIDirs::genHelpString() const
  28. {
  29. std::vector<std::string> tempVec;
  30. for (const bfs::path & path : dataPaths())
  31. tempVec.push_back(path.string());
  32. const auto gdStringA = boost::algorithm::join(tempVec, ":");
  33. return
  34. " game data: " + gdStringA + "\n"
  35. " libraries: " + libraryPath().string() + "\n"
  36. " server: " + serverPath().string() + "\n"
  37. "\n"
  38. " user data: " + userDataPath().string() + "\n"
  39. " user cache: " + userCachePath().string() + "\n"
  40. " user config: " + userConfigPath().string() + "\n"
  41. " user logs: " + userLogsPath().string() + "\n"
  42. " user saves: " + userSavePath().string() + "\n"
  43. " user extracted: " + userExtractedPath().string() + "\n";
  44. }
  45. void IVCMIDirs::init()
  46. {
  47. // TODO: Log errors
  48. bfs::create_directories(userDataPath());
  49. bfs::create_directories(userCachePath());
  50. bfs::create_directories(userConfigPath());
  51. bfs::create_directories(userLogsPath());
  52. bfs::create_directories(userSavePath());
  53. }
  54. #ifdef VCMI_WINDOWS
  55. #ifdef __MINGW32__
  56. #define _WIN32_IE 0x0500
  57. #ifndef CSIDL_MYDOCUMENTS
  58. #define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
  59. #endif
  60. #endif // __MINGW32__
  61. #include <windows.h>
  62. #include <shlobj.h>
  63. class VCMIDirsWIN32 final : public IVCMIDirs
  64. {
  65. public:
  66. bfs::path userDataPath() const override;
  67. bfs::path userCachePath() const override;
  68. bfs::path userConfigPath() const override;
  69. bfs::path userLogsPath() const override;
  70. bfs::path userSavePath() const override;
  71. std::vector<bfs::path> dataPaths() const override;
  72. bfs::path clientPath() const override;
  73. bfs::path mapEditorPath() const override;
  74. bfs::path serverPath() const override;
  75. bfs::path libraryPath() const override;
  76. bfs::path binaryPath() const override;
  77. std::string libraryName(const std::string& basename) const override;
  78. protected:
  79. mutable std::optional<JsonNode> dirsConfig;
  80. void loadDirsJsonIfNeeded() const;
  81. bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;
  82. std::wstring utf8ToWstring(const std::string& str) const;
  83. };
  84. std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const
  85. {
  86. std::wstring result;
  87. int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
  88. if (size_needed > 0)
  89. {
  90. result.resize(size_needed - 1);
  91. MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, result.data(), size_needed);
  92. }
  93. return result;
  94. }
  95. static std::string pathToUtf8(const bfs::path& path)
  96. {
  97. std::wstring wstr = path.wstring();
  98. int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
  99. std::string result(size - 1, 0);
  100. WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, result.data(), size, nullptr, nullptr);
  101. return result;
  102. }
  103. void VCMIDirsWIN32::loadDirsJsonIfNeeded() const
  104. {
  105. if (dirsConfig.has_value())
  106. return;
  107. wchar_t currentPath[MAX_PATH];
  108. GetModuleFileNameW(nullptr, currentPath, MAX_PATH);
  109. auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";
  110. if (!bfs::exists(configPath))
  111. {
  112. dirsConfig = std::nullopt;
  113. return;
  114. }
  115. std::ifstream in(pathToUtf8(configPath), std::ios::binary);
  116. if (!in)
  117. {
  118. dirsConfig = std::nullopt;
  119. return;
  120. }
  121. std::string buffer((std::istreambuf_iterator<char>(in)), {});
  122. dirsConfig = JsonNode(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), pathToUtf8(configPath));
  123. }
  124. bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const
  125. {
  126. loadDirsJsonIfNeeded();
  127. if (!dirsConfig || !dirsConfig->isStruct())
  128. return fallbackFunc();
  129. const auto& structMap = dirsConfig->Struct();
  130. auto it = structMap.find(key);
  131. if (it == structMap.end() || !it->second.isString())
  132. return fallbackFunc();
  133. std::wstring raw = utf8ToWstring(it->second.String());
  134. wchar_t expanded[MAX_PATH];
  135. if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))
  136. return bfs::path(expanded);
  137. else
  138. return bfs::path(raw);
  139. }
  140. static bfs::path getDefaultUserDataPath()
  141. {
  142. wchar_t profileDir[MAX_PATH];
  143. if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
  144. return bfs::path(profileDir) / "My Games" / "vcmi";
  145. return bfs::path(".");
  146. }
  147. bfs::path VCMIDirsWIN32::userDataPath() const
  148. {
  149. return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });
  150. }
  151. bfs::path VCMIDirsWIN32::userCachePath() const
  152. {
  153. return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });
  154. }
  155. bfs::path VCMIDirsWIN32::userConfigPath() const
  156. {
  157. return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });
  158. }
  159. bfs::path VCMIDirsWIN32::userLogsPath() const
  160. {
  161. return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });
  162. }
  163. bfs::path VCMIDirsWIN32::userSavePath() const
  164. {
  165. return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "Saves"; });
  166. }
  167. std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
  168. {
  169. return std::vector<bfs::path>(1, bfs::path("."));
  170. }
  171. bfs::path VCMIDirsWIN32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }
  172. bfs::path VCMIDirsWIN32::mapEditorPath() const { return binaryPath() / "VCMI_mapeditor.exe"; }
  173. bfs::path VCMIDirsWIN32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }
  174. bfs::path VCMIDirsWIN32::libraryPath() const { return "."; }
  175. bfs::path VCMIDirsWIN32::binaryPath() const { return "."; }
  176. std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { return basename + ".dll"; }
  177. #elif defined(VCMI_UNIX)
  178. class IVCMIDirsUNIX : public IVCMIDirs
  179. {
  180. public:
  181. bfs::path clientPath() const override;
  182. bfs::path mapEditorPath() const override;
  183. bfs::path serverPath() const override;
  184. virtual bool developmentMode() const;
  185. };
  186. bool IVCMIDirsUNIX::developmentMode() const
  187. {
  188. // We want to be able to run VCMI from single directory. E.g to run from build output directory
  189. const bool hasConfigs = bfs::exists("config") && bfs::exists("Mods");
  190. const bool hasBinaries = bfs::exists("vcmiclient") || bfs::exists("vcmiserver") || bfs::exists("vcmilobby");
  191. return hasConfigs && hasBinaries;
  192. }
  193. bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
  194. bfs::path IVCMIDirsUNIX::mapEditorPath() const { return binaryPath() / "vcmieditor"; }
  195. bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; }
  196. #ifdef VCMI_APPLE
  197. class VCMIDirsApple : public IVCMIDirsUNIX
  198. {
  199. public:
  200. bfs::path userConfigPath() const override;
  201. std::string libraryName(const std::string& basename) const override;
  202. };
  203. bfs::path VCMIDirsApple::userConfigPath() const { return userDataPath() / "config"; }
  204. std::string VCMIDirsApple::libraryName(const std::string& basename) const { return "lib" + basename + ".dylib"; }
  205. #ifdef VCMI_IOS
  206. class VCMIDirsIOS final : public VCMIDirsApple
  207. {
  208. public:
  209. bfs::path userDataPath() const override;
  210. bfs::path userCachePath() const override;
  211. bfs::path userLogsPath() const override;
  212. std::vector<bfs::path> dataPaths() const override;
  213. bfs::path libraryPath() const override;
  214. bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
  215. bfs::path binaryPath() const override;
  216. };
  217. bfs::path VCMIDirsIOS::userDataPath() const { return {iOS_utils::documentsPath()}; }
  218. bfs::path VCMIDirsIOS::userCachePath() const { return {iOS_utils::cachesPath()}; }
  219. bfs::path VCMIDirsIOS::userLogsPath() const { return {iOS_utils::documentsPath()}; }
  220. std::vector<bfs::path> VCMIDirsIOS::dataPaths() const
  221. {
  222. std::vector<bfs::path> paths;
  223. paths.reserve(4);
  224. #ifdef VCMI_IOS_SIM
  225. paths.emplace_back(iOS_utils::hostApplicationSupportPath());
  226. #endif
  227. paths.emplace_back(userDataPath());
  228. paths.emplace_back(iOS_utils::documentsPath());
  229. paths.emplace_back(binaryPath());
  230. return paths;
  231. }
  232. bfs::path VCMIDirsIOS::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
  233. {
  234. // iOS has flat libs directory structure
  235. return libraryPath() / libraryName(baseLibName);
  236. }
  237. bfs::path VCMIDirsIOS::libraryPath() const { return {iOS_utils::frameworksPath()}; }
  238. bfs::path VCMIDirsIOS::binaryPath() const { return {iOS_utils::bundlePath()}; }
  239. #elif defined(VCMI_MAC)
  240. class VCMIDirsOSX final : public VCMIDirsApple
  241. {
  242. public:
  243. bfs::path userDataPath() const override;
  244. bfs::path userCachePath() const override;
  245. bfs::path userLogsPath() const override;
  246. std::vector<bfs::path> dataPaths() const override;
  247. bfs::path libraryPath() const override;
  248. bfs::path binaryPath() const override;
  249. void init() override;
  250. };
  251. void VCMIDirsOSX::init()
  252. {
  253. // Call base (init dirs)
  254. IVCMIDirsUNIX::init();
  255. auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to)
  256. {
  257. if (!bfs::is_directory(from))
  258. return; // Nothing to do here. Flies away.
  259. if (bfs::is_empty(from))
  260. {
  261. bfs::remove(from);
  262. return; // Nothing to do here. Flies away.
  263. }
  264. if (!bfs::is_directory(to))
  265. {
  266. // IVCMIDirs::init() should create all destination directories.
  267. // TODO: Log fact, that we shouldn't be here.
  268. bfs::create_directories(to);
  269. }
  270. for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)
  271. {
  272. const bfs::path& srcFilePath = file->path();
  273. const bfs::path dstFilePath = to / srcFilePath.filename();
  274. // TODO: Application should ask user what to do when file exists:
  275. // replace/ignore/stop process/replace all/ignore all
  276. if (!bfs::exists(dstFilePath))
  277. bfs::rename(srcFilePath, dstFilePath);
  278. }
  279. if (!bfs::is_empty(from)); // TODO: Log warn. Some files not moved. User should try to move files.
  280. else
  281. bfs::remove(from);
  282. };
  283. moveDirIfExists(userDataPath() / "Games", userSavePath());
  284. }
  285. bfs::path VCMIDirsOSX::userDataPath() const
  286. {
  287. // This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
  288. // NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
  289. // UserPath = path([urls[0] path] + "/vcmi").string();
  290. // ...so here goes a bit of hardcode instead
  291. const char* homeDir = getenv("HOME"); // Should be std::getenv?
  292. if (homeDir == nullptr)
  293. homeDir = ".";
  294. return bfs::path(homeDir) / "Library" / "Application Support" / "vcmi";
  295. }
  296. bfs::path VCMIDirsOSX::userCachePath() const { return userDataPath(); }
  297. bfs::path VCMIDirsOSX::userLogsPath() const
  298. {
  299. // TODO: use proper objc code from Foundation framework
  300. if(const auto homeDir = std::getenv("HOME"))
  301. return bfs::path{homeDir} / "Library" / "Logs" / "vcmi";
  302. return IVCMIDirsUNIX::userLogsPath();
  303. }
  304. std::vector<bfs::path> VCMIDirsOSX::dataPaths() const
  305. {
  306. std::vector<bfs::path> ret;
  307. //FIXME: need some proper codepath for detecting running from build output directory
  308. if(developmentMode())
  309. {
  310. ret.push_back(".");
  311. }
  312. else
  313. {
  314. ret.push_back("../Resources/Data");
  315. }
  316. return ret;
  317. }
  318. bfs::path VCMIDirsOSX::libraryPath() const { return "."; }
  319. bfs::path VCMIDirsOSX::binaryPath() const { return "."; }
  320. #endif // VCMI_IOS, VCMI_MAC
  321. #elif defined(VCMI_ANDROID)
  322. class VCMIDirsAndroid : public IVCMIDirsUNIX
  323. {
  324. std::string basePath;
  325. std::string internalPath;
  326. std::string nativePath;
  327. public:
  328. std::string libraryName(const std::string & basename) const override;
  329. bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
  330. bfs::path binaryPath() const override;
  331. bfs::path libraryPath() const override;
  332. bfs::path userDataPath() const override;
  333. bfs::path userCachePath() const override;
  334. bfs::path userConfigPath() const override;
  335. std::vector<bfs::path> dataPaths() const override;
  336. void init() override;
  337. };
  338. std::string VCMIDirsAndroid::libraryName(const std::string & basename) const { return "lib" + basename + ".so"; }
  339. bfs::path VCMIDirsAndroid::binaryPath() const { return "."; }
  340. bfs::path VCMIDirsAndroid::libraryPath() const { return nativePath; }
  341. bfs::path VCMIDirsAndroid::userDataPath() const { return basePath; }
  342. bfs::path VCMIDirsAndroid::userCachePath() const { return userDataPath() / "cache"; }
  343. bfs::path VCMIDirsAndroid::userConfigPath() const { return userDataPath() / "config"; }
  344. bfs::path VCMIDirsAndroid::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
  345. {
  346. // ignore passed folder (all libraries in android are dumped into a single folder)
  347. return libraryPath() / libraryName(baseLibName);
  348. }
  349. std::vector<bfs::path> VCMIDirsAndroid::dataPaths() const
  350. {
  351. return {
  352. internalPath,
  353. userDataPath(),
  354. };
  355. }
  356. void VCMIDirsAndroid::init()
  357. {
  358. // asks java code to retrieve needed paths from environment
  359. CAndroidVMHelper envHelper;
  360. basePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "dataRoot");
  361. internalPath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "internalDataRoot");
  362. nativePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "nativePath");
  363. IVCMIDirsUNIX::init();
  364. }
  365. #elif defined(VCMI_PORTMASTER)
  366. class VCMIDirsPM : public IVCMIDirsUNIX
  367. {
  368. public:
  369. bfs::path userDataPath() const override;
  370. bfs::path userCachePath() const override;
  371. bfs::path userConfigPath() const override;
  372. std::vector<bfs::path> dataPaths() const override;
  373. bfs::path libraryPath() const override;
  374. bfs::path binaryPath() const override;
  375. std::string libraryName(const std::string& basename) const override;
  376. };
  377. bfs::path VCMIDirsPM::userDataPath() const
  378. {
  379. const char* homeDir;
  380. if((homeDir = getenv("PORTMASTER_HOME")))
  381. return bfs::path(homeDir) / "data";
  382. else
  383. return bfs::path(".") / "data";
  384. }
  385. bfs::path VCMIDirsPM::userCachePath() const
  386. {
  387. // $XDG_CACHE_HOME, default: $HOME/.cache
  388. const char * tempResult;
  389. if ((tempResult = getenv("PORTMASTER_HOME")))
  390. return bfs::path(tempResult) / "cache";
  391. else
  392. return bfs::path(".") / "cache";
  393. }
  394. bfs::path VCMIDirsPM::userConfigPath() const
  395. {
  396. // $XDG_CONFIG_HOME, default: $HOME/.config
  397. const char * tempResult;
  398. if ((tempResult = getenv("PORTMASTER_HOME")))
  399. return bfs::path(tempResult) / "save";
  400. else
  401. return bfs::path(".") / "save";
  402. }
  403. std::vector<bfs::path> VCMIDirsPM::dataPaths() const
  404. {
  405. // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
  406. // construct list in reverse.
  407. // in specification first directory has highest priority
  408. // in vcmi fs last directory has highest priority
  409. std::vector<bfs::path> ret;
  410. const char * tempResult;
  411. if ((tempResult = getenv("PORTMASTER_HOME")))
  412. {
  413. ret.push_back(bfs::path(tempResult) / "data");
  414. ret.push_back(bfs::path(tempResult));
  415. }
  416. ret.push_back(bfs::path(".") / "data");
  417. ret.push_back(bfs::path("."));
  418. return ret;
  419. }
  420. bfs::path VCMIDirsPM::libraryPath() const
  421. {
  422. const char * tempResult;
  423. if ((tempResult = getenv("PORTMASTER_HOME")))
  424. return bfs::path(tempResult) / "libs";
  425. else
  426. return M_LIB_DIR;
  427. }
  428. bfs::path VCMIDirsPM::binaryPath() const
  429. {
  430. const char * tempResult;
  431. if ((tempResult = getenv("PORTMASTER_HOME")))
  432. return bfs::path(tempResult) / "bin";
  433. else
  434. return M_BIN_DIR;
  435. }
  436. std::string VCMIDirsPM::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
  437. #elif defined(VCMI_XDG)
  438. class VCMIDirsXDG : public IVCMIDirsUNIX
  439. {
  440. public:
  441. bfs::path userDataPath() const override;
  442. bfs::path userCachePath() const override;
  443. bfs::path userConfigPath() const override;
  444. std::vector<bfs::path> dataPaths() const override;
  445. bfs::path libraryPath() const override;
  446. bfs::path binaryPath() const override;
  447. std::string libraryName(const std::string& basename) const override;
  448. };
  449. bfs::path VCMIDirsXDG::userDataPath() const
  450. {
  451. // $XDG_DATA_HOME, default: $HOME/.local/share
  452. const char* homeDir;
  453. if((homeDir = getenv("XDG_DATA_HOME")))
  454. return bfs::path(homeDir) / "vcmi";
  455. else if((homeDir = getenv("HOME")))
  456. return bfs::path(homeDir) / ".local" / "share" / "vcmi";
  457. else
  458. return ".";
  459. }
  460. bfs::path VCMIDirsXDG::userCachePath() const
  461. {
  462. // $XDG_CACHE_HOME, default: $HOME/.cache
  463. const char * tempResult;
  464. if ((tempResult = getenv("XDG_CACHE_HOME")))
  465. return bfs::path(tempResult) / "vcmi";
  466. else if ((tempResult = getenv("HOME")))
  467. return bfs::path(tempResult) / ".cache" / "vcmi";
  468. else
  469. return ".";
  470. }
  471. bfs::path VCMIDirsXDG::userConfigPath() const
  472. {
  473. // $XDG_CONFIG_HOME, default: $HOME/.config
  474. const char * tempResult = getenv("XDG_CONFIG_HOME");
  475. if (tempResult)
  476. return bfs::path(tempResult) / "vcmi";
  477. tempResult = getenv("HOME");
  478. if (tempResult)
  479. return bfs::path(tempResult) / ".config" / "vcmi";
  480. return ".";
  481. }
  482. std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
  483. {
  484. // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
  485. // construct list in reverse.
  486. // in specification first directory has highest priority
  487. // in vcmi fs last directory has highest priority
  488. std::vector<bfs::path> ret;
  489. if(developmentMode())
  490. {
  491. //For now we'll disable usage of system directories when VCMI running from bin directory
  492. ret.emplace_back(".");
  493. }
  494. else
  495. {
  496. ret.emplace_back(M_DATA_DIR);
  497. const char * tempResult;
  498. if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr)
  499. {
  500. std::string dataDirsEnv = tempResult;
  501. std::vector<std::string> dataDirs;
  502. boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
  503. for (auto & entry : boost::adaptors::reverse(dataDirs))
  504. ret.push_back(bfs::path(entry) / "vcmi");
  505. }
  506. else
  507. {
  508. ret.push_back(bfs::path("/usr/share") / "vcmi");
  509. ret.push_back(bfs::path("/usr/local/share") / "vcmi");
  510. }
  511. // Debian and other distributions might want to use it while it's not part of XDG
  512. ret.push_back(bfs::path("/usr/share/games") / "vcmi");
  513. }
  514. return ret;
  515. }
  516. bfs::path VCMIDirsXDG::libraryPath() const
  517. {
  518. if(developmentMode())
  519. return ".";
  520. else
  521. return M_LIB_DIR;
  522. }
  523. bfs::path VCMIDirsXDG::binaryPath() const
  524. {
  525. if(developmentMode())
  526. return ".";
  527. else
  528. return M_BIN_DIR;
  529. }
  530. std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
  531. #endif // VCMI_APPLE, VCMI_ANDROID, VCMI_XDG
  532. #endif // VCMI_WINDOWS, VCMI_UNIX
  533. // Getters for interfaces are separated for clarity.
  534. namespace VCMIDirs
  535. {
  536. const IVCMIDirs& get()
  537. {
  538. #ifdef VCMI_WINDOWS
  539. static VCMIDirsWIN32 singleton;
  540. #elif defined(VCMI_ANDROID)
  541. static VCMIDirsAndroid singleton;
  542. #elif defined(VCMI_PORTMASTER)
  543. static VCMIDirsPM singleton;
  544. #elif defined(VCMI_XDG)
  545. static VCMIDirsXDG singleton;
  546. #elif defined(VCMI_MAC)
  547. static VCMIDirsOSX singleton;
  548. #elif defined(VCMI_IOS)
  549. static VCMIDirsIOS singleton;
  550. #endif
  551. static std::once_flag flag;
  552. std::call_once(flag, [] { singleton.init(); });
  553. return singleton;
  554. }
  555. }
  556. VCMI_LIB_NAMESPACE_END