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- /*
- * ArmyUpgrade.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../Goals/CGoal.h"
- #include "../Pathfinding/AINodeStorage.h"
- #include "../Analyzers/ArmyManager.h"
- #include "../Analyzers/DangerHitMapAnalyzer.h"
- namespace NKAI
- {
- namespace Goals
- {
- class DLL_EXPORT DefendTown : public CGoal<DefendTown>
- {
- private:
- uint64_t defenceArmyStrength;
- HitMapInfo treat;
- uint8_t turn;
- bool counterattack;
- public:
- DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack = false);
- DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender);
- bool operator==(const DefendTown & other) const override;
- std::string toString() const override;
- const HitMapInfo & getTreat() const { return treat; }
- uint64_t getDefenceStrength() const { return defenceArmyStrength; }
- uint8_t getTurn() const { return turn; }
- bool isCounterAttack() { return counterattack; }
- };
- }
- }
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