| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 | 
							- #include "StdInc.h"
 
- #include "CMap.h"
 
- #include "../CArtHandler.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CTownHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CDefObjInfoHandler.h"
 
- #include "../CSpellHandler.h"
 
- SHeroName::SHeroName() : heroId(-1)
 
- {
 
- }
 
- PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
 
- 	aiTactic(EAiTactic::RANDOM), isFactionRandom(false), mainHeroPortrait(-1), hasMainTown(false),
 
- 	generateHeroAtMainTown(false), team(255), generateHero(false), p7(0), hasHero(false), customHeroID(-1), powerPlaceholders(-1)
 
- {
 
- 	allowedFactions = VLC->townh->getDefaultAllowedFactions();
 
- }
 
- si8 PlayerInfo::defaultCastle() const
 
- {
 
- 	if(allowedFactions.size() == 1 || !isFactionRandom)
 
- 	{
 
- 		// faction can't be chosen - set to first that is marked as allowed
 
- 		assert(!allowedFactions.empty());
 
- 		return *allowedFactions.begin();
 
- 	}
 
- 	// set to random
 
- 	return -1;
 
- }
 
- si8 PlayerInfo::defaultHero() const
 
- {
 
- 	// we will generate hero in front of main town
 
- 	if((generateHeroAtMainTown && hasMainTown) || hasHero)
 
- 	{
 
- 		//random hero
 
- 		return -1;
 
- 	}
 
- 	return -2;
 
- }
 
- LossCondition::LossCondition() : typeOfLossCon(ELossConditionType::LOSSSTANDARD),
 
- 	pos(int3(-1, -1, -1)), timeLimit(-1), obj(nullptr)
 
- {
 
- }
 
- VictoryCondition::VictoryCondition() : condition(EVictoryConditionType::WINSTANDARD),
 
- 	allowNormalVictory(false), appliesToAI(false), pos(int3(-1, -1, -1)), objectId(0),
 
- 	count(0), obj(nullptr)
 
- {
 
- }
 
- DisposedHero::DisposedHero() : heroId(0), portrait(255), players(0)
 
- {
 
- }
 
- CMapEvent::CMapEvent() : players(0), humanAffected(0), computerAffected(0),
 
- 	firstOccurence(0), nextOccurence(0)
 
- {
 
- }
 
- bool CMapEvent::earlierThan(const CMapEvent & other) const
 
- {
 
- 	return firstOccurence < other.firstOccurence;
 
- }
 
- bool CMapEvent::earlierThanOrEqual(const CMapEvent & other) const
 
- {
 
- 	return firstOccurence <= other.firstOccurence;
 
- }
 
- CCastleEvent::CCastleEvent() : town(nullptr)
 
- {
 
- }
 
- TerrainTile::TerrainTile() : terType(ETerrainType::BORDER), terView(0), riverType(ERiverType::NO_RIVER),
 
- 	riverDir(0), roadType(ERoadType::NO_ROAD), roadDir(0), extTileFlags(0), visitable(false),
 
- 	blocked(false)
 
- {
 
- }
 
- bool TerrainTile::entrableTerrain(const TerrainTile * from /*= NULL*/) const
 
- {
 
- 	return entrableTerrain(from ? from->terType != ETerrainType::WATER : true, from ? from->terType == ETerrainType::WATER : true);
 
- }
 
- bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
 
- {
 
- 	return terType != ETerrainType::ROCK
 
- 		&& ((allowSea && terType == ETerrainType::WATER)  ||  (allowLand && terType != ETerrainType::WATER));
 
- }
 
- bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
 
- {
 
- 	return entrableTerrain(from) && !blocked;
 
- }
 
- int TerrainTile::topVisitableId() const
 
- {
 
- 	return visitableObjects.size() ? visitableObjects.back()->ID : -1;
 
- }
 
- bool TerrainTile::isCoastal() const
 
- {
 
- 	return extTileFlags & 64;
 
- }
 
- bool TerrainTile::hasFavourableWinds() const
 
- {
 
- 	return extTileFlags & 128;
 
- }
 
- bool TerrainTile::isWater() const
 
- {
 
- 	return terType == ETerrainType::WATER;
 
- }
 
- CMapHeader::CMapHeader() : version(EMapFormat::SOD), height(72), width(72),
 
- 	twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
 
- {
 
- 	allowedHeroes = VLC->heroh->getDefaultAllowedHeroes();
 
- 	players.resize(GameConstants::PLAYER_LIMIT);
 
- }
 
- CMapHeader::~CMapHeader()
 
- {
 
- }
 
- CMap::CMap() : checksum(0), terrain(nullptr), grailRadious(0)
 
- {
 
- 	allowedAbilities = VLC->heroh->getDefaultAllowedAbilities();
 
- 	allowedArtifact = VLC->arth->getDefaultAllowedArtifacts();
 
- 	allowedSpell = VLC->spellh->getDefaultAllowedSpells();
 
- }
 
- CMap::~CMap()
 
- {
 
- 	if(terrain)
 
- 	{
 
- 		for(int ii=0;ii<width;ii++)
 
- 		{
 
- 			for(int jj=0;jj<height;jj++)
 
- 				delete [] terrain[ii][jj];
 
- 			delete [] terrain[ii];
 
- 		}
 
- 		delete [] terrain;
 
- 	}
 
- 	for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
 
- 	{
 
- 		i->dellNull();
 
- 	}
 
- }
 
- void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
 
- {
 
- 	for(int fx=0; fx<8; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<6; ++fy)
 
- 		{
 
- 			int xVal = obj->pos.x + fx - 7;
 
- 			int yVal = obj->pos.y + fy - 5;
 
- 			int zVal = obj->pos.z;
 
- 			if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
 
- 			{
 
- 				TerrainTile & curt = terrain[xVal][yVal][zVal];
 
- 				if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
 
- 				{
 
- 					curt.visitableObjects -= obj;
 
- 					curt.visitable = curt.visitableObjects.size();
 
- 				}
 
- 				if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
 
- 				{
 
- 					curt.blockingObjects -= obj;
 
- 					curt.blocked = curt.blockingObjects.size();
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMap::addBlockVisTiles(CGObjectInstance * obj)
 
- {
 
- 	for(int fx=0; fx<8; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<6; ++fy)
 
- 		{
 
- 			int xVal = obj->pos.x + fx - 7;
 
- 			int yVal = obj->pos.y + fy - 5;
 
- 			int zVal = obj->pos.z;
 
- 			if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
 
- 			{
 
- 				TerrainTile & curt = terrain[xVal][yVal][zVal];
 
- 				if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
 
- 				{
 
- 					curt.visitableObjects.push_back(obj);
 
- 					curt.visitable = true;
 
- 				}
 
- 				if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
 
- 				{
 
- 					curt.blockingObjects.push_back(obj);
 
- 					curt.blocked = true;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CGHeroInstance * CMap::getHero(int heroID)
 
- {
 
- 	for(ui32 i=0; i<heroes.size();i++)
 
- 		if(heroes[i]->subID == heroID)
 
- 			return heroes[i];
 
- 	return nullptr;
 
- }
 
- bool CMap::isInTheMap(const int3 &pos) const
 
- {
 
- 	if(pos.x < 0 || pos.y < 0 || pos.z < 0 || pos.x >= width || pos.y >= height
 
- 			|| pos.z > (twoLevel ? 1 : 0))
 
- 	{
 
- 		return false;
 
- 	}
 
- 	else
 
- 	{
 
- 		return true;
 
- 	}
 
- }
 
- TerrainTile & CMap::getTile( const int3 & tile )
 
- {
 
- 	return terrain[tile.x][tile.y][tile.z];
 
- }
 
- const TerrainTile & CMap::getTile( const int3 & tile ) const
 
- {
 
- 	return terrain[tile.x][tile.y][tile.z];
 
- }
 
- bool CMap::isWaterTile(const int3 &pos) const
 
- {
 
- 	return isInTheMap(pos) && getTile(pos).terType == ETerrainType::WATER;
 
- }
 
- const CGObjectInstance * CMap::getObjectiveObjectFrom(int3 pos, bool lookForHero)
 
- {
 
- 	const std::vector<CGObjectInstance *> & objs = getTile(pos).visitableObjects;
 
- 	assert(objs.size());
 
- 	if(objs.size() > 1 && lookForHero && objs.front()->ID != Obj::HERO)
 
- 	{
 
- 		assert(objs.back()->ID == Obj::HERO);
 
- 		return objs.back();
 
- 	}
 
- 	else
 
- 		return objs.front();
 
- }
 
- void CMap::checkForObjectives()
 
- {
 
- 	if(isInTheMap(victoryCondition.pos))
 
- 	{
 
- 		victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
 
- 	}
 
- 	if(isInTheMap(lossCondition.pos))
 
- 	{
 
- 		lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
 
- 	}
 
- }
 
- void CMap::addNewArtifactInstance(CArtifactInstance * art)
 
- {
 
- 	art->id = artInstances.size();
 
- 	artInstances.push_back(art);
 
- }
 
- void CMap::eraseArtifactInstance(CArtifactInstance * art)
 
- {
 
- 	assert(artInstances[art->id] == art);
 
- 	artInstances[art->id].dellNull();
 
- }
 
- void CMap::addQuest(CGObjectInstance * quest)
 
- {
 
- 	auto q = dynamic_cast<IQuestObject *>(quest);
 
- 	q->quest->qid = quests.size();
 
- 	quests.push_back(q->quest);
 
- }
 
- void CMap::initTerrain()
 
- {
 
- 	terrain = new TerrainTile**[width];
 
- 	for(int i = 0; i < width; ++i)
 
- 	{
 
- 		terrain[i] = new TerrainTile*[height];
 
- 		for(int j = 0; j < height; ++j)
 
- 		{
 
- 			terrain[i][j] = new TerrainTile[twoLevel ? 2 : 1];
 
- 		}
 
- 	}
 
- }
 
 
  |